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fc/server/tools/gen_data/cfg/fake_battle_data.erl
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2026-05-23 22:10:14 +08:00
%%%-------------------------------------------------------------------
%%% @author Administrator
%%% @copyright (C) 2023, <COMPANY>
%%% @doc
%%%
%%% @end
%%% Created : 16. 11月 2023 13:32
%%%-------------------------------------------------------------------
-module(fake_battle_data).
-author("Administrator").
%% API
-export([cfg/0,get/1]).
-include("data_config.hrl").
-include("common.hrl").
cfg() ->
#data_cfg{
name = fake_battle_data
,lua_name = fake_battle_data
,desc = ""
,source = "fake_battle_data.xml"
,target = "fake_battle_data.erl"
,inc = []
,callback = [
{get_const, cb_fun, handle, {get_fun, ["常量"], "get_const(~ts) -> ~ts; %% ~ts", [key, val, desc]}}
,{get_info, cb_fun, handle, {get_tuple, ["假战斗队伍"], id, all}}
,{get_defend_id, cb_fun, handle, {get_tuple, ["主题伙伴关卡"], [camp_id, id], target_id}}
,{get_reward, cb_fun, handle, {get_tuple, ["主题伙伴关卡"], [camp_id, id], reward}}
,{get_name, cb_fun, handle, {get_tuple, ["主题伙伴关卡"], [camp_id, id], name}}
,{get_list, cb_fun, handle, {tuple_type, ["主题伙伴关卡"], camp_id, id}}
]
,callback_cli = [
]
,callback_json = [
{const, cb_fun_json, handle, {key_val, [ "常量"], [key], all}},
{get_info, cb_fun_json, handle, {key_val, ["假战斗队伍"], [id], all}}
,{info, cb_fun_json, handle, {key_val, ["伙伴试用"], [id], all}}
,{new_info, cb_fun_json, handle, {type_get_val, ["主题伙伴关卡"], [camp_id, id], all}}
]
,sheet = [
{["假战斗队伍"],
[#f_column{desc = "战斗编号", type = int, name = id, mod = all}
, #f_column{desc = "战斗类型", type = int, name = combat_type, mod = all}
, #f_column{desc = "A队", type = int, name = team1, mod = all}
, #f_column{desc = "B队", type = int, name = team2, mod = all}
]}
,{["伙伴试用"], [
#f_column{type = int, name = id, desc = "关卡唯一id", mod = all}
,#f_column{type = int, name = target_id, desc = "关卡目标怪物id", mod = all}
,#f_column{type = term, name = partner_id, desc = "可选的英雄id", mod = all, val = "[]"}
,#f_column{type = term, name = required_partner, desc = "必选英雄和站位", mod = all}
,#f_column{type = kv, kv_type = bool, name = flag, desc = "是否可换阵法", mod = all}
,#f_column{type = int, name = formation, desc = "阵法类型(不可换阵法时填)", mod = all, val = 0}
,#f_column{type = term, name = ban_pos, desc = "禁止位置", mod = all, val = "[]"}
,#f_column{type = term, name = unlock, desc = "解锁关卡", mod = all, val = "[]"}
,#f_column{type = term, name = reward, desc = "通关奖励", mod = all}
,#f_column{type = str, name = name, desc = "关卡名称", mod = all}
,#f_column{type = str, name = desc, desc = "关卡简介", mod = all}
,#f_column{type = str, name = message, desc = "详细信息", mod = all}
,#f_column{type = str, name = tips, desc = "关卡通关提示语", mod = all}
,#f_column{type = kv, kv_type = {?MODULE, get, [type]}, name = type, desc = "进阶类型", mod = all}
%% ,#f_column{type = int, name = tips, desc = "关联活动", mod = server}
]},
{["常量"], [
#f_column{type = atom, name = key, desc = "", primary = true, mod = all}
,#f_column{type = term, name = val, desc = "", mod = all, add_list_sign = false}
,#f_column{type = str, name = desc, desc = "描述", mod = all}
]}
,{["主题伙伴关卡"], [
#f_column{type = int, name = id, desc = "关卡唯一id", mod = all}
,#f_column{type = int, name = target_id, desc = "关卡目标怪物id", mod = all}
,#f_column{type = term, name = reward, desc = "通关奖励", mod = all}
,#f_column{type = str, name = name, desc = "关卡名称", mod = all}
,#f_column{type = int, name = camp_id, desc = "关联活动", mod = server}
]}
]
}.
get(type) ->
[
{"试用", 1}
,{"进阶", 2}
];
get(_) ->
[].