200 lines
6.8 KiB
JavaScript
200 lines
6.8 KiB
JavaScript
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"use strict";
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cc._RF.push(module, '393735np5NF5KfzohpT7Es+', 'cmp.hallows.main.skill');
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// Scripts/mod/partner/hallows/cmp/cmp.hallows.main.skill.js
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"use strict";
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/******************************************************************
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*
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* 僚机背包页
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*
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******************************************************************/
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var BridgeComponent = require("bridge.component");
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var PathTool = require("pathtool");
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var HallowsConst = require("hallows_const");
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var HallowsEvent = require("hallows_event");
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var HallowsController = require("hallows_controller");
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var BackpackController = require("backpack_controller");
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var PartnerCalculate = require("partner_calculate");
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cc.Class({
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"extends": BridgeComponent,
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properties: {
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cost_icon_1: {
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"default": null,
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type: cc.Sprite
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},
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cost_icon_2: {
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"default": null,
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type: cc.Sprite
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},
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cost_num_1: {
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"default": null,
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type: cc.Label
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},
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cost_num_2: {
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"default": null,
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type: cc.Label
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},
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skill_item: {
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"default": null,
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type: cc.Prefab
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},
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skill_name: {
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"default": null,
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type: cc.RichText
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},
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skill_desc: {
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"default": null,
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type: cc.RichText
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},
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main: {
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"default": null,
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type: cc.Node
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},
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skill_lvup_tips: {
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"default": null,
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type: cc.Label
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},
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skill_max: {
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"default": null,
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type: cc.Node
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}
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},
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onLoad: function onLoad() {
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this._super();
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this.ctrl = HallowsController.getInstance();
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this.model = this.ctrl.getModel();
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this.is_in_advance = false;
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this.skill_lvup_cost_bid_1 = 0; // 选中的神器技能升级所需消耗1
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this.skill_lvup_cost_num_1 = 0;
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this.skill_lvup_cost_bid_2 = 0; // 选中的神器技能升级所需消耗2
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this.skill_lvup_cost_num_2 = 0;
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},
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getCostObj: function getCostObj(bid) {
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if (bid == this.skill_lvup_cost_bid_1) {
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this.setCostDataToNode(this.cost_icon_1, this.cost_num_1, bid, this.skill_lvup_cost_num_1);
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} else if (bid == this.skill_lvup_cost_bid_2) {
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this.setCostDataToNode(this.cost_icon_2, this.cost_num_2, bid, this.skill_lvup_cost_num_2);
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}
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},
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// 技能升级
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onClickSkillLvupBtn: function onClickSkillLvupBtn() {
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if (this.select_hallows == null) return;
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var vo = this.select_hallows.vo;
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if (vo) {
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this.ctrl.requestHallowsSkillUpgrade(vo.id);
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}
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},
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onEnable: function onEnable() {},
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onDisable: function onDisable() {},
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setData: function setData(hallows) {
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this.select_hallows = hallows;
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var max_lev = game.configs.hallows_data.data_skill_max_lev[this.select_hallows.id];
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if (this.select_hallows.vo && this.select_hallows.vo.skill_lev >= max_lev) {
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this.main.active = false;
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this.skill_name.node.active = false;
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this.skill_desc.node.active = false;
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this.skill_max.active = true;
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return;
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}
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this.updateSkillInfo();
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this.updateHallowsBaseInfo();
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},
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updateHallowsBaseInfo: function updateHallowsBaseInfo() {
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if (this.select_hallows == null) return;
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var vo = this.select_hallows.vo;
