"use strict"; cc._RF.push(module, 'bdbd08rj7JKrIgM8eiPYypO', 'cmp.startower.firstaward'); // Scripts/mod/pve/startower/cmp/cmp.startower.firstaward.js "use strict"; var _bridge = _interopRequireDefault(require("bridge.component")); var _startower = _interopRequireDefault(require("startower.mod")); var _cmpCommon = _interopRequireDefault(require("cmp.common.itemlayout")); var _startower2 = _interopRequireDefault(require("startower.define")); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; } cc.Class({ "extends": _bridge["default"], properties: { awardBar: { "default": null, type: cc.ProgressBar }, togLay: { "default": null, type: cc.Node }, togNd: { "default": null, type: cc.Node }, showNd: { "default": null, type: cc.Node }, list: { "default": null, type: _cmpCommon["default"] }, boxs: { "default": [], type: [cc.Node] } }, // LIFE-CYCLE CALLBACKS: onLoad: function onLoad() { this._super(); this.awards = game.configs.star_tower_data.data_get_floor_award; this.pro_list = [0.2, 0.5, 1]; this.box_data = {}; this.bindGEvent(_startower2["default"].Update_Reward_Event, this.updateBoxAwards.bind(this)); }, start: function start() {}, onDestroy: function onDestroy() { this.awards = null; this.pro_list = null; }, onDisable: function onDisable() { this.list.rebuild([]); this.unbindGEvents(); }, onEnable: function onEnable() { this.updateBoxAwards(); }, updateBoxAwards: function updateBoxAwards() { var max_tower = _startower["default"].getInstance().getNowTowerId() || 0; var arr = this.sortAwards(); //每三十層換一輪 var floor_awards = []; for (var i in arr) { var seq = arr[i]; if (max_tower >= seq[0].tower && max_tower <= seq[2].tower) { floor_awards = seq; break; } else if (max_tower < seq[0].tower) { floor_awards = seq; break; } // else if(max_tower > seq[2].tower){ // floor_awards = seq; // break; // } } //刷新進度條 this.awardBar.progress = 0; for (var floor = 0; floor < floor_awards.length; floor++) { this.createBox(floor, floor_awards[floor], max_tower); } }, createBox: function createBox(order, cfg, max_tower) { var box = this.boxs[order]; this.box_data[order] = cfg; var award_status = _startower["default"].getInstance().getRewardDataById(cfg.id); var tog = nx.gui.find(box, "tog"); nx.gui.setSpriteFrame(tog, "bg", cc.js.formatStr("prefab/pve/startower/ui/%s", order + 1)); nx.gui.setSpriteFrame(tog, "check", cc.js.formatStr("prefab/pve/startower/ui/%s", (order + 1) * 10 + (order + 1))); nx.gui.setString(tog, "bg/txt", cc.js.formatStr(nx.text.getKey("RankArriInfo"), cfg.tower)); nx.gui.setString(tog, "check/txt", cc.js.formatStr(nx.text.getKey("RankArriInfo"), cfg.tower)); if (max_tower >= cfg.tower) { this.awardBar.progress = this.pro_list[order]; if (!award_status || award_status.status <= 1) { nx.gui.setActive(tog, "check", false); nx.gui.setActive(tog, "bg", true); } else { nx.gui.setActive(tog, "check", true); nx.gui.setActive(tog, "bg", false); } } else { nx.gui.setActive(tog, "check", false); nx.gui.setActive(tog, "bg", true); } }, sortAwards: function sortAwards() { var new_list = []; var index = 0; var arr = []; for (var i in this.awards) { if (index < 3) { arr.push(this.awards[i]); index++; if (index >= 3) { index = 0; new_list.push(arr); arr = []; } } } return new_list; }, onClickShowAward: function onClickShowAward(_index) { var data = this.box_data[_index]; if (data) { this.list.rebuild(data.award || []); this.showNd.active = true; this.showNd.x = this.boxs[_index].x + 150; this.showNd.y = this.boxs[_index].y + 50; } }, onHideAward: function onHideAward() { this.showNd.active = false; }, onClickAllGift: function onClickAllGift() { _startower["default"].getInstance().sender11328(0); } // update (dt) {}, }); cc._RF.pop();