983 lines
28 KiB
JavaScript
983 lines
28 KiB
JavaScript
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const BridgeClass = require( "bridge.class" );
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var ElfinEvent = require("elfin_event")
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var ElfinConst = require("elfin_const")
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var ElfinHatchVo = require("elfin_hatch_vo")
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var HeroConst = require("hero_const")
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var BackPackConst = require("backpack_const")
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var BackpackController = require("backpack_controller")
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var RoleController = require("role_controller")
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var ElfinModel = cc.Class({
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extends: BridgeClass,
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ctor: function () {
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},
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initConfig() {
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this.elfin_hatch_list = [] // 孵化器數據
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this.elfin_buy_info = {} // 今日購買精靈蛋和砸蛋道具的物品數量
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this.activated_elfin_list = {} // 已激活的精靈id(用於圖鑒)
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this.elfin_red_list = {} // 紅點數據
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this.elfin_tree_data = {} // 精靈古樹數據
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this.tree_attr_change_data = {} // 精靈古樹四個屬性值的變化緩存
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if( game.configs.sprite_data ){
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this.hatch_cfg = game.configs.sprite_data.data_hatch_data;
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}
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this.schemes = [];
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},
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// 設置今日購買數量信息
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setElfinBuyInfo(data) {
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this.elfin_buy_info = data || {}
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},
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// 更新某一個物品今日購買信息
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updateElfinBuyInfoByBid(bid, count) {
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let is_have = false
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for (let k in this.elfin_buy_info) {
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let v = this.elfin_buy_info[k]
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if (v.item_bid == bid) {
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is_have = true
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v.buy_num = count
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break
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}
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}
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if (!is_have) {
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let info = {}
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info.item_bid = bid
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info.buy_num = count
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this.elfin_buy_info[this.elfin_buy_info.length + 1] = info
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// table.insert(this.elfin_buy_info, info)
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}
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},
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// 根據bid獲取該物品今日購買數量
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getElfinBuyCountByBid(bid) {
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let buy_num = 0
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for (let k in this.elfin_buy_info) {
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let v = this.elfin_buy_info[k]
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if (v.item_bid == bid) {
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buy_num = v.buy_num
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break
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}
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}
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return buy_num
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},
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// 設置已經激活的精靈圖鑒
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setActivatedElfinList(data) {
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this.activated_elfin_list = data || {}
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},
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// 根據精靈id判斷是否已經激活
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checkElfinIsActivatedByBid(bid) {
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let is_activated = false
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for (let k in this.activated_elfin_list) {
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let v = this.activated_elfin_list[k]
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if (v.item_bid == bid) {
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is_activated = true
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break
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}
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}
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return is_activated
