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2026-05-23 22:10:14 +08:00
%%----------------------------------------------------
%% 数据配置文件
%% @author whjing2011@gmail.com
%%----------------------------------------------------
-module(dungeon_stone_data).
-export([cfg/0, get/1]).
-include("data_config.hrl").
-include("common.hrl").
cfg() ->
#data_cfg{
name = dungeon_stone_data
,lua_name = dungeon_stone_data
,desc = "配置数据"
,source = "dungeon_stone_data.xml"
,target = "dungeon_stone_data.erl"
,inc = []
,callback = [
{{get_const, undefined}, cb_fun, handle, {get_fun, ["常量配置"], "get_const(~ts) -> ~ts; %% ~ts", [key, val, desc]}}
,{list_id, cb_fun, handle, {list, ["副本数据"]}}
,{get, cb_fun, handle, {get_record, ["副本数据"], id, new_map, all}}
,{buy_num, cb_fun, handle, {get_record, ["次数购买"], [id, num], new_map, all}}
,{type_open, cb_fun, handle, {get_tuple, ["副本开启"], id, activate}}
]
,callback_cli = [
{const, cb_fun_lua, handle, {key_val, ["常量配置"], key, [val, desc]}}
% ,{award_list, cb_fun_lua, handle, {key_val, ["副本数据"], [id], all}}
,{award_list, cb_fun_lua, handle, {type_get_val, ["副本数据"], [class_type, id], all}}
,{buy, cb_fun_lua, handle, {type_get_val, ["次数购买"], [id, num], [vip, cost]}}
,{type_open, cb_fun_lua, handle, {key_val, ["副本开启"], [id], all}}
]
,callback_json = [
{const, cb_fun_json, handle, {key_val, ["常量配置"], key, [val, desc]}}
,{award_list, cb_fun_json, handle, {type_get_val, ["副本数据"], [class_type, id], all}}
,{buy, cb_fun_json, handle, {type_get_val, ["次数购买"], [id, num], [vip, cost]}}
,{type_open, cb_fun_json, handle, {key_val, ["副本开启"], [id], all}}
]
,sheet = [
{["常量配置"], [
#f_column{type = atom, name = key, desc = "", primary = true, mod = all}
,#f_column{type = term, name = val, desc = "", add_list_sign=false, mod = all}
,#f_column{type = str, name = desc, desc = "描述", mod = all}
]}
,{["副本数据"], [
#f_column{type = int, name = id, desc = "ID", mod = all}
,#f_column{type = bstr, name = name, desc = "名称", mod = all}
,#f_column{type = kv, name = dun_type, desc = "类型", kv_type = {?MODULE, get, [dun_type]}, mod = all}
,#f_column{type = kv, name = difficulty, desc = "难度", kv_type = {?MODULE, get, [difficulty]}, mod = all}
,#f_column{type = int, name = pre_id, desc = "前置ID", mod = all}
,#f_column{type = int, name = lev_limit, desc = "等级限制", mod = all}
,#f_column{type = int, name = power, desc = "战力限制", mod = all}
,#f_column{type = int, name = unit_id, desc = "单位", mod = all}
,#f_column{type = term, name = base_items, desc = "基本奖励"}
,#f_column{type = term, name = first_items, desc = "首通奖励", mod = all}
,#f_column{type = term, name = drop_ids, desc = "掉落ID"}
,#f_column{type = term, name = show_items, desc = "展示奖励", mod = client}
,#f_column{type = bstr, name = pis_str, desc = "图片资源", mod = client}
,#f_column{type = bstr, name = title_name, desc = "标题名字", mod = client}
,#f_column{type = int, name = class_type, desc = "名字类型", mod = client}
]}
,{["次数购买"], [
#f_column{type = int, name = id, desc = "副本类型", mod = all}
,#f_column{type = int, name = num, desc = "次数", mod = all}
,#f_column{type = int, name = vip, desc = "VIP", mod = all}
,#f_column{type = int, name = cost, desc = "扫荡消耗", mod = all}
]}
,{["副本开启"], [
#f_column{type = kv, name = id, desc = "类型", kv_type = {?MODULE, get, [dun_type]}, mod = all}
,#f_column{type = term, name = activate, desc = "开启条件", mod = all}
,#f_column{type = bstr, name = desc, desc = "开启提示", mod = client}
,#f_column{type = bstr, name = name, desc = "名字", mod = client}
]}
]
}.
get(dun_type) ->
[ {"金币副本", 1}
, {"英雄副本", 2}
, {"神器副本", 3}
, {"经验副本", 4}
, {"符文副本", 5}
];
get(difficulty) ->
[ {"简单", 1}
,{"普通", 2}
,{"困难", 3}
,{"噩梦1", 4}
,{"噩梦2", 5}
,{"地狱1", 6}
,{"地狱2", 7}
,{"深渊1", 8}
,{"深渊2", 9}
].