"use strict"; cc._RF.push(module, '393735np5NF5KfzohpT7Es+', 'cmp.hallows.main.skill'); // Scripts/mod/partner/hallows/cmp/cmp.hallows.main.skill.js "use strict"; /****************************************************************** * * 僚机背包页 * ******************************************************************/ var BridgeComponent = require("bridge.component"); var PathTool = require("pathtool"); var HallowsConst = require("hallows_const"); var HallowsEvent = require("hallows_event"); var HallowsController = require("hallows_controller"); var BackpackController = require("backpack_controller"); var PartnerCalculate = require("partner_calculate"); cc.Class({ "extends": BridgeComponent, properties: { cost_icon_1: { "default": null, type: cc.Sprite }, cost_icon_2: { "default": null, type: cc.Sprite }, cost_num_1: { "default": null, type: cc.Label }, cost_num_2: { "default": null, type: cc.Label }, skill_item: { "default": null, type: cc.Prefab }, skill_name: { "default": null, type: cc.RichText }, skill_desc: { "default": null, type: cc.RichText }, main: { "default": null, type: cc.Node }, skill_lvup_tips: { "default": null, type: cc.Label }, skill_max: { "default": null, type: cc.Node } }, onLoad: function onLoad() { this._super(); this.ctrl = HallowsController.getInstance(); this.model = this.ctrl.getModel(); this.is_in_advance = false; this.skill_lvup_cost_bid_1 = 0; // 选中的神器技能升级所需消耗1 this.skill_lvup_cost_num_1 = 0; this.skill_lvup_cost_bid_2 = 0; // 选中的神器技能升级所需消耗2 this.skill_lvup_cost_num_2 = 0; }, getCostObj: function getCostObj(bid) { if (bid == this.skill_lvup_cost_bid_1) { this.setCostDataToNode(this.cost_icon_1, this.cost_num_1, bid, this.skill_lvup_cost_num_1); } else if (bid == this.skill_lvup_cost_bid_2) { this.setCostDataToNode(this.cost_icon_2, this.cost_num_2, bid, this.skill_lvup_cost_num_2); } }, // 技能升级 onClickSkillLvupBtn: function onClickSkillLvupBtn() { if (this.select_hallows == null) return; var vo = this.select_hallows.vo; if (vo) { this.ctrl.requestHallowsSkillUpgrade(vo.id); } }, onEnable: function onEnable() {}, onDisable: function onDisable() {}, setData: function setData(hallows) { this.select_hallows = hallows; var max_lev = game.configs.hallows_data.data_skill_max_lev[this.select_hallows.id]; if (this.select_hallows.vo && this.select_hallows.vo.skill_lev >= max_lev) { this.main.active = false; this.skill_name.node.active = false; this.skill_desc.node.active = false; this.skill_max.active = true; return; } this.updateSkillInfo(); this.updateHallowsBaseInfo(); }, updateHallowsBaseInfo: function updateHallowsBaseInfo() { if (this.select_hallows == null) return; var vo = this.select_hallows.vo; if (!vo) return; //神器技能 var hallows_skill = gdata("hallows_data", "data_skill_up", Utils.getNorKey(this.select_hallows.id, vo.skill_lev)); if (hallows_skill && hallows_skill.skill_bid != 0) { var config = gskilldata("data_get_skill", hallows_skill.skill_bid); if (!config) { return; } if (!this.hallow_skill_icon) { this.hallow_skill_icon = cc.instantiate(this.skill_item); this.hallow_skill_icon.parent = this.node; this.hallow_skill_icon.scale = 0.8; this.hallow_skill_icon.position = cc.v2(-190, 90); } var cmp = this.hallow_skill_icon.getComponent("cmp.skill.base"); cmp.rebind(0, config.bid, ""); this.skill_name.string = cc.js.formatStr("%s [%s]", config.name, vo.skill_lev); this.skill_desc.string = config.des; var atk_val = vo.getHallowsSkillAndRefineAtkVal(); var skill_atk_val = atk_val.skill_atk_val; var refine_atk_val = atk_val.refine_atk_val; var total_atk_val = skill_atk_val + refine_atk_val; this.skill_desc.string = cc.js.formatStr(config.des, total_atk_val, refine_atk_val); } }, // 重载:关闭前 onPreClosed: function onPreClosed() {}, // 更新神器技能相关显示 updateSkillInfo: function updateSkillInfo() { if (this.select_hallows == null) return; var vo = this.select_hallows.vo; if (vo == null) return; var hallows_skill = gdata("hallows_data", "data_skill_up", Utils.getNorKey(this.select_hallows.id, vo.skill_lev)); if (hallows_skill && hallows_skill.skill_bid != 0) { //升级消耗 if (hallows_skill.lev_limit > vo.step) { this.main.active = false; this.skill_lvup_tips.node.active = true; this.skill_lvup_tips.string = cc.js.formatStr(nx.text.getKey("lab_hallows_main_window_tip16"), hallows_skill.lev_limit); } else { this.main.active = true; this.skill_lvup_tips.node.active = false; var expend_1 = hallows_skill.lose[0]; var expend_2 = hallows_skill.lose[1]; var is_one = false; var is_two = false; if (expend_1) { var bid = expend_1[0]; var num = expend_1[1]; this.skill_lvup_cost_bid_1 = bid; this.skill_lvup_cost_num_1 = num; this.setCostDataToNode(this.cost_icon_1, this.cost_num_1, bid, num); var count = BackpackController.getInstance().getModel().getItemNumByBid(bid); if (count >= num) { is_one = true; } } if (expend_2) { var bid2 = expend_2[0]; var num2 = expend_2[1]; this.skill_lvup_cost_bid_2 = bid2; this.skill_lvup_cost_num_2 = num2; this.setCostDataToNode(this.cost_icon_2, this.cost_num_2, bid2, num2); var count2 = BackpackController.getInstance().getModel().getItemNumByBid(bid2); if (count2 >= num2) { is_two = true; } } if (is_one && is_two) { nx.mTip.openTip("partner.hallows.skill", true); } else { nx.mTip.openTip("partner.hallows.skill", false); } } } }, // 显示消耗数据 setCostDataToNode: function setCostDataToNode(item_icon, item_label, item_bid, item_num) { var item_config = Utils.getItemConfig(item_bid); if (item_config) { var res = PathTool.queryIconPath(item_config.icon); cc.loader.loadRes(res, cc.SpriteFrame, function (err, sf_obj) { if (err) { return; } item_icon.spriteFrame = sf_obj; }); var count = BackpackController.getInstance().getModel().getItemNumByBid(item_bid); item_label.string = cc.js.formatStr("%s/%s", Utils.getMoneyString(count, true, false), Utils.getMoneyString(item_num, true, false)); } } }); cc._RF.pop();