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},
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// 設置靈窩數據
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setElfinHatchList(data_list) {
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this.elfin_hatch_list = []
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for (let k in data_list) {
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let data = data_list[k]
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let elfin_hatch_vo = new ElfinHatchVo()
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elfin_hatch_vo.updateData(data)
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if (this.hatch_cfg && this.hatch_cfg[data.id]) {
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elfin_hatch_vo.sort = this.hatch_cfg[data.id].sort
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}
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this.elfin_hatch_list.push(elfin_hatch_vo)
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}
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// 檢測是否有孵化完成的靈窩
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this.calculateElfinHatchDoneRedStatus()
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this.calculateElfinHatchLvupRedStatus()
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this.calculateElfinHatchEggRedStatus()
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},
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// 更新靈窩數據
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updateElfinHatchData(data_list) {
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for (let k in data_list) {
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let data = data_list[k]
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let is_have = false
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for (let k in this.elfin_hatch_list) {
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let elfin_hatch_vo = this.elfin_hatch_list[k]
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if (elfin_hatch_vo.id == data.id) {
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elfin_hatch_vo.updateData(data)
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is_have = true
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break
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}
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}
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if (!is_have) {
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let elfin_hatch_vo = new ElfinHatchVo()
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elfin_hatch_vo.updateData(data)
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if (this.hatch_cfg && this.hatch_cfg[data.id]) {
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elfin_hatch_vo.sort = this.hatch_cfg[data.id].sort
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}
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this.elfin_hatch_list.push(elfin_hatch_vo)
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}
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}
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// 檢測是否有孵化完成的靈窩
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this.calculateElfinHatchDoneRedStatus()
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this.calculateElfinHatchLvupRedStatus()
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this.calculateElfinHatchEggRedStatus()
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},
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// 更新某一個靈窩的數據
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updateOneElfinHatchData(data) {
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for (let k in this.elfin_hatch_list) {
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let elfin_hatch_vo = this.elfin_hatch_list[k]
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if (elfin_hatch_vo.id == data.id) {
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elfin_hatch_vo.updateData(data)
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break
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}
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}
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this.calculateElfinHatchDoneRedStatus()
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this.calculateElfinHatchLvupRedStatus()
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this.calculateElfinHatchEggRedStatus()
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},
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// 獲取所有靈窩數據
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getElfinHatchList() {
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this.elfin_hatch_list.sort( Utils.tableLowerSorter( [ "id" ] ) );
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return this.elfin_hatch_list;
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},
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// 根據靈窩id獲取數據
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getElfinHatchVoById(id) {
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for (let k in this.elfin_hatch_list) {
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let elfin_hatch_vo = this.elfin_hatch_list[k]
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if (elfin_hatch_vo.id == id) {
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return elfin_hatch_vo
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}
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}
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},
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// 精靈系統是否開啟
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checkElfinIsOpen(not_tips) {