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if (!vo) return;
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//神器技能
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var hallows_skill = gdata("hallows_data", "data_skill_up", Utils.getNorKey(this.select_hallows.id, vo.skill_lev));
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if (hallows_skill && hallows_skill.skill_bid != 0) {
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var config = gskilldata("data_get_skill", hallows_skill.skill_bid);
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if (!config) {
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return;
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}
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if (!this.hallow_skill_icon) {
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this.hallow_skill_icon = cc.instantiate(this.skill_item);
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this.hallow_skill_icon.parent = this.node;
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this.hallow_skill_icon.scale = 0.8;
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this.hallow_skill_icon.position = cc.v2(-190, 90);
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}
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var cmp = this.hallow_skill_icon.getComponent("cmp.skill.base");
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cmp.rebind(0, config.bid, "");
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this.skill_name.string = cc.js.formatStr("%s [<color=#27ae10>%s</color>]", config.name, vo.skill_lev);
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this.skill_desc.string = config.des;
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var atk_val = vo.getHallowsSkillAndRefineAtkVal();
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var skill_atk_val = atk_val.skill_atk_val;
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var refine_atk_val = atk_val.refine_atk_val;
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var total_atk_val = skill_atk_val + refine_atk_val;
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this.skill_desc.string = cc.js.formatStr(config.des, total_atk_val, refine_atk_val);
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}
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},
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// 重载:关闭前
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onPreClosed: function onPreClosed() {},
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// 更新神器技能相关显示
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updateSkillInfo: function updateSkillInfo() {
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if (this.select_hallows == null) return;
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var vo = this.select_hallows.vo;
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if (vo == null) return;
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var hallows_skill = gdata("hallows_data", "data_skill_up", Utils.getNorKey(this.select_hallows.id, vo.skill_lev));
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if (hallows_skill && hallows_skill.skill_bid != 0) {
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//升级消耗
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if (hallows_skill.lev_limit > vo.step) {
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this.main.active = false;
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this.skill_lvup_tips.node.active = true;
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this.skill_lvup_tips.string = cc.js.formatStr(nx.text.getKey("lab_hallows_main_window_tip16"), hallows_skill.lev_limit);
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} else {
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this.main.active = true;
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this.skill_lvup_tips.node.active = false;
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var expend_1 = hallows_skill.lose[0];
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var expend_2 = hallows_skill.lose[1];
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var is_one = false;
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var is_two = false;
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if (expend_1) {
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var bid = expend_1[0];
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var num = expend_1[1];
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this.skill_lvup_cost_bid_1 = bid;
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this.skill_lvup_cost_num_1 = num;
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this.setCostDataToNode(this.cost_icon_1, this.cost_num_1, bid, num);
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var count = BackpackController.getInstance().getModel().getItemNumByBid(bid);
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if (count >= num) {
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is_one = true;
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}
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}
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if (expend_2) {
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var bid2 = expend_2[0];
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var num2 = expend_2[1];
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this.skill_lvup_cost_bid_2 = bid2;
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this.skill_lvup_cost_num_2 = num2;
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this.setCostDataToNode(this.cost_icon_2, this.cost_num_2, bid2, num2);
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var count2 = BackpackController.getInstance().getModel().getItemNumByBid(bid2);
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if (count2 >= num2) {
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is_two = true;
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}
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}
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if (is_one && is_two) {
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nx.mTip.openTip("partner.hallows.skill", true);
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} else {
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nx.mTip.openTip("partner.hallows.skill", false);
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}
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}
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}
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},
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// 显示消耗数据
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setCostDataToNode: function setCostDataToNode(item_icon, item_label, item_bid, item_num) {
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var item_config = Utils.getItemConfig(item_bid);
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if (item_config) {
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var res = PathTool.queryIconPath(item_config.icon);
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cc.loader.loadRes(res, cc.SpriteFrame, function (err, sf_obj) {
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if (err) {
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return;
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}
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item_icon.spriteFrame = sf_obj;
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});
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var count = BackpackController.getInstance().getModel().getItemNumByBid(item_bid);
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item_label.string = cc.js.formatStr("%s/%s", Utils.getMoneyString(count, true, false), Utils.getMoneyString(item_num, true, false));
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}
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}
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});
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cc._RF.pop();
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