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fc/server/tools/gen_data/cfg/boss_data.erl
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2026-05-23 22:10:14 +08:00
%%----------------------------------------------------
%% 数据配置文件
%% @author
%%----------------------------------------------------
-module(boss_data).
-export([cfg/0]).
-include("data_config.hrl").
-include("common.hrl").
cfg() ->
#data_cfg{
name = boss_data
,lua_name = boss_data
,desc = "BOSS配置数据"
,source = "boss_data.xml"
,target = "boss_data.erl"
,inc = ["boss.hrl"]
,callback = [
{{get_const, undefined}, cb_fun, handle, {get_fun, ["常量配置"], "get_const(~ts) -> ~ts; %% ~ts", [key, val, desc]}}
,{list_boss, cb_fun, handle, {list, ["个人BOSS"]}}
,{get_boss, cb_fun, handle, {get_record, ["个人BOSS"], id, boss_data, all}}
,{{month_boss, undefined}, cb_fun, handle, {get_tuple, ["个人BOSS"], [month_boss_tag, lev], id}}
,{list_world_boss, cb_fun, handle, {list, ["世界BOSS"]}}
,{get_world_boss, cb_fun, handle, {get_record, ["世界BOSS"], id, world_boss_data, all}}
,{world_combat_reward, cb_fun, handle, {get_fun, ["战斗奖励"], "world_combat_reward({~ts,HurtPer}) when HurtPer >= ~ts andalso HurtPer =< ~ts -> ~ts;", [id, min, max, {rec, new_map, all}]}}
,{world_rank_reward, cb_fun, handle, {get_fun, ["排名奖励"], "world_rank_reward({~ts,Rank}) when Rank >= ~ts andalso Rank =< ~ts -> ~ts;", [id, min, max, {rec, new_map, all}]}}
,{world_buy_num, cb_fun, handle, {get_record, ["次数购买"], num, new_map, all}}
]
,callback_cli = [
{boss_const, cb_fun_lua, handle, {key_val, ["常量配置"], [key], all}}
,{single_boss, cb_fun_lua, handle, {key_val, ["个人BOSS"],[id], all}}
,{world_boss, cb_fun_lua, handle, {key_val, ["世界BOSS"], [id], all}}
,{limit_buy, cb_fun_lua, handle, {key_val, ["次数购买"], [num], all}}
]
,callback_json = [
{boss_const, cb_fun_json, handle, {key_val, ["常量配置"], [key], all}}
,{single_boss, cb_fun_json, handle, {key_val, ["个人BOSS"],[id], all}}
,{world_boss, cb_fun_json, handle, {key_val, ["世界BOSS"], [id], all}}
,{limit_buy, cb_fun_json, handle, {key_val, ["次数购买"], [num], all}}
]
,sheet = [
{["常量配置"], [
#f_column{type = atom, name = key, desc = "", primary = true, mod = all}
,#f_column{type = term, name = val, desc = "", add_list_sign=false, mod = all}
,#f_column{type = str, name = desc, desc = "描述", mod = all}
]}
,{["个人BOSS"], [
#f_column{type = int, name = id, desc = "BOSS_ID", primary = true, mod = all}
,#f_column{type = bstr, name = name, desc = "BOSS名", mod = all}
,#f_column{type = int, name = lev, desc = "等级", mod = all}
,#f_column{type = term, name = base_items, desc = "基本奖励", mod = all}
,#f_column{type = term, name = drop_ids, desc = "掉落ID"}
,#f_column{type = term, name = show_items, desc = "展示奖励", mod = client}
,#f_column{type = int, name = show_id, desc = "展示头像", mod = client}
,#f_column{type = int, name = month_boss_tag, desc = "月卡BOSS", mod = all, val = 0}
,#f_column{type = int, name = show_lev, desc = "显示等级", mod = all}
,#f_column{type = term, name = first_items, desc = "首通奖励", mod = all}
,#f_column{type = term, name = hook_lose, desc = "扫荡消耗", mod = all}
]}
,{["世界BOSS"], [
#f_column{type = int, name = id, desc = "BOSS_ID", primary = true, mod = all}
,#f_column{type = bstr, name = name, desc = "BOSS名", mod = all}
,#f_column{type = int, name = lev, desc = "等级", mod = all}
,#f_column{type = int, name = ref_time, desc = "刷新复活时间"}
,#f_column{type = int, name = ref_item_num, desc = "刷新道具数量", mod = all}
,#f_column{type = term, name = base_items, desc = "基本奖励", mod = all}
,#f_column{type = term, name = show_items, desc = "展示奖励", mod = client}
,#f_column{type = int, name = show_id, desc = "展示头像", mod = client}
,#f_column{type = int, name = show_lev, desc = "显示等级"}
,#f_column{type = term, name = show_gain_items, desc = "展示必得奖励",mod = client}
]}
,{["战斗奖励"], [
#f_column{type = int, name = id, desc = "BOSS_ID", mod = all}
,#f_column{type = int, name = min, desc = "血量比区间下限", mod = all}
,#f_column{type = int, name = max, desc = "血量比区间上限", mod = all}
,#f_column{type = term, name = per_items, desc = "血量百分比奖励", mod = all}
,#f_column{type = term, name = drop_ids, desc = "掉落ID"}
]}
,{["排名奖励"], [
#f_column{type = int, name = id, desc = "BOSS_ID", mod = all}
,#f_column{type = int, name = min, desc = "排名区间下限", mod = all}
,#f_column{type = int, name = max, desc = "排名区间上限", mod = all}
,#f_column{type = term, name = base_items, desc = "基本奖励", mod = all}
,#f_column{type = term, name = per_items, desc = "血量百分比奖励", mod = all}
,#f_column{type = term, name = drop_ids, desc = "排名随机奖励"}
]}
,{["次数购买"], [
#f_column{type = int, name = num, desc = "次数", primary = true, mod = all}
,#f_column{type = int, name = vip, desc = "VIP限制", mod = all}
,#f_column{type = int, name = cost, desc = "价格", mod = all}
]}
]
}.