221 lines
15 KiB
Erlang
221 lines
15 KiB
Erlang
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%%----------------------------------------------------
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%% 数据配置文件
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%% @author linguohui
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%%----------------------------------------------------
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-module(holiday_nian_data).
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-export([
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cfg/0
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,get/1
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]).
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-include("data_config.hrl").
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-include("common.hrl").
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cfg() ->
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#data_cfg{
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name = holiday_nian_data
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,lua_name = holiday_nian_data
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,js_name = holiday_nian_data
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,desc = "配置数据"
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,source = "holiday_nian_data.xml"
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,target = "holiday_nian_data.erl"
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,splitv = 1
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,head_rows = 1
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,inc = ["holiday_nian.hrl"]
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,callback = [
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{{get_const, undefined}, cb_fun, handle, {get_fun, ["常量配置"], "get_const(~ts) -> ~ts; %% ~ts", [key, val, desc]}}
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,{get_all_event_group, cb_fun, handle, {tuple_list, ["事件组"], [evt_gid, ids, update_type, update_time]}}
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,{get_event_id, cb_fun, handle, {get_tuple, ["事件组"], evt_gid, ids}}
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,{{get_event_limit, undefined}, cb_fun, handle, {get_tuple, ["事件类型限制"], type, num}}
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,{{get_event_type, undefined}, cb_fun, handle, {get_tuple, ["事件"], id, type}}
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,{{get_event_walk, undefined}, cb_fun, handle, {get_tuple, ["事件"], id, is_walk}}
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,{{get_evt, undefined}, cb_fun, handle, {get_record, ["事件"], id, holiday_nian_evt_data, [id, type, ext, win_reward_list]}}
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,{get_reward, cb_fun, handle, {get_tuple, ["奖励信息"], id, [type, ext]}}
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,{get_all_val, cb_fun, handle, {tuple_list, ["触发红包事件进度值"], val}}
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,{get_tribute, cb_fun, handle, {tuple_list, ["触发红包事件进度值"], [val, flag]}}
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,{get_monster_id, cb_fun, handle, {get_fun, ["年兽id"], "get_monster_id({Time, ~ts}) when Time >= ~ts andalso Time =< ~ts -> ~ts;", [type, update_low, update_high, base_id]}}
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,{get_monster_lev, cb_fun, handle, {get_fun, ["年兽等级映射"], "get_monster_lev({WorldLev, ~ts}) when WorldLev >= ~ts andalso WorldLev =< ~ts -> ~ts;", [type, world_low, world_high, lev]}}
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,{get_monster_reward, cb_fun, handle, {get_fun, ["年兽伤害奖励"], "get_monster_reward({Dps, ~ts}) when Dps >= ~ts andalso Dps =< ~ts -> ~ts;", [type, dps_low, dps_high, reward]}}
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,{get_robot_ids, cb_fun, handle, {get_fun, ["怪物机器人库"], "get_robot_ids({~ts, MaxPower}) when MaxPower >= ~ts andalso MaxPower =< ~ts -> ~ts;", [id, min, max, robot]}}
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,{{get_gold_monster_rank_reward, undefined}, cb_fun, handle, {get_fun, ["金色年兽排名奖励"], "get_gold_monster_rank_reward(Rank) when Rank >= ~ts andalso Rank =< ~ts -> ~ts;", [rank_high, rank_low, reward]}}
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,{get_collection_time, cb_fun, handle, {get_tuple, ["集字兑换"], id, [time, start_unixtime, end_unixtime]}}
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,{get_collection_loss_gain, cb_fun, handle, {get_tuple, ["集字兑换"], id, [loss, gain]}}
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,{get_collection_list, cb_fun, handle, {tuple_list, ["集字兑换"], [id, time]}}
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,{get_small_monster_lev, cb_fun, handle, {get_fun, ["小年兽匹配区间"], "get_small_monster_lev(MaxPower) when MaxPower >= ~ts andalso MaxPower =< ~ts -> ~ts;", [power_low, power_high, lev]}}
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,{get_red_packet_radio, cb_fun, handle, {get_fun, ["进度值系数"], "get_red_packet_radio(OpenDay) when OpenDay >= ~ts andalso OpenDay =< ~ts -> ~ts;", [open_low, open_high, radio]}}
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,{get_red_packet_radio2, cb_fun, handle, {get_fun, ["非首次进度值系数"], "get_red_packet_radio2(Num) when Num >= ~ts andalso Num =< ~ts -> ~ts;", [num_low, num_high, radio]}}
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,{get_log_name, cb_fun, handle, {get_tuple, ["事件"], id, name}}
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,{get_log_dps, cb_fun, handle, {get_fun, ["年兽伤害奖励"], "get_log_dps({Dps, ~ts}) when Dps >= ~ts andalso Dps =< ~ts -> ~ts;", [type, dps_low, dps_high, dps_high]}}
