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fc/server/tools/gen_data/lua_data/item_data10.lua
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2026-05-23 22:10:14 +08:00
----------------------------------------------------
-- 此文件由数据工具生成
-- 物品数据--item_data.xml
--------------------------------------
Config = Config or {}
Config.ItemData10 = Config.ItemData10 or {}
-- -------------------unit_start-------------------
Config.ItemData10.data_unit_length = 1
Config.ItemData10.data_unit_cache = {}
Config.ItemData10.data_unit = function(key)
if Config.ItemData10.data_unit_cache[key] == nil then
local base = Config.ItemData10.data_unit_table[key]
if not base then return end
base = loadstring(string.format('return %s',base))()
if not base then return end
Config.ItemData10.data_unit_cache[key] = {
id = base[1],
name = base[2],
icon = base[3],
type = base[4],
sub_type = base[5],
quality = base[6],
overlap = base[7],
gain_type = base[8],
use_type = base[9],
expire_type = base[10],
value = base[11],
effect = base[12],
client_effect = base[13],
source = base[14],
desc = base[15],
lev = base[16],
career = base[17],
sex = base[18],
ext = base[19],
is_effect = base[20],
eqm_jie = base[21],
fast_use = base[22],
tips_btn = base[23],
type_desc = base[24],
use_desc = base[25],
can_share = base[26],
use_count = base[27],
}
end
return Config.ItemData10.data_unit_cache[key]
end
Config.ItemData10.data_unit_table = {
[300001] = [[{300001, "木锤", 300001, 0, 0, 2, 99, 0, 0, 0, {}, {}, {}, {}, "坚硬的木锤,能破坏某些障碍物。", 0, 0, 2, {}, 0, 0, 0, {}, "位面征战道具", "位面征战玩法中消耗", 0, 0}]]
}
-- -------------------unit_end---------------------