---------------------------------------------------- -- 此文件由数据工具生成 -- 配置数据--secret_dun_data.xml -------------------------------------- Config = Config or {} Config.SecretDunData = Config.SecretDunData or {} -- -------------------const_start------------------- Config.SecretDunData.data_const_length = 12 Config.SecretDunData.data_const = { ["start_unixtime"] = {val=1576530000, desc="起始时间戳"}, ["update_day"] = {val=2, desc="刷新天数"}, ["filter_condition"] = {val={1,1,0}, desc=""}, ["calculating_coefficient"] = {val=3000, desc="玩家匹配战力取值系数1"}, ["open_lev"] = {val=30, desc="玩法达30级开启"}, ["number_player"] = {val=10, desc="租借英雄匹配玩家数量"}, ["correction_factor"] = {val=1, desc="租借英雄匹配英雄修正系数"}, ["combat_section"] = {val={850,1150}, desc="租借英雄玩家战力匹配区间"}, ["planes_rule"] = {val=0, desc="1.玩法重置后,玩家可选择1个副本进入,此后本轮中不可更改进入其他副本;每个副本开启除了玩家等级、战力达标外,还需要挑战前置副本达100%进度\n2.每个副本首次进度达100%后,不仅能领取
首通奖励
,还可永久加成副本中所有宝箱奖励\n3.副本中玩家通过操作点击场景来操作冒险形象在副本地图场景中行走,往不同区域行走可扩充地图视野\n4.地图中包含多种事件,如宝箱守卫、租借英雄、增益遗物、随机奖励等,击败宝箱守卫或首领可获得大量
征战勋章
金币
\n5.地图中包含多个选择节点(事件多选一),请玩家根据自身情况选择最适合的事件,来更好地提高副本进度\n6.玩法每2天重置1次,重置时间点为00:00,重置后副本进度、探险背包、遗物将被清空,所有已开启副本变为可选择状态,重置前10分钟玩家将不能触发事件\n7.玩家开启家园后,可通过更换家园形象来替换冒险形象\n8.部分守卫与首领存在难度加成,难度加成越高则其实力越强(难度加成不反映于面板战力)"}, ["skip_battle_lev"] = {val=80, desc="玩家到达80级开启"}, ["upper_limit_lev"] = {val=30, desc="守卫匹配等级上限"}, ["lower_limit_lev"] = {val=30, desc="守卫匹配等级下限"} } Config.SecretDunData.data_const_fun = function(key) local data=Config.SecretDunData.data_const[key] if DATA_DEBUG and data == nil then print('(Config.SecretDunData.data_const['..key..'])not found') return end return data end -- -------------------const_end--------------------- -- -------------------dun_map_start------------------- Config.SecretDunData.data_dun_map_length = 5 Config.SecretDunData.data_dun_map = { [1] = { [1] = {map_res_id=1}, [2] = {map_res_id=1}, }, [2] = { [1] = {map_res_id=2}, [2] = {map_res_id=2}, }, [3] = { [1] = {map_res_id=3}, [2] = {map_res_id=3}, }, [4] = { [1] = {map_res_id=4}, [2] = {map_res_id=4}, }, [5] = { [1] = {map_res_id=5}, [2] = {map_res_id=5}, }, } -- -------------------dun_map_end--------------------- -- -------------------dun_info_start------------------- Config.SecretDunData.data_dun_info_length = 5 Config.SecretDunData.data_dun_info = { [1] = {name="极冰雪原", dun_res_id=1}, [2] = {name="熔火炼狱", dun_res_id=2}, [3] = {name="风棘之森", dun_res_id=3}, [4] = {name="神灵遗迹", dun_res_id=4}, [5] = {name="荒黯之墟", dun_res_id=5}, } -- -------------------dun_info_end--------------------- -- -------------------max_dun_num_start------------------- Config.SecretDunData.data_max_dun_num_length = 5 Config.SecretDunData.data_max_dun_num = { [1] = 2, [2] = 2, [3] = 2, [4] = 2, [5] = 2, } -- -------------------max_dun_num_end--------------------- -- -------------------customs_start------------------- Config.SecretDunData.data_customs_length = 5 Config.SecretDunData.data_customs = { [1] = {id_limit={}, lev_limit=30, power_limit=0, first_reward={{10403,2},{25,1000},{72001,50}}, add_radio=0, battle_bg_id=11001, award={29105,29104,25,1}, res_id=1, desc="强大的元素之力相互冲撞,开辟出了独立于冒险大陆的时间与空间,这样的时空被称为“位面”。\n极冰雪原中,白雪皑皑,一眼望不到边际。\n偶尔有暴风雪席卷而来,让身处其中的人迷失了方向。