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]
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,callback_cli = [
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{const, cb_fun_lua, handle, {key_val, ["常量配置"], key, [val, desc]}}
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% ,{customs, cb_fun_lua, handle, {key_val, ["副本信息"], id, [id_limit, lev_limit, power_limit, first_reward, add_radio, battle_bg_id, award, res_id, desc, music, award_desc, camp]}}
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,{evt_info, cb_fun_lua, handle, {key_val, ["事件"], id, [id, name, type, ext, is_walk, res_1, res_2, offset, reversal, reward, boss_skill_id]}}
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,{dialogue, cb_fun_lua, handle, {key_val, ["奖励Npc"], id, [dialogue, answer]}}
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,{drama, cb_fun_lua, handle, {key_val, ["第一次对话"], id, [dialogue]}}
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,{board, cb_fun_lua, handle, {key_val, ["广告牌"], id, all}}
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,{redbag_progress, cb_fun_lua, handle, {list_val, ["触发红包事件进度值"], val}}
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,{harm_reward, cb_fun_lua, handle, {list_val, ["年兽伤害奖励"], [type],[dps_low, dps_high]}}
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,{rank_reward, cb_fun_lua, handle, {list_val, ["金色年兽排名奖励"], [rank_low, rank_high, reward]}}
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% ,{buff, cb_fun_lua, handle, {key_val, ["buff信息"], buff_id, [buff_id, name, desc, quality, range, res_id]}}
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,{exchange, cb_fun_lua, handle, {key_val, ["集字兑换"], id, all}}
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]
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,callback_json = [
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{const, cb_fun_json, handle, {key_val, ["常量配置"], key, [val, desc]}}
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% ,{customs, cb_fun_json, handle, {key_val, ["副本信息"], id, [id_limit, lev_limit, power_limit, first_reward, add_radio, battle_bg_id, award, res_id, desc, music, award_desc, camp]}}
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,{evt_info, cb_fun_json, handle, {key_val, ["事件"], id, [id, name, type, ext, is_walk, res_1, res_2, offset, reversal, reward, boss_skill_id]}}
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,{dialogue, cb_fun_json, handle, {key_val, ["奖励Npc"], id, [dialogue, answer]}}
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,{drama, cb_fun_json, handle, {key_val, ["第一次对话"], id, [dialogue]}}
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,{board, cb_fun_json, handle, {key_val, ["广告牌"], id, all}}
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,{redbag_progress, cb_fun_json, handle, {list_val, ["触发红包事件进度值"], val}}
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,{harm_reward, cb_fun_json, handle, {list_val, ["年兽伤害奖励"], [type],[dps_low, dps_high]}}
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,{rank_reward, cb_fun_json, handle, {list_val, ["金色年兽排名奖励"], [rank_low, rank_high, reward]}}
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% ,{buff, cb_fun_json, handle, {key_val, ["buff信息"], buff_id, [buff_id, name, desc, quality, range, res_id]}}
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,{exchange, cb_fun_json, handle, {key_val, ["集字兑换"], id, all}}
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]
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,sheet = [
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{["常量配置"], [
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#f_column{type = atom, name = key, desc = "键", primary = true, mod = all}
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,#f_column{type = term, name = val, desc = "值", add_list_sign = false, mod = all}
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,#f_column{type = str, name = desc, desc = "描述", mod = all}
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]}
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,{["事件组"], [
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#f_column{type = int, name = evt_gid, desc = "事件组ID"}
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,#f_column{type = term, name = ids, desc = "{事件ID, 权重}"}
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,#f_column{type = kv, name = update_type, kv_type = {?MODULE, get, [update_type]}, desc = "刷新类型", val = 1}
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,#f_column{type = term, name = update_time, desc = "刷新时间点", val = "[]"}
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]}
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,{["事件"], [
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#f_column{type = int, name = id, desc = "事件ID"}
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,#f_column{type = bstr, name = name, desc = "事件名称"}
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,#f_column{type = kv, kv_type = {?MODULE, get, [type]}, name = type, desc = "事件类型"}
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,#f_column{type = term, name = ext, desc = "额外参数"}
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,#f_column{type = kv, kv_type = bool, name = is_walk, desc = "是否可行走", mod = all}
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,#f_column{type = term, name = win_reward_list, desc = "成功奖励列表"}
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,#f_column{type = int, name = main_id, desc = "主格子事件id", val = 0}
