69 lines
4.2 KiB
Erlang
69 lines
4.2 KiB
Erlang
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%%----------------------------------------------------
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%% 数据配置文件
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%% @author linguohui<576623536@qq.com>
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%%----------------------------------------------------
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-module(holiday_valentine_boss_data).
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-export([cfg/0]).
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-include("data_config.hrl").
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-include("common.hrl").
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cfg() ->
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#data_cfg{
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name = holiday_valentine_boss_data
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,lua_name = holiday_valentine_boss_data
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,js_name = holiday_valentine_boss_data
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,desc = "配置数据"
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,source = "holiday_valentine_boss_data.xml"
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,target = "holiday_valentine_boss_data.erl"
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,splitv = 1
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,head_rows = 1
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,inc = []
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,callback = [
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{{get_const, undefined}, cb_fun, handle, {get_fun, ["常量配置"], "get_const(~ts) -> ~ts; %% ~ts", [key, val, desc]}}
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,{get_all_id_time, cb_fun, handle, {tuple_list, ["活动配置"], [camp_id, start_time, end_time, id, time]}}
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,{get_time, cb_fun, handle, {get_tuple, ["活动配置"], id, [time, buy_time]}}
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,{get_boss_id, cb_fun, handle, {get_tuple, ["活动配置"], id, boss_id}}
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,{get_reward, cb_fun, handle, {get_fun, ["奖励配置"], "get_reward({~ts, Dps}) when Dps >= ~ts andalso Dps =< ~ts -> {~ts, ~ts};", [id, min, max, reward, gain]}}
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]
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,callback_cli = [
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{constant, cb_fun_lua, handle, {key_val, ["常量配置"], key, [val, desc]}},
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{boss_list, cb_fun_lua, handle, {type_get_val, ["活动配置"], [camp_id,id], all}},
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{award_list, cb_fun_lua, handle, {type_get_val, ["奖励配置"], [id,id], [id,min,max,box_count]}}
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]
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,callback_json = [
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{constant, cb_fun_json, handle, {key_val, ["常量配置"], key, [val, desc]}},
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{boss_list, cb_fun_json, handle, {type_get_val, ["活动配置"], [camp_id,id], all}},
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{award_list, cb_fun_json, handle, {val_str, ["奖励配置"], id, [id,min,max,box_count]}}
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]
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,sheet = [
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{["常量配置"], [
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#f_column{type = atom, name = key, desc = "键", primary = true, mod = all}
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,#f_column{type = term, name = val, desc = "值", add_list_sign=false, mod = all}
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,#f_column{type = str, name = desc, desc = "描述", mod = all}
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]}
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, {["活动配置"], [
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#f_column{type = int, name = id, desc = "唯一id", mod = all}
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,#f_column{type = int, name = camp_id, desc = "活动id", mod = all}
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,#f_column{type = term, name = start_time, desc = "开启时间", add_list_sign=false, mod = all}
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,#f_column{type = term, name = end_time, desc = "结束时间", add_list_sign=false, mod = all}
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,#f_column{type = int, name = boss_id, desc = "boss_id", mod = all}
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,#f_column{type = int, name = time, desc = "免费挑战次数", mod = all}
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,#f_column{type = int, name = buy_time, desc = "可购买次数", mod = all}
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,#f_column{type = term, name = boss_skill_id, desc = "技能展示",mod = client}
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,#f_column{type = term, name = reward, desc = "奖励展示",mod = client}
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,#f_column{type = int, name = draw_id, desc = "立绘展示", mod = client}
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,#f_column{type = str, name = title_name, desc = "名称", mod = client}
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,#f_column{type = int, name = head_icon, desc = "boss头像", mod = client}
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,#f_column{type = str, name = rules, desc = "活动描述", mod = client}
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,#f_column{type = str, name = act_time, desc = "活动时间", mod = client}
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]}
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, {["奖励配置"], [
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#f_column{type = int, name = id, desc = "唯一id", mod = all}
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,#f_column{type = int, name = min, desc = "伤害下限", mod = all}
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,#f_column{type = int, name = max, desc = "伤害上限", mod = all}
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,#f_column{type = term, name = reward, desc = "奖励", add_list_sign=false, mod = all, val = "[]"}
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,#f_column{type = int, name = box_count, desc = "奖励数量", mod = client}
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,#f_column{type = term, name = gain, desc = "必得奖励", add_list_sign=false, mod = all, val = "[]"}
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]}
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]
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}.
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