\n但仍有无数冒险者趋之若鹜,期望寻找到埋藏于冰雪中的宝藏与真相。", music="s_005", award_desc="可获[水系英雄碎片]", camp=1}, [2] = {id_limit={1}, lev_limit=45, power_limit=150000, first_reward={{10403,2},{25,1500},{72001,50}}, add_radio=200, battle_bg_id=11002, award={29205,29204,25,1}, res_id=2, desc="强大的元素之力相互冲撞,开辟出了独立于冒险大陆的时间与空间,这样的时空被称为“位面”。\n熔火炼狱之中充斥着灼热而狂暴的气息,用炼狱二字来形容恰如其分。\n地底的岩浆喷涌着,仿佛一不小心触碰到就会被熔化。", music="s_004", award_desc="可获[火系英雄碎片]", camp=2}, [3] = {id_limit={2}, lev_limit=45, power_limit=500000, first_reward={{10403,2},{25,2000},{72001,50}}, add_radio=200, battle_bg_id=11003, award={29305,29304,25,1}, res_id=3, desc="强大的元素之力相互冲撞,开辟出了独立于冒险大陆的时间与空间,这样的时空被称为“位面”。\n风棘之森中,偶尔会有清风吹拂,将树叶吹向天空。\n万物在轻拂的风中生长,世界也充满着生机与绿意。", music="s_005", award_desc="可获[风系英雄碎片]", camp=3}, [4] = {id_limit={3}, lev_limit=45, power_limit=1000000, first_reward={{10403,2},{25,2500},{72001,50}}, add_radio=200, battle_bg_id=11004, award={29405,29905,25,1,29404}, res_id=4, desc="强大的元素之力相互冲撞,开辟出了独立于冒险大陆的时间与空间,这样的时空被称为“位面”。\n神灵遗迹中一片祥和,令人感觉身处于神的庇佑之下。\n但安宁的世界之中,却早已失去了真正的生命气息,只残留着逝去神明的魂。", music="s_004", award_desc="可获[光系英雄碎片]", camp=4}, [5] = {id_limit={4}, lev_limit=45, power_limit=1800000, first_reward={{10403,2},{25,3000},{72001,50}}, add_radio=200, battle_bg_id=11005, award={29505,29905,25,1,29504}, res_id=5, desc="强大的元素之力相互冲撞,开辟出了独立于冒险大陆的时间与空间,这样的时空被称为“位面”。\n荒黯之墟中迷雾重重,从深处传来一阵阵阴冷。\n这里的气息与光线使人感到不适,却是黑暗生物生存的沃土。", music="s_004", award_desc="可获[暗系英雄碎片]", camp=5} } Config.SecretDunData.data_customs_fun = function(key) local data=Config.SecretDunData.data_customs[key] if DATA_DEBUG and data == nil then print('(Config.SecretDunData.data_customs['..key..'])not found') return end return data end -- -------------------customs_end--------------------- -- -------------------evt_info_start------------------- Config.SecretDunData.data_evt_info_length = 387 Config.SecretDunData.data_evt_info = { [0] = {name="", type=0, ext={}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={}, reversal=0, reward={}}, [1001] = {name="出生点", type=4, ext={}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={}, reversal=0, reward={}}, [2001] = {name="小宝箱", type=3, ext={}, group_id=0, is_walk=1, res_1={1,2001}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2002] = {name="小宝箱", type=3, ext={}, group_id=0, is_walk=1, res_1={1,2001}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2003] = {name="小宝箱", type=3, ext={}, group_id=0, is_walk=1, res_1={1,2001}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2004] = {name="小宝箱", type=3, ext={}, group_id=0, is_walk=1, res_1={1,2001}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2005] = {name="小宝箱", type=3, ext={}, group_id=0, is_walk=1, res_1={1,2001}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2006] = {name="小宝箱", type=3, ext={}, group_id=0, is_walk=1, res_1={1,2001}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2007] = {name="小宝箱", type=3, ext={}, group_id=0, is_walk=1, res_1={1,2001}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2008] = {name="小宝箱", type=3, ext={}, group_id=0, is_walk=1, res_1={1,2001}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2011] = {name="大宝箱", type=3, ext={}, group_id=0, is_walk=1, res_1={1,2003}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2012] = {name="大宝箱", type=3, ext={}, group_id=0, is_walk=1, res_1={1,2003}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3001] