%%---------------------------------------------------- %% 数据配置文件 %% @author xxxx@xxx.xxx %%---------------------------------------------------- -module(monopoly_maps_data). -export([cfg/0 ,get/1 ]). -include("data_config.hrl"). -include("common.hrl"). cfg() -> #data_cfg{ name = monopoly_maps_data ,lua_name = monopoly_maps_data ,js_name = monopoly_maps_data ,desc = "配置数据" ,source = "monopoly_maps_data.xml" ,target = "monopoly_maps_data.erl" ,splitv = 1 ,head_rows = 1 ,inc = [] ,callback = [ {{get_const, undefined}, cb_fun, handle, {get_fun, ["常量配置"], "get_const(~ts) -> ~ts; %% ~ts", [key, val, desc]}} ,{get_id_limit, cb_fun, handle, {get_tuple, ["阶段信息"], id, [start_unixtime, develop]}} ,{get_all_id, cb_fun, handle, {tuple_list, ["阶段信息"], id}} ,{get_map_id, cb_fun, handle, {get_tuple, ["阶段信息"], id, map_list}} ,{get_map_max_grid, cb_fun, handle, {get_tuple, ["地图信息"], id, max_grid}} ,{get_events, cb_fun, handle, {tuple_list, ["事件信息"], [id, type, rand_num, rand_pos]}} ,{get_reward_id, cb_fun, handle, {get_tuple, ["事件奖励列表"], type, [win, false]}} ,{get_reward, cb_fun, handle, {get_tuple, ["奖励信息"], id, [type, num, args, buff_reward]}} ,{get_mystery_reward, cb_fun, handle, {get_tuple, ["神秘事件"], id, reward_list}} ,{get_first, cb_fun, handle, {get_tuple, ["第一次对话"], type, reward}} ] ,callback_cli = [ {const, cb_fun_lua, handle, {key_val, ["常量配置"], key, [val, desc]}} ,{customs, cb_fun_lua, handle, {key_val, ["阶段信息"], [id], all}} ,{map_info, cb_fun_lua, handle, {key_val, ["地图信息"], [id], all}} ,{event_info, cb_fun_lua, handle, {type_get_val, ["事件信息"], [id, type], all}} ,{dialog, cb_fun_lua, handle, {type_get_val, ["神秘事件"], [type, id], [id, type, step_id, dialogue, answer]}} ,{item_show, cb_fun_lua, handle, {key_val, ["图例说明"], [id], all}} ,{drama, cb_fun_lua, handle, {key_val, ["第一次对话"], [type], all}} ,{buff_tips, cb_fun_lua, handle, {key_val, ["buff提示"], [id], all}} ] ,callback_json = [ {const, cb_fun_json, handle, {key_val, ["常量配置"], key, [val, desc]}} ,{customs, cb_fun_json, handle, {key_val, ["阶段信息"], [id], all}} ,{map_info, cb_fun_json, handle, {key_val, ["地图信息"], [id], all}} ,{event_info, cb_fun_json, handle, {type_get_val, ["事件信息"], [id, type], all}} ,{dialog, cb_fun_json, handle, {type_get_val, ["神秘事件"], [type, id], [id, type, step_id, dialogue, answer]}} ,{item_show, cb_fun_json, handle, {key_val, ["图例说明"], [id], all}} ,{drama, cb_fun_json, handle, {key_val, ["第一次对话"], [type], all}} ,{buff_tips, cb_fun_json, handle, {key_val, ["buff提示"], [id], all}} ] ,sheet = [ {["常量配置"], [ #f_column{type = atom, name = key, desc = "键", primary = true, mod = all} ,#f_column{type = term, name = val, desc = "值", add_list_sign=false, mod = all} ,#f_column{type = str, name = desc, desc = "描述", mod = all} ]} ,{["阶段信息"], [ #f_column{type = int, name = id, desc = "阶段唯一id", mod = all} ,#f_column{type = str, name = name, desc = "阶段名称", mod = all} ,#f_column{type = int, name = start_unixtime, desc = "阶段开始时间戳", mod = all} ,#f_column{type = int, name = develop, desc = "解锁所需上一阶段探索度", mod = all, val = 0} ,#f_column{type = term, name = map_list, desc = "地图列表", mod = server} ,#f_column{type = str, name = res_id, desc = "资源id", mod = client} ,#f_column{type = int, name = max_develop, desc = "最大探索值", mod = client} ]} ,{["地图信息"], [ #f_column{type = int, name = id, desc = "地图id", mod = all} ,#f_column{type = int, name = max_grid, desc = "最大格子数", mod = all} ,#f_column{type = int, name = res_id, desc = "地图背景资源id", mod = client, val = 1} ,#f_column{type = term, name = grid_pos_list, desc = "格子坐标列表", mod = client} ,#f_column{type = term, name = decorate_list, desc = "装饰物品", mod = client} ]} ,{["事件信息"], [ #f_column{type = int, name = id, desc = "地图id", mod = all} ,#f_column{type = kv, kv_type = {?MODULE, get, [type]}, name = type, desc = "事件类型", mod = all} ,#f_column{type = term, name = rand_num, desc = "随机生成数量", mod = server} ,#f_column{type = term, name = rand_pos, desc = "随机生成位置", mod = server} ,#f_column{type = term, name = res_id, desc = "资源id", mod = client} ,#f_column{type = str, name = grid_res_id, desc = "格子资源id", mod = client} ,#f_column{type = term, name = offset, desc = "事件图标偏移值", mod = client} ,#f_column{type = int, name = show_ani, desc = "是否显示浮动效果", mod = client} ]} ,{["事件奖励列表"], [ #f_column{type = kv, kv_type = {?MODULE, get, [type]}, name = type, desc = "事件类型", mod = all} ,#f_column{type = term, name = win, desc = "成功奖励列表", mod = all} ,#f_column{type = term, name = false, desc = "失败奖励列表", mod = all} ]} ,{["奖励信息"], [ #f_column{type = int, name = id, desc = "奖励唯一id", mod = all} ,#f_column{type = kv, kv_type = {?MODULE, get, [reward_type]}, name = type, desc = "事件类型", mod = all} ,#f_column{type = int, name = num, desc = "奖励数量", mod = all} ,#f_column{type = term, name = args, desc = "奖励额外参数", mod = all} ,#f_column{type = str, name = remark, desc = "备注", mod = all} ,#f_column{type = term, name = buff_reward, desc = "buff附加道具奖励", mod = all} ]} ,{["神秘事件"], [ #f_column{type = int, name = id, desc = "问题id", mod = all} ,#f_column{type = term, name = reward_list, desc = "奖励列表", mod = all} ,#f_column{type = term, name = dialogue, desc = "对话", mod = client} ,#f_column{type = term, name = answer, desc = "选项", mod = client} ,#f_column{type = int, name = type, desc = "类型", mod = client} ,#f_column{type = int, name = step_id, desc = "场景编号", mod = client} ]} ,{["图例说明"], [ #f_column{type = int, name = id, desc = "编号", mod = client} ,#f_column{type = int, name = item_bid, desc = "物品id", mod = client} ,#f_column{type = str, name = title, desc = "名称", mod = client} ,#f_column{type = str, name = desc, desc = "描述", mod = client} ]} ,{["第一次对话"], [ #f_column{type = kv, kv_type = {?MODULE, get, [first_type]}, name = type, desc = "类型", mod = all} ,#f_column{type = term, name = reward, desc = "选项奖励", mod = all} ,#f_column{type = term, name = dialogue, desc = "对话", mod = client} ,#f_column{type = term, name = answer, desc = "选项", mod = client} ]} ,{["buff提示"], [ #f_column{type = int, name = id, desc = "编号", mod = client} ,#f_column{type = str, name = desc, desc = "提示内容", mod = client} ]} ] }. get(type) -> [ {"普通地面", 1} ,{"啊,是陷阱!", 2} ,{"南瓜大礼包", 3} ,{"强者的对决", 4} ,{"神秘事件", 5} ,{"天降红包", 6} ,{"大boss出现了", 7} ,{"冲鸭!", 8} ,{"吨吨吨伏特加", 9} ,{"这就是希望么/策划的祝福", 10} ,{"魔女的药锅/BUG修复指南", 11} ,{"终点", 12} ,{"弗拉格", 13} ,{"起点", 14} ]; get(reward_type) -> [ {"reward_item", 1} ,{"reward_randomBuff_Boss", 2} ,{"reward_DamageDoubleBuff", 3} ,{"reward_rewardDouble", 4} ,{"reward_battleWin", 5} ,{"reward_blank", 6} ]; get(first_type) -> [ {"第一次进入玩法", 1} ,{"第一阶段", 2} ,{"第二阶段", 3} ,{"第三阶段", 4} ,{"第四阶段", 5} ]; get(_) -> [].