---------------------------------------------------- -- 此文件由数据工具生成 -- 配置数据--battle_bg_data.xml -------------------------------------- Config = Config or {} Config.BattleBgData = Config.BattleBgData or {} -- -------------------info_start------------------- Config.BattleBgData.data_info_length = 48 Config.BattleBgData.data_info = { [0] = {bid=10005, bg_music="b_001", is_single_bg=0}, [1] = {bid=10010, bg_music="b_001", is_single_bg=1}, [2] = {bid=10005, bg_music="b_003", is_single_bg=1}, [4] = {bid=10010, bg_music="b_001", is_single_bg=1}, [5] = {bid=10010, bg_music="b_001", is_single_bg=1}, [6] = {bid=10014, bg_music="b_001", is_single_bg=1}, [7] = {bid=10009, bg_music="b_001", is_single_bg=1}, [8] = {bid=10005, bg_music="b_001", is_single_bg=1}, [9] = {bid=10010, bg_music="b_001", is_single_bg=1}, [10] = {bid=10010, bg_music="b_001", is_single_bg=1}, [11] = {bid=10032, bg_music="b_001", is_single_bg=1}, [12] = {bid=10009, bg_music="b_001", is_single_bg=1}, [13] = {bid=10012, bg_music="b_001", is_single_bg=1}, [14] = {bid=10011, bg_music="b_001", is_single_bg=1}, [15] = {bid=10013, bg_music="b_001", is_single_bg=1}, [16] = {bid=10010, bg_music="b_001", is_single_bg=1}, [17] = {bid=10009, bg_music="b_001", is_single_bg=1}, [18] = {bid=10010, bg_music="b_001", is_single_bg=1}, [19] = {bid=10012, bg_music="b_001", is_single_bg=1}, [20] = {bid=10011, bg_music="b_001", is_single_bg=1}, [21] = {bid=10015, bg_music="b_001", is_single_bg=1}, [22] = {bid=10014, bg_music="b_001", is_single_bg=1}, [23] = {bid=10031, bg_music="b_001", is_single_bg=1}, [24] = {bid=10031, bg_music="b_001", is_single_bg=1}, [25] = {bid=10025, bg_music="b_001", is_single_bg=1}, [26] = {bid=10014, bg_music="b_001", is_single_bg=1}, [27] = {bid=10013, bg_music="b_001", is_single_bg=1}, [28] = {bid=10010, bg_music="b_001", is_single_bg=1}, [29] = {bid=10032, bg_music="b_001", is_single_bg=1}, [30] = {bid=10028, bg_music="b_001", is_single_bg=1}, [31] = {bid=10029, bg_music="b_001", is_single_bg=1}, [32] = {bid=10027, bg_music="b_001", is_single_bg=1}, [33] = {bid=10030, bg_music="b_001", is_single_bg=1}, [34] = {bid=10011, bg_music="b_001", is_single_bg=1}, [35] = {bid=10033, bg_music="b_001", is_single_bg=1}, [36] = {bid=10030, bg_music="b_001", is_single_bg=1}, [37] = {bid=10033, bg_music="b_001", is_single_bg=1}, [38] = {bid=11001, bg_music="b_001", is_single_bg=1}, [39] = {bid=10035, bg_music="b_001", is_single_bg=1}, [40] = {bid=10032, bg_music="b_001", is_single_bg=1}, [41] = {bid=10030, bg_music="b_001", is_single_bg=1}, [42] = {bid=11006, bg_music="b_001", is_single_bg=1}, [43] = {bid=11007, bg_music="b_001", is_single_bg=1}, [101] = {bid=10033, bg_music="b_001", is_single_bg=1}, [102] = {bid=10033, bg_music="b_001", is_single_bg=1}, [103] = {bid=10033, bg_music="b_001", is_single_bg=1}, [104] = {bid=10033, bg_music="b_001", is_single_bg=1}, [105] = {bid=10033, bg_music="b_001", is_single_bg=1}, } -- -------------------info_end--------------------- -- -------------------info2_start------------------- Config.BattleBgData.data_info2_length = 1 Config.BattleBgData.data_info2 = { [3] = { [20002] = {bid=20002, bg_music="b_001", is_single_bg=0, fornt_effect="", bg_effect=""}, [20003] = {bid=20003, bg_music="b_001", is_single_bg=0, fornt_effect="", bg_effect=""}, [20004] = {bid=20004, bg_music="b_001", is_single_bg=0, fornt_effect="", bg_effect=""}, [20008] = {bid=20008, bg_music="b_001", is_single_bg=0, fornt_effect="", bg_effect=""}, [20006] = {bid=20006, bg_music="b_001", is_single_bg=0, fornt_effect="", bg_effect=""}, [20007] = {bid=20007, bg_music="b_001", is_single_bg=0, fornt_effect="", bg_effect=""}, }, } -- -------------------info2_end--------------------- -- -------------------fight_name_start------------------- Config.BattleBgData.data_fight_name_length = 54 Config.BattleBgData.data_fight_name = { [0] = "", [1] = "", [2] = "Budokai", [3] = "Dungeon", [3] = "Dungeon", [3] = "Dungeon", [3] = "Dungeon", [3] = "Dungeon", [3] = "Dungeon", [4] = "Private BOSS", [5] = "World BOSS", [6] = "Adventure Namek", [7] = "Korin Tower", [8] = "PK", [9] = "Guild Dungeon", [10] = "Arena Championship", [11] = "Endless Trial", [12] = "沙滩保卫战", [13] = "萌兽夺宝", [14] = "Daily Raids", [15] = "众神战场", [16] = "Guild War", [17] = "星河神殿", [18] = "Cross-Server Ladder", [19] = "coin Raid", [20] = "Warrior Raid", [21] = "英雄远征", [22] = "活动BOSS", [23] = "Super Ranked_Regular season", [24] = "Super Ranked_King's Match", [25] = "Kais'Trials", [26] = "英雄预览", [27] = "天界副本", [28] = "跨服竞技场", [29] = "试炼之境", [30] = "秘矿争夺", [31] = "Weekly Championship", [32] = "开学季·关卡", [33] = "开学季·boss", [34] = "公会秘境", [35] = "组队竞技场", [36] = "Training", [37] = "巅峰冠军赛", [38] = "位面征战", [39] = "新年活动", [40] = "Sand Table", [41] = "火灵庇佑", [42] = "协力段位赛", [43] = "武神殿", [101] = "万圣节大富翁第1场景", [102] = "万圣节大富翁第2场景", [103] = "万圣节大富翁第3场景", [104] = "万圣节大富翁第4场景", [105] = "万圣节Boss战" } Config.BattleBgData.data_fight_name_fun = function(key) local data=Config.BattleBgData.data_fight_name[key] if DATA_DEBUG and data == nil then print('(Config.BattleBgData.data_fight_name['..key..'])not found') return end return data end -- -------------------fight_name_end--------------------- -- -------------------back_limit_start------------------- Config.BattleBgData.data_back_limit_length = 49 Config.BattleBgData.data_back_limit = { [0] = 0, [1] = 0, [2] = 0, [3] = 90, [4] = 0, [5] = 0, [6] = 0, [7] = 999, [8] = 0, [9] = 0, [10] = 0, [11] = 0, [12] = 0, [13] = 0, [14] = 0, [15] = 0, [16] = 0, [17] = 0, [18] = 0, [19] = 0, [20] = 0, [21] = 0, [22] = 0, [23] = 0, [24] = 0, [25] = 0, [26] = 0, [27] = 0, [28] = 0, [29] = 0, [30] = 0, [31] = 0, [32] = 0, [33] = 0, [34] = 0, [35] = 0, [36] = 0, [37] = 0, [38] = 0, [39] = 0, [40] = 0, [41] = 0, [42] = 0, [43] = 0, [101] = 0, [102] = 0, [103] = 0, [104] = 0, [105] = 0, } -- -------------------back_limit_end---------------------