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2026-05-24 10:21:26 +08:00
"use strict";
cc._RF.push(module, 'e583a6x4E1Lrqjy1omKK52o', 'cmp.partner.upgrade.popup');
// Scripts/mod/partner/cmps/basic/cmp.partner.upgrade.popup.js
"use strict";
/******************************************************************
*
* 伙伴进阶展示界面
*
******************************************************************/
var BridgeWindow = require("bridge.window");
var ItemBase = require("cmp.item.base");
var HeroController = require("hero_controller");
cc.Class({
"extends": BridgeWindow,
properties: {
cmpIcon: {
"default": null,
type: ItemBase
},
lstStars: {
"default": null,
type: cc.Node
},
lstProps: {
"default": null,
type: cc.Node
}
},
// 重载:参数打开
onOpenConfigs: function onOpenConfigs(_params) {
var _this = this;
this.partner_old = _params.old_vo;
this.partner_new = _params.new_vo;
// 无效
if (nx.dt.objEmpty(this.partner_new)) {
this.scheduleOnce(function () {
_this.close();
}, 0.03);
return;
}
// 刷新
this.fresh();
},
// 刷新
fresh: function fresh() {
var _this2 = this;
// 头像更新
this.cmpIcon.setData(this.partner_new);
// 阶段更新
var HC = HeroController.getInstance();
var HM = HC.getModel();
var cur = this.partner_new.break_lev;
var max = HM.getHeroMaxBreakCountByInitStar(this.partner_new.init_star);
var chs = this.lstStars.children;
for (var i = 1; i <= max; ++i) {
var node = chs[i - 1];
nx.gui.setActive(node, "on", i <= cur);
nx.gui.setActive(node, "off", i > cur);
}
// 属性更新
var k1 = this.partner_old.type + "_" + this.partner_old.break_id + "_" + this.partner_old.break_lev || 0;
var k2 = this.partner_new.type + "_" + this.partner_new.break_id + "_" + (this.partner_new.break_lev || 0);
var cbc = game.configs.partner_data.data_partner_brach[k1];
var nbc = game.configs.partner_data.data_partner_brach[k2];
if (nx.dt.objEmpty(cbc) || nx.dt.objEmpty(nbc)) {
this.scheduleOnce(function () {
_this2.close();
}, 0.03);
return;
}
// 首位为战力
var chds = this.lstProps.children;
var first = chds[0];
if (first) {
nx.gui.setString(first, "from", this.partner_old.power);
nx.gui.setString(first, "to", this.partner_new.power);
}
// 次位为等级
var second = chds[1];
if (second) {
nx.gui.setString(second, "from", cbc.lev_max);
nx.gui.setString(second, "to", nbc.lev_max);
}
// 其他属性
for (var _i = 2; _i < chds.length; ++_i) {
var _node = chds[_i];
var att = nbc.all_attr[_i - 1];
if (!att) {
_node.active = false;
continue;
}
_node.active = true;
var id = att[0];
var name = game.configs.attr_data.data_key_to_name[id];
nx.gui.setString(_node, "name", nx.text.getKey(name));
if (id == "hp_max") {
id = "hp";
}
nx.gui.setString(_node, "from", this.partner_old[id]);
nx.gui.setString(_node, "to", this.partner_new[id] || 0);
}
// 有新技能解锁
this.skill = null;
if (nbc.skill_num > cbc.skill_num) {
var key = this.partner_new.bid + "_" + this.partner_new.star;
var scfg = gdata("partner_data", "data_partner_star", key);
if (scfg) {
var sid = null;
for (var _i2 in scfg.skills) {
if (scfg.skills[_i2][0] == nbc.skill_num) {
sid = scfg.skills[_i2][1];
}
}
if (sid) {
this.skill = sid;
}
}
}
},
// 点击关闭
onTouchClose: function onTouchClose() {
var HC = HeroController.getInstance();
HC.openBreakExhibitionWindow(false, this.skill);
}
});
cc._RF.pop();