"use strict"; cc._RF.push(module, 'e03baPrxglD5IVgnmIp5tS2', 'dispatch.const'); // Scripts/mod/home/dispatch/dispatch.const.js "use strict"; var _DispatchConst$Order_, _DispatchConst$Order_2, _DispatchConst$Order_3, _DispatchConst$Chose_, _DispatchConst$Condit; ////------------------------------------------------------------------ // @author: o@syg.com(必填, 创建模块的人员) // @description: // //
Create: new Date().toISOString() ////------------------------------------------------------------------ var DispatchConst = {}; // 某一订单数据更新 DispatchConst.UpdateOrder = "UpdateOrder"; // 远航数据更新(所有订单、刷次次数) DispatchConst.FreshData = "FreshData"; // 删除订单 DispatchConst.DeleteOrder = "DeleteOrder"; // 远航活动状态 DispatchConst.UpdateActivityStatusEvent = "UpdateActivityStatusEvent"; //订单状态 DispatchConst.Order_Status = { Unget: 1, // 未接取 Underway: 2, // 进行中 Finish: 3 // 已完成 }; //订单稀有度 DispatchConst.Order_Rarity = { Normal: 0, // 普通 Excellent: 1, // 精良 Uncommon: 2, // 稀有 Epic: 3, // 史诗 Legend: 4, // 传说 Eternity: 5 // 不朽 }; //订单稀有度对应的资源 DispatchConst.Order_Rarity_Res = (_DispatchConst$Order_ = {}, _DispatchConst$Order_[DispatchConst.Order_Rarity.Normal] = "voyage_1006", _DispatchConst$Order_[DispatchConst.Order_Rarity.Excellent] = "voyage_1005", _DispatchConst$Order_[DispatchConst.Order_Rarity.Uncommon] = "voyage_1004", _DispatchConst$Order_[DispatchConst.Order_Rarity.Epic] = "voyage_1003", _DispatchConst$Order_[DispatchConst.Order_Rarity.Legend] = "voyage_1002", _DispatchConst$Order_[DispatchConst.Order_Rarity.Eternity] = "voyage_1001", _DispatchConst$Order_); //订单稀有度对应的字色 DispatchConst.Order_Rarity_Color = (_DispatchConst$Order_2 = {}, _DispatchConst$Order_2[DispatchConst.Order_Rarity.Normal] = new cc.Color(66, 75, 84, 255), _DispatchConst$Order_2[DispatchConst.Order_Rarity.Excellent] = new cc.Color(35, 119, 1, 255), _DispatchConst$Order_2[DispatchConst.Order_Rarity.Uncommon] = new cc.Color(6, 79, 147, 255), _DispatchConst$Order_2[DispatchConst.Order_Rarity.Epic] = new cc.Color(126, 6, 147, 255), _DispatchConst$Order_2[DispatchConst.Order_Rarity.Legend] = new cc.Color(147, 86, 6, 255), _DispatchConst$Order_2[DispatchConst.Order_Rarity.Eternity] = new cc.Color(161, 1, 1, 255), _DispatchConst$Order_2); //订单状态对应按钮的字色 DispatchConst.Order_Status_Color = (_DispatchConst$Order_3 = {}, _DispatchConst$Order_3[DispatchConst.Order_Status.Unget] = new cc.Color(37, 85, 5, 255), _DispatchConst$Order_3[DispatchConst.Order_Status.Underway] = new cc.Color(37, 85, 5, 255), _DispatchConst$Order_3[DispatchConst.Order_Status.Finish] = new cc.Color(113, 40, 4, 255), _DispatchConst$Order_3); //选中的英雄头像框位置 DispatchConst.Chose_Hero_PosX = (_DispatchConst$Chose_ = {}, _DispatchConst$Chose_[1] = [319], _DispatchConst$Chose_[2] = [255, 383], _DispatchConst$Chose_[3] = [191, 319, 447], _DispatchConst$Chose_[4] = [127, 255, 383, 511], _DispatchConst$Chose_[5] = [63, 191, 319, 447, 575], _DispatchConst$Chose_); DispatchConst.Condition_Icon_PosX = (_DispatchConst$Condit = {}, _DispatchConst$Condit[1] = [0], _DispatchConst$Condit[2] = [-38, 38], _DispatchConst$Condit[3] = [-76, 0, 76], _DispatchConst$Condit[4] = [-114, -38, 38, 114], _DispatchConst$Condit[5] = [-152, -76, 0, 76, 152], _DispatchConst$Condit); module.exports = DispatchConst; cc._RF.pop();