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=0, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [3002] = {name="复活十字架", type=16, ext={{'revive',70,100}}, group_id=0, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3011] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=0, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3021] = {name="遗物", type=15, ext={101,102,103}, group_id=0, is_walk=0, res_1={2,[[E27621]]}, res_2={}, offset={0,45}, reversal=0, reward={}}, [3022] = {name="高级遗物", type=15, ext={201,202,203}, group_id=0, is_walk=0, res_1={2,[[E27622]]}, res_2={}, offset={0,45}, reversal=0, reward={}}, [5001] = {name="守卫", type=2, ext={{'group',1001}}, group_id=0, is_walk=0, res_1={2,[[E27611]]}, res_2={}, offset={0,30}, reversal=0, reward={}}, [5002] = {name="守卫", type=2, ext={{'group',1001}}, group_id=0, is_walk=0, res_1={2,[[E27611]]}, res_2={}, offset={0,30}, reversal=0, reward={}}, [5003] = {name="守卫", type=2, ext={{'group',1001}}, group_id=0, is_walk=0, res_1={2,[[E27611]]}, res_2={}, offset={0,30}, reversal=0, reward={}}, [5004] = {name="守卫", type=2, ext={{'group',1001}}, group_id=0, is_walk=0, res_1={2,[[E27611]]}, res_2={}, offset={0,30}, reversal=0, reward={}}, [5005] = {name="守卫", type=2, ext={{'group',1001}}, group_id=0, is_walk=0, res_1={2,[[E27611]]}, res_2={}, offset={0,30}, reversal=0, reward={}}, [5006] = {name="守卫", type=2, ext={{'group',1001}}, group_id=0, is_walk=0, res_1={2,[[E27611]]}, res_2={}, offset={0,30}, reversal=0, reward={}}, [5007] = {name="守卫", type=2, ext={{'group',1001}}, group_id=0, is_walk=0, res_1={2,[[E27611]]}, res_2={}, offset={0,30}, reversal=0, reward={}}, [5008] = {name="守卫", type=2, ext={{'group',1001}}, group_id=0, is_walk=0, res_1={2,[[E27611]]}, res_2={}, offset={0,30}, reversal=0, reward={}}, [5009] = {name="守卫", type=2, ext={{'group',1001}}, group_id=0, is_walk=0, res_1={2,[[E27611]]}, res_2={}, offset={0,30}, reversal=0, reward={}}, [400001] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=1, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [400002] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=2, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [400003] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=3, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [400004] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=4, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [400005] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=5, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [400006] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=6, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [400007] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=7, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [400008] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=8, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [400009] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=9, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [400010] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=10, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [400101] = {name="复活十字架", type=16, ext={{'revive',70,100}}, group_id=1, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [400102] = {name="