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2026-05-23 22:10:14 +08:00
%%%-------------------------------------------------------------------
%%% @author liwl <assistabc@qq.com>
%%% @copyright (C) 2017, liwl
%%% @doc
%%% 离线竞技场
%%% @end
%%% Created : 1 Apr 2017 by liwl <assistabc@qq.com>
%%%-------------------------------------------------------------------
-module(arena_data).
-export([cfg/0]).
-include("data_config.hrl").
-include("common.hrl").
cfg() ->
#data_cfg{
name = arena_data
,lua_name = arena_data
,desc = "竞技场"
,source = "arena_data.xml"
,target = "arena_data.erl"
,inc = ["common.hrl", "arena.hrl"]
,callback = [
{get_const, cb_fun, handle, {get_fun, ["常量表"], "get_const(~ts) -> ~ts; %% ~ts", [label, val, desc]}}
,{get_ref, cb_fun, handle, {get_record, ["刷新范围"], id, new_map, all}}
,{{get_score,"#{}"}, cb_fun, handle, {get_fun, ["基础奖励分"], "get_score(Score) when Score >= ~ts andalso Score =< ~ts -> ~ts;", [min_score, max_score, {rec, new_map, all}]}}
,{{cont_win,"#{}"}, cb_fun, handle, {get_record, ["连胜奖励"], num, new_map, all}}
,{{day_rank_reward, undefined}, cb_fun, handle, {get_fun, ["每日奖励"], "day_rank_reward(Num) when Num >= ~ts andalso Num =< ~ts -> ~ts;", [min, max, items]}}
,{{ref_num, -1}, cb_fun, handle, {get_fun, ["刷新次数"], "ref_num(Num) when Num >= ~ts andalso Num =< ~ts -> ~ts;", [min, max, cost]}}
,{{rank_reward, undefined}, cb_fun, handle, {get_fun, ["赛季排行奖励"], "rank_reward(Num) when Num >= ~ts andalso Num =< ~ts -> ~ts;", [min, max, items]}}
,{{vip_free, 0}, cb_fun, handle, {get_tuple, ["免费次数"], vip, free_times}}
,{{season_num_reward, "[]"}, cb_fun, handle, {get_tuple, ["宝箱奖励"], num, items}}
,{season_reward_list, cb_fun, handle, {list, ["宝箱奖励"]}}
]
,callback_cli =[
{base_awards, cb_fun_lua, handle, {key_val, ["刷新范围"], id, [items]}}
,{cup, cb_fun_lua, handle, {list_val, ["基础奖励分"], all}}
,{continue, cb_fun_lua, handle, {key_val, ["连胜奖励"], num, all}}
,{continue_list, cb_fun_lua, handle, {list_val, ["连胜奖励"], all}}
,{activity, cb_fun_lua, handle, {list_val, ["每日奖励"], all}}
%% ,{buy, cb_fun_lua, handle, {key_val, ["购买次数"], num, [vip, cost]}}
%%%,{refresh, cb_fun_lua, handle, {list_val, ["刷新次数"], all}}
,{season_num_reward, cb_fun_lua, handle, {list_val, ["宝箱奖励"], all}}
,{awards, cb_fun_lua, handle, {list_val, ["赛季排行奖励"], all}}
,{explain, cb_fun_lua, handle, {key_val, ["玩法说明"], [id], all}}
,{const, cb_fun_lua, handle, {key_val, ["常量表"], label, [val, desc]}}
]
,callback_json =[
{base_awards, cb_fun_json, handle, {key_val, ["刷新范围"], id, [items]}}
,{cup, cb_fun_json, handle, {list_val, ["基础奖励分"], all}}
,{continue, cb_fun_json, handle, {key_val, ["连胜奖励"], num, all}}
,{continue_list, cb_fun_json, handle, {list_val, ["连胜奖励"], all}}
,{activity, cb_fun_json, handle, {list_val, ["每日奖励"], all}}
%% ,{buy, cb_fun_lua, handle, {key_val, ["购买次数"], num, [vip, cost]}}
%%%,{refresh, cb_fun_lua, handle, {list_val, ["刷新次数"], all}}
,{season_num_reward, cb_fun_json, handle, {list_val, ["宝箱奖励"], all}}
,{awards, cb_fun_json, handle, {list_val, ["赛季排行奖励"], all}}
,{explain, cb_fun_json, handle, {key_val, ["玩法说明"], [id], all}}
,{const, cb_fun_json, handle, {key_val, ["常量表"], label, [val, desc]}}
]
,sheet = [
{["刷新范围"],[
#f_column{type = int, name = id, desc = "编号", mod = all}
,#f_column{type = term, name = score_range, desc = "积分范围", mod = all}
,#f_column{type = term, name = power_range, desc = "战力范围", mod = all}
,#f_column{type = term, name = items, desc = "胜利奖励", mod = all}
,#f_column{type = term, name = robot, desc = "机器人匹配", mod = all}
,#f_column{type = term, name = robot_power, desc = "机器人属性修正", mod = all}
]
}
,{["基础奖励分"], [
#f_column{type = int, name = index, desc = "序号", mod = all}
,#f_column{type = bstr, name = name, desc = "段位描述", mod = all}
,#f_column{type = int, name = min_score, desc = "积分下限", mod = all}
,#f_column{type = int, name = max_score, desc = "积分上限", mod = all}
]}
,{["连胜奖励"], [
#f_column{type = int, name = num, desc = "连胜次数", mod = all}
,#f_column{type = term, name = items, desc = "奖励道具", mod = all}
,#f_column{type = int, name = buff, desc = "BUFF加成", mod = all}
,#f_column{type = int, name = exp, desc = "段位经验", mod = all}
]}
,{["每日奖励"], [
#f_column{type = int, name = min, desc = "排名上限", mod = all}
,#f_column{type = int, name = max, desc = "排名下限", mod = all}
,#f_column{type = term, name = items, desc = "奖励", mod = all}
]}
,{["刷新次数"], [
#f_column{type = int, name = min, desc = "购买次数下限", mod = all}
,#f_column{type = int, name = max, desc = "购买次数上限", mod = all}
,#f_column{type = int, name = cost, desc = "消耗钻石", mod = all}
]}
,{["赛季排行奖励"], [
#f_column{type = int, name = min, desc = "排名上限", mod = all}
,#f_column{type = int, name = max, desc = "排名下限", mod = all}
,#f_column{type = term, name = items, desc = "奖励", mod = all}
]}
,{["免费次数"], [
#f_column{type = int, name = vip, desc = "VIP等级", mod = all}
,#f_column{type = int, name = free_times, desc = "免费次数", mod = all}
]}
,{["宝箱奖励"], [
#f_column{type = int, name = num, desc = "挑战次数", mod = all}
,#f_column{type = term, name = items, desc = "奖励", mod = all}
]}
,{["玩法说明"], [
#f_column{type = int, name = id, desc = "标签", primary = true, mod = client}
,#f_column{type = str, name = title, desc = "标签名", mod = client}
,#f_column{type = str, name = desc, desc = "内容", mod = client}
]}
,{["常量表"],[
#f_column{type = term, name = label, desc = "常量名", add_list_sign = false, mod = all}
,#f_column{type = term, name = val, desc = "常量值", add_list_sign = false, mod = all}
,#f_column{type = bstr, name = desc, desc = "描述", mod = all}
]
}
]
}.