508 lines
10 KiB
JSON
508 lines
10 KiB
JSON
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{
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"__type__": "cc.JsonAsset",
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"_name": "arena_team_data",
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"_objFlags": 0,
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"_native": "",
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"json": {
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"data_const_length": 22,
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"data_const": {
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"open_lev": {
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"val": 70,
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"desc": "70级开启组队竞技场"
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},
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"init_score": {
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"val": 1000,
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"desc": "竞技场初始积分"
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},
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"start_team_time": {
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"val": [
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5,
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12,
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0
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],
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"desc": "组队开启时间{周几,时,分}"
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},
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"start_match_time": {
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"val": [
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6,
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0,
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0
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],
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"desc": "比赛时间节点{周几,时,分}"
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},
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"end_time": {
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"val": [
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7,
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23,
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0
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],
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"desc": "赛季结束时间节点"
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},
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"end_settlement_time": {
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"val": [
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7,
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23,
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40
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],
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"desc": "赛季结算时间点"
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},
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"coefficient1": {
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"val": 2000,
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"desc": "得分系数1"
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},
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"coefficient2": {
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"val": 1.15,
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"desc": "得分系数2"
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},
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"coefficient3": {
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"val": 1300,
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"desc": "得分系数3"
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},
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"add_score": {
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"val": 20,
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"desc": "加分基础分"
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},
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"add_coefficient1": {
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"val": 50,
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"desc": "加分系数1"
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},
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"reduce_score": {
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"val": 0,
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"desc": "扣分基础分"
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},
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"reduce_coefficient1": {
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"val": 0,
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"desc": "扣分系数1"
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},
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"list_validity_time": {
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"val": 300,
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"desc": "挑战列表有效期(秒)"
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},
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"initial_number": {
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"val": 3,
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"desc": "初始挑战次数"
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},
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"limit_number": {
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"val": 6,
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"desc": "挑战次数存储上限"
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},
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"recovery_time": {
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"val": 7200,
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"desc": "挑战次数回复CD(秒)"
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},
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"guard_score": {
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"val": 1150,
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"desc": "保护分"
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},
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"robot_headicon": {
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"val": [
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10101,
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10201,
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10202,
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10301,
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10302,
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10303,
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10304,
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10305,
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10401,
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10402,
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10403,
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10404,
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10405,
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10501,
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10502,
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10503,
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10504,
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10505,
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10506,
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10507,
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10508,
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10509,
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20101,
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20201,
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20202,
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20301,
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20302,
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20303,
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20304,
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20305,
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20401,
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20402,
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20403,
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20404,
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20405,
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20501,
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20502,
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20503,
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20504,
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20505,
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20506,
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|
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20507,
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|
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20508,
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30101,
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30201,
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30202,
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30301,
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30302,
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30303,
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30304,
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30305,
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30401,
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30402,
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30403,
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30404,
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30405,
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30501,
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|
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30502,
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|
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30503,
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30504,
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30505,
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30506,
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30507,
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30508,
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40301,
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40401,
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40402,
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40403,
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40404,
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40501,
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|
