542 lines
16 KiB
JavaScript
542 lines
16 KiB
JavaScript
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/******************************************************************
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*
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* 礼包选择界面
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*
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******************************************************************/
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const BridgeWindow = require( "bridge.window" );
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const FxSVC = require( "nx.fx.sv.expand" );
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const BackPackConst = require( "backpack_const" );
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const BackPackController = require( "backpack_controller" );
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const FxTogs = require( "nx.fx.togs" );
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const HeroConst = require( "hero_const" );
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const HeroEvent = require( "hero_event" );
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const HeroControl = require( "hero_controller" );
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const HEHY = HeroConst.HolyequipmentPosList;
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const HolyTitle = HeroConst.HolyTitle;
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const BBC = BackPackConst.Bag_Code;
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const BIT = BackPackConst.item_type;
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const BITT = BackPackConst.item_sub_type;
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cc.Class( {
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extends: BridgeWindow,
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properties: {
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svcList: {
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default: null,
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type: FxSVC,
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},
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nodPartner: {
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default: null,
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type: cc.Node,
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},
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nodHoly: {
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default: null,
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type: cc.Node,
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},
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nodSortStar: {
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default: null,
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type: cc.Node,
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},
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nodSortSet: {
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default: null,
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type: cc.Node,
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},
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nodSuitDes: {
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default: null,
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type: cc.Node,
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}
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},
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onLoad : function(){
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let tmp = nx.gui.getComponent( this.nodSortStar, "lst/view/content", FxTogs );
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let tmp1 = nx.gui.getComponent( this.nodSortSet, "lst/view/content", FxTogs );
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this.set = 0;
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this.star = 0;
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tmp.posTog = this.onTogMenu.bind( this );
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tmp1.posTog = this.onTogMenu1.bind( this );
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this.bindGEvent( HeroEvent.Holy_Equipment_Update_Event, this.onHolyUpdate.bind( this ) );
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},
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// 重载:参数打开
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onOpenConfigs: function( _params ) {
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this.holyLst = _params.holyLst;
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nx.gui.setActive( this.nodSortStar, "lst", false );
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nx.gui.setActive( this.nodSortSet, "lst", false );
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this.etype = _params.etype;
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this.partner = _params.partner;
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this.cb = _params.cb;
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this.cboff = _params.cboff;
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this.planid = _params.planid || 0;
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// console.log( this.etype + "当前的类型—神装数据" + JSON.stringify( this.holyLst ) );
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let cmp = this.nodPartner.getComponent( "cmp.item.base" );
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if( cmp ){
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cmp.setData( this.partner );
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}
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let count = Object.keys( HolyTitle ).length;
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let cfgss = nx.dt.objClone( game.configs.partner_holy_eqm_data.data_suit_res_prefix ) ;
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cfgss[0] = {"id":0,"name":"AllSets","prefix":"AllSets"};
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let count_set = game.configs.partner_holy_eqm_data.data_suit_res_prefix_length;
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nx.gui.gocChildren( this.nodSortStar, "lst/view/content", count );
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nx.gui.gocChildren( this.nodSortSet, "lst/view/content", count_set + 1 );
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let nods = nx.gui.find( this.nodSortStar, "lst/view/content" ).children;
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let nodset = nx.gui.find( this.nodSortSet, "lst/view/content" ).children;
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for (let i in HolyTitle ) {
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let item = HolyTitle[i];
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let node = nods[i];
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nx.gui.setString( node, "on/txt", nx.text.getKey( item ) );
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nx.gui.setString( node, "off/txt", nx.text.getKey( item ) );
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}
