127 lines
3.2 KiB
JavaScript
127 lines
3.2 KiB
JavaScript
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const BriComp = require("bridge.component")
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const BaseLayout = require( "cmp.common.itemlayout" );
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var BattleEvent = require("battle_event");
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var PathTool = require("pathtool");
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var BattleController = require("battle_controller");
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var RoleController = require("role_controller");
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cc.Class({
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extends: BriComp,
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properties: {
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list:{
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default:null,
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type:BaseLayout
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},
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},
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// LIFE-CYCLE CALLBACKS:
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onLoad () {
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this._super();
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this.ctrl = BattleController.getInstance();
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let self = this;
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this.bindGEvent(BattleEvent.BATTLE_HARM_DATA,self.setHarmData.bind(self));
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},
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start () {
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},
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onDisable(){
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this.list.rebuild([]);
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// 监听事件释放
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this.unbindGEvents();
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// 视图监听释放
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this.vunbind();
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},
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onDestroy(){
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},
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setHarmData(data){
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if (data && data.hurt_statistics) {
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this.data = data;
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this.left_hero_data = {};
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// var right_hero_data = {};
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for (var k in data.hurt_statistics) {
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var v = data.hurt_statistics[k];
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if (v.type == 1) {
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this.left_hero_data = v.partner_hurts;
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}
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// else if (v.type == 2) {
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// right_hero_data = v.partner_hurts;
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// }
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}
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var left_max_harm = 0;
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var left_max_cure = 0;
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for (var k in this.left_hero_data) {
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var v = this.left_hero_data[k];
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if (v.dps > left_max_harm) {
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left_max_harm = v.dps;
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}
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if (v.cure > left_max_cure) {
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left_max_cure = v.cure;
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}
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}
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//英雄列表
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let list = [];
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let index = 0;
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for (var i in this.left_hero_data) {
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let v = {};
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v.data = this.left_hero_data[i];
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v.left_max_harm = left_max_harm;
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v.left_max_cure = left_max_cure;
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v.index = 1;
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v.idx = index;
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index ++;
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list.push(v)
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}
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this.list.rebuild(list);
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}
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},
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refreshData(index){
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if(nx.dt.arrEmpty(this.left_hero_data)){
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return;
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}
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var left_max_harm = 0;
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var left_max_cure = 0;
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for (var k in this.left_hero_data) {
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var v = this.left_hero_data[k];
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if (v.dps > left_max_harm) {
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left_max_harm = v.dps;
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}
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if (v.cure > left_max_cure) {
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left_max_cure = v.cure;
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}
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}
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let list = [];
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for (var i in this.left_hero_data) {
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let v = {};
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v.data = this.left_hero_data[i];
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v.index = index;//1 伤害 2 治疗
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v.left_max_harm = left_max_harm;
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v.left_max_cure = left_max_cure;
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list.push(v)
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}
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this.list.rebuild(list);
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},
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changeSelectedTab: function (index) {
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this.refreshData(index);
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gcore.GlobalEvent.fire(BattleEvent.BATTLE_HARM_MVP, index)
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},
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// update (dt) {},
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});
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