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fc/server/tools/gen_proto/cfg/proto_291.erl
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2026-05-23 22:10:14 +08:00
%%----------------------------------------------------
%% 英灵武神殿
%%
%% @author linguohui<576623536@qq.com>
%%----------------------------------------------------
-module(proto_291).
-export([info/0, cfg/0]).
-include("protocol.hrl").
info() -> {
"英灵武神殿"
,["formation.hrl", "common.hrl", "combat.hrl", "holiday_practise_tower.hrl"]
}.
-spec cfg() -> [#rpc{}].
cfg() ->
[
#rpc{
code = 29100
,log_title = "查看活动信息"
,req_desc = "查看活动信息"
,req = []
,reply_desc = "查看活动信息"
,reply = [
{uint8, flag, "活动是否开启,是:1 否:0"}
,{uint32, id, "当前已通关关数"}
,{uint32, time, "剩余可挑战次数"}
,{uint32, last_buy_time, "剩余可购买次数"}
,{uint8, radio, "boss血量比例(百分比)"}
,{uint32, last_unixtime, "挑战结束时间戳"}
,{array, practise_role_rank, practise_role_rank, "前三名排行榜", [
{tuple, id, [
{uint32, rid, "id"}
,{string, srv_id, "服务器ID"}
]}
,{uint32, lev, "等级"}
,{uint32, face_id, "头像id"}
,{uint32, avatar_bid, "头像框基础Id"}
,{string, name, "名字"}
,{uint32, val, "关卡数"}
,{uint32, unixtime, "更新时间戳"}
,{uint32, power, "战力"}
,{uint32, rank, "排名"}
,{uint32, video_id, "录像Id"}
,{uint32, face_update_time, "自定义头像时间"}
,{string, face_file, "自定义头像时间"}
]}
,{uint32, role_rank, "自己排名 0表示没上榜"}
,{uint8, is_recombat, "当前是否重新挑战 1是0否"}
]
}
,#rpc{
code = 29101
,log_title = "挑战Boss"
,req_desc = "挑战Boss"
,req = [
{uint32, id, "挑战关卡"}
,{uint16, formation_type, "阵法类型"}
,{array, formation_pos, pos_info, "阵法信息", [
{uint8, pos, "位置"}
,{uint32, id, "伙伴id"}
]}
,{uint32, hallows_id, "神器id"}
]
,reply = [
{uint8, flag, "是否成功"}
,{string, msg, "返回信息"}
]
}
, #rpc{
code = 29102
,log_title = "战斗结果"
,req_desc = "战斗结果"
,req = []
,reply_desc = "战斗结果"
,reply = [
{uint8, flag, "胜负 1:胜利 0:失败"}
,{uint32, all_dps, "总伤害"}
,{uint32, best_partner, "最佳伙伴唯一ID"}
,{uint32, bid, "最佳伙伴bid"}
,{uint16, lev, "最佳伙伴等级"}
,{uint8, star, "最佳伙伴星级"}
,{uint32, use_skin, "最佳伙伴皮肤id"}
,{string, target_role_name, "对方名字"}
,{array, tuple, hurt_statistics, "伤害统计", [
{uint8, type, "1:进攻方 2:被攻击方"}
,{array, partner_hurt, partner_hurts, "伤害统计", [
{tuple, master_id, [
{uint32, rid, "拥有者ID"}
,{string, srvid, "拥有者服务器id"}
]}
,{uint32, id, id, "英雄bid"}
,{uint32, bid, bid, "英雄bid"}
,{uint32, star, star, "星级"}
,{uint32, lev, lev, "等级"}
,{uint32, camp_type, camp_type, "英雄阵营"}
,{uint32, dps, dps, "英雄伤害"}
,{uint32, cure, cure, "英雄治疗量"}
,{array, tuple, ext_data, "额外参数", [
{uint32, key, "键(5:皮肤id"}
,{uint32, val, ""}
]}
,{uint32, be_hurt, be_hurt, "英雄承受伤害"}
]}
]}
,{array, tuple, reward, "奖励列表", [
{uint32, base_id, "物品Id"}
,{uint32, num, "数量"}
]}
,{uint32, last_anew_times, "剩余可重新挑战次数"}
,{uint32, number, "当前挑战的关卡"}
]
}
,#rpc{
code = 29103
,log_title = "重新挑战"
,req_desc = "重新挑战"
,req = []
,reply = [
{uint8, flag, "是否成功"}
,{string, msg, "返回信息"}
]
}
,#rpc{
code = 29104
,log_title = "购买挑战次数"
,req_desc = "购买挑战次数"
,req = []
,reply = [
{uint8, flag, "是否成功"}
,{string, msg, "返回信息"}
]
}
,#rpc{
code = 29105
,log_title = "查看排行榜"
,req_desc = "查看排行榜"
,req = []
,reply_desc = "查看排行榜"
,reply = [
{uint8, flag, "活动是否开启,是:1 否:0"}
,{array, practise_role_rank, practise_role_rank, "排行榜", [
{tuple, id, [
{uint32, rid, "id"}
,{string, srv_id, "服务器ID"}
]}
,{uint32, lev, "等级"}
,{uint32, face_id, "头像id"}
,{uint32, avatar_bid, "头像框基础Id"}
,{string, name, "名字"}
,{uint32, val, "关卡数"}
,{uint32, unixtime, "更新时间戳"}
,{uint32, power, "战力"}
,{uint32, rank, "排名"}
,{uint32, video_id, "录像Id"}
,{uint32, face_update_time, "自定义头像时间"}
,{string, face_file, "自定义头像时间"}
]}
,{uint32, role_rank, "自己排名 0表示没上榜"}
,{uint32, role_val, "自己关卡数"}
,{uint32, role_unixtime, "自己更新时间戳"}
,{uint32, role_video_id, "自己录像Id"}
]
}
,#rpc{
code = 29106
,log_title = "当前自身排名"
,req_desc = "当前自身排名"
,req = []
,reply = [
{uint32, role_rank, "自己排名 0表示没上榜"}
]
}
,#rpc{
code = 29107
,log_title = "日志上报"
,req_desc = "日志上报"
,req = [
{uint8, type, "类型 1进入活动界面 2进入爬塔界面"}
]
,reply = []
}
].