复活十字架", type=16, ext={{'revive',70,100}}, group_id=2, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [400103] = {name="复活十字架", type=16, ext={{'revive',70,100}}, group_id=3, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [400104] = {name="复活十字架", type=16, ext={{'revive',70,100}}, group_id=4, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [400105] = {name="复活十字架", type=16, ext={{'revive',70,100}}, group_id=5, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [400106] = {name="复活十字架", type=16, ext={{'revive',70,100}}, group_id=6, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [400107] = {name="复活十字架", type=16, ext={{'revive',70,100}}, group_id=7, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [400108] = {name="复活十字架", type=16, ext={{'revive',70,100}}, group_id=8, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [400109] = {name="复活十字架", type=16, ext={{'revive',70,100}}, group_id=9, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [400110] = {name="复活十字架", type=16, ext={{'revive',70,100}}, group_id=10, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [400201] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=1, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [400202] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=2, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [400203] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=3, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [400204] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=4, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [400205] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=5, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [400206] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=6, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [400207] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=7, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [400208] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=8, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [400209] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=9, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [400210] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=10, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [400301] = {name="遗物", type=15, ext={101,102,103}, group_id=1, is_walk=0, res_1={2,[[E27621]]}, res_2={}, offset={0,45}, reversal=0, reward={}}, [400302] = {name="遗物", type=15, ext={101,102,103}, group_id=2, is_walk=0, res_1={2,[[E27621]]}, res_2={}, offset={0,45}, reversal=0, reward={}}, [400303] = {name="遗物", type=15, ext={101,102,103}, group_id=3, is_walk=0, res_1={2,[[E27621]]}, res_2={}, offset={0,45}, reversal=0, reward={}}, [400304] = {name="遗物", type=15, ext={101,102,103}, group_id=4, is_walk=0, res_1={2,[[E27621]]}, res_2={}, offset={0,45}, reversal=0, reward={}}, [400305] = {name="遗物", type=15, ext={101,102,103}, group_id=5, is_walk=0, res_1={2,[[E27621]]}, res_2={}, offset={0,45}, reversal=0, reward={}}, [400306] = {name="遗物", type=15, ext={101,102,103}, group_id=6, is_walk=0, res_1={2,[[E27621]]}, res_2={}, offset={0,45}, reversal=0, reward={}}, [400307] = {name="遗物", type=15, ext={101,102,103}, group_id=7, is_walk=0, res_1={2,[[E27621]]}, res_2={}, offset={0,45}, reversal=0, reward={}}, [400308] = {name="遗物", type=15, ext={101,102,103}, group_id=8, is_walk=0, res_1={2,[[E27621]]}, res_2={}, offset={0,45}, reversal=0, reward={}}, [400309] = {name="遗物", type=15, ext={101,102,103}, group_id=9, is_walk=0, res_1={2,[[E27621]]}, res_2={}, offset={0,45}, reversal=0, reward={}}, [400310] = {name="遗物", type=15, ext={101,102,103}, group_id=10, is_walk=0, res_1={2,[[E27621]]}, res_2={}, offset={0,45}, reversal=0, reward={}}, [400401] = {name="高级遗物", type=15, ext={201,202,203}, group_id=1, is_walk=0, res_1={2,[[E27622]]}, res_2={}, offset={0,45}, reversal=0, reward={}}, [400402] = {name="高级遗物", type=15, ext={201,202,203}, group_id=2, is_walk=0, res_1={2,[[E27622]]}, res_2={}, offset={0,45}, reversal=0, reward={}}, [400403] = {name="高级遗物", type=15, ext={201,202,203}, group_id=3, is_walk=0, res_1={2,[[E27622]]}, res_2={}, offset={0,45}, reversal=0, reward={}}, [400404] = {name="高级遗物", type=15, ext={201,202,203}, group_id=4, is_walk=0, res_1={2,[[E27622]]}, res_2={}, offset={0,45}, reversal=0, reward={}}, [400405] = {name="高级遗物", type=15, ext={201,202,203}, group_id=5, is_walk=0, res_1={2,[[E27622]]}, res_2={}, offset={0,45}, reversal=0, reward={}}, [400406] = {name="高级遗物", type=15, ext={201,202,203}, group_id=6, is_walk=0, res_1={2,[[E27622]]}, res_2={}, offset={0,45}, reversal=0, reward={}}, [400407] = {name="高级遗物", type=15, ext={201,202,203}, group_id=7, is_walk=0, res_1={2,[[E27622]]}, res_2={}, offset={0,45}, reversal=0, reward={}}, [400408] = {name="高级遗物", type=15, ext={201,202,203}, group_id=8, is_walk=0, res_1={2,[[E27622]]}, res_2={}, offset={0,45}, reversal=0, reward={}}, [400409] = {name="高级遗物", type=15, ext={201,202,203}, group_id=9, is_walk=0, res_1={2,[[E27622]]}, res_2={}, offset={0,45}, reversal=0, reward={}}, [400410] = {name="高级遗物", type=15, ext={201,202,203}, group_id=10, is_walk=0, res_1={2,[[E27622]]}, res_2={}, offset={0,45}, reversal=0, reward={}}, [600001] = {name="守卫", type=2, ext={{'group',1001}}, group_id=1, is_walk=0, res_1={2,[[E27612]]}, res_2={}, offset={0,40}, reversal=0, reward={{25,64},{1,64000}}}, [600002] = {name="守卫", type=2, ext={{'group',1002}}, group_id=2, is_walk=0, res_1={2,[[E27612]]}, res_2={}, offset={0,40}, reversal=0, reward={{25,96},{1,80000}}}, [600003] = {name="守卫", type=2, ext={{'group',1003}}, group_id=3, is_walk=0, res_1={2,[[E27612]]}, res_2={}, offset={0,40}, reversal=0, reward={{25,128},{1,96000}}}, [600004] = {name="守卫", type=2, ext={{'group',1004}}, group_id=4, is_walk=0, res_1={2,[[E27612]]}, res_2={}, offset={0,40}, reversal=0, reward={{25,160},{1,112000}}}, [600005] = {name="守卫", type=2, ext={{'group',1004}}, group_id=5, is_walk=0, res_1={2,[[E27612]]}, res_2={}, offset={0,40}, reversal=0, reward={}}, [600006] = {name="守卫", type=2, ext={{'group',1005}}, group_id=6, is_walk=0, res_1={2,[[E27612]]}, res_2={}, offset={0,40}, reversal=0, reward={{25,192},{1,128000}}}, [600007] = {name="守卫", type=2, ext={{'group',1006}}, group_id=7, is_walk=0, res_1={2,[[E27612]]}, res_2={}, offset={0,40}, reversal=0, reward={{25,224},{1,144000}}}, [600008] = {name="守卫", type=2, ext={{'group',1007}}, group_id=8, is_walk=0, res_1={2,[[E27612]]}, res_2={}, offset={0,40}, reversal=0, reward={{25,256},{1,160000