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40502,
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40503,
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40504,
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|
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40505,
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|
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40506,
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|
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40507,
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50301,
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50401,
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|
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50402,
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|
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50403,
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|
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50404,
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|
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50501,
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|
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50502,
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||
|
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50503,
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||
|
|
50504,
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||
|
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50505,
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50506,
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50507
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],
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"desc": "机器人随机头像"
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},
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"integral_higher": {
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"val": 30,
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"desc": "机器人队伍积分波动(上下波动)(低于保护分)"
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},
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"integral_low": {
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"val": 20,
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"desc": "机器人队伍积分波动(上下波动)(高于保护分)"
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},
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"refresh_cd": {
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"val": 10,
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"desc": "挑战列表刷新CD"
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}
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},
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"data_level_info_length": 6,
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"data_level_info": [
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{
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"id": 1,
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"lev": 0
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},
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{
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"id": 2,
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"lev": 80
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},
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{
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"id": 3,
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"lev": 100
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},
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{
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"id": 4,
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"lev": 120
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},
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{
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"id": 5,
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"lev": 150
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},
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{
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"id": 6,
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"lev": 200
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}
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],
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"data_power_info_length": 6,
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"data_power_info": [
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{
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"id": 1,
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"power": 0
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},
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{
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"id": 2,
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"power": 300000
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},
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{
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"id": 3,
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"power": 800000
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},
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{
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"id": 4,
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"power": 1300000
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||
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},
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||
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|
{
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||
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|
"id": 5,
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||
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|
"power": 2000000
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||
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|
},
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|
{
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"id": 6,
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"power": 3000000
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}
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],
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"data_challenge_count_reward_info_length": 5,
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"data_challenge_count_reward_info": [
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||
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|
{
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||
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"id": 1,
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||
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"count": 5,
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||
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|
"award": [
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||
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|
[
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||
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30,
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||
|
|
300
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||
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|
],
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||
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|
[
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||
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1,
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||
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150000
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||
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|
]
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||
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|
]
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||
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|
},
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||
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|
{
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||
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|
"id": 2,
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||
|
|
"count": 10,
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||
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|
"award": [
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||
|
|
[
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||
|
|
30,
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||
|
|
300
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||
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|
],
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||
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|
[
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||
|
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10403,
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||
|
|
1
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||
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|
]
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||
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|
]
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||
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|
},
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||
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|
{
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||
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"id": 3,
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||
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"count": 15,
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||
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|
"award": [
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||
|
|
[
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||
|
|
30,
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||
|
|
300
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||
|
|
],
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||
|
|
[
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||
|
|
1,
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||
|
|
200000
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||
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|
]
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||
|
|
]
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||
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|
},
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||
|
|
{
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||
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|
"id": 4,
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||
