"use strict"; cc._RF.push(module, 'dee2biX5/lFuanHQXx283Z/', 'hero_event'); // Scripts/mod/partner/hero_event.js "use strict"; var HeroEvent = {}; // 更新英雄数据 HeroEvent.Hero_Data_Update = "HeroEvent.Hero_Data_Update"; // 新增英雄 HeroEvent.Hero_Data_Add = "HeroEvent.Hero_Data_Add"; // 删除英雄 HeroEvent.Del_Hero_Event = "HeroEvent.Del_Hero_Event"; // 英雄升级成功返回 HeroEvent.Hero_Level_Up_Success_Event = "HeroEvent.Hero_Level_Up_Success_Event"; // 是否可以播放升级音效 HeroEvent.Hero_Can_Play_Level_UP_Music_Event = "HeroEvent.Hero_Can_Play_Level_UP_Music_Event"; // 更新装备 HeroEvent.Equip_Update_Event = "HeroEvent.Equip_Update_Event"; // 所有英雄红点事件 HeroEvent.All_Hero_RedPoint_Event = "HeroEvent.All_Hero_RedPoint_Event"; // 装备红点更新事件 HeroEvent.Equip_RedPoint_Event = "HeroEvent.Equip_RedPoint_Event"; // 升级红点 HeroEvent.Level_RedPoint_Event = "HeroEvent.Level_RedPoint_Event"; // 升星红点 HeroEvent.UpgradeStar_RedPoint_Event = "HeroEvent.UpgradeStar_RedPoint_Event"; // 阵法红点监听 HeroEvent.Form_RedPoint_Event = "HeroEvent.Form_RedPoint_Event"; // 英雄下一阶数据 HeroEvent.Next_Break_Info_Event = "HeroEvent.Next_Break_Info_Event"; // 购买英雄上限返回 HeroEvent.Buy_Hero_Max_Count_Event = "HeroEvent.Buy_Hero_Max_Count_Event"; // 英雄锁定返回 HeroEvent.Hero_Lock_Event = "HeroEvent.Hero_Lock_Event"; // 英雄遣散 HeroEvent.Hero_Disband_Event = "HeroEvent.Hero_Disband_Event"; // 英雄献祭查看材料 HeroEvent.Hero_Reset_Look_Event = "HeroEvent.Hero_Reset_Look_Event"; // 阵法相关 // 获取阵法列表 HeroEvent.Form_List_Event = "HeroEvent.Form_List_Event"; // 更换位置 HeroEvent.Form_Pos_Update = "HeroEvent.Form_Pos_Update"; // 更换阵法成功 HeroEvent.Use_Form_Success = "HeroEvent.Use_Form_Success"; // 阵法升级 HeroEvent.Form_Level_Event = "HeroEvent.Form_Level_Event"; // 功能阵法相关 HeroEvent.Update_Fun_Form = "HeroEvent.Update_Fun_Form"; HeroEvent.Update_Tag_Fun_Form = "HeroEvent.Update_Tag_Fun_Form"; HeroEvent.Update_Save_Form = "HeroEvent.Update_Save_Form"; // 剧情阵营更新 HeroEvent.Form_Drama_Event = "HeroEvent.Form_Drama_Event"; HeroEvent.Filter_Hero_Update = "HeroEvent.Filter_Hero_Update"; // 熔炼祭坛 // 选择英雄回调 HeroEvent.Upgrade_Star_Select_Event = "HeroEvent.Upgrade_Star_Select_Event"; // 升星成功返回 HeroEvent.Upgrade_Star_Success_Event = "HeroEvent.Upgrade_Star_Success_Event"; // 神器相关 HeroEvent.Artifact_Update_Event = "HeroEvent.Artifact_Update_Event"; HeroEvent.Artifact_UpStar_Event = "HeroEvent.Artifact_UpStar_Event"; HeroEvent.Artifact_Recast_Event = "HeroEvent.Artifact_Recast_Event"; HeroEvent.Artifact_Save_Event = "HeroEvent.Artifact_Save_Event"; HeroEvent.Artifact_Select_Event = "HeroEvent.Artifact_Select_Event"; HeroEvent.Artifact_Lucky_Event = "HeroEvent.Artifact_Lucky_Event"; HeroEvent.Artifact_Compound_Event = "HeroEvent.Artifact_Compound_Event"; HeroEvent.Artifact_Lucky_Red_Event = "HeroEvent.Artifact_Lucky_Red_Event"; HeroEvent.Artifact_Chose_Event = "HeroEvent.Artifact_Chose_Event"; // --天赋技能 