138 lines
3.4 KiB
JavaScript
138 lines
3.4 KiB
JavaScript
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/******************************************************************
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*
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* 联盟设置
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*
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******************************************************************/
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const BridgeWindow = require( "bridge.window" );
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const GuildConst = require( "guild_const" );
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const GuildController = require( "guild_controller" );
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const STEP_LEVEL = 1;
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const STEP_BP = 10000;
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const MAX_LEVEL = 200;
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// 审核类型
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const GCVT = GuildConst.ApplyJoinType;
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cc.Class( {
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extends: BridgeWindow,
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properties: {
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nodCond: { default: null, type: cc.Node },
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nodVerify: { default: null, type: cc.Node },
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},
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// 显示
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onEnable: function() {
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this.ctrl = GuildController.getInstance();
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this.model = this.ctrl.getModel();
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let info = this.model.getMyGuildInfo();
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this.setVerify( info.apply_type || GCVT.Auto );
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this.setLevel( info.apply_lev || 1 );
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this.setBP( info.apply_power || 1 );
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},
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// 设置申请开关
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setVerify: function( _type ) {
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this.verify = _type;
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nx.gui.setActive( this.nodCond, "tog0/ico/off", _type != GCVT.Auto )
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nx.gui.setActive( this.nodCond, "tog0/ico/on", _type == GCVT.Auto )
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nx.gui.setActive( this.nodCond, "tog1/ico/off", _type != GCVT.Manual )
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nx.gui.setActive( this.nodCond, "tog1/ico/on", _type == GCVT.Manual )
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let block = ( this.verify == GCVT.Auto );
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this.nodVerify.opacity = block ? 180 : 255;
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nx.gui.setActive( this.nodVerify, "block", block );
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},
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// 切换申请开关
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onTogVerify: function( _key ) {
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let type = parseInt( _key ) || GCVT.Auto;
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this.setVerify( type );
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},
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// 设置等级
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setLevel: function( _lv ) {
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this.level = _lv;
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let txt = ( this.level <= 1 ) ? nx.text.getKey( "GuildNoLimit" ) : this.level;
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nx.gui.setString( this.nodVerify, "level/edt", txt );
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},
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// 增减等级
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onTogLevel: function( _key ) {
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let inc = ( _key == "+" );
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let lev = this.level + ( inc ? STEP_LEVEL : -STEP_LEVEL );
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if( lev < 1 ) { lev = 1; }
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if( lev > MAX_LEVEL ) { lev = MAX_LEVEL; }
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this.setLevel( lev );
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},
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// 等级编辑
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onLevelEditEnd: function( _editor ) {
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let lev = parseInt( _editor.string );
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if( !nx.dt.numGood( lev ) ) {
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lev = 1;
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}
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lev = cc.math.clamp( lev, 1, MAX_LEVEL );
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this.setLevel( lev );
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},
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// 设置战力
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setBP: function( _bp ) {
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this.bp = _bp;
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let txt = ( this.bp <= 1 ) ? nx.text.getKey( "GuildNoLimit" ) : this.bp;
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nx.gui.setString( this.nodVerify, "bp/edt", txt );
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},
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// 增加战力
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onTogBP: function( _key ) {
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let inc = ( _key == "+" );
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let bp = this.bp + ( inc ? STEP_BP : -STEP_BP );
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if( bp < 1 ) { bp = 1; }
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this.setBP( bp );
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},
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// 战力编辑
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onBPEditEnd: function( _editor ) {
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let bp = parseInt( _editor.string );
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if( !nx.dt.numGood( bp ) ) {
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bp = 1;
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}
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bp = Math.max( 1, bp );
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this.setBP( bp );
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},
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// 点击修改
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onTouchModify: function() {
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this.ctrl.reqModifyApplySetting( this.verify, this.level, this.bp, ( _ret, _data ) => {
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if( !_ret ) {
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nx.tbox( _data );
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return;
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}
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this.close();
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} );
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},
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} );
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