83 lines
1.4 KiB
Plaintext
83 lines
1.4 KiB
Plaintext
|
|
// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||
|
|
|
||
|
|
CCEffect %{
|
||
|
|
techniques:
|
||
|
|
- passes:
|
||
|
|
- vert: vs
|
||
|
|
frag: fs
|
||
|
|
blendState:
|
||
|
|
targets:
|
||
|
|
- blend: true
|
||
|
|
rasterizerState:
|
||
|
|
cullMode: none
|
||
|
|
properties:
|
||
|
|
texture: { value: white }
|
||
|
|
alphaThreshold: { value: 0.5 }
|
||
|
|
}%
|
||
|
|
|
||
|
|
|
||
|
|
CCProgram vs %{
|
||
|
|
precision highp float;
|
||
|
|
|
||
|
|
#include <cc-global>
|
||
|
|
#include <cc-local>
|
||
|
|
|
||
|
|
in vec3 a_position;
|
||
|
|
in vec4 a_color;
|
||
|
|
out vec4 v_color;
|
||
|
|
|
||
|
|
#if USE_TEXTURE
|
||
|
|
in vec2 a_uv0;
|
||
|
|
out vec2 v_uv0;
|
||
|
|
#endif
|
||
|
|
|
||
|
|
void main () {
|
||
|
|
vec4 pos = vec4(a_position, 1);
|
||
|
|
|
||
|
|
#if CC_USE_MODEL
|
||
|
|
pos = cc_matViewProj * cc_matWorld * pos;
|
||
|
|
#else
|
||
|
|
pos = cc_matViewProj * pos;
|
||
|
|
#endif
|
||
|
|
|
||
|
|
#if USE_TEXTURE
|
||
|
|
v_uv0 = a_uv0;
|
||
|
|
#endif
|
||
|
|
|
||
|
|
v_color = a_color;
|
||
|
|
|
||
|
|
gl_Position = pos;
|
||
|
|
}
|
||
|
|
}%
|
||
|
|
|
||
|
|
|
||
|
|
CCProgram fs %{
|
||
|
|
precision highp float;
|
||
|
|
|
||
|
|
#include <alpha-test>
|
||
|
|
#include <texture>
|
||
|
|
#include <cc-global>
|
||
|
|
|
||
|
|
in vec4 v_color;
|
||
|
|
|
||
|
|
#if USE_TEXTURE
|
||
|
|
in vec2 v_uv0;
|
||
|
|
uniform sampler2D texture;
|
||
|
|
#endif
|
||
|
|
|
||
|
|
void main () {
|
||
|
|
|
||
|
|
float time = mod( cc_time.x, 10.0 );
|
||
|
|
float speed = 0.1;
|
||
|
|
float offsetX = fract( time * speed );
|
||
|
|
|
||
|
|
vec2 curUv = v_uv0 + vec2( offsetX, 0.0 );
|
||
|
|
vec2 othUv = v_uv0 + vec2( offsetX - 1.0, 0.0 );
|
||
|
|
|
||
|
|
vec4 cur = texture2D( texture, curUv );
|
||
|
|
vec4 oth = texture2D( texture, othUv );
|
||
|
|
|
||
|
|
gl_FragColor = oth + cur;
|
||
|
|
}
|
||
|
|
}%
|