/****************************************************************** * * 僚机背包页 * ******************************************************************/ const BridgeComponent = require( "bridge.component" ); const PathTool = require("pathtool"); const HallowsConst = require("hallows_const"); const HallowsEvent = require("hallows_event"); const HallowsController = require("hallows_controller"); const BackpackController = require("backpack_controller"); var PartnerCalculate = require("partner_calculate"); cc.Class( { extends: BridgeComponent, properties: { cost_icon_1:{ default:null, type:cc.Sprite }, cost_icon_2:{ default:null, type:cc.Sprite }, cost_num_1:{ default:null, type:cc.Label }, cost_num_2:{ default:null, type:cc.Label }, skill_item:{ default:null, type:cc.Prefab }, skill_name:{ default:null, type:cc.RichText }, skill_desc:{ default:null, type:cc.RichText }, main:{ default:null, type:cc.Node }, skill_lvup_tips:{ default:null, type:cc.Label }, skill_max:{ default:null, type:cc.Node } }, onLoad: function() { this._super(); this.ctrl = HallowsController.getInstance(); this.model = this.ctrl.getModel(); this.is_in_advance = false; this.skill_lvup_cost_bid_1 = 0; // 选中的神器技能升级所需消耗1 this.skill_lvup_cost_num_1 = 0; this.skill_lvup_cost_bid_2 = 0; // 选中的神器技能升级所需消耗2 this.skill_lvup_cost_num_2 = 0; }, getCostObj(bid){ if(bid == this.skill_lvup_cost_bid_1){ this.setCostDataToNode(this.cost_icon_1, this.cost_num_1, bid, this.skill_lvup_cost_num_1); }else if(bid == this.skill_lvup_cost_bid_2){ this.setCostDataToNode(this.cost_icon_2, this.cost_num_2, bid, this.skill_lvup_cost_num_2); } }, // 技能升级 onClickSkillLvupBtn:function(){ if(this.select_hallows == null)return; var vo = this.select_hallows.vo; if(vo){ this.ctrl.requestHallowsSkillUpgrade(vo.id); } }, onEnable(){ }, onDisable(){ }, setData(hallows){ this.select_hallows = hallows; let max_lev = game.configs.hallows_data.data_skill_max_lev[this.select_hallows.id]; if(this.select_hallows.vo && this.select_hallows.vo.skill_lev >= max_lev){ this.main.active = false; this.skill_name.node.active = false; this.skill_desc.node.active = false; this.skill_max.active = true; return; } this.updateSkillInfo(); this.updateHallowsBaseInfo(); }, updateHallowsBaseInfo(){ if(this.select_hallows == null)return; let vo = this.select_hallows.vo; if(!vo)return; //神器技能 var hallows_skill = gdata("hallows_data","data_skill_up",Utils.getNorKey(this.select_hallows.id, vo.skill_lev)); if(hallows_skill && hallows_skill.skill_bid != 0){ var config = gskilldata("data_get_skill",hallows_skill.skill_bid); if(!config){ return; } if(!this.hallow_skill_icon){ this.hallow_skill_icon = cc.instantiate(this.skill_item); this.hallow_skill_icon.parent = this.node; this.hallow_skill_icon.scale = 0.8; this.hallow_skill_icon.position = cc.v2(-190,90) } let cmp = this.hallow_skill_icon.getComponent("cmp.skill.base"); cmp.rebind(0,config.bid,""); this.skill_name.string = cc.js.formatStr("%s [%s]",config.name,vo.skill_lev); this.skill_desc.string = config.des; let atk_val = vo.getHallowsSkillAndRefineAtkVal(); let skill_atk_val = atk_val.skill_atk_val; let refine_atk_val = atk_val.refine_atk_val; let total_atk_val = skill_atk_val + refine_atk_val; this.skill_desc.string = cc.js.formatStr(config.des, total_atk_val, refine_atk_val) } }, // 重载:关闭前 onPreClosed: function() { }, // 更新神器技能相关显示 updateSkillInfo:function( ){ if(this.select_hallows == null)return; var vo = this.select_hallows.vo; if(vo == null)return; var hallows_skill = gdata("hallows_data","data_skill_up",Utils.getNorKey(this.select_hallows.id, vo.skill_lev)); if(hallows_skill && hallows_skill.skill_bid != 0){ //升级消耗 if(hallows_skill.lev_limit > vo.step){ this.main.active = false; this.skill_lvup_tips.node.active = true; this.skill_lvup_tips.string = cc.js.formatStr(nx.text.getKey("lab_hallows_main_window_tip16"), hallows_skill.lev_limit); }else{ this.main.active = true; this.skill_lvup_tips.node.active = false; var expend_1 = hallows_skill.lose[0]; var expend_2 = hallows_skill.lose[1]; let is_one = false; let is_two = false; if(expend_1){ var bid = expend_1[0]; var num = expend_1[1]; this.skill_lvup_cost_bid_1 = bid; this.skill_lvup_cost_num_1 = num; this.setCostDataToNode(this.cost_icon_1, this.cost_num_1, bid, num); var count = BackpackController.getInstance().getModel().getItemNumByBid(bid); if(count >= num){ is_one = true; } } if(expend_2){ var bid2 = expend_2[0]; var num2 = expend_2[1]; this.skill_lvup_cost_bid_2 = bid2 this.skill_lvup_cost_num_2 = num2 this.setCostDataToNode(this.cost_icon_2, this.cost_num_2, bid2, num2); var count2 = BackpackController.getInstance().getModel().getItemNumByBid(bid2); if(count2 >= num2){ is_two = true; } } if(is_one && is_two){ nx.mTip.openTip("partner.hallows.skill",true); }else{ nx.mTip.openTip("partner.hallows.skill",false); } } } }, // 显示消耗数据 setCostDataToNode:function( item_icon, item_label, item_bid, item_num ){ var item_config = Utils.getItemConfig(item_bid); if(item_config){ var res = PathTool.queryIconPath(item_config.icon) cc.loader.loadRes(res, cc.SpriteFrame, (err,sf_obj)=> { if(err){ return; } item_icon.spriteFrame = sf_obj; }); var count = BackpackController.getInstance().getModel().getItemNumByBid(item_bid); item_label.string = cc.js.formatStr("%s/%s", Utils.getMoneyString(count, true,false), Utils.getMoneyString(item_num, true,false)); } }, } );