/****************************************************************** * * 銀河奇遇陣容信息 * ******************************************************************/ const EncounterMod = require("act.encounter.mod"); const BridgeWindow = require("bridge.window"); const ItemLay = require("cmp.common.itemlayout"); cc.Class( { extends: BridgeWindow, properties: { formList:{ default:null, type:ItemLay }, awardNd:{ default:null, type:cc.Node }, fabItem:{ default:null, type:cc.Prefab } }, // 初始化 onLoad: function( ) { this.mod = EncounterMod.getInstance(); this.fake_data = game.configs.fake_battle_data; }, onOpenConfigs(_params){ let enemys_id = _params.target_id; let heros = []; let unit_data = Utils.getUnitConfig(enemys_id); let type = unit_data.formation[ 0 ]; let info = game.configs.formation_data.data_form_data[ type ]; for(let i = 1;i<=9;i++){ let is_inForm = false; for(let pos in info.pos){ if(i == info.pos[pos][1]){ let e_id = "monster"+info.pos[pos][0]; if(unit_data[e_id]){ is_inForm = true; heros.push(unit_data[e_id]); } } } if(!is_inForm){ heros.push(0); } } this.formList.rebuild(heros); this.setFirstAward(_params.reward || []); }, onPreClosed(){ this.formList.rebuild([]); if(this.firstAward){ this.firstAward.destroy(); } }, setFirstAward(reward){ if(!reward)return; if(!this.firstAward){ this.firstAward = cc.instantiate(this.fabItem); this.firstAward.parent = this.awardNd; } let cmp = nx.gui.getComponent(this.firstAward,"","cmp.item.base"); if(cmp){ cmp.rebind(0,reward[0],""); } }, } );