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{
"__type__": "cc.JsonAsset",
"_name": "arena_team_data",
"_objFlags": 0,
"_native": "",
"json": {
"data_const_length": 22,
"data_const": {
"open_lev": {
"val": 70,
"desc": "70级开启组队竞技场"
},
"init_score": {
"val": 1000,
"desc": "竞技场初始积分"
},
"start_team_time": {
"val": [
5,
12,
0
],
"desc": "组队开启时间{周几,时,分}"
},
"start_match_time": {
"val": [
6,
0,
0
],
"desc": "比赛时间节点{周几,时,分}"
},
"end_time": {
"val": [
7,
23,
0
],
"desc": "赛季结束时间节点"
},
"end_settlement_time": {
"val": [
7,
23,
40
],
"desc": "赛季结算时间点"
},
"coefficient1": {
"val": 2000,
"desc": "得分系数1"
},
"coefficient2": {
"val": 1.15,
"desc": "得分系数2"
},
"coefficient3": {
"val": 1300,
"desc": "得分系数3"
},
"add_score": {
"val": 20,
"desc": "加分基础分"
},
"add_coefficient1": {
"val": 50,
"desc": "加分系数1"
},
"reduce_score": {
"val": 0,
"desc": "扣分基础分"
},
"reduce_coefficient1": {
"val": 0,
"desc": "扣分系数1"
},
"list_validity_time": {
"val": 300,
"desc": "挑战列表有效期(秒)"
},
"initial_number": {
"val": 3,
"desc": "初始挑战次数"
},
"limit_number": {
"val": 6,
"desc": "挑战次数存储上限"
},
"recovery_time": {
"val": 7200,
"desc": "挑战次数回复CD(秒)"
},
"guard_score": {
"val": 1150,
"desc": "保护分"
},
"robot_headicon": {
"val": [
10101,
10201,
10202,
10301,
10302,
10303,
10304,
10305,
10401,
10402,
10403,
10404,
10405,
10501,
10502,
10503,
10504,
10505,
10506,
10507,
10508,
10509,
20101,
20201,
20202,
20301,
20302,
20303,
20304,
20305,
20401,
20402,
20403,
20404,
20405,
20501,
20502,
20503,
20504,
20505,
20506,
20507,
20508,
30101,
30201,
30202,
30301,
30302,
30303,
30304,
30305,
30401,
30402,
30403,
30404,
30405,
30501,
30502,
30503,
30504,
30505,
30506,
30507,
30508,
40301,
40401,
40402,
40403,
40404,
40501,
40502,
40503,
40504,
40505,
40506,
40507,
50301,
50401,
50402,
50403,
50404,
50501,
50502,
50503,
50504,
50505,
50506,
50507
],
"desc": "机器人随机头像"
},
"integral_higher": {
"val": 30,
"desc": "机器人队伍积分波动(上下波动)(低于保护分)"
},
"integral_low": {
"val": 20,
"desc": "机器人队伍积分波动(上下波动)(高于保护分)"
},
"refresh_cd": {
"val": 10,
"desc": "挑战列表刷新CD"
}
},
"data_level_info_length": 6,
"data_level_info": [
{
"id": 1,
"lev": 0
},
{
"id": 2,
"lev": 80
},
{
"id": 3,
"lev": 100
},
{
"id": 4,
"lev": 120
},
{
"id": 5,
"lev": 150
},
{
"id": 6,
"lev": 200
}
],
"data_power_info_length": 6,
"data_power_info": [
{
"id": 1,
"power": 0
},
{
"id": 2,
"power": 300000
},
{
"id": 3,
"power": 800000
},
{