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for (let d in cfgss ) {
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let item = cfgss[d];
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let node = nodset[d];
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nx.gui.setString( node, "on/txt", nx.text.getKey( item.prefix ) );
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nx.gui.setString( node, "off/txt", nx.text.getKey( item.prefix ) );
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}
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this.onTouchSlot( this.etype );
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},
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onTouchSortStar: function(){
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nx.gui.setActive( this.nodSortStar, "lst", !nx.gui.find( this.nodSortStar, "lst" ).active );
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nx.gui.setActive( this.nodSortSet, "lst", false );
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let dpath = cc.path.join( "prefab/partner/holy/ui", "partner_94" );
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let upath = cc.path.join( "prefab/partner/holy/ui", "partner_95" );
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nx.gui.setSpriteFrame( this.nodSortStar, "bg/op/bg", nx.gui.find( this.nodSortStar, "lst" ).active ? upath : dpath );
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},
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onTouchSortSet: function(){
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nx.gui.setActive( this.nodSortStar, "lst", false );
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nx.gui.setActive( this.nodSortSet, "lst", !nx.gui.find( this.nodSortSet, "lst" ).active );
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let dpath = cc.path.join( "prefab/partner/holy/ui", "partner_94" );
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let upath = cc.path.join( "prefab/partner/holy/ui", "partner_95" );
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nx.gui.setSpriteFrame( this.nodSortSet, "bg/op/bg", nx.gui.find( this.nodSortSet, "lst" ).active ? upath : dpath );
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},
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onTouchSlot: function( _index ){
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this.nowSelect = _index;
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let num = parseInt( _index );
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// 空处理
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let slots = this.nodHoly;
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this.onHolyUpdate();
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for ( let pos in HEHY ) {
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// 当前装备
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let slot = nx.gui.find( slots, "slot" + pos );
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let cmp = nx.gui.getComponent( slot, "", "cmp.item.base" );
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if( pos == num ){
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if( cmp ) {
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cmp.onFocus();
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// console.log( "当前的数据ssss" + JSON.stringify( cmp.mdata ) );
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if( cmp.mdata && !nx.dt.objEmpty( cmp.mdata ) ){
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nx.gui.setActive( slot, "off", true );
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}else{
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nx.gui.setActive( slot, "off", false )
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}
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}
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}else{
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if( cmp ) {
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cmp.outFocus();
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}
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}
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}
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this.freshLst( num );
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},
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freshLst: function( _type ){
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const BC = BackPackController.getInstance();
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const model = BC.getModel();
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// 统计该类型装备列表
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let eqms = [];
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let list = {};
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if( _type == BIT.GOD_EARRING || _type == BIT.GOD_RING ||
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_type == BIT.GOD_NECKLACE || _type == BIT.GOD_BANGLE ){
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list = model.getAllBackPackArray( BITT.HOLYEQUIPMENT ) || {};
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}
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// 统计匹配项
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for( let i in list ) {
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let eqm = list[ i ];
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if( eqm && eqm.config && eqm.config.type == _type ) {
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eqms.push( eqm );
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}
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}
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// console.log( "当前的holy数据" + JSON.stringify( eqms ) );
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let empty = nx.dt.arrEmpty( eqms );
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// 刷新
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nx.gui.setActive( this.svcList, "empty", empty );
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// this.svcList.rebuild( eqms );
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this.svcList.binder = this;
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let tmp2 = nx.gui.getComponent( this.nodSortSet, "lst/view/content", FxTogs );
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tmp2.rebuildTogs();
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tmp2._freshTogShow();
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tmp2.togTo( this.set || 0 );
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this.onTogMenu1( this.set || 0 );
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let tmp = nx.gui.getComponent( this.nodSortStar, "lst/view/content", FxTogs );
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tmp.rebuildTogs();
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tmp._freshTogShow();
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tmp.togTo( this.star || 0 );
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this.onTogMenu( this.star || 0 );
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// if( this.set >= 0 || this.star >= 0 ){
