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fc/server/tools/gen_data/cfg/primus_data.erl
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2026-05-23 22:10:14 +08:00
%%----------------------------------------------------
%% 数据配置文件
%% @author whjing2011@gmail.com
%%----------------------------------------------------
-module(primus_data).
-export([cfg/0]).
-include("data_config.hrl").
-include("common.hrl").
cfg() ->
#data_cfg{
name = primus_data
,lua_name = primus_data
,desc = "最强仙尊-神殿"
,source = "primus_data.xml"
,target = "primus_data.erl"
,inc = []
,callback = [
{{get_const, undefined}, cb_fun, handle, {get_fun, ["常量配置"], "get_const(~ts) -> ~ts; %% ~ts", [key, val, desc]}}
,{list, cb_fun, handle, {list, ["数据"]}}
,{get, cb_fun, handle, {get_record, ["数据"], pos, new_map, all}}
,{get_unit, cb_fun, handle, {get_fun, ["单位数据"], "get_unit({~ts,N}) when N >= ~ts andalso N =< ~ts -> ~ts;", [pos, min, max, {rec, new_map, all}]}}
]
,callback_cli = [
{const, cb_fun_lua, handle, {key_val, ["常量配置"], key, [val, desc]}}
,{upgrade, cb_fun_lua, handle, {key_val, ["数据"], pos, all}}
,{unitdata, cb_fun_lua, handle, {key_val, ["单位数据"], [pos,min], all}}
]
,callback_json = [
{const, cb_fun_json, handle, {key_val, ["常量配置"], key, [val, desc]}}
,{upgrade, cb_fun_json, handle, {key_val, ["数据"], pos, all}}
,{unitdata, cb_fun_json, handle, {key_val, ["单位数据"], [pos,min], all}}
]
,sheet = [
{["常量配置"], [
#f_column{type = atom, name = key, desc = "", primary = true, mod = all}
,#f_column{type = term, name = val, desc = "", add_list_sign=false, mod = all}
,#f_column{type = str, name = desc, desc = "描述", mod = all}
]}
,{["数据"], [
#f_column{type = int, name = pos, desc = "位置", primary = true, mod = all}
,#f_column{type = bstr, name = name, desc = "名称", mod = all}
,#f_column{type = int, name = honor_id, desc = "称号ID", mod = all}
,#f_column{type = int, name = look_id, desc = "默认外观", mod = all}
,#f_column{type = int, name = arena_rank, desc = "竞技场名次要求", mod = all}
]}
,{["单位数据"], [
#f_column{type = int, name = pos, desc = "位置", primary = true, mod = all}
,#f_column{type = int, name = min, desc = "次数下限", primary = true, mod = all}
,#f_column{type = int, name = max, desc = "次数上限", primary = true, mod = all}
,#f_column{type = int, name = unit_id, desc = "单位ID", mod = all}
,#f_column{type = term, name = attr, desc = "进化的属性增长", mod = all}
,#f_column{type = term, name = act_skill, desc = "主动技能展示", mod = client}
,#f_column{type = term, name = passive_skill, desc = "被动技能展示", mod = client}
,#f_column{type = term, name = lev, desc = "怪物等级提升"}
,#f_column{type = int, name = look_id, desc = "默认外观",mod = client}
]}
]
}.