var BattleDramaController = require("battle_drama_controller"); var DramaEvent = require("battle_drama_event"); const ItemLayout = require( "cmp.item.layout" ); var PathTool = require("pathtool"); cc.Class({ extends: cc.Component, properties: { curDropName:{ default:null, type:cc.Label }, nodList: { default: null, type: cc.Node }, incomList: { default: null, type: ItemLayout }, incomNd:{ default:null, type:cc.Node }, mainView:{ default:null, type:cc.Node }, beacon:{ default:null, type:cc.Node } }, // LIFE-CYCLE CALLBACKS: onLoad () { this.drama_controller = BattleDramaController.getInstance(); this.drama_model = this.drama_controller.getModel(); if(this.up_drop_info == null){ this.up_drop_info = gcore.GlobalEvent.bind(DramaEvent.UpDramaDropInfo,this.updateDramaDropInfo.bind(this)); } }, start () { }, onEnable(){ this.updateDramaDropInfo(); }, touchShow(){ nx.gui.setActive( this.mainView, "", !this.mainView.active ); this.beacon.scaleY = -this.beacon.scaleY; // nx.gui.setActive( this.incomNd, "", !this.incomNd.active ); }, //------------------资产掉落 // 更新副本掉落物品展示信息 updateDramaDropInfo: function () { // if (!this.is_onshow) return; var drama_data = this.drama_model.getDramaData(); if(nx.dt.objEmpty(drama_data)){ return false; } if (this.cur_drama_max_id == drama_data.max_dun_id) return; this.cur_drama_max_id = drama_data.max_dun_id; if (this.cur_drama_max_id == 0) { this.cur_drama_max_id = 10010; } var drama_config = game.configs.dungeon_data.data_drama_dungeon_info[this.cur_drama_max_id]; if(nx.dt.objEmpty(drama_config)){ return false; } this.curDropName.string = nx.text.getKey("tip_battle_button_title6"); this.updatePerHookInfo(drama_config); }, // 掉落资产信息展示 updatePerHookInfo: function (config) { var item_datas = config.per_hook_items; let setProp = (_node,_data)=>{ let cfg = gitemdata(_data[0]); nx.gui.setSpriteFrame(_node,"icon",PathTool.querySmallIconPath(cfg.icon)); nx.gui.setString(_node,"num",cc.js.formatStr("%s/m",_data[1])); } // 列表创建 const chds = this.nodList.children; nx.gui.gocChildren( this.nodList, "", item_datas.length, chds[ 0 ] ); for( let i = 0; i < item_datas.length; ++i ) { setProp( chds[ i ], item_datas[ i ] ); } }, //------------------资产掉落 // update (dt) {}, });