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let is_open = false;
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let role_vo = RoleController.getInstance().getRoleVo();
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if( game.configs.sprite_data ){
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let open_cfg = game.configs.sprite_data.data_const["sprite_unlocked_lv"]
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if (open_cfg && role_vo && open_cfg.val <= role_vo.lev) {
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is_open = true;
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}
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if (!is_open && open_cfg && !not_tips) {
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nx.tbox(open_cfg.desc);
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}
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}
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return is_open;
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},
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// 設置精靈古樹數據
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setElfinTreeData(_data) {
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let data = _data.data;
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// 記錄一下{"atk", "hp_max", "def", "speed"}四個屬性值的變化
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this.tree_attr_change_data = {}
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// 记录当前的上阵僚机信息以及在方案中的僚机信息
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// this.formOn = [];
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//console.log( "服务端data " + JSON.stringify( data ) );
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/*****
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* {"lev":83,"break_lev":4,"atk":33350,"def_p":0,"def_s":0,
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* "hp_max":133374,"speed":535,"hit_rate":9999,"dodge_rate":0,"crit_rate":2000,
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* "crit_ratio":1200,"hit_magic":0,"dodge_magic":0,"def":1070,
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* "sprites":[{"pos":4,"item_bid":0},{"pos":3,"item_bid":0},{"pos":2,"item_bid":0},{"pos":1,"item_bid":113407}],"power":159817}
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*/
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let defaults = this.getDedefaultElfinInfo();
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if (this.elfin_tree_data && Utils.next(this.elfin_tree_data) != null) {
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let key_list = ["atk", "hp_max", "def", "speed"]
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for (let i in key_list) {
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let attr_key = key_list[i]
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let old_val = this.elfin_tree_data[attr_key]
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let new_val = data[attr_key]
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if (new_val > old_val) {
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this.tree_attr_change_data[attr_key] = new_val - old_val
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}
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}
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// // 階級變化,彈出喚醒成功界面
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// if (this.elfin_tree_data.break_lev < data.break_lev) {
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// ElfinController.getInstance().openElfinTreeRouseWindow(true, this.elfin_tree_data, data)
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// }
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}
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this.elfin_tree_data = data || {}
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//記錄一下4咯位置對應
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this.dic_elfin_item_pos = {}
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let sprites = data.sprites || {}
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for (let i in data.sprites) {
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let v = data.sprites[i]
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this.dic_elfin_item_pos[v.pos] = v.item_bid
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if( nx.dt.arrMember( this.schemes, v ) ){
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this.schemes.splice( i, 1 );
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this.schemes.push( v );
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}
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// if( v.item_bid > 0 ){
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// this.formOn.push( v.item_bid );
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// }
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// "sprites":[{"pos":4,"item_bid":113408},{"pos":3,"item_bid":113407},{"pos":2,"item_bid":113406},{"pos":1,"item_bid":113405}]
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}
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// 記錄一下當前古樹升級、進階消耗的材料,用於監聽材料數量變化顯示紅點
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this.tree_cost_list = {}
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this.tree_step_lev = 0
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let level_cfg = game.configs.sprite_data.data_tree_up_lv[data.lev]
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let step_cfg = game.configs.sprite_data.data_tree_step[data.break_lev]
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if (level_cfg && step_cfg) {
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if (data.lev >= step_cfg.lev_max) { // 進階
