"use strict"; cc._RF.push(module, '3a75dHehUxAm5B70Gcw8gYc', 'cmp.partner.skill.preview.wnd'); // Scripts/mod/partner/cmps/skill/cmp.partner.skill.preview.wnd.js "use strict"; /****************************************************************** * * 技能预览界面 * ******************************************************************/ var BridgeWindow = require("bridge.window"); var FxTogs = require("nx.fx.togs"); var FxSVC = require("nx.fx.sv.expand"); var TipsController = require("tips_controller"); cc.Class({ "extends": BridgeWindow, properties: { togMenu: { "default": null, type: FxTogs }, svcList: { "default": null, type: FxSVC }, btnHelp: { "default": null, type: cc.Node }, curDesc: { "default": null, type: cc.Node } }, // 重载:参数打开 onOpenConfigs: function onOpenConfigs(_params) { // 显示类型 // 1 是符文技能预览 2 是英雄天赋技能 this.stype = _params || 1; nx.gui.setActive(this.btnHelp, "", this.stype == 1); // Tog监听 this.togMenu.posTog = this.onTogMenu.bind(this); this.togMenu.togTo(0); this.activeMenu(1); }, // 重载:关闭前 onPreClosed: function onPreClosed() { this.svcList.rebuild([]); }, // 等级切换 onTogMenu: function onTogMenu(_index) { this.activeMenu(parseInt(_index) + 1); }, // 激活菜单 activeMenu: function activeMenu(_lv) { var _this = this; console.log("级别切换:", _lv); if (this.curLevel == _lv) { return; } this.curLevel = _lv; var data = game.configs.partner_artifact_data.data_artifact_skill[_lv]; this.svcList.rebuild(data); // 设置默认 this.scheduleOnce(function () { _this.svcList.cleanFocus(); _this.svcList.addFocus(0); _this.setCurrent(data[0]); }, 0.1); }, // 选中切换 onFocusChanged: function onFocusChanged(_item) { // 空 if (!_item || !_item.mdata) { return; } nx.audio.playSFX("audios/effects/touchitem"); // 聚焦 this.svcList.cleanFocus(); this.svcList.addFocus(_item.index); this.setCurrent(_item.mdata); }, // 设置当前 setCurrent: function setCurrent(_id) { var info = gskilldata('data_get_skill', _id); if (nx.dt.objEmpty(info)) { nx.gui.setActive(this.curDesc, "", false); return; } this.sid = _id; nx.gui.setActive(this.curDesc, "", true); // 名字 nx.gui.setString(this.curDesc, "name", nx.text.getKey(info.name)); // 图标 nx.bridge.setIcon(this.curDesc, "icon", info.icon); // 描述设置 var detail = nx.gui.find(this.curDesc, "detail/view/content"); if (detail) { // 描述 var desc = nx.text.getKey(info.des || info.desc); nx.gui.setString(detail, "desc/txt", desc); // 冷却 var txt = nx.text.getKey("SkillCD1"); if (info.cd > 0) { txt = nx.text.format("SkillCD2", info.cd); } if (info.fire_cd != 0) { txt += nx.text.format("SkillCD3", info.fire_cd); } nx.gui.setString(detail, "cd/txt", txt); } }, // 点击帮助 onTouchHelp: function onTouchHelp() { var TC = TipsController.getInstance(); var desc = game.configs.partner_skill_data.data_partner_skill_const.skill_rule; TC.showTextPanel("tip", desc); } }); cc._RF.pop();