HeroEvent.Hero_Get_Talent_Event = "HeroEvent.Hero_Get_Talent_Event"; HeroEvent.Hero_Learn_Talent_Event = "HeroEvent.Hero_Learn_Talent_Event"; HeroEvent.Hero_Level_Up_Talent_Event = "HeroEvent.Hero_Level_Up_Talent_Event"; HeroEvent.Hero_Forget_Talent_Event = "HeroEvent.Hero_Forget_Talent_Event"; // --英雄详细信息 HeroEvent.Hero_Vo_Detailed_info = "HeroEvent.Hero_Vo_Detailed_info"; //皮肤 HeroEvent.Hero_Skin_Info_Event = "Hero_Skin_Info_Event"; // --英雄共鸣 HeroEvent.Hero_Resonate_Info_Event = "HeroEvent.Hero_Resonate_Info_Event"; // --共鸣精炼 HeroEvent.Hero_Resonate_Extract_Event = "HeroEvent.Hero_Resonate_Extract_Event"; // --共鸣赋能 HeroEvent.Hero_Resonate_Empowerment_Event = "HeroEvent.Hero_Resonate_Empowerment_Event"; HeroEvent.Hero_Resonate_Empowerment_Success_Event = "HeroEvent.Hero_Resonate_Empowerment_Success_Event"; HeroEvent.Hero_Resonate_Skill_List_Event = "HeroEvent.Hero_Resonate_Skill_List_Event"; HeroEvent.Hero_Resonate_Select_Skill_Event = "HeroEvent.Hero_Resonate_Select_Skill_Event"; // --共鸣红点 HeroEvent.Hero_Resonate_Extract_Redpoint_Event = "HeroEvent.Hero_Resonate_Extract_Redpoint_Event"; HeroEvent.Hero_Resonate_Hero_Power_Event = "HeroEvent.Hero_Resonate_Hero_Power_Event"; // --共鸣水晶 HeroEvent.Hero_Resonate_Crystal_Info_Event = "HeroEvent.Hero_Resonate_Crystal_Info_Event"; HeroEvent.Hero_Resonate_Crystal_Put_In_Event = "HeroEvent.Hero_Resonate_Crystal_Put_In_Event"; HeroEvent.Hero_Resonate_Crystal_Put_Down_Event = "HeroEvent.Hero_Resonate_Crystal_Put_Down_Event"; HeroEvent.Hero_Resonate_Crystal_Refresh_Event = "HeroEvent.Hero_Resonate_Crystal_Refresh_Event"; HeroEvent.Hero_Resonate_Crystal_Power_Event = "HeroEvent.Hero_Resonate_Crystal_Power_Event"; HeroEvent.Hero_Resonate_Break_Event = "HeroEvent.Hero_Resonate_Break_Event"; HeroEvent.Hero_Resonate_Crystal_Can_List_Event = "HeroEvent.Hero_Resonate_Crystal_Can_List_Event"; HeroEvent.Hero_Resonate_Crystal_Update_One_Event = "HeroEvent.Hero_Resonate_Crystal_Update_One_Event"; // --英雄选择回调 HeroEvent.Select_Hero_Event = "HeroEvent.Select_Hero_Event"; //英雄升星查看材料 HeroEvent.Hero_Reset_Star_Event = "HeroEvent.Hero_Reset_Star_Event"; //所有英雄基础信息获取事件 HeroEvent.All_Hero_Base_Info_Event = "HeroEvent.All_Hero_Base_Info_Event"; HeroEvent.HERO_RETURN_SELECT_EVENT = "HERO_RETURN_SELECT_EVENT"; HeroEvent.HERO_RESET_EVENT = "HERO_RESET_EVENT"; HeroEvent.HERO_RESET_ITEM_EVENT = "HERO_RESET_ITEM_EVENT"; //神装 HeroEvent.Holy_Equipment_Update_Event = "Holy_Equipment_Update_Event"; HeroEvent.Hero_Get_Holy_Equipment_Event = "Hero_Get_Holy_Equipment_Event"; HeroEvent.Hero_Sell_Holy_Equipment_Res_Event = "Hero_Sell_Holy_Equipment_Res_Event"; HeroEvent.Hero_Get_Holy_Equipment_Plan_Event = "Hero_Get_Holy_Equipment_Plan_Event"; HeroEvent.Hero_Open_Holy_Equipment_Cell_Event = "Hero_Open_Holy_Equipment_Cell_Event"; module.exports = HeroEvent; cc._RF.pop();