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this.tree_cost_list = step_cfg.expend
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let temp_list = step_cfg.step_cond
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for (let k in temp_list) {
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let v = temp_list[k]
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if (v[1] == "role_lev") {
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this.tree_step_lev = v[2]
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}
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}
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} else { // 升級
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this.tree_cost_list = level_cfg.expend
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}
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}
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// this.calculateTreeUplvRedStatus()
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// 是否有可放置的精靈
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this.calculateTreePutElfinRedStatus();
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// 上陣的精靈是否可以合成
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this.calculateElfinCompoundRedStatus()
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// 上陣精靈中是否有同類型更高級的精靈
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this.calculateElfinHigherRedStatus()
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},
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getElfinTreeData() {
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return this.elfin_tree_data
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},
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// 獲取古樹的四個精靈bid(只有已經解鎖的精靈,解鎖未放置時bid為0)
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getElfinTreeElfinList() {
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if (!this.elfin_tree_data) { return {} }
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return this.elfin_tree_data.sprites || {}
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},
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//根據位置獲取精靈bid 如果 bid ==null 說明未解鎖
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getElfinItemByPos(pos) {
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if (this.dic_elfin_item_pos) {
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return this.dic_elfin_item_pos[pos]
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}
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return null
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},
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freshDefaultScheme : function( _scheme ){
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let scheme = this.getDedefaultElfinInfo();
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if( scheme && !nx.dt.arrEmpty( scheme ) ){
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scheme.sort( Utils.tableLowerSorter( [ "pos" ] ) );
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}
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if( _scheme.team_list.length > 0 ){
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let plan_id = _scheme.team_list[0].plan_id;
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if( plan_id == 0 ){
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let plan = _scheme.team_list[0].sprites;
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plan.sort( Utils.tableLowerSorter( [ "pos" ] ) );
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let sprites = this.elfin_tree_data.sprites;
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if( sprites && !nx.dt.arrEmpty( sprites ) ){
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sprites.sort( Utils.tableLowerSorter( [ "pos" ] ) );
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for (let i = 0; i < plan.length; i++) {
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let item = plan[i];
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let sch = scheme[i];
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let sprite = sprites[i];
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if( item.pos == sprite.pos ){
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sprite.item_bid = item.item_bid;
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}
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}
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}
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}
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}
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},
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//獲取一個缺省空的精靈數據 默认方案配置
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getDedefaultElfinInfo() {
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this.defaultsprites = [];
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if (this.elfin_tree_data) {
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let sprites = [];
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let eflin_data = this.elfin_tree_data.sprites || {}
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for (let i in eflin_data) {
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let data = {};
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data.pos = eflin_data[i].pos;
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data.item_bid = eflin_data[i].item_bid || 0;
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// table.insert(sprites, data)
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sprites.push( data );
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}
