"use strict"; cc._RF.push(module, 'f5f97KvnEdN3qAqvrtx2m3J', 'cmp.worldmap.level.details'); // Scripts/mod/pve/worldmap/cmp.worldmap.level.details.js "use strict"; /****************************************************************** * * 世界地图关卡详情 * ******************************************************************/ cc.Class({ "extends": cc.Component, properties: { teamGrid: { "default": null, type: cc.Node }, btnBattle: { "default": null, type: cc.Node }, btnDrops: { "default": null, type: cc.Node }, nodDone: { "default": null, type: cc.Node } }, // 设置 setData: function setData(_data) { this.data = _data; if (nx.dt.objEmpty(_data)) { return; } // 关卡数据 var cfgs = Utils.getUnitConfig(_data.unit_id); if (!cfgs) { nx.error("$WorldMap:关卡敌方无效!" + _data.unit_id); return; } // 获取阵型配置 var type = cfgs.formation[0]; var info = game.configs.formation_data.data_form_data[type]; if (!info) { nx.error("$WorldMap:关卡敌方站位无效!" + _data.unit_id); return; } this.setFormation(cfgs, info.pos); this.btnBattle.active = _data.cur; this.nodDone.active = !_data.cur; }, // 设置阵容 setFormation: function setFormation(_cfgs, _pos) { this.teamGrid.children.forEach(function (_t) { nx.gui.setActive(_t, "head", false); }); for (var i = 0; i < _pos.length; ++i) { var idx = _pos[i][0]; var pos = _pos[i][1]; var node = nx.gui.find(this.teamGrid, "p" + pos); var monster = Utils.getUnitConfig(_cfgs['monster' + idx]); if (!monster) { continue; } nx.gui.setActive(node, "head", true); // 等级 nx.gui.setString(node, "head/lv", monster.lev); // 阵营 var path = cc.path.join("coms/images/camps" + monster.camp_type); nx.gui.setSpriteFrame(node, "head/camp", path); // 头像 var pcfg = game.configs.partner_data.data_partner_base[monster.head_icon]; nx.bridge.setIcon(node, "head/avatar", pcfg.item_id); } }, // 点击出击 onTouchBattle: function onTouchBattle() { if (!this.data) { return; } nx.bridge.closePanel("WndWorldMap"); }, // 查看掉落 onTouchDrop: function onTouchDrop() { if (!this.data) { return; } nx.bridge.createPanel("WndWorldMapReward", this.data); } }); cc._RF.pop();