}}}, [600009] = {name="守卫", type=2, ext={{'group',1008}}, group_id=9, is_walk=0, res_1={2,[[E27612]]}, res_2={}, offset={0,40}, reversal=0, reward={{25,288},{1,176000}}}, [600010] = {name="守卫", type=2, ext={{'group',1008}}, group_id=10, is_walk=0, res_1={2,[[E27612]]}, res_2={}, offset={0,40}, reversal=0, reward={}}, [600501] = {name="高级守卫", type=2, ext={{'group',2005}}, group_id=0, is_walk=0, res_1={2,[[E27611]]}, res_2={}, offset={0,40}, reversal=0, reward={{25,288},{1,192000}}}, [600101] = {name="高级守卫", type=2, ext={{'group',2001}}, group_id=1, is_walk=0, res_1={2,[[E27611]]}, res_2={}, offset={0,40}, reversal=0, reward={{25,96},{1,96000}}}, [600102] = {name="高级守卫", type=2, ext={{'group',2002}}, group_id=2, is_walk=0, res_1={2,[[E27611]]}, res_2={}, offset={0,40}, reversal=0, reward={{25,144},{1,120000}}}, [600103] = {name="高级守卫", type=2, ext={{'group',2003}}, group_id=3, is_walk=0, res_1={2,[[E27611]]}, res_2={}, offset={0,40}, reversal=0, reward={{25,192},{1,144000}}}, [600104] = {name="高级守卫", type=2, ext={{'group',2004}}, group_id=4, is_walk=0, res_1={2,[[E27611]]}, res_2={}, offset={0,40}, reversal=0, reward={{25,240},{1,168000}}}, [600105] = {name="高级守卫", type=2, ext={{'group',2004}}, group_id=5, is_walk=0, res_1={2,[[E27611]]}, res_2={}, offset={0,40}, reversal=0, reward={}}, [600106] = {name="高级守卫", type=2, ext={{'group',2005}}, group_id=6, is_walk=0, res_1={2,[[E27611]]}, res_2={}, offset={0,40}, reversal=0, reward={{25,288},{1,192000}}}, [600107] = {name="高级守卫", type=2, ext={{'group',2006}}, group_id=7, is_walk=0, res_1={2,[[E27611]]}, res_2={}, offset={0,40}, reversal=0, reward={{25,336},{1,216000}}}, [600108] = {name="高级守卫", type=2, ext={{'group',2007}}, group_id=8, is_walk=0, res_1={2,[[E27611]]}, res_2={}, offset={0,40}, reversal=0, reward={{25,384},{1,240000}}}, [600109] = {name="高级守卫", type=2, ext={{'group',2008}}, group_id=9, is_walk=0, res_1={2,[[E27611]]}, res_2={}, offset={0,40}, reversal=0, reward={{25,432},{1,264000}}}, [600110] = {name="高级守卫", type=2, ext={{'group',2008}}, group_id=10, is_walk=0, res_1={2,[[E27611]]}, res_2={}, offset={0,40}, reversal=0, reward={}}, [90111] = {name="1*1_冰块", type=14, ext={}, group_id=0, is_walk=0, res_1={1,20103}, res_2={}, offset={0,45}, reversal=0, reward={}}, [90112] = {name="1*1_冰块(翻转)", type=14, ext={}, group_id=0, is_walk=0, res_1={1,20103}, res_2={}, offset={0,45}, reversal=1, reward={}}, [90113] = {name="1*1_冰锥", type=14, ext={}, group_id=0, is_walk=0, res_1={1,20102}, res_2={}, offset={0,45}, reversal=0, reward={}}, [90114] = {name="1*1_冰锥(翻转)", type=14, ext={}, group_id=0, is_walk=0, res_1={1,20102}, res_2={}, offset={0,45}, reversal=1, reward={}}, [90121] = {name="2*2_大冰锥", type=14, ext={}, group_id=0, is_walk=0, res_1={1,20101}, res_2={}, offset={0,10}, reversal=0, reward={}}, [90122] = {name="2*2_大冰锥(翻转)", type=14, ext={}, group_id=0, is_walk=0, res_1={1,20101}, res_2={}, offset={0,10}, reversal=1, reward={}}, [90123] = {name="2*2_湖面", type=14, ext={}, group_id=0, is_walk=0, res_1={1,20104}, res_2={}, offset={0,-45}, reversal=0, reward={}}, [90124] = {name="2*2_湖面(翻转)", type=14, ext={}, group_id=0, is_walk=0, res_1={1,20104}, res_2={}, offset={0,-45}, reversal=1, reward={}}, [90211] = {name="1*1_矿晶", type=14, ext={}, group_id=0, is_walk=0, res_1={1,20204}, res_2={}, offset={0,40}, reversal=0, reward={}}, [90212] = {name="1*1_矿晶(翻转)", type=14, ext={}, group_id=0, is_walk=0, res_1={1,20204}, res_2={}, offset={0,40}, reversal=1, reward={}}, [90213] = {name="1*1_石头", type=14, ext={}, group_id=0, is_walk=0, res_1={1,20205}, res_2={}, offset={-15,30}, reversal=0, reward={}}, [90214] = {name="1*1_石头(翻转)", type=14, ext={}, group_id=0, is_walk=0, res_1={1,20205}, res_2={}, offset={-15,30}, reversal=1, reward={}}, [90221] = {name="2*2_石柱", type=14, ext={}, group_id=0, is_walk=0, res_1={1,20202}, res_2={}, offset={0,30}, reversal=0, reward={}}, [90222] = {name="2*2_石柱(翻转)", type=14, ext={}, group_id=0, is_walk=0, res_1={1,20202}, res_2={}, offset={0,30}, reversal=1, reward={}}, [90231] = {name="3*3_熔岩池", type=14, ext={}, group_id=0, is_walk=0, res_1={1,20201}, res_2={}, offset={0,-100}, reversal=0, reward={}}, [90232] = {name="3*3_熔岩池(翻转)", type=14, ext={}, group_id=0, is_walk=0, res_1={1,20201}, res_2={}, offset={0,-100}, reversal=1, reward={}}, [90241] = {name="2*1_残骸", type=14, ext={}, group_id=0, is_walk=0, res_1={1,20203}, res_2={}, offset={50,-10}, reversal=0, reward={}}, [90311] = {name="1*1藤蔓", type=14, ext={}, group_id=0, is_walk=0, res_1={1,20304}, res_2={}, offset={0,15}, reversal=0, reward={}}, [90312] = {name="1*1小灌木丛", type=14, ext={}, group_id=0, is_walk=0, res_1={1,20303}, res_2={}, offset={0,8}, reversal=0, reward={}}, [90321] = {name="2*2树桩", type=14, ext={}, group_id=0, is_walk=0, res_1={1,20302}, res_2={}, offset={}, reversal=0, reward={}}, [90322] = {name="2*2风化石块", type=14, ext={}, group_id=0, is_walk=0, res_1={1,20301}, res_2={}, offset={}, reversal=0, reward={}}, [90411] = {name="1*1残缺石柱", type=14, ext={}, group_id=0, is_walk=0, res_1={1,20401}, res_2={}, offset={5,65}, reversal=0, reward={}}, [90412] = {name="1*1方形石柱", type=14, ext={}, group_id=0, is_walk=0, res_1={1,20402}, res_2={}, offset={0,25}, reversal=0, reward={}}, [90421] = {name="2*2雕像", type=14, ext={}, group_id=0, is_walk=0, res_1={1,20404}, res_2={}, offset={0,72}, reversal=0, reward={}}, [90422] = {name="2*2金字塔", type=14, ext={}, group_id=0, is_walk=0, res_1={1,20403}, res_2={}, offset={0,-12}, reversal=0, reward={}}, [90521] = {name="2*2雕像", type=14, ext={}, group_id=0, is_walk=0, res_1={1,20501}, res_2={}, offset={3,50}, reversal=0, reward={}}, [90511] = {name="1*1石柱", type=14, ext={}, group_id=0, is_walk=0, res_1={1,20502}, res_2={}, offset={0,77}, reversal=0, reward={}}, [90522] = {name="2*2石块", type=14, ext={}, group_id=0, is_walk=0, res_1={1,20503}, res_2={}, offset={}, reversal=0, reward={}}, [1011201] = {name="告示牌", type=5, ext={1001}, group_id=0, is_walk=0, res_1={1,1011}, res_2={}, offset={0,30}, reversal=0, reward={}}, [1011301] = {name="传送门", type=8, ext={2}, group_id=0, is_walk=0, res_1={1,1021}, res_2={}, offset={0,60}, reversal=0, reward={}}, [1011501] = {name="神秘老者", type=10, ext={{1001,500}}, group_id=0, is_walk=0, res_1={1,1181}, res_2={}, offset={0,45}, reversal=0, reward={}}, [1011601] = {name="随机奖励", type=6, ext={}, group_id=0, is_walk=0, res_1={1,1151}, res_2={}, offset={0,45}, reversal=0, reward={}}, [1014101] = {name="随机奖励", type=6, ext={}, group_id=1, is_walk=0, res_1={1,1151}, res_2={}, offset={