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sprites.sort( Utils.tableLowerSorter( [ "pos" ] ));
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return sprites
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}
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return [];
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},
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|
|
getElfinTreeByBid(bid) {
|
||
|
|
if (this.dic_elfin_item_pos && bid && bid != 0) {
|
||
|
|
for (let pos in this.dic_elfin_item_pos) {
|
||
|
|
if (this.dic_elfin_item_pos[pos] == bid) {
|
||
|
|
return pos
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
return null
|
||
|
|
},
|
||
|
|
|
||
|
|
getElfinTreeAttrChangeData() {
|
||
|
|
return this.tree_attr_change_data
|
||
|
|
},
|
||
|
|
|
||
|
|
// 根據屬性名稱、突破等級計算出下一級的屬性值
|
||
|
|
getElfinTreeNextAttrVal(attr_key, lev, break_lev) {
|
||
|
|
let attr_val = 0
|
||
|
|
let attr_base_cfg = game.configs.sprite_data.data_tree_attr[0]
|
||
|
|
let step_cfg = game.configs.sprite_data.data_tree_step[break_lev]
|
||
|
|
if (!attr_base_cfg || !step_cfg) { return attr_val }
|
||
|
|
|
||
|
|
let add_attr_key = "add_" + attr_key // 成長屬性值
|
||
|
|
if (attr_key == "hp_max") {
|
||
|
|
add_attr_key = "add_hp"
|
||
|
|
}
|
||
|
|
|
||
|
|
let getStepAttrVal = function (key) {
|
||
|
|
let val = 0
|
||
|
|
for (let k in step_cfg.all_attr) {
|
||
|
|
let v = step_cfg.all_attr[k]
|
||
|
|
if (v[0] == key) {
|
||
|
|
val = v[1] || 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
return val
|
||
|
|
}
|
||
|
|
|
||
|
|
let base_val = attr_base_cfg[attr_key] || 0
|
||
|
|
let step_val = getStepAttrVal(attr_key)
|
||
|
|
let base_groud_val = attr_base_cfg[add_attr_key] || 0
|
||
|
|
let step_groud_val = step_cfg[add_attr_key] || 0
|
||
|
|
attr_val = base_val + step_val + (lev * base_groud_val * step_groud_val / 1000000)
|
||
|
|
return Math.round(attr_val)
|
||
|
|
},
|
||
|
|
|
||
|
|
////////////////////////////////////-@ 紅點相關
|
||
|
|
updateElfinRedStatus(bidV, statusV) {
|
||
|
|
|
||
|
|
if (!this.checkElfinIsOpen(true)) { return }
|
||
|
|
this.elfin_red_list[bidV] = statusV;
|
||
|
|
nx.mTip.openTip( "partner.wing.assemble", this.elfin_red_list[ HeroConst.RedPointType.eElfin_empty_pos] );
|
||
|
|
nx.mTip.openTip( "partner.wing.scientific", this.elfin_red_list[ HeroConst.RedPointType.eElfin_hatch_egg ] ||
|
||
|
|
this.elfin_red_list[ HeroConst.RedPointType.eElfin_hatch_done] ||
|
||
|
|
this.elfin_red_list[ HeroConst.RedPointType.eElfin_hatch_open] );
|
||
|
|
gcore.GlobalEvent.fire(ElfinEvent.Update_Elfin_Red_Event, bidV, statusV);
|
||
|
|
},
|
||
|
|
|
||
|
|
// 計算靈窩孵化完成的紅點
|
||
|
|
calculateElfinHatchDoneRedStatus() {
|
||
|
|
if (!this.checkElfinIsOpen(true)) { return }
|
||
|
|
let hatch_done_red = false
|
||
|
|
for (let k in this.elfin_hatch_list) {
|
||
|
|
let hatch_vo = this.elfin_hatch_list[k]
|
||
|
|
if (hatch_vo.state == ElfinConst.Hatch_Status.Over) {
|
||
|
|
hatch_done_red = true
|
||
|
|
break
|
||
|
|
}
|
||
|
|
}
|
||
|
|
this.updateElfinRedStatus(HeroConst.RedPointType.eElfin_hatch_done, hatch_done_red)
|
||
|
|
},
|
||
|
|
|
||
|
|
// 計算靈窩升級的紅點
|
||
|
|
calculateElfinHatchLvupRedStatus() {
|
||
|
|
if (!this.checkElfinIsOpen(true)) { return }
|
||
|
|
let red_status = false
|
||
|
|
// let hatch_vo = this.elfin_hatch_list[1]
|
||
|
|
// if ((! this.not_calculate_hatch_flag && hatch_vo && game.configs.sprite_data.data_hatch_lev[hatch_vo.lev+1]){
|
||
|
|
// let Utils.next_hatch_lev_cfg = game.configs.sprite_data.data_hatch_lev[hatch_vo.lev+1]
|
||
|
|
// let role_vo = RoleController.getInstance().getRoleVo()
|
||
|
|
// if (role_vo.vip_lev >= Utils.next_hatch_lev_cfg.limit_vip){
|
||
|
|
// red_status = true
|
||
|
|
// for (let i,v in iUtils.next_hatch_lev_cfg.expend) {
|
||
|
|
// let bid = v[1]
|
||
|
|
// let need_num = v[2]
|
||
|
|
// let have_num = BackpackController.getInstance().getModel().getItemNumByBid(bid)
|
||
|
|
// if (have_num < need_num){
|
||
|
|
// red_status = false
|
||
|
|
// break
|
||
|
|
// }
|
||
|
|
// }
|
||
|
|
// }
|
||
|
|
// }
|
||
|
|
this.updateElfinRedStatus(HeroConst.RedPointType.eElfin_hatch_lvup, red_status)
|
||
|
|
},
|
||
|
|
|
||
|
|
// 設置不再顯示靈窩升級的紅點標識
|
||
|
|
setNotCalculateHatchLvupRedFlag() {
|
||
|
|
if (this.getElfinRedStatusByRedBid(HeroConst.RedPointType.eElfin_hatch_lvup)) {
|
||
|
|
this.not_calculate_hatch_flag = true
|
||
|
|
}
|
||
|
|
},
|
||
|
|
|
||
|
|
// 設置打開過精靈孵化界面
|
||
|
|
setOpenElfinHatchFlag(flag) {
|
||
|
|
this.open_hatch_flag = flag
|
||
|
|
},
|
||
|
|
|
||
|
|
// 計算是否有可孵化的靈窩和蛋
|
||
|
|
calculateElfinHatchEggRedStatus() {
|
||
|
|
if (!this.checkElfinIsOpen(true)) { return }
|
||
|
|
let red_status = false
|
||
|
|
let have_empty_hatch = false
|
||
|
|
for (let k in this.elfin_hatch_list) {
|
||
|
|
let hatch_vo = this.elfin_hatch_list[k]
|
||
|
|
if (hatch_vo.is_open == 1 && hatch_vo.state == ElfinConst.Hatch_Status.Open) {
|
||
|
|
have_empty_hatch = true
|
||
|
|
break
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if (have_empty_hatch) {
|
||
|
|
let all_egg_list = BackpackController.getInstance().getModel().getBackPackItemListByType(BackPackConst.item_type.ELFIN_EGG)
|
||
|
|
if (all_egg_list.length > 0) {
|
||
|
|
red_status = true
|
||
|
|
}
|
||
|
|
}
|
||
|
|
this.updateElfinRedStatus(HeroConst.RedPointType.eElfin_hatch_egg, red_status)
|
||
|
|
},
|
||
|
|
|
||
|
|
// 計算是否有可解鎖的靈窩
|
||
|
|
calculateElfinHatchOpenRedStatus() {
|
||
|
|
if (!this.checkElfinIsOpen(true)) { return }
|
||
|
|
let red_status = false
|
||
|
|
for (let k in this.elfin_hatch_list) {
|
||
|
|
let hatch_vo = this.elfin_hatch_list[k]
|
||
|
|
if (hatch_vo.is_open == 2 && hatch_vo.state == ElfinConst.Hatch_Status.Open) {
|
||
|
|
red_status = true
|
||
|
|
break
|
||
|
|
}
|
||
|
