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fc/dev/project/assets/Scripts/mod/battle/battle_event.js
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2026-05-23 22:10:14 +08:00
module.exports = {
// 战斗类型返回,有一些窗体,需要等这个事件之后,才判断是否显示面板
COMBAT_TYPE_BACK : "COMBAT_TYPE_BACK",
MOVE_DRAMA_EVENT : "MOVE_DRAMA_EVENT",
// 提前隐藏战斗ui
HIDE_BAT_UI_IN_SETTLE: "HIDE_BAT_UI_IN_SETTLE",
//关闭结算界面
CLOSE_RESULT_VIEW: "CLOSE_RESULT_VIEW",
// 回合数更新
UPDATE_ROUND_NUM : "UPDATE_ROUND_NUM",
//退出战斗
EXIT_FIGHT : "SceneEvent.EXIT_FIGHT",
//真开始战斗
BATTLE_START : "BATTLE_START",
INIT_BATTLE_RESBG:"INIT_BATTLE_RESBG",
//无操作等待5s,示意玩家开始战斗
WAITTING_TO_BATTLE: "WAITTING_TO_BATTLE",
//战后数据统计
BATTLE_HARM_DATA:"BATTLE_HARM_DATA",
//mvp svp 切换
BATTLE_HARM_MVP:"BATTLE_HARM_MVP",
//新版战斗
//fight_start
GO_FIGHT_START: "GO_FIGHT_START",
//fight_on
GO_FIGHT_ON: "GO_FIGHT_ON",
//各种战斗积分结算数据触发和分发
DISPENSE_TYPE_RESLUT: "DISPENSE_TYPE_RESLUT",
//战斗对象受击计数
GET_ATTACKED_HERO: "GET_ATTACKED_HERO",
//戰鬥流程ui事件
BATTLE_FORM_VIEW_SETSPEED:"BATTLE_FORM_VIEW_SETSPEED",//速率变更
BATTLE_FORM_VIEW_UPROUND:"BATTLE_FORM_VIEW_UPROUND",//更新回合数
BATTLE_FORM_VIEW_TOTALHURT:"BATTLE_FORM_VIEW_TOTALHURT",//更新总伤害
BATTLE_FORM_VIEW_UPNEXTMON:"BATTLE_FORM_VIEW_UPNEXTMON",//更新波次怪物基础信息
BATTLE_FORM_VIEW_SHOWSKILL:"BATTLE_FORM_VIEW_SHOWSKILL",//展示喊招
BATTLE_FORM_VIEW_GUILDBOSS:"BATTLE_FORM_VIEW_GUILDBOSS",//工会BOSS伤害值
BATTLE_FORM_VIEW_SELFDMG:"BATTLE_FORM_VIEW_SELFDMG",//己方伤害效果
BATTLE_FORM_VIEW_UPBUFF:"BATTLE_FORM_VIEW_UPBUFF",//更新buff
BATTLE_FORM_VIEW_HALLOW:"BATTLE_FORM_VIEW_HALLOW",//更新星艦
BATTLE_FORM_VIEW_CLOSE:"BATTLE_FORM_VIEW_CLOSE"
}