|
|
"count": 20,
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||
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|
"award": [
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||
|
|
[
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||
|
|
30,
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||
|
|
300
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||
|
|
],
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||
|
|
[
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||
|
|
10403,
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||
|
|
1
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||
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|
]
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||
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|
]
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||
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|
},
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||
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|
{
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||
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"id": 5,
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||
|
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"count": 25,
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||
|
|
"award": [
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||
|
|
[
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||
|
|
30,
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||
|
|
300
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||
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|
],
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|
[
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14001,
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||
|
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1
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||
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|
]
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]
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||
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}
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||
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|
],
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|
"data_rank_reward_length": 8,
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||
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|
"data_rank_reward": {
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||
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|
"1": {
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"max": 1,
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||
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"min": 1,
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||
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|
"items": [
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||
|
|
[
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||
|
|
30,
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||
|
|
8000
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||
|
|
],
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||
|
|
[
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||
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3,
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||
|
|
1000
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||
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|
],
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||
|
|
[
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|
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51201,
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||
|
|
1
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||
|
|
],
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|
|
[
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||
|
|
1,
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||
|
|
2000000
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||
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|
]
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||
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|
]
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|
},
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||
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|
"3": {
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||
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|
"max": 3,
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||
|
|
"min": 2,
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||
|
|
"items": [
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||
|
|
[
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||
|
|
30,
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||
|
|
6400
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||
|
|
],
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||
|
|
[
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||
|
|
3,
|
||
|
|
800
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||
|
|
],
|
||
|
|
[
|
||
|
|
51202,
|
||
|
|
1
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||
|
|
],
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||
|
|
[
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||
|
|
1,
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||
|
|
1600000
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||
|
|
]
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||
|
|
]
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||
|
|
},
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||
|
|
"5": {
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||
|
|
"max": 5,
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||
|
|
"min": 4,
|
||
|
|
"items": [
|
||
|
|
[
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||
|
|
30,
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||
|
|
4800
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||
|
|
],
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||
|
|
[
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||
|
|
3,
|
||
|
|
600
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||
|
|
],
|
||
|
|
[
|
||
|
|
51203,
|
||
|
|
1
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||
|
|
],
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||
|
|
[
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||
|
|
1,
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||
|
|
1200000
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||
|
|
]
|
||
|
|
]
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||
|
|
},
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||
|
|
"10": {
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||
|
|
"max": 10,
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||
|
|
"min": 6,
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||
|
|
"items": [
|
||
|
|
[
|
||
|
|
30,
|
||
|
|
4000
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||
|
|
],
|
||
|
|
[
|
||
|
|
3,
|
||
|
|
500
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||
|
|
],
|
||
|
|
[
|
||
|
|
1,
|
||
|
|
1000000
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||
|
|
]
|
||
|
|
]
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||
|
|
},
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||
|
|
"20": {
|
||
|
|
"max": 20,
|
||
|
|
"min": 11,
|
||
|
|
"items": [
|
||
|
|
[
|
||
|
|
30,
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||
|
|
3200
|
||
|
|
],
|
||
|
|
[
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||
|
|
3,
|
||
|
|
400
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||
|
|
],
|
||
|
|
[
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||
|
|
1,
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||
|
|
800000
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||
|
|
]
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||
|
|
]
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||
|
|
},
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||
|
|
"50": {
|
||
|
|
"max": 50,
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||
|
|
"min": 21,
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||
|
|
"items": [
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||
|
|
[
|
||
|
|
30,
|
||
|
|
2400
|
||
|
|
],
|
||
|
|
[
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||
|
|
3,
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||
|
|
300
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||
|
|
],
|
||
|
|
[
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||
|
|
1,
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||
|
|
600000
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||
|
|
]
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||
|
|
]
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||
|
|
},
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||
|
|
"100": {
|
||
|
|
"max": 100,
|
||
|
|
"min": 51,
|
||
|
|
"items": [
|
||
|
|
[
|
||
|
|
30,
|
||
|
|
1600
|
||
|
|
],
|
||
|
|
[
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||
|
|
3,
|
||
|
|
200
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||
|
|
],
|
||
|
|
[
|
||
|
|
1,
|
||
|
|
400000
|
||
|
|
]
|
||
|
|
]
|
||
|
|
},
|
||
|
|
"999": {
|
||
|
|
"max": 999,
|
||
|
|
"min": 101,
|
||
|
|
"items": [
|
||
|
|
[
|
||
|
|
30,
|
||
|
|
800
|
||
|
|
],
|
||
|
|
[
|
||
|
|
3,
|
||
|
|
100
|
||
|
|
],
|
||
|
|
[
|
||
|
|
1,
|
||
|
|
200000
|
||
|
|
]
|
||
|
|
]
|
||
|
|
}
|
||
|
|
},
|
||
|
|
"data_explain_length": 3,
|
||
|
|
"data_explain": {
|
||
|
|
"1": {
|
||
|
|
"id": 1,
|
||
|
|
"title": "基础规则",
|
||
|
|
"desc": "1.当玩家达到<color=289b14>70</color>级后,可参与组队竞技场玩法\n2.组队竞技场将在每<color=289b14>周五12:00</color>开放组队,<color=289b14>周六00:00</color>正式开启挑战,<color=289b14>周日23:00</color>关闭组队与挑战并进行结算处理(包括处理剩余未结束的战斗),<color=289b14>周日23:40</color>正式结算并发放奖励\n3.当队伍满3人后,队长可报名参赛,且正式开赛后,不可再进行人员变动\n4.开赛后,队伍初始积分为<color=289b14>1000分</color>,且不会因为扣分而降至1000分以下\n5.初始挑战次数为<color=289b14>3次</color>,每<color=289b14>2小时</color>恢复<color=289b14>1次</color>挑战次数,挑战次数储存上限为<color=289b14>6次</color>\n6.只有队长可在正式开赛后,选择挑战目标并发起挑战,队伍挑战成功将加分、失败积分不变;防守方队伍积分始终不变\n7.仅有队长能调整阵型,且可以隐藏一个队员的出战信息,隐藏队员不影响队伍总战力显示\n8.组队大厅—队伍列表中点击玩家头像显示为该玩家的剧情战斗布阵,并非组队竞技场布阵,但队伍列表的队伍总战力为玩家组队竞技场布阵队伍战力之和"
|
||
|
|
},
|
||
|
|
"2": {
|
||
|
|
"id": 2,
|
||
|
|
"title": "战斗规则",
|
||
|
|
"desc": "1.战斗将按照队长设置好的出战顺序进行车轮战,每场战斗中,胜利方队员将继承血量但不继承BUFF进入下一场战斗,对阵对面下一个出战选手\n2.单场战斗中,<color=289b14>30个</color>回合内若未能结束战斗,则双方以伤害量做比较,总伤害量高的一方为胜,继承血量进入下一场战斗"
|
||
|
|
},
|
||
|
|
"3": {
|
||
|
|
"id": 3,
|
||
|
|
"title": "奖励规则",
|
||
|
|
"desc": "1.正式开赛后到结算前,队员与队长都能领取挑战次数宝箱奖励,在结算前未领取的宝箱奖励将通过邮件补发\n2.赛季结算后,将按照排名通过邮件发放排名奖励\n3.组队竞技场的积分商店与跨服竞技场积分商店相通(包括积分、商店道具购买上限)"
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|