94 lines
4.9 KiB
Erlang
94 lines
4.9 KiB
Erlang
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%%----------------------------------------------------
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%% 数据配置文件
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%% @author whjing2011@gmail.com
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%%----------------------------------------------------
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-module(dungeon_stone_data).
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-export([cfg/0, get/1]).
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-include("data_config.hrl").
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-include("common.hrl").
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cfg() ->
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#data_cfg{
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name = dungeon_stone_data
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,lua_name = dungeon_stone_data
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,desc = "配置数据"
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,source = "dungeon_stone_data.xml"
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,target = "dungeon_stone_data.erl"
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,inc = []
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,callback = [
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{{get_const, undefined}, cb_fun, handle, {get_fun, ["常量配置"], "get_const(~ts) -> ~ts; %% ~ts", [key, val, desc]}}
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,{list_id, cb_fun, handle, {list, ["副本数据"]}}
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,{get, cb_fun, handle, {get_record, ["副本数据"], id, new_map, all}}
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,{buy_num, cb_fun, handle, {get_record, ["次数购买"], [id, num], new_map, all}}
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,{type_open, cb_fun, handle, {get_tuple, ["副本开启"], id, activate}}
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]
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,callback_cli = [
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{const, cb_fun_lua, handle, {key_val, ["常量配置"], key, [val, desc]}}
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% ,{award_list, cb_fun_lua, handle, {key_val, ["副本数据"], [id], all}}
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,{award_list, cb_fun_lua, handle, {type_get_val, ["副本数据"], [class_type, id], all}}
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,{buy, cb_fun_lua, handle, {type_get_val, ["次数购买"], [id, num], [vip, cost]}}
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,{type_open, cb_fun_lua, handle, {key_val, ["副本开启"], [id], all}}
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]
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,callback_json = [
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{const, cb_fun_json, handle, {key_val, ["常量配置"], key, [val, desc]}}
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,{award_list, cb_fun_json, handle, {type_get_val, ["副本数据"], [class_type, id], all}}
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,{buy, cb_fun_json, handle, {type_get_val, ["次数购买"], [id, num], [vip, cost]}}
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,{type_open, cb_fun_json, handle, {key_val, ["副本开启"], [id], all}}
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]
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,sheet = [
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{["常量配置"], [
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#f_column{type = atom, name = key, desc = "键", primary = true, mod = all}
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,#f_column{type = term, name = val, desc = "值", add_list_sign=false, mod = all}
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,#f_column{type = str, name = desc, desc = "描述", mod = all}
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]}
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,{["副本数据"], [
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#f_column{type = int, name = id, desc = "ID", mod = all}
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,#f_column{type = bstr, name = name, desc = "名称", mod = all}
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,#f_column{type = kv, name = dun_type, desc = "类型", kv_type = {?MODULE, get, [dun_type]}, mod = all}
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,#f_column{type = kv, name = difficulty, desc = "难度", kv_type = {?MODULE, get, [difficulty]}, mod = all}
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,#f_column{type = int, name = pre_id, desc = "前置ID", mod = all}
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,#f_column{type = int, name = lev_limit, desc = "等级限制", mod = all}
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,#f_column{type = int, name = power, desc = "战力限制", mod = all}
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,#f_column{type = int, name = unit_id, desc = "单位", mod = all}
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,#f_column{type = term, name = base_items, desc = "基本奖励"}
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,#f_column{type = term, name = first_items, desc = "首通奖励", mod = all}
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,#f_column{type = term, name = drop_ids, desc = "掉落ID"}
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,#f_column{type = term, name = show_items, desc = "展示奖励", mod = client}
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,#f_column{type = bstr, name = pis_str, desc = "图片资源", mod = client}
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,#f_column{type = bstr, name = title_name, desc = "标题名字", mod = client}
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,#f_column{type = int, name = class_type, desc = "名字类型", mod = client}
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]}
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,{["次数购买"], [
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#f_column{type = int, name = id, desc = "副本类型", mod = all}
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,#f_column{type = int, name = num, desc = "次数", mod = all}
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,#f_column{type = int, name = vip, desc = "VIP", mod = all}
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,#f_column{type = int, name = cost, desc = "扫荡消耗", mod = all}
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]}
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,{["副本开启"], [
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#f_column{type = kv, name = id, desc = "类型", kv_type = {?MODULE, get, [dun_type]}, mod = all}
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,#f_column{type = term, name = activate, desc = "开启条件", mod = all}
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,#f_column{type = bstr, name = desc, desc = "开启提示", mod = client}
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,#f_column{type = bstr, name = name, desc = "名字", mod = client}
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]}
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]
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}.
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get(dun_type) ->
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[ {"金币副本", 1}
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, {"英雄副本", 2}
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, {"神器副本", 3}
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, {"经验副本", 4}
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, {"符文副本", 5}
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];
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get(difficulty) ->
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[ {"简单", 1}
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,{"普通", 2}
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,{"困难", 3}
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,{"噩梦1", 4}
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,{"噩梦2", 5}
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,{"地狱1", 6}
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,{"地狱2", 7}
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,{"深渊1", 8}
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,{"深渊2", 9}
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].
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