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,#f_column{type = term, name = res_1, desc = "事件完成前的资源", mod = client, comment = "1为图片,2为特效,不填则不显示"}
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,#f_column{type = term, name = res_2, desc = "事件完成后的资源", mod = client, comment = "1为图片,2为特效,不填则不显示"}
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,#f_column{type = term, name = offset, desc = "事件资源偏移值", mod = client, comment = "x,y:x为横向偏移,y为纵向偏移"}
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,#f_column{type = term, name = reward, desc = "奖励展示",mod = client}
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,#f_column{type = int, name = reversal, desc = "是否翻转", comment = "填1为翻转,否则不翻转"}
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,#f_column{type = term, name = boss_skill_id, desc = "技能展示",mod = client}
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]}
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,{["事件类型限制"], [
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#f_column{type = kv, kv_type = {?MODULE, get, [type]}, name = type, desc = "事件类型"}
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,#f_column{type = int, name = num, desc = "出现次数限制"}
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]}
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,{["奖励信息"], [
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#f_column{type = int, name = id, desc = "奖励Id", mod = all}
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,#f_column{type = kv, kv_type = {?MODULE, get, [reward_type]}, name = type, desc = "奖励类型"}
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,#f_column{type = term, name = ext, desc = "额外参数", val = "[]"}
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,#f_column{type = bstr, name = desc, desc = "备注"}
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]}
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,{["奖励Npc"], [
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#f_column{type = int, name = id, desc = "对话Id", mod = all}
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,#f_column{type = term, name = reward_list, desc = "对话奖励{选项,奖励列表}", mod = all}
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,#f_column{type = term, name = dialogue, desc = "对话", mod = client}
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,#f_column{type = term, name = answer, desc = "选项", mod = client}
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]}
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,{["怪物机器人库"], [
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#f_column{type = int, name = id, desc = "组ID", mod = all}
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,#f_column{type = int, name = min, desc = "战力下限", mod = all}
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,#f_column{type = int, name = max, desc = "战力上限", mod = all}
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,#f_column{type = term, name = robot, desc = "机器人匹配{id, weight}", mod = all}
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]}
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,{["第一次对话"], [
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#f_column{type = term, name = condition, desc = "对话触发条件", mod = all}
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,#f_column{type = int, name = id, desc = "对话Id", mod = all}
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,#f_column{type = term, name = dialogue, desc = "对话", mod = client}
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]}
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,{["广告牌"], [
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#f_column{type = int, name = id, desc = "id", mod = client}
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,#f_column{type = bstr, name = btn_str, desc = "按钮名称", mod = client}
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,#f_column{type = bstr, name = res_id, desc = "资源名称", mod = client}
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,#f_column{type = bstr, name = title, desc = "标题", mod = client}
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,#f_column{type = bstr, name = desc_1, desc = "描述内容1", mod = client}
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,#f_column{type = bstr, name = desc_2, desc = "描述内容2", mod = client}
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]}
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,{["触发红包事件进度值"], [
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#f_column{type = int, name = val, desc = "进度值", mod = all}
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,#f_column{type = kv, kv_type = bool, name = flag, desc = "是否触发红包事件", mod = all}
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]}
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,{["年兽id"], [
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#f_column{type = kv, kv_type = {?MODULE, get, [type]}, name = type, desc = "事件类型"}
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,#f_column{type = int, name = update_low, desc = "次数下限", mod = all}
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,#f_column{type = int, name = update_high, desc = "次数上限", mod = all}
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,#f_column{type = int, name = base_id, desc = "单位id", mod = all}
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]}
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,{["年兽等级映射"], [
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#f_column{type = kv, kv_type = {?MODULE, get, [type]}, name = type, desc = "事件类型"}