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// console.log( this.star + "套裝" + this.set );
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// this.dealShow( this.star, this.set );
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// }
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// 引导辅助
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if( nx.bridge.plot && nx.bridge.plot.isDoing() ) {
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this.positionWear();
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}
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},
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onHolyUpdate: function(){
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const HC = HeroControl.getInstance();
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let slots = this.nodHoly;
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let holy_eqm_list = {};
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if( this.planid.id > 0 ){
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let allPlan = HC.getModel().getHolyEquipmentPlanData();
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let pland = [];
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for (let i in allPlan ) {
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let plan = allPlan[i];
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if( plan.id == this.planid.id ){
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pland = plan.list;
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}
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}
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this.holyLst = pland;
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// console.log( JSON.stringify( pland ) + "更换后的数据显示为" );
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}else{
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let holyLst = [];
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let eqms = HC.getModel().getHeroHolyEquipList( this.partner.partner_id );
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for (let i in eqms ) {
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let eqm = eqms[i];
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holyLst.push( {
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partner_id: this.partner.partner_id,
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item_id : eqm.id,
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} )
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}
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this.holyLst = holyLst;
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}
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holy_eqm_list = this.getAllHolyLst( this.holyLst );
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// console.log( "当前的装备数据----->>>>>" + JSON.stringify( holy_eqm_list ) );
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let empty = function( _sc = false ) {
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// 卡槽置空
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slots.children.forEach( _c => {
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nx.gui.setActive( _c, "empty", true );
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nx.gui.setActive( _c, "focus", false );
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nx.gui.setActive( _c, "off", false );
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} );
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};
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// 判空
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if( nx.dt.objEmpty( this.partner ) && this.partner != 0 ) {
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empty( true );
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return;
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}
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for ( let pos in HEHY ) {
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let eqm = holy_eqm_list[pos];
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// 当前装备
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let emt = nx.dt.objEmpty( eqm );
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let slot = nx.gui.find( slots, "slot" + pos );
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nx.gui.setActive( slot, "off", !emt );
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nx.gui.setActive( slot, "empty", emt );
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let cmp = nx.gui.getComponent( slot, "", "cmp.item.base" );
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if( !emt ) {
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if( cmp ) {
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cmp.setData( eqm );
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}
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}else{
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cmp.setData( null );
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}
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}
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let lst = HeroControl.getInstance().getModel().getHolyEquipSuitDes( holy_eqm_list );
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nx.gui.setActive( this.nodSuitDes, "", !nx.dt.arrEmpty( lst ) );
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if( !nx.dt.arrEmpty( lst ) ){
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let nod = this.nodSuitDes;
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for (let i = 0; i < nod.children.length; i++) {
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let des = lst[i];
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if( des ){
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nx.gui.setString( nod.children[i], "", des.name );
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}else{
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nx.gui.setString( nod.children[i], "", "" );
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}
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}
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}
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},
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getAllHolyLst: function( _list ){
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if (!_list) { return };
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if ( _list.length == 0 ) { return {} };
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let holy_list = {} //神装数据
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for ( const k in _list) {
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const v = _list[k];
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if (v.item_id) {
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let item_vo = {};
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if (v.partner_id == 0) { //在装备背包中
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item_vo = BackPackController.getInstance().getModel().getBagItemById(BackPackConst.Bag_Code.EQUIPS, v.item_id);
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} else { //英雄已穿戴
