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2026-05-23 22:10:14 +08:00
/*******************************************************************************
*
* 活动:阵营招募
*
*
******************************************************************************/
const ActBase = require( "act.base" );
const BackPackController = require( "backpack_controller" );
const RoleController = require( "role_controller" );
const SummonMod = require( "summon.mod" );
const ActTeamSummonMod3 = cc.Class( {
extends: ActBase,
// 初始化配置数据
initConfig: function() {
// 视图附着
nx.plugin.add( this, ["view"] );
this.vattach( "Acts" );
},
// 注册监听事件
registerEvents: function() {
if( !!this.bagEvent1 ) {
gcore.GlobalEvent.unbind( this.bagEvent1 );
gcore.GlobalEvent.unbind( this.bagEvent2 );
gcore.GlobalEvent.unbind( this.bagEvent3 );
this.bagEvent1 = null;
this.bagEvent2 = null;
this.bagEvent3 = null;
}
this.bagEvent1 = gcore.GlobalEvent.bind( EventId.ADD_GOODS, this.onBagItemUpdate.bind( this ) );
this.bagEvent2 = gcore.GlobalEvent.bind( EventId.DELETE_GOODS, this.onBagItemUpdate.bind( this ) );
this.bagEvent3 = gcore.GlobalEvent.bind( EventId.MODIFY_GOODS_NUM, this.onBagItemUpdate.bind( this ) );
},
// 注册协议接受事件
registerProtocals: function() {
this.RegisterProtocal( 23263, this.handle23263.bind( this ) );
},
// 从服务器初始化数据
reqBaseFromServer: function( _cb ) {
nx.dt.fnInvoke( _cb, true );
this.configs = this.queryConfigs();
setTimeout( () => {
this.freshTips();
}, 50 )
},
// ============================================================
// 基本操作
// ============================================================
// 点击抽奖
reqSummon: function( _once, _cb ) {
SummonMod.getInstance().reqSummonTeamItem(
this.configs.group_id,
_once ? 1 : 10,
_cb );
},
// 抽积分
reqScore: function( _cb ) {
SummonMod.getInstance().reqSummonTeamScore( _cb );
},
// 召唤状态
reqState: function( _cb ) {
this.SendProtocal( 23263, {
camp_id: this.data.camp_id,
}, _cb );
},
// 召唤状态
handle23263: function( _data ) {
if( !this.isGoodData( _data, false ) ||
_data.camp_id != this.data.camp_id ) {
return;
}
},
// ============================================================
// 道具相关
// ============================================================
// 道具更新
onBagItemUpdate: function( _bagCode, _itemList ) {
let id1 = this.configs ? this.configs.item_id : -1;
for( let k in _itemList ) {
let tm = _itemList[k];
if( tm.base_id == id1 ) {
this.freshTips();
break;
}
}
},
// 获取道具数量
itemHave: function() {
if( nx.dt.objEmpty( this.configs ) ||
!nx.dt.numPositive( this.configs.item_id, false ) ) {
nx.error( `$SummonLimit:获取道具数量失败! ${this.data.camp_id}` );
return 0;
}
const BC = BackPackController.getInstance();
return BC.getModel().getBackPackItemNumByBid( this.configs.item_id );
},
// ============================================================
// 活动红点提示
// ============================================================
// 活动用到的提示KEY
tipKeys: function() {
return ["once", "ten", "score"];
},
// 红点提示更新
freshTips: function() {
this.openTip( "reward", false );
if( !this.configs ) {
this.openTip( "once", false );
this.openTip( "ten", false );
return;
}
// 抽取提示
let count = this.itemHave();
this.openTip( "once", count >= this.configs.item_once[0][1] );
this.openTip( "ten", count >= this.configs.item_ten[0][1] );
// VIP积分
let role = RoleController.getInstance().getRoleVo();
let key = game.configs.item_data.data_assets_id2label[ this.configs.score_id ];
let score = role[key];
if( role.vip_lev >= this.configs.score_vip &&
score >= this.configs.score_limit ) {
this.openTip( "score", true );
} else {
this.openTip( "score", false );
}
},
// ============================================================
// 配置相关
// ============================================================
// 获取配置
queryConfigs: function() {
const DATA = game.configs.recruit_gather_data;
if( !DATA ) {
nx.error( `$TeamSummon:配置表缺失!` );
return null;
}
let cfgs = DATA.data_partnersummon_const;
let info = DATA.data_partnersummon_data[this.data.camp_id];
if( !cfgs || !info ) {
nx.error( `$TeamSummon:配置缺失! ${this.data.camp_id}` );
return null;
}
let ret = nx.dt.objClone( info );
ret.item_id = cfgs.common_s.val;
ret.score_id = cfgs.gpoints.val;
ret.score_limit = cfgs.gpoints_per.val;
ret.score_vip = cfgs.gather_vip.val;
ret.rule = cfgs.rules.desc;
return ret;
},
} );
// 模块导出
module.exports = ActTeamSummonMod3;