|
}
|
||
|
|
this.updateElfinRedStatus(HeroConst.RedPointType.eElfin_hatch_open, red_status)
|
||
|
|
},
|
||
|
|
|
||
|
|
// 計算古樹紅點升級、進階紅點
|
||
|
|
calculateTreeUplvRedStatus() {
|
||
|
|
if (!this.checkElfinIsOpen(true)) { return }
|
||
|
|
let red_status = false
|
||
|
|
if (this.tree_cost_list && Utils.next(this.tree_cost_list) != null) {
|
||
|
|
red_status = true
|
||
|
|
for (let k in this.tree_cost_list) {
|
||
|
|
let v = this.tree_cost_list[k]
|
||
|
|
let bid = v[1]
|
||
|
|
let need_num = v[2]
|
||
|
|
let have_num = BackpackController.getInstance().getModel().getItemNumByBid(bid)
|
||
|
|
if (have_num < need_num) {
|
||
|
|
red_status = false
|
||
|
|
break
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if (red_status == true && this.tree_step_lev && this.tree_step_lev > 0) {
|
||
|
|
let role_vo = RoleController.getInstance().getRoleVo()
|
||
|
|
if (role_vo && this.tree_step_lev > role_vo.lev) {
|
||
|
|
red_status = false
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
}
|
||
|
|
this.updateElfinRedStatus(HeroConst.RedPointType.eElfin_tree_lvup, red_status)
|
||
|
|
},
|
||
|
|
|
||
|
|
// 獲取古樹當前升級或進階消耗的物品bid
|
||
|
|
getElfinTreeCostBidList() {
|
||
|
|
let cost_bid_list = {}
|
||
|
|
if (this.tree_cost_list && Utils.next(this.tree_cost_list) != null) {
|
||
|
|
for (let k in this.tree_cost_list) {
|
||
|
|
// table.insert(cost_bid_list, v[1])
|
||
|
|
cost_bid_list[k] = this.tree_cost_list[k][1]
|
||
|
|
}
|
||
|
|
}
|
||
|
|
return cost_bid_list
|
||
|
|
},
|
||
|
|
|
||
|
|
// 計算古樹當前是否有可放置精靈的位置的紅點
|
||
|
|
calculateTreePutElfinRedStatus() {
|
||
|
|
|
||
|
|
if (!this.checkElfinIsOpen(true)) { return }
|
||
|
|
let red_status = false
|
||
|
|
if (this.elfin_tree_data.sprites && Utils.next(this.elfin_tree_data.sprites) != null) {
|
||
|
|
let is_have_pos = false
|
||
|
|
let have_type_list = {} // 所有已經放置的精靈的類型
|
||
|
|
for (let k in this.elfin_tree_data.sprites) {
|
||
|
|
let v = this.elfin_tree_data.sprites[k]
|
||
|
|
if (v.item_bid == 0) {
|
||
|
|
is_have_pos = true
|
||
|
|
} else {
|
||
|
|
let elfin_cfg = client.getDataKeyVal("sprite_data","data_elfin_data",v.item_bid) //game.configs.sprite_data.data_elfin_data[v.item_bid]
|
||
|
|
if (elfin_cfg && elfin_cfg.sprite_type) {
|
||
|
|
// table.insert(have_type_list, elfin_cfg.sprite_type)
|
||
|
|
have_type_list[k] = elfin_cfg.sprite_type
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if (is_have_pos == true) {
|
||
|
|
// 有位置未放置精靈,還要判斷背包中是否有可放置的精靈
|
||
|
|
let all_elfin_data = BackpackController.getInstance().getModel().getAllBackPackArray(BackPackConst.item_sub_type.ELFIN) || {}
|
||
|
|
for (let k in all_elfin_data) {
|
||
|
|
let v = all_elfin_data[k]
|
||
|
|
let elfin_cfg = client.getDataKeyVal("sprite_data","data_elfin_data",v.base_id) //game.configs.sprite_data.data_elfin_data[v.base_id]
|
||
|
|
if (elfin_cfg) {
|
||
|
|
let is_same = false
|
||
|
|
for (let i in have_type_list) {
|
||
|
|
let e_type = have_type_list[i]
|
||
|
|
if (elfin_cfg.sprite_type == e_type) {
|
||
|
|
is_same = true
|
||
|
|
break
|
||
|
|
}
|
||
|
|
}
|
||
|
|
// 有非同類型可放置的精靈
|
||
|
|
if (!is_same) {
|
||
|
|
red_status = true
|
||
|
|
break
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
this.updateElfinRedStatus(HeroConst.RedPointType.eElfin_empty_pos, red_status)
|
||
|
|
},
|
||
|
|
|
||
|
|
// 計算上陣的精靈是否可合成
|
||
|
|
calculateElfinCompoundRedStatus() {
|
||
|
|
if (!this.checkElfinIsOpen(true)) { return }
|
||
|
|
let red_status = false
|
||
|
|
this.elfin_com_cost_list = {} // 記錄一下上陣中的精靈合成所需材料
|
||
|
|
if (this.elfin_tree_data.sprites && Utils.next(this.elfin_tree_data.sprites) != null) {
|
||
|
|
for (let k in this.elfin_tree_data.sprites) {
|
||
|
|
let v = this.elfin_tree_data.sprites[k]
|
||
|
|
let elfin_com_cfg = game.configs.sprite_data.data_elfin_com[v.item_bid]
|
||
|
|
if (v.item_bid != 0 && elfin_com_cfg && elfin_com_cfg.expend && Utils.next(elfin_com_cfg.expend) != null) {
|
||
|
|
let temp_status = true
|
||
|
|
for (let i in elfin_com_cfg.expend) {
|
||
|
|
let info = elfin_com_cfg.expend[i]
|
||
|
|
// table.insert(this.elfin_com_cost_list, info)
|
||
|
|
this.elfin_com_cost_list[i] = info
|
||
|
|
if (red_status == false) {
|
||
|
|
let need_num = info[2]
|
||
|
|
let have_num = BackpackController.getInstance().getModel().getItemNumByBid(info[1])
|
||
|
|
if (have_num < need_num) {
|
||
|
|
temp_status = false
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if (temp_status == true) {
|
||
|
|
red_status = true
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
this.updateElfinRedStatus(HeroConst.RedPointType.eElfin_compound, red_status)
|
||
|
|
},
|
||
|
|
|
||
|
|
// 獲取上陣的精靈合成消耗的物品bid
|
||
|
|
getElfinCompoundCostBidList() {
|
||
|
|
let cost_bid_list = {}
|
||
|
|
if (this.elfin_com_cost_list && Utils.next(this.elfin_com_cost_list) != null) {
|
||
|
|
for (let k in this.elfin_com_cost_list) {
|
||
|
|
// table.insert(cost_bid_list, this.elfin_com_cost_list[k][1])
|
||
|
|
cost_bid_list[k] = this.elfin_com_cost_list[k][1]
|
||
|
|
}
|
||
|
|
}
|
||
|
|
return cost_bid_list
|
||
|
|
},
|
||
|
|
|
||
|
|
// 計算上陣精靈中是否有同類型更高級的精靈
|
||
|
|
calculateElfinHigherRedStatus() {
|
||
|
|
if (!this.checkElfinIsOpen(true)) { return }
|
||
|
|
let red_status = false
|
||
|
|
if (this.elfin_tree_data.sprites && Utils.next(this.elfin_tree_data.sprites) != null) {
|
||
|
|
let have_type_list = {} // 所有已經放置的精靈的類型和階數
|
||
|
|
for (let k in this.elfin_tree_data.sprites) {
|
||
|
|
let v = this.elfin_tree_data.sprites[k]
|
||
|
|
let elfin_cfg = client.getDataKeyVal("sprite_data","data_elfin_data",v.item_bid) //game.configs.sprite_data.data_elfin_data[v.item_bid]
|
||
|
|
if (v.item_bid != 0 && elfin_cfg) {
|
||
|
|
let object = {}
|
||
|
|
object.step = elfin_cfg.step