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item_vo = HeroControl.getInstance().getModel().getHolyEquipById(v.item_id);
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}
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if (item_vo && item_vo.config) {
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holy_list[item_vo.config.type] = item_vo;
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}
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}
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}
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return holy_list;
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},
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// 选中装备
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onEquip: function( _item ) {
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const HC = HeroControl.getInstance();
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if( _item && nx.dt.numPositive( _item.id, false ) ) {
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if( this.planid != 0 ){
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data = {
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eqm : _item.id,
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partner: this.partner,
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mdata : this.planid,
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type: this.etype,
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}
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nx.dt.fnInvoke( this.cb, data, this );
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}else{
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nx.dt.fnInvoke( this.cb, _item.id, this );
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}
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this.scheduleOnce( ()=> {
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this.onTouchSlot( this.nowSelect );
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},0.3 );
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}
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},
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// 选中装备
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onEquipOff: function( _index ) {
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let slots = this.nodHoly;
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let eqm = {};
|
||
|
|
const HC = HeroControl.getInstance();
|
||
|
|
for ( let pos in HEHY ) {
|
||
|
|
|
||
|
|
// 当前装备
|
||
|
|
let slot = nx.gui.find( slots, "slot" + pos );
|
||
|
|
let cmp = nx.gui.getComponent( slot, "", "cmp.item.base" );
|
||
|
|
if( pos == _index ){
|
||
|
|
if( cmp ){
|
||
|
|
eqm = cmp.mdata;
|
||
|
|
}
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
}
|
||
|
|
let data ={};
|
||
|
|
if( this.planid != 0 ){
|
||
|
|
data = {
|
||
|
|
eqm : eqm.id,
|
||
|
|
partner: this.partner,
|
||
|
|
mdata : this.planid,
|
||
|
|
}
|
||
|
|
}else{
|
||
|
|
data = {
|
||
|
|
eqm : eqm.id,
|
||
|
|
partner: this.partner,
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
nx.dt.fnInvoke( this.cboff, data, this );
|
||
|
|
|
||
|
|
|
||
|
|
this.scheduleOnce( ()=> {
|
||
|
|
this.onTouchSlot( this.nowSelect );
|
||
|
|
},0.3 );
|
||
|
|
},
|
||
|
|
|
||
|
|
onTogMenu: function( _index ) {
|
||
|
|
|
||
|
|
this.unscheduleAllCallbacks();
|
||
|
|
this.star = _index;
|
||
|
|
// console.log( "当前选择相关" + _index );
|
||
|
|
let nods = nx.gui.find( this.nodSortStar, "lst/view/content" ).children;
|
||
|
|
let nod = nods[_index];
|
||
|
|
let txt = nx.gui.getComponent( nod, "on/txt", cc.Label );
|
||
|
|
if( txt ){
|
||
|
|
nx.gui.setString( this.nodSortStar, "bg/txt", txt.string );
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
this.dealShow( this.star, this.set );
|
||
|
|
|
||
|
|
},
|
||
|
|
|
||
|
|
onTogMenu1: function( _index ) {
|
||
|
|
|
||
|
|
|
||
|
|
// console.log( "当前选择相关2" + _index );
|
||
|
|
this.set = _index;
|
||
|
|
let nods = nx.gui.find( this.nodSortSet, "lst/view/content" ).children;
|
||
|
|
let nod = nods[_index];
|
||
|
|
let txt = nx.gui.getComponent( nod, "on/txt", cc.Label );
|
||
|
|
if( txt ){
|
||
|
|
nx.gui.setString( this.nodSortSet, "bg/txt", txt.string );
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
this.dealShow( this.star, this.set );
|
||
|
|
|
||
|
|
},
|
||
|
|
|
||
|
|
dealShow: function( _star, _set ){
|
||
|
|
|
||
|
|
let BC = BackPackController.getInstance();
|
||
|
|
let model = BC.getModel();
|
||
|
|
let list = {};
|
||
|
|
if( this.nowSelect == BIT.GOD_EARRING || this.nowSelect == BIT.GOD_RING ||
|
||
|
|
this.nowSelect == BIT.GOD_NECKLACE || this.nowSelect == BIT.GOD_BANGLE ){
|
||
|
|
list = model.getAllBackPackArray( BITT.HOLYEQUIPMENT ) || {};
|
||
|
|
}
|
||
|
|
|
||
|
|
let show = [];
|
||
|
|
let eqms = [];
|
||
|
|
// 统计匹配项
|
||
|
|
for( let i in list ) {
|
||
|
|
let eqm = list[ i ];
|
||
|
|
if( eqm && eqm.config && eqm.config.type == this.nowSelect ) {
|
||
|
|
eqms.push( eqm );
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
eqms.forEach( _eqm =>{
|
||
|
|
|
||
|
|
|
||
|
|
if( _star != 0 ){
|
||
|
|
|
||
|
|
if( _set != 0 ){
|
||
|
|
if( _eqm.config.eqm_star == _star && parseInt( _eqm.config.eqm_set / 100 ) == ( this.set ) ){
|
||
|
|
show.push( _eqm );
|
||
|
|
}
|
||
|
|
// nx.gui.setActive( item, "", cmp.mdata.config.eqm_star == _star && parseInt( cmp.mdata.config.eqm_set / 100 ) == ( this.set ) );
|
||
|
|
}else{
|
||
|
|
if( _eqm.config.eqm_star == _star ){
|
||
|
|
show.push( _eqm );
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
}else{
|
||
|
|
if( _set != 0 ){
|
||
|
|
if( parseInt(Math.floor( _eqm.config.eqm_set / 100 ) ) == ( this.set ) ){
|
||
|
|
show.push( _eqm );
|
||
|
|
}
|
||
|
|
|
||
|
|
}else{
|
||
|
|
show.push( _eqm );
|
||
|
|
}
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
} );
|
||
|
|
show.sort( Utils.tableUpperSorter(["all_score"]) );
|
||
|
|
this.svcList.rebuild( show );
|
||
|
|
|
||
|
|
},
|
||
|
|
|
||
|
|
|
||
|
|
/****
|
||
|
|
* 引导 -------
|
||
|
|
*/
|
||
|
|
|
||
|
|
// 定位最弱的一个
|
||
|
|
positionWear: function() {
|
||
|
|
|
||
|
|
let node = null;
|
||
|
|
let chd = nx.gui.find( this.svcList.bindSCV, "view/content" );
|
||
|
|
if( chd ){
|
||
|
|
let nodes = chd.children;
|
||
|
|
node = nodes[ 0 ];
|
||
|
|
|
||
|
|
if( !node ) {
|
||
|
|
nx.error( "$ParterPage:定位特定英雄失败!" );
|
||
|
|
node = chd[ 0 ];
|
||
|
|
if( !node ) {
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
let cell = nx.gui.find( this, "plotd" );
|
||
|
|
let pos = node.convertToWorldSpaceAR( cc.Vec2.ZERO );
|
||
|
|
cell.position = cell.parent.convertToNodeSpaceAR( pos );
|
||
|
|
cell.width = node.width;
|
||
|
|
cell.height = node.height;
|
||
|
|
cell.svItem = node.svItem;
|
||
|
|
cell.mdata = node.svItem.mdata;
|
||
|
|
cell.index = node.svItem.index;
|
||
|
|
nx.gui.setActive( this, "plotd", true );
|
||
|
|
}
|
||
|
|
},
|
||
|
|
|
||
|
|
|
||
|
|
onTouchSelf : function( _nod ){
|
||
|
|
|
||
|
|
let nod = nx.gui.find( this, "plotd" );
|
||
|
|
if( nod ){
|
||
|
|
nod.svItem.onTouchEquip();
|
||
|
|
}
|
||
|
|
|
||
|
|
},
|
||
|
|
|
||
|
|
|
||
|
|
} );
|