%%%------------------------------------------------------------------- %%% @author Administrator %%% @copyright (C) 2023, %%% @doc %%% %%% @end %%% Created : 18. 9月 2023 16:47 %%%------------------------------------------------------------------- -module(rotate_task_data). -author("Administrator"). -export([cfg/0]). -include("data_config.hrl"). -include("common.hrl"). cfg() -> #data_cfg{ name = rotate_task_data ,lua_name = rotate_task_data ,desc = "轮换任务" ,source = "rotate_task_data.xml" ,target = "rotate_task_data.erl" ,callback = [ {get_info1, cb_fun, handle, {tuple_list, ["点金神手"], [base_id, need_count, reward, desc]}} ,{get_info2, cb_fun, handle, {tuple_list, ["闪电行动"], [base_id, need_count, reward, desc]}} ,{get_info3, cb_fun, handle, {tuple_list, ["保卫中心城"], [base_id, need_count, reward, desc]}} ,{get_info4, cb_fun, handle, {tuple_list, ["远征集结"], [base_id, need_count, reward, desc]}} ,{get_info5, cb_fun, handle, {tuple_list, ["迷途探索"], [base_id, need_count, reward, desc]}} ,{get_point, cb_fun, handle, {get_tuple, ["点金神手", "闪电行动", "保卫中心城", "远征集结", "迷途探索"], base_id, point}} ,{get_reward, cb_fun, handle, {get_tuple, ["进度宝箱"], id, all}} , {const, cb_fun, handle, {get_fun, ["常量配置"], "const(~ts) -> ~ts; %% ~ts", [label, val, desc]}} ] ,callback_cli = [ {const, cb_fun_lua, handle, {key_val, ["常量配置"], label, [val, desc]}} ] ,callback_json = [ {get_info1, cb_fun_json, handle, {key_val, ["点金神手"], [base_id], all}} ,{get_info2, cb_fun_json, handle, {key_val, ["闪电行动"], [base_id], all}} ,{get_info3, cb_fun_json, handle, {key_val, ["保卫中心城"], [base_id], all}} ,{get_info4, cb_fun_json, handle, {key_val, ["远征集结"], [base_id], all}} ,{get_info5, cb_fun_json, handle, {key_val, ["迷途探索"], [base_id], all}} ,{get_reward, cb_fun_json, handle, {key_val, ["进度宝箱"], [id], all}} ,{const, cb_fun_json, handle, {key_val, ["常量配置"], label, [val, desc]}} ,{explain, cb_fun_json, handle, {key_val, ["玩法说明"], [id], all}} ] ,sheet = [ {["点金神手","闪电行动","保卫中心城","远征集结","迷途探索"], [ #f_column{desc = "任务Id", type = int, name = base_id, primary = true, mod = all} , #f_column{desc = "任务描述", type = bstr, name = desc, mod = all} , #f_column{desc = "任务", type = int, name = need_count, mod = server} , #f_column{desc = "开启等级", type = int, name = lev ,mod = all} , #f_column{desc = "奖励", type = term, name = reward, mod = all} , #f_column{desc = "增加点数", type = int, name = point ,mod = all} , #f_column{desc = "跳转id", type = int, name = source_id ,mod = client} ] } ,{["进度宝箱"], [ #f_column{desc = "物品id", type = int, name = id, primary = true, mod = all} , #f_column{desc = "所需点数", type = int, name = need_point, mod = all} , #f_column{desc = "物品名称", type = bstr, name = name, mod = client} , #f_column{desc = "物品内容", type = term, name = reward ,mod = all} ] } , {["常量配置"], [ #f_column{type = atom, name = label, desc = "标志", mod = all} , #f_column{type = term, name = val, desc = "值", mod = all, add_list_sign = false} , #f_column{type = bstr, name = desc, desc = "描述", mod = client} ]} ,{["玩法说明"], [ #f_column{type = int, name = id, desc = "标签", primary = true, mod = client} ,#f_column{type = str, name = title, desc = "标签名", mod = client} ,#f_column{type = str, name = desc, desc = "内容", mod = client} ]} ] }.