"use strict"; cc._RF.push(module, 'f1bba8EQntFF4K58losdF3l', 'cmp.wing.preview.wnd'); // Scripts/mod/partner/wings/cmp/cmp.wing.preview.wnd.js "use strict"; /****************************************************************** * * 僚机预览 * ******************************************************************/ var BridgeWindow = require("bridge.window"); var HeroController = require("hero_controller"); var BackpackController = require("backpack_controller"); var FxSVC = require("nx.fx.sv.expand"); cc.Class({ "extends": BridgeWindow, properties: { svcwingsList: { "default": null, type: FxSVC, displayName: "僚机列表" }, skill: { "default": null, type: cc.Node, displayName: "技能展示" }, role: { "default": null, type: cc.Sprite, displayName: "立绘" } }, onLoad: function onLoad() { this.freshWingList(); }, // 重载:参数打开 onOpenConfigs: function onOpenConfigs(_params) { // this.schemes = []; // this.select_wing = 0; // this.select_pos = 0; }, // 重载:关闭前 onPreClosed: function onPreClosed() { // this.svcschemeList.rebuild( [] ); this.svcwingsList.rebuild([]); }, // 刷新所有的方案列表 freshWingList: function freshWingList(_scheme) { var key = game.configs.sprite_data.data_const.sprite_max_star_show.val; var cfg = gdata("sprite_data", "data_elfin_book", key); this.svcwingsList.rebuild(cfg); this.svcwingsList.addFocus(0); var data = {}; data.index = 0; data.mdata = cfg[0]; this.onFocusChanged(data); }, // 选中切换 僚机机库 onFocusChanged: function onFocusChanged(_item) { // // 聚焦 this.svcwingsList.cleanFocus(); this.svcwingsList.addFocus(_item.index); this.freshSkillDesc(_item.mdata); }, // 刷新技能介绍 freshSkillDesc: function freshSkillDesc(_mdata) { if (!_mdata) { return; } var key = _mdata; var sfg = gdata("sprite_data", "data_elfin_data", key); var cmp = this.skill.getComponent("cmp.skill.base"); var ifg = gdata("item_data", "data_unit9", key); nx.gui.setString(this.skill, "type/txt", ifg.use_desc); nx.bridge.setIcon(this.role, "", ifg.imageid); if (sfg.skill) { if (cmp) { cmp.setData(sfg.skill); } } else { if (cmp) { cmp.setData([]); } } }, // 返回主场景 onBackToMain: function onBackToMain() { var BC = BackpackController.getInstance(); if (BC) { BC.openMainWindow(false); } var HR = HeroController.getInstance(); HR.openHeroMainInfoWindow(false); HR.openHeroBagWindow(true); } }); cc._RF.pop();