"use strict"; cc._RF.push(module, 'a7083W4HsNO/4iS44Nf2aeH', 'cmp.worldmap.chapter.item'); // Scripts/mod/pve/worldmap/cmp.worldmap.chapter.item.js "use strict"; /****************************************************************** * * 世界地图章节单项 * ******************************************************************/ var SVCItem = require("nx.fx.sv.expand.item"); cc.Class({ "extends": SVCItem, properties: {}, // 数据重置 rebind: function rebind(_idx, _data, _key) { this._super(_idx, _data, _key); // 刷新 this.freshData(); }, // 聚焦获得 onFocus: function onFocus() { nx.gui.setActive(this, "normal/focus", true); }, // 聚焦失去 outFocus: function outFocus() { nx.gui.setActive(this, "normal/focus", false); }, // 刷新 freshData: function freshData() { this.outFocus(); if (nx.dt.objEmpty(this.mdata)) { return; } // 锁定 var id = "" + this.mdata.chapter_id; var bg = cc.path.join("prefab/pve/worldmap/ui", "chapter" + id); if (this.mdata.locked) { nx.gui.setActive(this, "normal", false); nx.gui.setActive(this, "locked", true); nx.gui.setSpriteFrame(this, "locked", bg); return; } // 未锁定 nx.gui.setActive(this, "locked", false); var node = nx.gui.setActive(this, "normal", true); nx.gui.setSpriteFrame(node, "", bg); nx.gui.setString(node, "progress/txt", this.mdata.cur + "/" + this.mdata.max); var done = this.mdata.cur >= this.mdata.max; nx.gui.setActive(node, "done", done); var color = done ? "FC660B" : "3EFC0B"; nx.gui.setColor(node, "progress/txt", new cc.Color().fromHEX(color)); // 基本信息 nx.gui.setString(node, "info/order", id.padStart(2, "0")); nx.gui.setString(node, "info/name", nx.text.getKey(this.mdata.name)); } }); cc._RF.pop();