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,#f_column{type = int, name = world_low, desc = "世界等级下限", mod = all}
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,#f_column{type = int, name = world_high, desc = "世界等级上限", mod = all}
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,#f_column{type = int, name = lev, desc = "年兽等级", mod = all}
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]}
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,{["年兽伤害奖励"], [
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#f_column{type = kv, kv_type = {?MODULE, get, [type]}, name = type, desc = "事件类型"}
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,#f_column{type = int, name = id, desc = "id", mod = all}
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,#f_column{type = int, name = dps_low, desc = "伤害下限", mod = all}
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,#f_column{type = int, name = dps_high, desc = "伤害上限", mod = all}
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,#f_column{type = term, name = reward, desc = "奖励", mod = all}
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]}
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,{["金色年兽排名奖励"], [
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#f_column{type = int, name = rank_high, desc = "排名上限", mod = all}
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,#f_column{type = int, name = rank_low, desc = "排名下限", mod = all}
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,#f_column{type = term, name = reward, desc = "奖励", mod = all}
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]}
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,{["集字兑换"], [
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#f_column{type = int, name = id, desc = "序号", mod = all}
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,#f_column{type = term, name = loss, desc = "所需物品", mod = all}
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,#f_column{type = term, name = gain, desc = "兑换物品", mod = all}
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,#f_column{type = int, name = time, desc = "次数", mod = all}
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,#f_column{type = int, name = start_unixtime, desc = "开始时间戳", mod = all}
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,#f_column{type = int, name = end_unixtime, desc = "结束时间戳", mod = all}
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]}
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,{["小年兽匹配区间"], [
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#f_column{type = int, name = power_low, desc = "战力下限", mod = all}
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,#f_column{type = int, name = power_high, desc = "战力上限", mod = all}
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,#f_column{type = int, name = lev, desc = "小年兽等级", mod = all}
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]}
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,{["进度值系数"], [
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#f_column{type = int, name = open_low, desc = "开服天数区间下限", mod = all}
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,#f_column{type = int, name = open_high, desc = "开服天数区间上限", mod = all}
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,#f_column{type = int, name = radio, desc = "贡品目标系数", mod = all}
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]}
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,{["非首次进度值系数"], [
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#f_column{type = int, name = num_low, desc = "活跃人数区间下限", mod = all}
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,#f_column{type = int, name = num_high, desc = "活跃人数区间上限", mod = all}
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,#f_column{type = int, name = radio, desc = "贡品目标系数", mod = all}
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]}
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]
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}.
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get(type) ->
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[
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{"空事件", 0}
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,{"怪物", 1}
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,{"出生点", 2}
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,{"告示牌", 3}
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,{"获得道具", 4}
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,{"Npc", 5}
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,{"可破坏障碍", 6}
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,{"不可破坏障碍", 7}
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,{"获得字", 8}
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,{"获得贡品", 9}
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,{"获得烟花", 10}
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,{"红包", 11}
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,{"限时年兽", 12}
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,{"金色年兽", 13}
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,{"限时年兽(不可挑战状态)", 14}
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,{"金色年兽(不可挑战状态)", 15}
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];
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get(reward_type) ->
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[
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{"获得物品", 1}
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|
|
,{"获得道具(进玩法背包)", 2}
|
|||
|
|
,{"掉落奖励", 3}
|
|||
|
|
];
|
|||
|
|
get(update_type) ->
|
|||
|
|
[
|
|||
|
|
{"常规刷新", 1}
|
|||
|
|
,{"特殊刷新", 2}
|
|||
|
|
];
|
|||
|
|
get(_) ->
|
|||
|
|
[].
|