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2026-05-23 22:10:14 +08:00
/******************************************************************
*
* 伙伴进阶展示界面
*
******************************************************************/
const BridgeWindow = require( "bridge.window" );
const ItemBase = require( "cmp.item.base" );
const HeroController = require( "hero_controller" );
cc.Class( {
extends: BridgeWindow,
properties: {
cmpIcon: { default: null, type: ItemBase },
lstStars: { default: null, type: cc.Node },
lstProps: { default: null, type: cc.Node },
},
// 重载:参数打开
onOpenConfigs: function( _params ) {
this.partner_old = _params.old_vo;
this.partner_new = _params.new_vo;
// 无效
if( nx.dt.objEmpty( this.partner_new ) ) {
this.scheduleOnce( () => {
this.close();
}, 0.03 );
return;
}
// 刷新
this.fresh();
},
// 刷新
fresh: function() {
// 头像更新
this.cmpIcon.setData( this.partner_new );
// 阶段更新
let HC = HeroController.getInstance();
let HM = HC.getModel();
let cur = this.partner_new.break_lev;
let max = HM.getHeroMaxBreakCountByInitStar( this.partner_new.init_star );
let chs = this.lstStars.children;
for( let i = 1; i <= max; ++i ) {
let node = chs[ i - 1 ];
nx.gui.setActive( node, "on", i <= cur );
nx.gui.setActive( node, "off", i > cur );
}
// 属性更新
let k1 = this.partner_old.type + "_" + this.partner_old.break_id + "_" + this.partner_old.break_lev || 0;
let k2 = this.partner_new.type + "_" + this.partner_new.break_id + "_" + ( this.partner_new.break_lev || 0 );
let cbc = game.configs.partner_data.data_partner_brach[ k1 ];
let nbc = game.configs.partner_data.data_partner_brach[ k2 ];
if( nx.dt.objEmpty( cbc ) || nx.dt.objEmpty( nbc ) ) {
this.scheduleOnce( () => {
this.close();
}, 0.03 );
return;
}
// 首位为战力
let chds = this.lstProps.children;
let first = chds[ 0 ];
if( first ) {
nx.gui.setString( first, "from", this.partner_old.power );
nx.gui.setString( first, "to", this.partner_new.power );
}
// 次位为等级
let second = chds[ 1 ];
if( second ) {
nx.gui.setString( second, "from", cbc.lev_max );
nx.gui.setString( second, "to", nbc.lev_max );
}
// 其他属性
for( let i = 2; i < chds.length; ++i ) {
let node = chds[ i ];
let att = nbc.all_attr[ i - 1 ];
if( !att ) {
node.active = false;
continue;
}
node.active = true;
let id = att[ 0 ];
let name = game.configs.attr_data.data_key_to_name[ id ];
nx.gui.setString( node, "name", nx.text.getKey( name ) );
if( id == "hp_max" ) {
id = "hp";
}
nx.gui.setString( node, "from", this.partner_old[ id ] );
nx.gui.setString( node, "to", this.partner_new[ id ] || 0 );
}
// 有新技能解锁
this.skill = null;
if( nbc.skill_num > cbc.skill_num ) {
let key = this.partner_new.bid + "_" + this.partner_new.star;
let scfg = gdata( "partner_data", "data_partner_star", key );
if( scfg ) {
let sid = null;
for( let i in scfg.skills ) {
if( scfg.skills[ i ][ 0 ] == nbc.skill_num ) {
sid = scfg.skills[ i ][ 1 ];
}
}
if( sid ) {
this.skill = sid;
}
}
}
},
// 点击关闭
onTouchClose: function() {
let HC = HeroController.getInstance();
HC.openBreakExhibitionWindow( false, this.skill );
},
} );