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2026-05-24 10:21:26 +08:00
{
"__type__": "cc.EffectAsset",
"_name": "Fluxay",
"_objFlags": 0,
"_native": "",
"properties": null,
"techniques": [
{
"passes": [
{
"blendState": {
"targets": [
{
"blend": true
}
]
},
"rasterizerState": {
"cullMode": 0
},
"properties": {
"texture": {
"value": "white",
"type": 29
},
"alphaThreshold": {
"value": [
0.5
],
"type": 13
},
"time": {
"value": [
0
],
"type": 13
}
},
"program": "Fluxay|vs|fs"
}
]
}
],
"shaders": [
{
"hash": 259633006,
"glsl3": {
"vert": "\nprecision highp float;\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\nuniform anonymity {\n float time;\n};\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n float time = time * 0.5 + 5.0;\n vec2 p = mod(v_uv0 * 6.12, 6.12) - 250.0;\n vec2 i = vec2(p);\n float c = 1.0;\n float inten = 0.0045;\n for (int n = 0; n < 5; n++) {\n float t = time * (1.0 - (3.5 / float(n + 1)));\n i = p + vec2(cos(t - i.x) + sin(t + i.y), sin(t - i.y) + cos(1.5 * t + i.x));\n c += 1.0 / length(vec2(p.x / (cos(i.x + t) / inten), p.y / (cos(i.y + t) / inten)));\n }\n c /= float(5);\n c = 1.17 - pow(c, 1.4);\n vec3 _o = vec3(pow(abs(c), 20.0));\n vec4 texture_tmp = texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n o.a *= texture_tmp.a;\n #else\n o *= texture_tmp;\n #endif\n _o = clamp(_o + vec3(0.0, 0.0, 0.0), 0.0, o.a);\n float alpha = c * o.a;\n o.r = o.r + _o.r * alpha;\n o.g = o.g + _o.g * alpha;\n o.b = o.b + _o.b * alpha;\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n}"
},
"glsl1": {
"vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\nuniform float time;\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n float time = time * 0.5 + 5.0;\n vec2 p = mod(v_uv0 * 6.12, 6.12) - 250.0;\n vec2 i = vec2(p);\n float c = 1.0;\n float inten = 0.0045;\n for (int n = 0; n < 5; n++) {\n float t = time * (1.0 - (3.5 / float(n + 1)));\n i = p + vec2(cos(t - i.x) + sin(t + i.y), sin(t - i.y) + cos(1.5 * t + i.x));\n c += 1.0 / length(vec2(p.x / (cos(i.x + t) / inten), p.y / (cos(i.y + t) / inten)));\n }\n c /= float(5);\n c = 1.17 - pow(c, 1.4);\n vec3 _o = vec3(pow(abs(c), 20.0));\n vec4 texture_tmp = texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n o.a *= texture_tmp.a;\n #else\n o *= texture_tmp;\n #endif\n _o = clamp(_o + vec3(0.0, 0.0, 0.0), 0.0, o.a);\n float alpha = c * o.a;\n o.r = o.r + _o.r * alpha;\n o.g = o.g + _o.g * alpha;\n o.b = o.b + _o.b * alpha;\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n}"
},
"builtins": {
"globals": {
"blocks": [
{
"name": "CCGlobal",
"defines": []
}
],
"samplers": []
},
"locals": {
"blocks": [
{
"name": "CCLocal",
"defines": []
}
],
"samplers": []
}
},
"defines": [
{
"name": "USE_TEXTURE",
"type": "boolean",
"defines": []
},
{
"name": "CC_USE_MODEL",
"type": "boolean",
"defines": []
},
{
"name": "USE_ALPHA_TEST",
"type": "boolean",
"defines": []
},
{
"name": "CC_USE_ALPHA_ATLAS_texture",
"type": "boolean",
"defines": [
"USE_TEXTURE"
]
},
{
"name": "INPUT_IS_GAMMA",
"type": "boolean",
"defines": [
"USE_TEXTURE"
]
}
],
"blocks": [
{
"name": "ALPHA_TEST",
"members": [
{
"name": "alphaThreshold",
"type": 13,
"count": 1
}
],
"defines": [
"USE_ALPHA_TEST"
],
"binding": 0
},
{
"name": "anonymity",
"members": [
{
"name": "time",
"type": 13,
"count": 1
}
],
"defines": [
"USE_TEXTURE"
],
"binding": 1
}
],
"samplers": [
{
"name": "texture",
"type": 29,
"count": 1,
"defines": [
"USE_TEXTURE"
],
"binding": 30
}
],
"record": null,
"name": "Fluxay|vs|fs"
}
]
}