100 lines
6.9 KiB
Erlang
100 lines
6.9 KiB
Erlang
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%%----------------------------------------------------
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%% 数据配置文件
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%% @author
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%%----------------------------------------------------
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-module(expedition_data).
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-export([cfg/0]).
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-include("data_config.hrl").
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-include("common.hrl").
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cfg() ->
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#data_cfg{
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name = expedition_data
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,lua_name = expedition_data
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,desc = "远征配置数据"
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,source = "expedition_data.xml"
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,target = "expedition_data.erl"
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,inc = ["expedition.hrl"]
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,callback = [
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{{get_const, undefined}, cb_fun, handle, {get_fun, ["常量配置"], "get_const(~ts) -> ~ts; %% ~ts", [key, val, desc]}}
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,{{get_ref, undefined}, cb_fun, handle, {get_record, ["关卡数据"], id, new_map, all}}
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,{ids, cb_fun, handle, {list, ["关卡数据"]}}
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,{type_list, cb_fun, handle, {tuple_type, ["关卡数据"], type, id}}
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,{list, cb_fun, handle, {list, ["关卡数据"]}}
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,{robot, cb_fun, handle, {get_fun, ["机器人"], "robot({~ts, MaxPower}) when MaxPower >= ~ts andalso MaxPower =< ~ts -> {~ts, ~ts};", [id, min, max, robot, robot_power]}}
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,{reward, cb_fun, handle, {get_fun, ["关卡匹配"], "reward({~ts, MaxPower}) when MaxPower >= ~ts andalso MaxPower =< ~ts -> {~ts, ~ts};", [id, min, max, items, power_range]}}
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,{new_robot, cb_fun, handle, {get_fun, ["新机器人"], "new_robot({~ts, ~ts, MaxPower}) when MaxPower >= ~ts andalso MaxPower =< ~ts -> {~ts, ~ts};", [difficulty, id, min, max, robot, robot_power]}}
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,{new_reward, cb_fun, handle, {get_fun, ["新关卡匹配"], "new_reward({~ts, ~ts, MaxPower}) when MaxPower >= ~ts andalso MaxPower =< ~ts -> {~ts, ~ts};", [difficulty, id, min, max, items, power_range]}}
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,{{floor_to_id, "0"}, cb_fun, handle, {get_tuple, ["关卡数据"], floor, id}}
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,{{id_to_floor, undefined}, cb_fun, handle, {get_tuple, ["关卡数据"], id, floor}}
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,{power_limit, cb_fun, handle, {get_tuple, ["难度开启"], id, power}}
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,{{robot_attr_zoom, "1000"}, cb_fun, handle, {get_fun, ["新机器人"], "robot_attr_zoom({~ts, ~ts, MaxPower}) when MaxPower >= ~ts andalso MaxPower =< ~ts -> ~ts;", [difficulty, id, min, max, attr_zoom]}}
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,{{match_attr_zoom, "1000"}, cb_fun, handle, {get_fun, ["新关卡匹配"], "match_attr_zoom({~ts, ~ts, MaxPower}) when MaxPower >= ~ts andalso MaxPower =< ~ts -> ~ts;", [difficulty, id, min, max, attr_zoom]}}
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]
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,callback_cli = [
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{const, cb_fun_lua, handle, {key_val, ["常量配置"], key, [val, desc]}}
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,{sign_info, cb_fun_lua, handle, {key_val, ["关卡数据"], [id], all}}
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,{sign_reward, cb_fun_lua, handle, {key_val, ["难度开启"], [id], all}}
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]
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,callback_json = [
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{const, cb_fun_json, handle, {key_val, ["常量配置"], key, [val, desc]}}
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,{sign_info, cb_fun_json, handle, {key_val, ["关卡数据"], [id], all}}
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,{sign_reward, cb_fun_json, handle, {key_val, ["难度开启"], [id], all}}
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]
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,sheet = [
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{["常量配置"],[
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#f_column{type = term, name = key, desc = "常量标识", add_list_sign = false,mod = all}
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,#f_column{type = term, name = val, desc = "常量值", add_list_sign = false,mod= all}
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,#f_column{type = bstr, name = desc, desc = "描述", mod = client}
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]}
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,{["关卡数据"], [
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#f_column{type = int, name = id, desc = "ID", primary = true, mod = all}
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,#f_column{type = int, name = floor, desc = "第几关", mod = all}
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,#f_column{type = kv, name = type, desc = "类型", kv_type = [{"人", 1}, {"宝箱", 2}], mod = all}
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,#f_column{type = term, name = pos, desc = "坐标点", mod = client}
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]}
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,{["机器人"], [
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#f_column{type = int, name = id, desc = "关卡ID", mod = all}
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,#f_column{type = int, name = min, desc = "战力下限", mod = all}
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,#f_column{type = int, name = max, desc = "战力上限", mod = all}
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,#f_column{type = term, name = robot, desc = "机器人匹配", mod = all}
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,#f_column{type = term, name = robot_power, desc = "机器人属性修正", mod = all}
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]}
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,{["关卡匹配"], [
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#f_column{type = int, name = id, desc = "ID", mod = all}
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,#f_column{type = int, name = floor, desc = "第几关", mod = all}
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,#f_column{type = int, name = min, desc = "战力下限", mod = all}
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,#f_column{type = int, name = max, desc = "战力上限", mod = all}
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,#f_column{type = term, name = items, desc = "关卡奖励",mod = all}
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,#f_column{type = term, name = power_range, desc = "战力范围", comment = "{Min,Max}", width = 320}
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]}
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,{["新机器人"], [
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#f_column{type = int, name = difficulty, desc = "难度", mod = all}
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,#f_column{type = int, name = id, desc = "关卡ID", mod = all}
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,#f_column{type = int, name = floor, desc = "第几关", mod = all}
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,#f_column{type = int, name = min, desc = "战力下限", mod = all}
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,#f_column{type = int, name = max, desc = "战力上限", mod = all}
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,#f_column{type = term, name = robot, desc = "机器人匹配", mod = all}
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,#f_column{type = term, name = robot_power, desc = "机器人属性修正", mod = all}
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,#f_column{type = int, name = attr_zoom, desc = "属性缩放", val = "1000", mod = all}
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]}
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,{["新关卡匹配"], [
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#f_column{type = int, name = difficulty, desc = "难度", mod = all}
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,#f_column{type = int, name = id, desc = "关卡ID", mod = all}
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,#f_column{type = int, name = floor, desc = "第几关", mod = all}
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,#f_column{type = int, name = min, desc = "战力下限", val = "0", mod = all}
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,#f_column{type = int, name = max, desc = "战力上限", val = "99999999", mod = all}
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,#f_column{type = term, name = items, desc = "关卡奖励",mod = all}
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,#f_column{type = term, name = power_range, desc = "战力范围", comment = "{Min,Max}", width = 320}
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,#f_column{type = int, name = attr_zoom, desc = "属性缩放", val = "1000", mod = all}
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]}
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,{["难度开启"], [
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#f_column{type = int, name = id, desc = "ID", primary = true, mod = all}
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,#f_column{type = term, name = items, desc = "通关奖励",mod = all}
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,#f_column{type = bstr, name = desc, desc = "背景资源", mod = all}
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,#f_column{type = int, name = power, desc = "战力要求", mod = all}
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,#f_column{type = int, name = is_jump, desc = "是否跳过战斗", mod = all}
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]}
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]
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}.
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