72 lines
2.8 KiB
JavaScript
72 lines
2.8 KiB
JavaScript
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"use strict";
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cc._RF.push(module, '2be12k/1zBAZJdMi+m8PKMq', 'heaven_const');
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// Scripts/mod/pve/heaven/heaven_const.js
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"use strict";
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var _HeavenConst$Chapter_, _HeavenConst$Chapter_2, _HeavenConst$Chapter_3, _HeavenConst$Chapter_4;
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var HeavenConst = {};
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// 章节通关状态
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HeavenConst.Chapter_Pass_Status = {
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NotPass: 0,
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// 未通关
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NormalPass: 1,
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// 普通通关(所有关卡都打赢)
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FullPass: 2 // 满星通关
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};
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HeavenConst.Tab_Index = {
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Dungeon: 1,
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// 天界副本
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DialRecord: 2 // 天界祈祷
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};
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// 每六章的高度or=
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HeavenConst.Chapter_List_Height = 840;
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// 距离底部的高度
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HeavenConst.Chapter_List_Bottom = 0;
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// 章节的位置(类型1)
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HeavenConst.Chapter_Pos_1 = (_HeavenConst$Chapter_ = {}, _HeavenConst$Chapter_[1] = cc.v2(165, 110), _HeavenConst$Chapter_[2] = cc.v2(510, 110), _HeavenConst$Chapter_[3] = cc.v2(550, 384), _HeavenConst$Chapter_[4] = cc.v2(248, 384), _HeavenConst$Chapter_[5] = cc.v2(162, 646), _HeavenConst$Chapter_[6] = cc.v2(530, 646), _HeavenConst$Chapter_);
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// 章节的位置(类型2)
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HeavenConst.Chapter_Pos_2 = (_HeavenConst$Chapter_2 = {}, _HeavenConst$Chapter_2[1] = cc.v2(530, 110), _HeavenConst$Chapter_2[2] = cc.v2(162, 110), _HeavenConst$Chapter_2[3] = cc.v2(162, 384), _HeavenConst$Chapter_2[4] = cc.v2(550, 354), _HeavenConst$Chapter_2[5] = cc.v2(530, 646), _HeavenConst$Chapter_2[6] = cc.v2(162, 646), _HeavenConst$Chapter_2);
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// 章节连接线的位置和长度(类型1)
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HeavenConst.Chapter_Line_Info_1 = (_HeavenConst$Chapter_3 = {}, _HeavenConst$Chapter_3[1] = [cc.v2(296, 110), 80, 0], _HeavenConst$Chapter_3[2] = [cc.v2(536, 259), 80, 90], _HeavenConst$Chapter_3[3] = [cc.v2(421, 384), 80, 0], _HeavenConst$Chapter_3[4] = [cc.v2(200, 508), 80, 90], _HeavenConst$Chapter_3[5] = [cc.v2(339, 646), 180, 0], _HeavenConst$Chapter_3[6] = [cc.v2(530, 822), 80, 90], _HeavenConst$Chapter_3);
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// 章节连接线的位置和长度(类型2)
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HeavenConst.Chapter_Line_Info_2 = (_HeavenConst$Chapter_4 = {}, _HeavenConst$Chapter_4[1] = [cc.v2(332, 110), 140, 0], _HeavenConst$Chapter_4[2] = [cc.v2(160, 276), 50, 90], _HeavenConst$Chapter_4[3] = [cc.v2(360, 384), 220, 0], _HeavenConst$Chapter_4[4] = [cc.v2(538, 505), 80, 90], _HeavenConst$Chapter_4[5] = [cc.v2(365, 646), 130, 0], _HeavenConst$Chapter_4[6] = [cc.v2(156, 792), 80, 90], _HeavenConst$Chapter_4);
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// 红点
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HeavenConst.Red_Index = {
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Count: 1,
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// 挑战次数
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Award: 2,
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// 章节奖励
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Dial: 3,
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// 神装转盘免费次数
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DialAward: 4 // 神装祈祷奖励
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};
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// 神装抽奖的方式
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HeavenConst.Dial_Way = {
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Free: 1,
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// 免费抽
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Item: 2,
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// 道具抽
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Gold: 3 // 钻石抽
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};
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//许愿位置
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HeavenConst.Dial_Wish_Pos = {
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DialWishPos1: 0,
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DialWishPos2: 1,
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DialWishPos3: 2,
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DialWishPos4: 3
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};
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module.exports = HeavenConst;
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cc._RF.pop();
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