---------------------------------------------------- -- 此文件由数据工具生成 -- 物品数据--item_data.xml -------------------------------------- Config = Config or {} Config.ItemData10 = Config.ItemData10 or {} -- -------------------unit_start------------------- Config.ItemData10.data_unit_length = 1 Config.ItemData10.data_unit_cache = {} Config.ItemData10.data_unit = function(key) if Config.ItemData10.data_unit_cache[key] == nil then local base = Config.ItemData10.data_unit_table[key] if not base then return end base = loadstring(string.format('return %s',base))() if not base then return end Config.ItemData10.data_unit_cache[key] = { id = base[1], name = base[2], icon = base[3], type = base[4], sub_type = base[5], quality = base[6], overlap = base[7], gain_type = base[8], use_type = base[9], expire_type = base[10], value = base[11], effect = base[12], client_effect = base[13], source = base[14], desc = base[15], lev = base[16], career = base[17], sex = base[18], ext = base[19], is_effect = base[20], eqm_jie = base[21], fast_use = base[22], tips_btn = base[23], type_desc = base[24], use_desc = base[25], can_share = base[26], use_count = base[27], } end return Config.ItemData10.data_unit_cache[key] end Config.ItemData10.data_unit_table = { [300001] = [[{300001, "木锤", 300001, 0, 0, 2, 99, 0, 0, 0, {}, {}, {}, {}, "坚硬的木锤,能破坏某些障碍物。", 0, 0, 2, {}, 0, 0, 0, {}, "位面征战道具", "位面征战玩法中消耗", 0, 0}]] } -- -------------------unit_end---------------------