"use strict"; cc._RF.push(module, '7a111P4xa9I/J54Xk8P5Ke6', 'define'); // Scripts/define.js "use strict"; /******************************************************************************* * * 杂项定义(替换原有全局定义) * * ******************************************************************************/ module.exports = { // UI层级定义 SCENE_TAG: { scene: 0, // 场景层(互斥界面,包括登录,主场景等) battle: 1, // 战斗层 battleUI: 12, // 战斗UI层 win: 2, // 全屏界面(完全遮盖主场景时用这个标记,会做DC优化) panel: 3, // 非全屏弹窗 chat: 4, // 聊天中间层 popup: 5, // 弹窗队列层(依次弹出) plot: 6, // 剧情&&引导层 msg: 7, summon: 8 // 抽卡动画层(特殊) }, PlayerAction: { stand: "stand2", stand_1: "stand2", run: "float", run_1: "float", sit: "sit", action: "action", action_1: "action1", action_2: "action2", action_3: "action3", action_4: "action4", action_5: "action5", action_6: "action6", action_7: "action7", action_8: "action8", battle_stand: "stand2", hurt: "hurt", fun: "fun", show: "show", special_action_0: "status_0", special_action_1: "status_1", special_action_2: "status_2", idle: "idle", //-- 家园角色 闲转 move: "move", //-- 家园角色 移动 interaction: "interaction", //-- 家园角色 互动 caught_1: "caught_1", //-- 家园角色 提起 caught_2: "caught_2", // -- 家园角色 移动 caught_3: "caught_3", //-- 家园角色 放下 eating: "eating", //--年兽吃动作 sleeping: "sleeping" //--年兽睡觉动作 }, SCREEN_WIDTH: 1280, SCREEN_HEIGHT: 720 }; cc._RF.pop();