|
||
|
|
object.s_type = elfin_cfg.sprite_type
|
||
|
|
// table.insert(have_type_list, object)
|
||
|
|
have_type_list[k] = object
|
||
|
|
}
|
||
|
|
}
|
||
|
|
let all_elfin_data = BackpackController.getInstance().getModel().getAllBackPackArray(BackPackConst.item_sub_type.ELFIN) || {}
|
||
|
|
for (let k in all_elfin_data) {
|
||
|
|
let v = all_elfin_data[k]
|
||
|
|
let elfin_cfg = client.getDataKeyVal("sprite_data","data_elfin_data",v.base_id) //game.configs.sprite_data.data_elfin_data[v.base_id]
|
||
|
|
if (elfin_cfg) {
|
||
|
|
for (let k in have_type_list) {
|
||
|
|
let object = have_type_list[k]
|
||
|
|
if (elfin_cfg.sprite_type == object.s_type && elfin_cfg.step > object.step) {
|
||
|
|
red_status = true
|
||
|
|
break
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if (red_status == true) {
|
||
|
|
break
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
this.updateElfinRedStatus(HeroConst.RedPointType.eElfin_higher_lv, red_status)
|
||
|
|
},
|
||
|
|
|
||
|
|
// 計算圖鑒紅點
|
||
|
|
calculateElfinActivateRedStatus(activate_list) {
|
||
|
|
if (!this.checkElfinIsOpen(true)) { return }
|
||
|
|
let red_status = false
|
||
|
|
// this.elfin_activate_red_data = this.elfin_activate_red_data || {}
|
||
|
|
|
||
|
|
// for (let _,v in activate_list || {}) {
|
||
|
|
// let elfin_cfg = game.configs.sprite_data.data_elfin_data(v.item_bid)
|
||
|
|
// if (elfin_cfg){
|
||
|
|
// this.elfin_activate_red_data[elfin_cfg.step] = this.elfin_activate_red_data[elfin_cfg.step] || {}
|
||
|
|
// table.insert(this.elfin_activate_red_data[elfin_cfg.step], v.item_bid)
|
||
|
|
// }
|
||
|
|
// }
|
||
|
|
// for (let k,list in this.elfin_activate_red_data) {
|
||
|
|
// if (#list > 0){
|
||
|
|
// red_status = true
|
||
|
|
// break
|
||
|
|
// }
|
||
|
|
// }
|
||
|
|
|
||
|
|
this.updateElfinRedStatus(HeroConst.RedPointType.eElfin_activate, red_status)
|
||
|
|
},
|
||
|
|
|
||
|
|
checkActivateTabBtnRedStatus(index) {
|
||
|
|
if (this.elfin_activate_red_data && this.elfin_activate_red_data[index] && Utils.next(this.elfin_activate_red_data[index]) != null) {
|
||
|
|
return true
|
||
|
|
}
|
||
|
|
return false
|
||
|
|
},
|
||
|
|
|
||
|
|
clearActivateDataByIndex(index) {
|
||
|
|
if (this.elfin_activate_red_data) {
|
||
|
|
this.elfin_activate_red_data[index] = {}
|
||
|
|
}
|
||
|
|
this.calculateElfinActivateRedStatus()
|
||
|
|
},
|
||
|
|
|
||
|
|
clearActivateRedData() {
|
||
|
|
this.elfin_activate_red_data = {}
|
||
|
|
this.updateElfinRedStatus(HeroConst.RedPointType.eElfin_activate, false)
|
||
|
|
},
|
||
|
|
|
||
|
|
clearActivateDataByBid(bid) {
|
||
|
|
if (this.elfin_activate_red_data) {
|
||
|
|
for (let i in this.elfin_activate_red_data) {
|
||
|
|
let list = this.elfin_activate_red_data[i]
|
||
|
|
let is_have = false
|
||
|
|
for (let k in list) {
|
||
|
|
let v = list[k]
|
||
|
|
if (v == bid) {
|
||
|
|
list[k] = null
|
||
|
|
// table.remove(list, k)
|
||
|
|
is_have = true
|
||
|
|
break
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if (is_have) {
|
||
|
|
break
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
},
|
||
|
|
|
||
|
|
// 是否是新激活的精靈
|
||
|
|
checkIsNewActivateByBid(bid) {
|
||
|
|
let is_new = false
|
||
|
|
for (let k in this.elfin_activate_red_data || {}) {
|
||
|
|
let list = this.elfin_activate_red_data[k]
|
||
|
|
for (let i in list) {
|
||
|
|
if (list[i] == bid) {
|
||
|
|
is_new = true
|
||
|
|
break
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if (is_new) {
|
||
|
|
break
|
||
|
|
}
|
||
|
|
}
|
||
|
|
return is_new
|
||
|
|
},
|
||
|
|
|
||
|
|
getElfinRedStatus() {
|
||
|
|
let red_status = false
|
||
|
|
for (let bid in this.elfin_red_list) {
|
||
|
|
if (this.elfin_red_list[bid] == true) {
|
||
|
|
red_status = true
|
||
|
|
break
|
||
|
|
}
|
||
|
|
}
|
||
|
|
return red_status
|
||
|
|
},
|
||
|
|
|
||
|
|
// 獲取精靈紅點狀態
|
||
|
|
getElfinRedStatusByRedBid(bid) {
|
||
|
|
return this.elfin_red_list[bid] || false
|
||
|
|
},
|
||
|
|
|
||
|
|
// 計算是否有免費召喚和未許願
|
||
|
|
calculateElfinSummonRedStatus() {
|
||
|
|
if (!this.checkElfinIsOpen(true)) { return }
|
||
|
|
let red_status = false
|
||
|
|
let data = this.getElfinSummonData()
|
||
|
|
if (data) {
|
||
|
|
let cur_time = client.socket.getTime()
|
||
|
|
if (data.free_time && data.free_time <= cur_time) {
|
||
|
|
red_status = true
|
||
|
|
}
|
||
|
|
if (red_status == false && data.lucky_ids && data.lucky_ids.length <= 0) {
|
||
|
|
red_status = true
|
||
|
|
}
|
||
|
|
if (red_status == false) {
|
||
|
|
let award_config = game.configs.holiday_sprite_lottery_data.data_award[data.camp_id]
|
||
|
|
if (award_config) {
|
||
|
|
for (let i in award_config) {
|
||
|
|
let _un_enabled = false
|
||
|
|
for (let k in data.do_awards) {
|
||
|
|
if (award_config[i].id == data.do_awards[k].award_id) {
|
||
|
|
_un_enabled = true
|
||
|
|
break
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if (_un_enabled == false && award_config[i].times <= data.times) {
|
||
|
|
red_status = true
|
||
|
|
break
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
this.updateElfinRedStatus(HeroConst.RedPointType.eElfin_summon, red_status)
|
||
|
|
},
|
||
|
|
|
||
|
|
// 設置精靈召喚數據
|
||
|
|
setElfinSummonData(data) {
|
||
|
|
this.elfin_summon_data = data
|
||
|
|
},
|
||
|
|
|
||
|
|
// 獲取精靈召喚數據
|
||
|
|
getElfinSummonData() {
|
||
|
|
return this.elfin_summon_data
|
||
|
|
},
|
||
|
|
|
||
|
|
//精靈方案數據
|
||
|
|
setPlanData(data) {
|
||
|
|
if (!data) { return }
|
||
|
|
|
||
|
|
if (this.elfin_plan_data == null) {
|
||
|
|
this.elfin_plan_data = {}
|
||
|
|
}
|
||
|
|
|
||
|
|
/********
|
||
|
|
* [26559]:{"id":4,"name":"Scheme4","plan_sprites":[]}
|
||
|
|
* [26556]:{"plan_list":
|
||
|
|
* [{"id":7,"name":"Scheme7","plan_sprites":[]},
|
||
|
|