"id": 4,
"power": 1300000
},
{
"id": 5,
"power": 2000000
},
{
"id": 6,
"power": 3000000
}
],
"data_challenge_count_reward_info_length": 5,
"data_challenge_count_reward_info": [
{
"id": 1,
"count": 5,
"award": [
[
30,
300
],
[
1,
150000
]
]
},
{
"id": 2,
"count": 10,
"award": [
[
30,
300
],
[
10403,
1
]
]
},
{
"id": 3,
"count": 15,
"award": [
[
30,
300
],
[
1,
200000
]
]
},
{
"id": 4,
"count": 20,
"award": [
[
30,
300
],
[
10403,
1
]
]
},
{
"id": 5,
"count": 25,
"award": [
[
30,
300
],
[
14001,
1
]
]
}
],
"data_rank_reward_length": 8,
"data_rank_reward": {
"1": {
"max": 1,
"min": 1,
"items": [
[
30,
8000
],
[
3,
1000
],
[
51201,
1
],
[
1,
2000000
]
]
},
"3": {
"max": 3,
"min": 2,
"items": [
[
30,
6400
],
[
3,
800
],
[
51202,
1
],
[
1,
1600000
]
]
},
"5": {
"max": 5,
"min": 4,
"items": [
[
30,
4800
],
[
3,
600
],
[
51203,
1
],
[
1,
1200000
]
]
},
"10": {
"max": 10,
"min": 6,
"items": [
[
30,
4000
],
[
3,
500
],
[
1,
1000000
]
]
},
"20": {
"max": 20,
"min": 11,
"items": [
[
30,
3200
],
[
3,
400
],
[
1,
800000
]
]
},
"50": {
"max": 50,
"min": 21,
"items": [
[
30,
2400
],
[
3,
300
],
[
1,
600000
]
]
},
"100": {
"max": 100,
"min": 51,
"items": [
[
30,
1600
],
[
3,
200
],
[
1,
400000
]
]
},
"999": {
"max": 999,
"min": 101,
"items": [
[
30,
800
],
[
3,
100
],
[
1,
200000
]
]
}
},
"data_explain_length": 3,
"data_explain": {
"1": {
"id": 1,
"title": "基础规则",
"desc": "1.当玩家达到<color=289b14>70</color>级后,可参与组队竞技场玩法\n2.组队竞技场将在每<color=289b14>周五12:00</color>开放组队,<color=289b14>周六00:00</color>正式开启挑战,<color=289b14>周日23:00</color>关闭组队与挑战并进行结算处理(包括处理剩余未结束的战斗),<color=289b14>周日23:40</color>正式结算并发放奖励\n3.当队伍满3人后,队长可报名参赛,且正式开赛后,不可再进行人员变动\n4.开赛后,队伍初始积分为<color=289b14>1000分</color>,且不会因为扣分而降至1000分以下\n5.初始挑战次数为<color=289b14>3次</color>,每<color=289b14>2小时</color>恢复<color=289b14>1次</color>挑战次数,挑战次数储存上限为<color=289b14>6次</color>\n6.只有队长可在正式开赛后,选择挑战目标并发起挑战,队伍挑战成功将加分、失败积分不变;防守方队伍积分始终不变\n7.仅有队长能调整阵型,且可以隐藏一个队员的出战信息,隐藏队员不影响队伍总战力显示\n8.组队大厅—队伍列表中点击玩家头像显示为该玩家的剧情战斗布阵,并非组队竞技场布阵,但队伍列表的队伍总战力为玩家组队竞技场布阵队伍战力之和"
},
"2": {
"id": 2,
"title": "战斗规则",
"desc": "1.战斗将按照队长设置好的出战顺序进行车轮战,每场战斗中,胜利方队员将继承血量但不继承BUFF进入下一场战斗,对阵对面下一个出战选手\n2.单场战斗中,<color=289b14>30个</color>回合内若未能结束战斗,则双方以伤害量做比较,总伤害量高的一方为胜,继承血量进入下一场战斗"
},
"3": {
"id": 3,
"title": "奖励规则",
"desc": "1.正式开赛后到结算前,队员与队长都能领取挑战次数宝箱奖励,在结算前未领取的宝箱奖励将通过邮件补发\n2.赛季结算后,将按照排名通过邮件发放排名奖励\n3.组队竞技场的积分商店与跨服竞技场积分商店相通(包括积分、商店道具购买上限)"
}
}
}
}