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2026-05-24 10:21:26 +08:00
{
"__type__": "cc.EffectAsset",
"_name": "scroll_h",
"_objFlags": 0,
"_native": "",
"properties": null,
"techniques": [
{
"passes": [
{
"blendState": {
"targets": [
{
"blend": true
}
]
},
"rasterizerState": {
"cullMode": 0
},
"properties": {
"texture": {
"value": "white",
"type": 29
},
"alphaThreshold": {
"value": [
0.5
],
"type": 13
}
},
"program": "scroll_h|vs|fs"
}
]
}
],
"shaders": [
{
"hash": 136758961,
"glsl3": {
"vert": "\nprecision highp float;\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nvoid main () {\n float time = mod( cc_time.x, 10.0 );\n float speed = 0.1;\n float offsetX = fract( time * speed );\n vec2 curUv = v_uv0 + vec2( offsetX, 0.0 );\n vec2 othUv = v_uv0 + vec2( offsetX - 1.0, 0.0 );\n vec4 cur = texture2D( texture, curUv );\n vec4 oth = texture2D( texture, othUv );\n gl_FragColor = oth + cur;\n}"
},
"glsl1": {
"vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n#endif\nuniform vec4 cc_time;\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nvoid main () {\n float time = mod( cc_time.x, 10.0 );\n float speed = 0.1;\n float offsetX = fract( time * speed );\n vec2 curUv = v_uv0 + vec2( offsetX, 0.0 );\n vec2 othUv = v_uv0 + vec2( offsetX - 1.0, 0.0 );\n vec4 cur = texture2D( texture, curUv );\n vec4 oth = texture2D( texture, othUv );\n gl_FragColor = oth + cur;\n}"
},
"builtins": {
"globals": {
"blocks": [
{
"name": "CCGlobal",
"defines": []
}
],
"samplers": []
},
"locals": {
"blocks": [
{
"name": "CCLocal",
"defines": []
}
],
"samplers": []
}
},
"defines": [
{
"name": "USE_TEXTURE",
"type": "boolean",
"defines": []
},
{
"name": "CC_USE_MODEL",
"type": "boolean",
"defines": []
},
{
"name": "USE_ALPHA_TEST",
"type": "boolean",
"defines": []
}
],
"blocks": [
{
"name": "ALPHA_TEST",
"members": [
{
"name": "alphaThreshold",
"type": 13,
"count": 1
}
],
"defines": [
"USE_ALPHA_TEST"
],
"binding": 0
}
],
"samplers": [
{
"name": "texture",
"type": 29,
"count": 1,
"defines": [
"USE_TEXTURE"
],
"binding": 30
}
],
"record": null,
"name": "scroll_h|vs|fs"
}
]
}