59 lines
1.9 KiB
JavaScript
59 lines
1.9 KiB
JavaScript
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"use strict";
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cc._RF.push(module, 'b1ee5Y0GaRL9ZuOmty+rohI', 'battle_event');
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// Scripts/mod/battle/battle_event.js
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"use strict";
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module.exports = {
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// 战斗类型返回,有一些窗体,需要等这个事件之后,才判断是否显示面板
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COMBAT_TYPE_BACK: "COMBAT_TYPE_BACK",
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MOVE_DRAMA_EVENT: "MOVE_DRAMA_EVENT",
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// 提前隐藏战斗ui
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HIDE_BAT_UI_IN_SETTLE: "HIDE_BAT_UI_IN_SETTLE",
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//关闭结算界面
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CLOSE_RESULT_VIEW: "CLOSE_RESULT_VIEW",
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// 回合数更新
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UPDATE_ROUND_NUM: "UPDATE_ROUND_NUM",
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//退出战斗
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EXIT_FIGHT: "SceneEvent.EXIT_FIGHT",
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//真开始战斗
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BATTLE_START: "BATTLE_START",
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INIT_BATTLE_RESBG: "INIT_BATTLE_RESBG",
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//无操作等待5s,示意玩家开始战斗
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WAITTING_TO_BATTLE: "WAITTING_TO_BATTLE",
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//战后数据统计
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BATTLE_HARM_DATA: "BATTLE_HARM_DATA",
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//mvp svp 切换
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BATTLE_HARM_MVP: "BATTLE_HARM_MVP",
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//新版战斗
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//fight_start
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GO_FIGHT_START: "GO_FIGHT_START",
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//fight_on
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GO_FIGHT_ON: "GO_FIGHT_ON",
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//各种战斗积分结算数据触发和分发
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DISPENSE_TYPE_RESLUT: "DISPENSE_TYPE_RESLUT",
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//战斗对象受击计数
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GET_ATTACKED_HERO: "GET_ATTACKED_HERO",
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//戰鬥流程ui事件
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BATTLE_FORM_VIEW_SETSPEED: "BATTLE_FORM_VIEW_SETSPEED",
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//速率变更
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BATTLE_FORM_VIEW_UPROUND: "BATTLE_FORM_VIEW_UPROUND",
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//更新回合数
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BATTLE_FORM_VIEW_TOTALHURT: "BATTLE_FORM_VIEW_TOTALHURT",
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//更新总伤害
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BATTLE_FORM_VIEW_UPNEXTMON: "BATTLE_FORM_VIEW_UPNEXTMON",
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//更新波次怪物基础信息
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BATTLE_FORM_VIEW_SHOWSKILL: "BATTLE_FORM_VIEW_SHOWSKILL",
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//展示喊招
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BATTLE_FORM_VIEW_GUILDBOSS: "BATTLE_FORM_VIEW_GUILDBOSS",
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//工会BOSS伤害值
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BATTLE_FORM_VIEW_SELFDMG: "BATTLE_FORM_VIEW_SELFDMG",
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//己方伤害效果
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BATTLE_FORM_VIEW_UPBUFF: "BATTLE_FORM_VIEW_UPBUFF",
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//更新buff
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BATTLE_FORM_VIEW_HALLOW: "BATTLE_FORM_VIEW_HALLOW",
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//更新星艦
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BATTLE_FORM_VIEW_CLOSE: "BATTLE_FORM_VIEW_CLOSE"
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};
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cc._RF.pop();
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