* {"id":6,"name":"Scheme6","plan_sprites":[]},
|
||
|
|
* {"id":5,"name":"Scheme5","plan_sprites":[]},
|
||
|
|
* {"id":4,"name":"Scheme4","plan_sprites":[]},
|
||
|
|
* {"id":1,"name":"4444","plan_sprites":[{"pos":2,"item_bid":0},{"pos":1,"item_bid":0}]},
|
||
|
|
* {"id":2,"name":"grgrg","plan_sprites":[{"pos":2,"item_bid":0},{"pos":1,"item_bid":0}]},
|
||
|
|
* {"id":3,"name":"Scheme3","plan_sprites":[{"pos":2,"item_bid":0},{"pos":1,"item_bid":0}]}]}
|
||
|
|
* [26556]:{"plan_list":[{"id":7,"name":"Scheme7","plan_sprites":[]},
|
||
|
|
* {"id":6,"name":"Scheme6","plan_sprites":[]},
|
||
|
|
* {"id":5,"name":"Scheme5","plan_sprites":[]},
|
||
|
|
* {"id":4,"name":"Scheme4","plan_sprites":[]},
|
||
|
|
* {"id":1,"name":"5555","plan_sprites":[{"pos":2,"item_bid":0},{"pos":1,"item_bid":0}]},
|
||
|
|
* {"id":2,"name":"grgrg","plan_sprites":[{"pos":2,"item_bid":0},{"pos":1,"item_bid":0}]},
|
||
|
|
* {"id":3,"name":"Scheme3","plan_sprites":[{"pos":2,"item_bid":0},{"pos":1,"item_bid":0}]}]}
|
||
|
|
*
|
||
|
|
*/
|
||
|
|
let defaultScheme = this.getDedefaultElfinInfo();
|
||
|
|
let sprites = [];
|
||
|
|
for (let i = 0; i < defaultScheme.length; i++) {
|
||
|
|
sprites.push( nx.dt.objClone( defaultScheme[i] ) );
|
||
|
|
|
||
|
|
}
|
||
|
|
// gcore.dt.deepClone( defaultScheme );
|
||
|
|
// "plan_sprites":[{"pos":1,"item_bid":113008},{"pos":2,"item_bid":113007}]}
|
||
|
|
sprites.forEach( _sprite => {
|
||
|
|
if( _sprite.item_bid > 0 ){
|
||
|
|
_sprite.item_bid = 0;
|
||
|
|
}
|
||
|
|
} )
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
let plan_list = data.plan_list;
|
||
|
|
if( plan_list ){
|
||
|
|
if( data.plan_list.length == 1 ){
|
||
|
|
let sdata = plan_list[0];
|
||
|
|
let ids = [];
|
||
|
|
this.schemes.forEach( _sche => {
|
||
|
|
ids.push( _sche.id );
|
||
|
|
} )
|
||
|
|
if( nx.dt.arrMember( ids, sdata.id ) ){
|
||
|
|
for (let i = 0; i < this.schemes.length; i++) {
|
||
|
|
let sche = this.schemes[i];
|
||
|
|
if( sche.id == sdata.id ){
|
||
|
|
if( nx.dt.arrEmpty( sdata.plan_sprites ) ){
|
||
|
|
sdata.plan_sprites = sprites;
|
||
|
|
}
|
||
|
|
this.schemes.splice( i, 1 );
|
||
|
|
this.schemes.push( sdata );
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
}
|
||
|
|
}else{
|
||
|
|
this.schemes.push( sdata );
|
||
|
|
}
|
||
|
|
|
||
|
|
}else{
|
||
|
|
this.schemes = [];
|
||
|
|
for (let i in data.plan_list) {
|
||
|
|
let v = data.plan_list[i];
|
||
|
|
if( nx.dt.arrEmpty( v.plan_sprites ) ){
|
||
|
|
v.plan_sprites = sprites;
|
||
|
|
}
|
||
|
|
this.schemes.push( v );
|
||
|
|
|
||
|
|
// if( !nx.dt.arrEmpty( v.plan_sprites ) ){
|
||
|
|
// for (let j = 0; j < v.plan_sprites.length; j++) {
|
||
|
|
// let sitem = v.plan_sprites[j];
|
||
|
|
// if( sitem.item_bid > 0 ){
|
||
|
|
// this.formOn.push( sitem.item_bid );
|
||
|
|
// }
|
||
|
|
|
||
|
|
// }
|
||
|
|
// }
|
||
|
|
|
||
|
|
if (this.elfin_plan_data[v.id] == null) {
|
||
|
|
this.elfin_plan_data[v.id] = v
|
||
|
|
} else {
|
||
|
|
for (let key in v) {
|
||
|
|
this.elfin_plan_data[v.id][key] = v[key]
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
this.schemes.sort( Utils.tableLowerSorter( [ "id" ] ) );
|
||
|
|
|
||
|
|
},
|
||
|
|
|
||
|
|
getPlanCount() {
|
||
|
|
if (this.elfin_plan_data == null) {
|
||
|
|
return 0
|
||
|
|
}
|
||
|
|
let count = 0
|
||
|
|
for (let k in this.elfin_plan_data) {
|
||
|
|
count = count + 1
|
||
|
|
}
|
||
|
|
return count
|
||
|
|
},
|
||
|
|
|
||
|
|
|
||
|
|
// 获取所有的方案信息
|
||
|
|
getAllPlanData() {
|
||
|
|
|
||
|
|
let schemes = [];
|
||
|
|
for (let i = 0; i < this.schemes.length; i++) {
|
||
|
|
schemes.push( nx.dt.objClone( this.schemes[i] ) );
|
||
|
|
}
|
||
|
|
|
||
|
|
let plan_count = game.configs.sprite_data.data_elfin_plan_length;
|
||
|
|
let schemeAdd = {};
|
||
|
|
schemeAdd.id = 9;
|
||
|
|
schemeAdd.name = "新增";
|
||
|
|
schemeAdd.plan_sprites = [{"pos":5,"item_bid":0}];
|
||
|
|
|
||
|
|
if( schemes.length >= 3 && schemes.length < plan_count ){
|
||
|
|
schemes.push( schemeAdd );
|
||
|
|
|
||
|
|
schemes.sort( Utils.tableLowerSorter( [ "id" ] ) );
|
||
|
|
}
|
||
|
|
|
||
|
|
return schemes;
|
||
|
|
},
|
||
|
|
|
||
|
|
getPlanData() {
|
||
|
|
// let data = {}
|
||
|
|
// for (let i=1,3 {
|
||
|
|
// let d = {}
|
||
|
|
// d.id = i
|
||
|
|
// d.name = "測試"+i
|
||
|
|
// d.plan_sprites = this.elfin_tree_data.sprites
|
||
|
|
// table.insert(data, d)
|
||
|
|
// }
|
||
|
|
// return data
|
||
|
|
return this.elfin_plan_data
|
||
|
|
},
|
||
|
|
|
||
|
|
// 存储当前的选择方案 方案id pos
|
||
|
|
saveNowSelect: function( _args ){
|
||
|
|
this.choice = _args;
|
||
|
|
},
|
||
|
|
|
||
|
|
// 存储当前的选择方案 方案id pos
|
||
|
|
getNowSelect: function( _args ){
|
||
|
|
return this.choice;
|
||
|
|
|
||
|
|
},
|
||
|
|
|
||
|
|
// 处理当前选择的方案相关的配置,用于在对应的选择点上显示对应的僚机信息
|
||
|
|
setNowSelectScheme: function( _args ){
|
||
|
|
// let scheme = {};
|
||
|
|
// let defaultScheme = this.getDedefaultElfinInfo();
|
||
|
|
// scheme = gcore.dt.deepClone( defaultScheme );
|
||
|
|
|
||
|
|
},
|
||
|
|
|
||
|
|
|
||
|
|
getFormOn: function(){
|
||
|
|
|
||
|
|
return this.formOn;
|
||
|
|
|
||
|
|
},
|
||
|
|
|
||
|
|
|
||
|
|
})
|
||
|
|
// [26559]:{"id":5,"name":"Scheme5","plan_sprites":[]}
|
||
|
|
/**[{"id":1,"name":"464646","plan_sprites":[{"pos":4,"item_bid":0},{"pos":3,"item_bid":0},{"pos":2,"item_bid":0},{"pos":1,"item_bid":0}]},
|
||
|
|
* {"id":2,"name":"测试换名23","plan_sprites":[{"pos":4,"item_bid":0},{"pos":3,"item_bid":0},{"pos":2,"item_bid":0},{"pos":1,"item_bid":0}]},
|
||
|
|
* {"id":3,"name":"3333","plan_sprites":[{"pos":4,"item_bid":0},{"pos":3,"item_bid":0},{"pos":2,"item_bid":0},{"pos":1,"item_bid":0}]},
|
||
|
|
* {"id":4,"name":"Scheme4","plan_sprites":[]},
|
||
|
|
* {"id":5,"name":"Scheme5","plan_sprites":[]}]**/
|