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fc/dev/project/library/imports/e0/e03ba3eb-c609-43e4-8560-9e6229e6d4b6.js
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2026-05-24 10:21:26 +08:00
"use strict";
cc._RF.push(module, 'e03baPrxglD5IVgnmIp5tS2', 'dispatch.const');
// Scripts/mod/home/dispatch/dispatch.const.js
"use strict";
var _DispatchConst$Order_, _DispatchConst$Order_2, _DispatchConst$Order_3, _DispatchConst$Chose_, _DispatchConst$Condit;
////------------------------------------------------------------------
// @author: o@syg.com(必填, 创建模块的人员)
// @description:
//
// <br/>Create: new Date().toISOString()
////------------------------------------------------------------------
var DispatchConst = {};
// 某一订单数据更新
DispatchConst.UpdateOrder = "UpdateOrder";
// 远航数据更新(所有订单、刷次次数)
DispatchConst.FreshData = "FreshData";
// 删除订单
DispatchConst.DeleteOrder = "DeleteOrder";
// 远航活动状态
DispatchConst.UpdateActivityStatusEvent = "UpdateActivityStatusEvent";
//订单状态
DispatchConst.Order_Status = {
Unget: 1,
// 未接取
Underway: 2,
// 进行中
Finish: 3 // 已完成
};
//订单稀有度
DispatchConst.Order_Rarity = {
Normal: 0,
// 普通
Excellent: 1,
// 精良
Uncommon: 2,
// 稀有
Epic: 3,
// 史诗
Legend: 4,
// 传说
Eternity: 5 // 不朽
};
//订单稀有度对应的资源
DispatchConst.Order_Rarity_Res = (_DispatchConst$Order_ = {}, _DispatchConst$Order_[DispatchConst.Order_Rarity.Normal] = "voyage_1006", _DispatchConst$Order_[DispatchConst.Order_Rarity.Excellent] = "voyage_1005", _DispatchConst$Order_[DispatchConst.Order_Rarity.Uncommon] = "voyage_1004", _DispatchConst$Order_[DispatchConst.Order_Rarity.Epic] = "voyage_1003", _DispatchConst$Order_[DispatchConst.Order_Rarity.Legend] = "voyage_1002", _DispatchConst$Order_[DispatchConst.Order_Rarity.Eternity] = "voyage_1001", _DispatchConst$Order_);
//订单稀有度对应的字色
DispatchConst.Order_Rarity_Color = (_DispatchConst$Order_2 = {}, _DispatchConst$Order_2[DispatchConst.Order_Rarity.Normal] = new cc.Color(66, 75, 84, 255), _DispatchConst$Order_2[DispatchConst.Order_Rarity.Excellent] = new cc.Color(35, 119, 1, 255), _DispatchConst$Order_2[DispatchConst.Order_Rarity.Uncommon] = new cc.Color(6, 79, 147, 255), _DispatchConst$Order_2[DispatchConst.Order_Rarity.Epic] = new cc.Color(126, 6, 147, 255), _DispatchConst$Order_2[DispatchConst.Order_Rarity.Legend] = new cc.Color(147, 86, 6, 255), _DispatchConst$Order_2[DispatchConst.Order_Rarity.Eternity] = new cc.Color(161, 1, 1, 255), _DispatchConst$Order_2);
//订单状态对应按钮的字色
DispatchConst.Order_Status_Color = (_DispatchConst$Order_3 = {}, _DispatchConst$Order_3[DispatchConst.Order_Status.Unget] = new cc.Color(37, 85, 5, 255), _DispatchConst$Order_3[DispatchConst.Order_Status.Underway] = new cc.Color(37, 85, 5, 255), _DispatchConst$Order_3[DispatchConst.Order_Status.Finish] = new cc.Color(113, 40, 4, 255), _DispatchConst$Order_3);
//选中的英雄头像框位置
DispatchConst.Chose_Hero_PosX = (_DispatchConst$Chose_ = {}, _DispatchConst$Chose_[1] = [319], _DispatchConst$Chose_[2] = [255, 383], _DispatchConst$Chose_[3] = [191, 319, 447], _DispatchConst$Chose_[4] = [127, 255, 383, 511], _DispatchConst$Chose_[5] = [63, 191, 319, 447, 575], _DispatchConst$Chose_);
DispatchConst.Condition_Icon_PosX = (_DispatchConst$Condit = {}, _DispatchConst$Condit[1] = [0], _DispatchConst$Condit[2] = [-38, 38], _DispatchConst$Condit[3] = [-76, 0, 76], _DispatchConst$Condit[4] = [-114, -38, 38, 114], _DispatchConst$Condit[5] = [-152, -76, 0, 76, 152], _DispatchConst$Condit);
module.exports = DispatchConst;
cc._RF.pop();