69 lines
5.4 KiB
JSON
69 lines
5.4 KiB
JSON
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{"data_const_length" : 22,
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"data_const" : {
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"open_lev":{"val":70,"desc":"70级开启组队竞技场"},
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"init_score":{"val":1000,"desc":"竞技场初始积分"},
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"start_team_time":{"val":[5,12,0],"desc":"组队开启时间{周几,时,分}"},
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"start_match_time":{"val":[6,0,0],"desc":"比赛时间节点{周几,时,分}"},
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"end_time":{"val":[7,23,0],"desc":"赛季结束时间节点"},
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"end_settlement_time":{"val":[7,23,40],"desc":"赛季结算时间点"},
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"coefficient1":{"val":2000,"desc":"得分系数1"},
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"coefficient2":{"val":1.15,"desc":"得分系数2"},
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"coefficient3":{"val":1300,"desc":"得分系数3"},
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"add_score":{"val":20,"desc":"加分基础分"},
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"add_coefficient1":{"val":50,"desc":"加分系数1"},
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"reduce_score":{"val":0,"desc":"扣分基础分"},
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"reduce_coefficient1":{"val":0,"desc":"扣分系数1"},
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"list_validity_time":{"val":300,"desc":"挑战列表有效期(秒)"},
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"initial_number":{"val":3,"desc":"初始挑战次数"},
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"limit_number":{"val":6,"desc":"挑战次数存储上限"},
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"recovery_time":{"val":7200,"desc":"挑战次数回复CD(秒)"},
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"guard_score":{"val":1150,"desc":"保护分"},
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"robot_headicon":{"val":[10101,10201,10202,10301,10302,10303,10304,10305,10401,10402,10403,10404,10405,10501,10502,10503,10504,10505,10506,10507,10508,10509,20101,20201,20202,20301,20302,20303,20304,20305,20401,20402,20403,20404,20405,20501,20502,20503,20504,20505,20506,20507,20508,30101,30201,30202,30301,30302,30303,30304,30305,30401,30402,30403,30404,30405,30501,30502,30503,30504,30505,30506,30507,30508,40301,40401,40402,40403,40404,40501,40502,40503,40504,40505,40506,40507,50301,50401,50402,50403,50404,50501,50502,50503,50504,50505,50506,50507],"desc":"机器人随机头像"},
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"integral_higher":{"val":30,"desc":"机器人队伍积分波动(上下波动)(低于保护分)"},
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"integral_low":{"val":20,"desc":"机器人队伍积分波动(上下波动)(高于保护分)"},
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"refresh_cd":{"val":10,"desc":"挑战列表刷新CD"}
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},
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"data_level_info_length" : 6,
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"data_level_info" : [
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{"id":1,"lev":0},
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{"id":2,"lev":80},
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{"id":3,"lev":100},
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{"id":4,"lev":120},
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{"id":5,"lev":150},
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{"id":6,"lev":200}
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],
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"data_power_info_length" : 6,
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"data_power_info" : [
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{"id":1,"power":0},
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{"id":2,"power":300000},
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{"id":3,"power":800000},
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{"id":4,"power":1300000},
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{"id":5,"power":2000000},
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{"id":6,"power":3000000}
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],
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"data_challenge_count_reward_info_length" : 5,
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"data_challenge_count_reward_info" : [
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{"id":1,"count":5,"award":[[30,300],[1,150000]]},
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{"id":2,"count":10,"award":[[30,300],[10403,1]]},
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{"id":3,"count":15,"award":[[30,300],[1,200000]]},
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{"id":4,"count":20,"award":[[30,300],[10403,1]]},
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{"id":5,"count":25,"award":[[30,300],[14001,1]]}
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],
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"data_rank_reward_length" : 8,
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"data_rank_reward" : {
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"1":{"max":1,"min":1,"items":[[30,8000],[3,1000],[51201,1],[1,2000000]]},
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"3":{"max":3,"min":2,"items":[[30,6400],[3,800],[51202,1],[1,1600000]]},
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"5":{"max":5,"min":4,"items":[[30,4800],[3,600],[51203,1],[1,1200000]]},
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"10":{"max":10,"min":6,"items":[[30,4000],[3,500],[1,1000000]]},
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"20":{"max":20,"min":11,"items":[[30,3200],[3,400],[1,800000]]},
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"50":{"max":50,"min":21,"items":[[30,2400],[3,300],[1,600000]]},
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"100":{"max":100,"min":51,"items":[[30,1600],[3,200],[1,400000]]},
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"999":{"max":999,"min":101,"items":[[30,800],[3,100],[1,200000]]}
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},
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"data_explain_length" : 3,
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"data_explain" : {
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"1":{"id":1,"title":"基础规则","desc":"1.当玩家达到<color=289b14>70</color>级后,可参与组队竞技场玩法\n2.组队竞技场将在每<color=289b14>周五12:00</color>开放组队,<color=289b14>周六00:00</color>正式开启挑战,<color=289b14>周日23:00</color>关闭组队与挑战并进行结算处理(包括处理剩余未结束的战斗),<color=289b14>周日23:40</color>正式结算并发放奖励\n3.当队伍满3人后,队长可报名参赛,且正式开赛后,不可再进行人员变动\n4.开赛后,队伍初始积分为<color=289b14>1000分</color>,且不会因为扣分而降至1000分以下\n5.初始挑战次数为<color=289b14>3次</color>,每<color=289b14>2小时</color>恢复<color=289b14>1次</color>挑战次数,挑战次数储存上限为<color=289b14>6次</color>\n6.只有队长可在正式开赛后,选择挑战目标并发起挑战,队伍挑战成功将加分、失败积分不变;防守方队伍积分始终不变\n7.仅有队长能调整阵型,且可以隐藏一个队员的出战信息,隐藏队员不影响队伍总战力显示\n8.组队大厅—队伍列表中点击玩家头像显示为该玩家的剧情战斗布阵,并非组队竞技场布阵,但队伍列表的队伍总战力为玩家组队竞技场布阵队伍战力之和"},
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"2":{"id":2,"title":"战斗规则","desc":"1.战斗将按照队长设置好的出战顺序进行车轮战,每场战斗中,胜利方队员将继承血量但不继承BUFF进入下一场战斗,对阵对面下一个出战选手\n2.单场战斗中,<color=289b14>30个</color>回合内若未能结束战斗,则双方以伤害量做比较,总伤害量高的一方为胜,继承血量进入下一场战斗"},
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"3":{"id":3,"title":"奖励规则","desc":"1.正式开赛后到结算前,队员与队长都能领取挑战次数宝箱奖励,在结算前未领取的宝箱奖励将通过邮件补发\n2.赛季结算后,将按照排名通过邮件发放排名奖励\n3.组队竞技场的积分商店与跨服竞技场积分商店相通(包括积分、商店道具购买上限)"}
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}
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}
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