// -------------------------------------------------------------------- // @author: shiraho@syg.com(必填, 创建模块的人员) // @description: // 获取资源路径的接口 //
Create: new Date().toISOString() // -------------------------------------------------------------------- const { PlayerAction } = require( "define" ); // 图标资源目录划分 const IconFolders = [ { range: [ 1, 999 ], folder: "coms", desc: "资产类" }, { range: [ 1000, 9999 ], folder: "drops", desc: "掉落ID" }, { range: [ 10000, 19999 ], folder: "items", desc: "游戏日常道具" }, { range: [ 20000, 29999 ], folder: "partners", desc: "英雄碎片/英雄" }, { range: [ 30000, 39999 ], folder: "gifts", desc: "游戏日常礼包" }, { range: [ 40000, 49999 ], folder: "equips", desc: "装备相关" }, { range: [ 50000, 59999 ], folder: "headers", desc: "头像框&聊天气泡" }, { range: [ 60000, 79999 ], folder: "mings", desc: "命格" }, { range: [ 80000, 89999 ], folder: "acts", desc: "活动相关物品" }, { range: [ 100000, 109999 ], folder: "pets", desc: "萌宠道具" }, { range: [ 110000, 119999 ], folder: "sprites", desc: "精灵" }, { range: [ 200000, 299999 ], folder: "furnitures", desc: "家具" }, { range: [ 300000, 399999 ], folder: "buffs", desc: "角色buff" }, { range: [ 400000, 499999 ], folder: "skills", desc: "额外技能" }, { range: [ 500000, 699999 ], folder: "partnerskills", desc: "伙伴技能" }, { range: [ 1010001, 14010004 ], folder: "holy", desc: "神装" }, { range: [ 9010101, 9912999 ], folder: "gods", desc: "神装礼包" }, ]; window.PathTool = { // 无效图标 BadIcon: "resDB/empty/icon", BadIconS: "resDB/empty/iconS", BadAvatar: "resDB/empty/avatar", BadAvatarFrame: "resDB/aframes/1000", BadChatBubble: "resDB/chatskin/1000", /** * 获取图标的资源路径 */ queryIconPath: function( _iconId ) { // 无效编号 let id = parseInt( _iconId ); if( !nx.dt.numPositive( id, false ) ) { // 特殊字符图标 if( nx.dt.strNEmpty( _iconId ) ) { return cc.path.join( "resDB/icons", _iconId ); } return this.BadIcon; } // 目录查找 let sub = ""; for( let i in IconFolders ) { let tm = IconFolders[i]; if( id >= tm.range[0] && id <= tm.range[1] ) { sub = tm.folder; break; } } // 无效编号 if( nx.dt.strEmpty( sub ) ) { nx.error( "未找到图标资源:", id ); return this.BadIcon; } return cc.path.join( "resDB/icons", sub, id ); }, /** * 获取小图标的资源路径 */ querySmallIconPath: function( _iconId ) { // 无效编号 let id = parseInt( _iconId ); if( !nx.dt.numPositive( id, false ) ) { id = 0; } return cc.path.join( "resDB/icons/small", id ); }, /** * 获取spine路径 */ getSpinePath: function( res_id, res_name, _addpostfix = true ) { // 判空 res_id += ''; if( nx.dt.strEmpty( res_id ) ) { return ""; } // 文件名补全 if( nx.dt.strEmpty( res_name ) ) { res_name = PlayerAction.action } // 组合资源所在路径 let path = "resDB"; // E开头转定向resDB/effects if( res_id[ 0 ] == "E" || res_id[ 0 ] == "e" ) { path = cc.path.join( path, "effects" ); } // H开头转定向resDB/models else if( res_id[ 0 ] == "H" || res_id[ 0 ] == "h" ) { path = cc.path.join( path, "models" ); } // 其他转定向resDB/spines else { path = cc.path.join( path, "spines" ); } // 多级拆分(有_则形成多级子目录) let arr = res_id.split( "_" ) || [ res_id ]; arr.forEach( _k => { path = cc.path.join( path, _k ); } ); path = cc.path.join( path, res_name ); return _addpostfix ? ( path + ".atlas" ) : path; }, /** * 获取预制资源路径 */ getPrefabPath: function( module_name, file_name ) { // return "prefab/" + module_name + "/" + file_name + ".prefab"; let path = cc.path.join( "prefab", module_name, file_name + ".prefab" ); return path; }, // 获取属性图标 getAttrIconRes: function( _key ) { return cc.path.join( "coms/images", "ico_" + _key ); }, // 获取剧情副本的战斗背景 getBattleDrameBg: function( res_id ) { var bg_path = "resDB/battles/" + res_id; return { s: bg_path + "/map_bg", f: bg_path + "/m_bg",l:bg_path + "/l_bg" }; }, // 获取单战斗场景的资源 getBattleSingleBg: function( res_id ) { return "resDB/battles/" + res_id + "/b_bg"; }, // 获取动态资源 getIconPath: function( module_name, file_name, type ) { var suffix = "png" if( type ) suffix = type return "resDB/" + module_name + "/" + file_name; }, // 伤害字体 getPlistPath: function( module_name, file_name ) { return "resDB/" + module_name + "/" + file_name + ".plist"; }, getSkillRes: function( id ) { nx.warn( "getSkillRes该方法已弃用,请使用queryIconPath" ); return this.queryIconPath( id ); // var suffix = ".png"; // return "res/skillicon/" + id + suffix; }, // 获取动态资源 getUIIconPath: function( module_name, file_name, type ) { nx.warn( "getUIIconPath该方法已弃用,请使用queryIconPath" ); return this.queryIconPath( file_name ); // var suffix = "png" // if( type ) suffix = type // return "resDB/" + module_name + "/" + file_name + "." + suffix; }, // 获取UIRes动态资源 getUIResIconPath: function( module_name, file_name, type ) { nx.warn( "getUIResIconPath该方法已弃用,请使用queryIconPath" ); return this.queryIconPath( file_name ); // var suffix = "png" // if( type ) suffix = type // return "uiRes/mods/" + module_name + "/" + file_name + "." + suffix; }, getCamicoPath: function( file_name ) { nx.warn( "getCamicoPath该方法已弃用,请使用queryIconPath" ); return this.queryIconPath( file_name ); // return "res/campicon/" + file_name + ".png"; }, // 已经废弃 getResFrame: function( packageName, resName ) { nx.warn( "已弃用,遇到请及时修改!" ); return ""; // cc.error(null, "不再使用加载合图的方式加载资源 faild--->" + resName); // return resName = resName || packageName; return "res/" + packageName + "/" + resName + ".plist"; }, getHeadRes: function( res_id, iscache = false ) { nx.warn( "getHeadRes该方法已弃用,请使用queryIconPath" ); return this.queryIconPath( res_id ); // return "resDB/headicon/" + res_id + ".png"; }, getHeadcircle: function( res_id ) { nx.warn( "已弃用,遇到请及时修改!" ); return ""; return "res/headcircle/txt_cn_headcircle_" + res_id + ".png"; }, // 获取活动大图路径 getActivityBigRes: function( _fname ) { nx.warn( "已弃用,遇到请及时修改!" ); return ""; let path = cc.path.join( "uiRes/mods/coms/locals", nx.getLocLanguage(), "activityB", _fname ); return path; }, // 称号资源路径 getHonorRes: function( _fname ) { nx.warn( "已弃用,遇到请及时修改!" ); return ""; let path = cc.path.join( "res/honor", "txt_cn_honor_" + _fname ); return path; }, getWelfareBannerRes: function( res_id ) { nx.warn( "已弃用,遇到请及时修改!" ); return ""; return "res/welfare/welfare_banner/" + res_id + ".png" }, getBigBuffRes( res_id ) { nx.warn( "已弃用,遇到请及时修改!" ); return ""; return "res/bigbufficon/" + res_id + ".png" }, // COMMON = "common", // SCENE = "scene", // BATTLE = "battle", // DUBBING = "dubbing", // Recruit = "recruit", // Drama = "drama", getSoundRes: function( res_type, res_name ) { nx.warn( "已弃用,遇到请及时修改!" ); return ""; if( !res_type || !res_name ) return // return "sound/common/" + res_id + ".mp3"; // var res_path = null; return cc.js.formatStr( "sound/%s/%s.mp3", res_type, res_name ); }, // 获取大图 getBigBg: function( res_id, bgType, module_name ) { nx.warn( "已弃用,遇到请及时修改!" ); return ""; if( module_name ) { module_name += "/"; } else { module_name = ""; } return "ui_res/bigbg/" + module_name + res_id + "." + ( bgType || "png" ); }, getCommonIcomPath: function( icon_name ) { nx.warn( "getCommonIcomPath该方法已弃用,请使用queryIconPath" ); return this.queryIconPath( icon_name ); // return "res/common/" + icon_name + ".png"; }, // 获取世界地图图标 getWorldMapRes: function( res_id ) { nx.warn( "已弃用,遇到请及时修改!" ); return ""; return "res/worldmapicon/" + res_id + ".png"; }, // 用于从cdn下载战斗资源的接口 getBattleSceneRes: function( resName, is_jpg ) { nx.warn( "已弃用,遇到请及时修改!" ); return ""; if( is_jpg == true ) { return "res/bigbg/battle_bg/" + resName + ".jpg"; } else { return "res/bigbg/battle_bg/" + resName + ".png"; } }, // 获取buff资源路径 getBuffRes: function( res_id ) { nx.warn( "已弃用,遇到请及时修改!" ); return ""; return "res/bufficon/" + res_id + ".png"; }, //获取游戏图标的接口 getFunctionRes: function( res_id ) { nx.warn( "已弃用,遇到请及时修改!" ); return ""; return cc.path.join( "uiRes/mods/coms/funcIcons", res_id ); }, getSpineByName( spine_name, action_name ) { let spine_path = this.getSpinePath( spine_name, action_name, false ); let skel = cc.js.formatStr( "%s.skel", spine_path ) let atlas = cc.js.formatStr( "%s.atlas", spine_path ) let png = cc.js.formatStr( "%s.png", spine_path ) return skel, atlas, png, spine_path, spine_name }, // 获取战斗中的阵法图标 getBattleFormIcon: function( res_name ) { nx.warn( "已弃用,遇到请及时修改!" ); return ""; return "res/battleformicon/" + "battle_form_icon_" + res_name + ".png"; }, // 获取战斗中的阵营图标 getBattleCampIcon: function( res_id ) { nx.warn( "已弃用,遇到请及时修改!" ); return ""; return "res/battlecamp/battlecamp_" + res_id + ".png"; }, // 获取战斗中的阵营图标 getBattleCampIconByType: function( camp_type ) { nx.warn( "已弃用,遇到请及时修改!" ); return ""; if( camp_type == null ) { camp_type = 1; } var HeroConst = require( "hero_const" ) if( camp_type == HeroConst.CampType.eWater ) { return "res/battlecamp/battlecamp_1001.png"; } else if( camp_type == HeroConst.CampType.eFire ) { return "res/battlecamp/battlecamp_1002.png"; } else if( camp_type == HeroConst.CampType.eWind ) { return "res/battlecamp/battlecamp_1003.png"; } else if( camp_type == HeroConst.CampType.eLight ) { return "res/battlecamp/battlecamp_1004.png"; } else if( camp_type == HeroConst.CampType.eDark ) { return "res/battlecamp/battlecamp_1005.png"; } else { return "res/battlecamp/battlecamp_1000.png"; } }, // 获取品质框背景(圆形的) getRoundQualityBg: function( quality ) { var quality = quality || 1; if( quality > 5 ) { quality = 5; } quality = 2000 + quality; var res_id = "mainui_" + quality; return cc.js.formatStr( "ui_res/mainui/%s.png", res_id );//PathTool.getUIIconPath( "mainui", res_id ); }, //获取配置表中的effect资源id吧 getEffectRes: function( id ) { return gdata( "effect_data", "data_effect_info", [ id ] ) || "E88888"; }, // 根据物品品质色获取指定的图集ia getItemQualityBG: function( quality ) { nx.warn( "已弃用,遇到请及时修改!" ); return ""; }, getElfinEggRes: function( sprite, res_id ) { nx.warn( "已弃用,遇到请及时修改!" ); }, getElfinEggContainerRes: function( sprite, name ) { nx.warn( "已弃用,遇到请及时修改!" ); }, // 获取精灵图标 getElfinRes: function( sprite, res_id ) { nx.warn( "已弃用,遇到请及时修改!" ); }, // 获取物品图标 getItemRes: function( res_id ) { nx.warn( "已弃用,遇到请及时修改!" ); return ""; // return cc.path.join( "res/items", res_id + ".png" ); }, // 获取图鉴套装图片 getSuitRes: function( res_id ) { nx.warn( "已弃用,遇到请及时修改!" ); return ""; // return cc.path.join( "res/holy_eqm_icon/", res_id + ".png" ); }, // 获取物品图标 getSpriteRes: function( res_id ) { nx.warn( "已弃用,遇到请及时修改!" ); return ""; // return cc.path.join( "res/sprite", res_id + ".png" ); }, // 获取阵营资源 getHeroCampRes: function( camp ) { nx.warn( "已弃用,遇到请及时修改!" ); return ""; // camp = camp || 1; // if( camp > 6 ) { // camp = 1; // } // return cc.path.join( "res/camps", "icon_camp_" + camp ); }, //这类单位是没有show动作的,所以要特殊处理 specialBSModel: function( id ) { nx.warn( "已弃用,遇到请及时修改!" ); return false; // return id == 37300 || id == 37301 || id == 37302 }, //获取伙伴类型的,坦克法师这些 getPartnerTypeIcon: function( _type ) { nx.warn( "已弃用,遇到请及时修改!" ); return ""; // _type = _type || 1; // var _index = 45 + _type; // return this.getCommonIcomPath( "common_900" + _index ); }, //获取伙伴半身像资源 getPartnerBustRes: function( bust_id ) { nx.warn( "已弃用,遇到请及时修改!" ); return ""; bust_id = bust_id || 10000; return this.getIconPath( "partner", bust_id ); }, getLogoRes: function() { nx.warn( "已弃用,遇到请及时修改!" ); return ""; }, //获取选中背景,通用 getSelectBg() { nx.warn( "已弃用,遇到请及时修改!" ); return ""; return this.getUIIconPath( "common", "common_90019" ) }, // 获取神装空白图 getGodItmeBg: function( res_id ) { nx.warn( "已弃用,遇到请及时修改!" ); return ""; return "uiRes/mods/heaven/god_item_" + res_id + ".png"; }, // 获取天界副本关卡图标 getHeavenCustomsIconRes: function( res_id ) { nx.warn( "已弃用,遇到请及时修改!" ); return ""; res_id = res_id || 1 return cc.js.formatStr( "uiRes/mods/heavencustoms/heavencustoms_%s.png", Number( res_id ) ) }, }; module.exports = PathTool;