/****************************************************************** * Copyright(C) 2019 - 2020 Nx Studio * * StepUp排行项 * * 2018.05.18 ******************************************************************/ const SVCItem = require( "nx.fx.sv.expand.item" ); const ItemLayout = require( "cmp.item.layout" ); cc.Class( { extends: SVCItem, properties: { nodRank: { default: null, type: cc.Node }, nodBP: { default: null, type: cc.Node }, nodAvatar: { default: null, type: cc.Node }, nodName: { default: null, type: cc.Node }, nodRewards: { default: null, type: ItemLayout }, }, // 数据重置 rebind: function( _idx, _data, _key ) { this._super( _idx, _data, _key ); if( nx.dt.objEmpty( _data ) ) { return; } // 设置 this.setData( _data ); }, // 设置 setData: function( _data ) { // 排行 let bg = "rank_26"; let img = "rank_12"; if( _data.idx < 4 ){ nx.gui.setActive( this, "rank_" + _data.idx , true ); } this.nodRank = nx.gui.find( this, "rank_4" ); // switch( _data.idx ) { // case 1: { } break; // case 2: { nx.gui.setActive( this, "rank_" + _data.idx , true ); } break; // case 3: { nx.gui.setActive( this, "rank_" + _data.idx , true ); } break; // default: break; // } // bg = cc.path.join( "prefab/rank/ui", bg ); // img = cc.path.join( "prefab/rank/ui", img ); // nx.gui.setSpriteFrame( this.nodRank, "", bg ); // nx.gui.setSpriteFrame( this.nodRank, "img", img ); nx.gui.setString( this.nodRank, "txt", ( _data.idx > 3 ) ? _data.idx : "" ); nx.gui.setActive( this.nodRank, "" , _data.idx >= 4 ); // 头像 if( nx.dt.numPositive( _data.face_id, false ) ) { this.nodAvatar.active = true; nx.bridge.setAvatarByFaceId( this.nodAvatar, "mask/img", _data.face_id ); } else { this.nodAvatar.active = false; } // 名字 nx.gui.setString( this.nodName, "", _data.name || "" ); // BP nx.gui.setString( this.nodBP, "", _data.val1 || "" ); // 奖励 let rewards = []; const DATA = game.configs.step_up_recruit_data.data_awards; if( nx.dt.arrNEmpty( DATA ) ) { let idx = _data.idx; for( let i = 0; i < DATA.length; ++i ) { if( idx >= DATA[i].min && idx <= DATA[i].max ) { rewards = DATA[i].items; break; } } } this.nodRewards.rebuild( rewards ); }, } );