"use strict"; cc._RF.push(module, '2be12k/1zBAZJdMi+m8PKMq', 'heaven_const'); // Scripts/mod/pve/heaven/heaven_const.js "use strict"; var _HeavenConst$Chapter_, _HeavenConst$Chapter_2, _HeavenConst$Chapter_3, _HeavenConst$Chapter_4; var HeavenConst = {}; // 章节通关状态 HeavenConst.Chapter_Pass_Status = { NotPass: 0, // 未通关 NormalPass: 1, // 普通通关(所有关卡都打赢) FullPass: 2 // 满星通关 }; HeavenConst.Tab_Index = { Dungeon: 1, // 天界副本 DialRecord: 2 // 天界祈祷 }; // 每六章的高度or= HeavenConst.Chapter_List_Height = 840; // 距离底部的高度 HeavenConst.Chapter_List_Bottom = 0; // 章节的位置(类型1) HeavenConst.Chapter_Pos_1 = (_HeavenConst$Chapter_ = {}, _HeavenConst$Chapter_[1] = cc.v2(165, 110), _HeavenConst$Chapter_[2] = cc.v2(510, 110), _HeavenConst$Chapter_[3] = cc.v2(550, 384), _HeavenConst$Chapter_[4] = cc.v2(248, 384), _HeavenConst$Chapter_[5] = cc.v2(162, 646), _HeavenConst$Chapter_[6] = cc.v2(530, 646), _HeavenConst$Chapter_); // 章节的位置(类型2) HeavenConst.Chapter_Pos_2 = (_HeavenConst$Chapter_2 = {}, _HeavenConst$Chapter_2[1] = cc.v2(530, 110), _HeavenConst$Chapter_2[2] = cc.v2(162, 110), _HeavenConst$Chapter_2[3] = cc.v2(162, 384), _HeavenConst$Chapter_2[4] = cc.v2(550, 354), _HeavenConst$Chapter_2[5] = cc.v2(530, 646), _HeavenConst$Chapter_2[6] = cc.v2(162, 646), _HeavenConst$Chapter_2); // 章节连接线的位置和长度(类型1) HeavenConst.Chapter_Line_Info_1 = (_HeavenConst$Chapter_3 = {}, _HeavenConst$Chapter_3[1] = [cc.v2(296, 110), 80, 0], _HeavenConst$Chapter_3[2] = [cc.v2(536, 259), 80, 90], _HeavenConst$Chapter_3[3] = [cc.v2(421, 384), 80, 0], _HeavenConst$Chapter_3[4] = [cc.v2(200, 508), 80, 90], _HeavenConst$Chapter_3[5] = [cc.v2(339, 646), 180, 0], _HeavenConst$Chapter_3[6] = [cc.v2(530, 822), 80, 90], _HeavenConst$Chapter_3); // 章节连接线的位置和长度(类型2) HeavenConst.Chapter_Line_Info_2 = (_HeavenConst$Chapter_4 = {}, _HeavenConst$Chapter_4[1] = [cc.v2(332, 110), 140, 0], _HeavenConst$Chapter_4[2] = [cc.v2(160, 276), 50, 90], _HeavenConst$Chapter_4[3] = [cc.v2(360, 384), 220, 0], _HeavenConst$Chapter_4[4] = [cc.v2(538, 505), 80, 90], _HeavenConst$Chapter_4[5] = [cc.v2(365, 646), 130, 0], _HeavenConst$Chapter_4[6] = [cc.v2(156, 792), 80, 90], _HeavenConst$Chapter_4); // 红点 HeavenConst.Red_Index = { Count: 1, // 挑战次数 Award: 2, // 章节奖励 Dial: 3, // 神装转盘免费次数 DialAward: 4 // 神装祈祷奖励 }; // 神装抽奖的方式 HeavenConst.Dial_Way = { Free: 1, // 免费抽 Item: 2, // 道具抽 Gold: 3 // 钻石抽 }; //许愿位置 HeavenConst.Dial_Wish_Pos = { DialWishPos1: 0, DialWishPos2: 1, DialWishPos3: 2, DialWishPos4: 3 }; module.exports = HeavenConst; cc._RF.pop();