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fc/dev/project/library/imports/79/79d147fe-3ccf-4e79-a0ae-43b00eb7bb60.js
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2026-05-24 10:21:26 +08:00
"use strict";
cc._RF.push(module, '79d14f+PM9OeaCuQ7AOt7tg', 'cmp.act.vipLevel.wnd');
// Scripts/mod/acts/vipLevel/cmp.act.vipLevel.wnd.js
"use strict";
/******************************************************************
*
* VIP升级
*
******************************************************************/
var ActPage = require("act.page.base");
var FxSVC = require("nx.fx.sv.expand");
var RoleController = require("role_controller");
cc.Class({
"extends": ActPage,
properties: {
lstTask: {
"default": null,
type: FxSVC
},
nodVIP: {
"default": null,
type: cc.Node
}
},
// 初始化
build: function build(_data) {
this._super(_data);
// 活动监听
this.mod.vbind(this, [["VipTasks", this.freshTask.bind(this)]]);
// 角色属性监听
this.role_vo = RoleController.getInstance().getRoleVo();
if (this.role_vo) {
this.handler_role = this.role_vo.bind(EventId.UPDATE_ROLE_ATTRIBUTE, function (key, val) {
var _this = this;
// console.log( 'HERO ATTR: ', key, val );
if (key == 'vip_exp') {
this.scheduleOnce(function () {
_this.freshVip();
}, 0.1);
}
}, this);
}
},
onEnable: function onEnable() {
this.mod.reqBaseData();
this.freshVip();
},
// 销毁
onDestroy: function onDestroy() {
// 角色监听解除
if (this.handler_role && this.role_vo) {
this.role_vo.unbind(this.handler_role);
this.handler_role = null;
this.role_vo = null;
}
// 活动监听解除
if (this.mod) {
this.mod.vunbind(this);
}
this._super();
},
// VIP刷新
freshVip: function freshVip() {
if (!this.role_vo) {
return;
}
var cfg = game.configs.vip_data.data_get_reward;
var lev = this.role_vo.vip_lev;
var now = this.role_vo.vip_exp;
var total = lev + 1 < 13 ? cfg[lev + 1].gold : cfg[lev].gold;
nx.gui.setString(this.nodVIP, "vip/num", lev);
nx.gui.setString(this.nodVIP, "exp", now + "/" + total);
var cmp = nx.gui.getComponent(this.nodVIP, "prog", cc.ProgressBar);
if (cmp) {
cmp.progress = parseFloat(now / total);
}
},
// 任务刷新
freshTask: function freshTask(_task) {
// 0不可领取 1可领取 2已领取
var PR = [2, 1, 3];
this.tasks = nx.dt.objClone(_task);
this.tasks.sort(function (a, b) {
if (a.status == b.status) {
return a.id - b.id;
}
return PR[a.status] - PR[b.status];
});
var cfg = game.configs.vip_data.data_lev_gift;
for (var i in this.tasks) {
var task = this.tasks[i];
task.level = task.id;
task.rewards = cfg[task.id].reward;
task.mod = this.mod;
}
this.lstTask.rebuild(this.tasks);
}
});
cc._RF.pop();