%%---------------------------------------------------- %% 开学副本 %% %% @author wujinhan<947537249@qq.com> %%---------------------------------------------------- -module(holiday_term_begins_data). -export([cfg/0, get/1]). -include("data_config.hrl"). -include("common.hrl"). cfg() -> #data_cfg{ name = holiday_term_begins_data ,lua_name = holiday_term_begins_data ,desc = "开学季副本" ,source = "holiday_term_begins_data.xml" ,target = "holiday_term_begins_data.erl" ,inc = ["common.hrl"] ,callback = [ {{get_const, undefined}, cb_fun, handle, {get_fun, ["常量配置"], "get_const(~ts) -> ~ts; %% ~ts", [key, val, desc]}} ,{round_list, cb_fun, handle, {tuple_list, ["轮次配置"], [round, start_time, end_time]}} ,{{get_award, "[]"}, cb_fun, handle, {get_tuple, ["收集奖励"], id, award}} ,{paper_award_list, cb_fun, handle, {tuple_list, ["收集奖励"], [id, count]}} ,{order_buy_cost, cb_fun, handle, {get_fun, ["购买次数"], "order_buy_cost(Count) when Count >= ~ts andalso Count =< ~ts -> ~ts;", [min, max, expend]}} ,{get_unit_round, cb_fun, handle, {get_tuple, ["轮次配置"], round, unit_round}} ,{{get_add_skills, "[]"}, cb_fun, handle, {get_tuple, ["关卡信息"], [unit_round, type, order_id], add_skills}} ,{get_unit_id, cb_fun, handle, {get_tuple, ["关卡信息"], [unit_round, type, order_id], unit_id}} ,{get_order_award, cb_fun, handle, {get_tuple, ["关卡信息"], unit_id, hit_award}} ,{match_boss, cb_fun, handle, {get_fun, ["BOSS匹配"], "match_boss({~ts, WorldLev}) when WorldLev >= ~ts andalso WorldLev =< ~ts -> {~ts, ~ts, ~ts, ~ts, ~ts};", [boss_round, min_lev, max_lev, unit_id, boss_id, fight_award, hit_award, coe]}} ,{rank_reward, cb_fun, handle, {get_fun, ["排名奖励"], "rank_reward(Rank) when Rank >= ~ts andalso Rank =< ~ts -> ~ts;", [rank1, rank2, award]}} ,{all_rank, cb_fun, handle, {tuple_list, ["排名奖励"], [rank1, rank2]}} ] ,callback_cli = [ {const, cb_fun_lua, handle, {key_val, ["常量配置"], key, [val, desc]}} ,{round_info, cb_fun_lua, handle, {key_val, ["轮次配置"], [round], all}} ,{chapter_info, cb_fun_lua, handle, {type_get_val, ["关卡信息"], [unit_round, type, order_id], all}} ,{max_chapter_id, cb_fun_lua, handle, {type_get_max, ["关卡信息"], [unit_round], order_id}} ,{max_diff, cb_fun_lua, handle, {type_get_max, ["关卡信息"], [unit_round], type}} ,{boss_info, cb_fun_lua, handle, {type_get_val, ["BOSS匹配"], [boss_round, boss_id], all}} ,{cellect_reward_info, cb_fun_lua, handle, {list_val, ["收集奖励"], all}} ,{rank_reward, cb_fun_lua, handle, {list_val, ["排名奖励"], all}} ,{explain, cb_fun_lua, handle, {key_val, ["玩法说明"], [id], all}} ] ,callback_json = [ {const, cb_fun_json, handle, {key_val, ["常量配置"], key, [val, desc]}} ,{round_info, cb_fun_json, handle, {key_val, ["轮次配置"], [round], all}} ,{chapter_info, cb_fun_json, handle, {type_get_val, ["关卡信息"], [unit_round, type, order_id], all}} ,{max_chapter_id, cb_fun_json, handle, {type_get_max, ["关卡信息"], [unit_round], order_id}} ,{max_diff, cb_fun_json, handle, {type_get_max, ["关卡信息"], [unit_round], type}} ,{boss_info, cb_fun_json, handle, {type_get_val, ["BOSS匹配"], [boss_round, boss_id], all}} ,{cellect_reward_info, cb_fun_json, handle, {list_val, ["收集奖励"], all}} ,{rank_reward, cb_fun_json, handle, {list_val, ["排名奖励"], all}} ,{explain, cb_fun_json, handle, {key_val, ["玩法说明"], [id], all}} ] ,sheet = [ {["常量配置"],[ #f_column{type = term, name = key, desc = "常量标识", add_list_sign = false,mod = all} ,#f_column{type = term, name = val, desc = "常量值", add_list_sign = false,mod= all} ,#f_column{type = bstr, name = desc, desc = "描述", mod = all} ]} ,{["轮次配置"], [ #f_column{type = int, name = round, desc = "轮次", mod = all} ,#f_column{type = term, name = start_time, desc = "开启时间", add_list_sign = false, mod = all} ,#f_column{type = term, name = end_time, desc = "结束时间", add_list_sign = false, mod = all} ,#f_column{type = int, name = unit_round, desc = "怪物轮次", mod = all} ,#f_column{type = int, name = boss_round, desc = "Boss轮次", mod = all} ,#f_column{type = bstr, name = action_time, desc = "活动日期", mod = client} ]} ,{["关卡信息"],[ #f_column{type = int, name = unit_round, desc = "怪物轮次", mod = all} ,#f_column{type = kv, name = type, kv_type = {?MODULE, get, [type]}, desc = "难度", mod = all} ,#f_column{type = int, name = order_id, desc = "关卡编号", mod = all} ,#f_column{type = bstr, name = order_name, desc = "关卡名字", mod = client} ,#f_column{type = term, name = add_skills, desc = "我方增加的技能", val = "[]", mod = server} ,#f_column{type = int, name = unit_id, desc = "怪物id", mod = all} ,#f_column{type = term, name = hit_award, desc = "击杀奖励", mod = all} ,#f_column{type = term, type_func = str, name = add_skill_decs, desc = "关卡技能描述", mod = client, add_list_sign = false} ,#f_column{type = int, name = power, desc = "推荐战力", mod = client} ,#f_column{type = bstr, name = order_res, desc = "关卡资源", mod = client} ]} ,{["BOSS匹配"], [ #f_column{type = int, name = boss_round, desc = "Boss轮次", mod = all} ,#f_column{type = int, name = boss_id, desc = "BossId", mod = all} ,#f_column{type = int, name = unit_id, desc = "怪物Id", mod = all} ,#f_column{type = int, name = min_lev, desc = "世界等级下限", mod = server} ,#f_column{type = int, name = max_lev, desc = "世界等级上限", mod = server} ,#f_column{type = term, name = fight_award, desc = "每次挑战奖励", mod = server} ,#f_column{type = term, name = hit_award, desc = "击杀奖励", mod = all} ,#f_column{type = bstr, name = boss_name, desc = "BOSS名字", mod = client} ,#f_column{type = float, name = coe, desc = "系数", mod = server} ]} ,{["收集奖励"], [ #f_column{type = int, name = id, desc = "序号", mod = all} ,#f_column{type = int, name = count, desc = "试卷数量", mod = all} ,#f_column{type = term, name = award, desc = "奖励", mod = all} ,#f_column{type = bstr, name = res, desc = "资源id", mod = all} ]} ,{["排名奖励"], [ #f_column{type = int, name = rank1, desc = "排名下限", mod = all} ,#f_column{type = int, name = rank2, desc = "排名上限", mod = all} ,#f_column{type = term, name = award, desc = "奖励", mod = all} ]} ,{["玩法说明"], [ #f_column{type = int, name = id, desc = "标签", primary = true, mod = client} ,#f_column{type = str, name = title, desc = "标签名", mod = client} ,#f_column{type = str, name = desc, desc = "内容", mod = client} ]} ] }. get(type) -> [ {"普通", 1}, {"困难", 2}, {"地狱", 3}, {"噩梦", 4} ].