0,45}, reversal=0, reward={}}, [1014102] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=1, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [1014103] = {name="复活十字架", type=16, ext={{'revive',70,100}}, group_id=1, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [1014104] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=1, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [1014201] = {name="随机奖励", type=6, ext={}, group_id=2, is_walk=0, res_1={1,1151}, res_2={}, offset={0,45}, reversal=0, reward={}}, [1014202] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=2, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [1014203] = {name="复活十字架", type=16, ext={{'revive',70,100}}, group_id=2, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [1014204] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=2, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [1014301] = {name="随机奖励", type=6, ext={}, group_id=3, is_walk=0, res_1={1,1151}, res_2={}, offset={0,45}, reversal=0, reward={}}, [1014302] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=3, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [1014303] = {name="复活十字架", type=16, ext={{'revive',70,100}}, group_id=3, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [1014304] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=3, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [1014401] = {name="随机奖励", type=6, ext={}, group_id=4, is_walk=0, res_1={1,1151}, res_2={}, offset={0,45}, reversal=0, reward={}}, [1014402] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=4, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [1014403] = {name="复活十字架", type=16, ext={{'revive',70,100}}, group_id=4, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [1014404] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=4, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [1014405] = {name="遗物", type=15, ext={101,102,103}, group_id=4, is_walk=0, res_1={1,1161}, res_2={}, offset={0,45}, reversal=0, reward={}}, [1015101] = {name="怪物", type=1, ext={{'group',10101},{'strength',1000}}, group_id=0, is_walk=0, res_1={1,1111}, res_2={}, offset={0,35}, reversal=0, reward={}}, [1015201] = {name="精英怪物", type=1, ext={{'group',10101},{'strength',1500}}, group_id=0, is_walk=0, res_1={1,1121}, res_2={}, offset={0,35}, reversal=0, reward={}}, [1015301] = {name="首领怪物", type=1, ext={{'group',40101},{'strength',1150}}, group_id=0, is_walk=0, res_1={2,[[E27615]]}, res_2={}, offset={0,35}, reversal=0, reward={}}, [1015501] = {name="怪物", type=1, ext={{'group',20101},{'strength',900}}, group_id=0, is_walk=0, res_1={1,1111}, res_2={}, offset={0,35}, reversal=0, reward={}}, [1015601] = {name="精英怪物", type=1, ext={{'group',20101},{'strength',1200}}, group_id=0, is_walk=0, res_1={1,1121}, res_2={}, offset={0,35}, reversal=0, reward={}}, [1015701] = {name="首领怪物", type=1, ext={{'group',30101},{'strength',1300}}, group_id=0, is_walk=0, res_1={2,[[E27615]]}, res_2={}, offset={0,35}, reversal=0, reward={{25,1200},{1,960000}}}, [1018101] = {name="木锤", type=6, ext={}, group_id=0, is_walk=0, res_1={1,1055}, res_2={}, offset={0,30}, reversal=0, reward={}}, [1018201] = {name="障碍", type=11, ext={{300001,1}}, group_id=0, is_walk=0, res_1={1,1051}, res_2={}, offset={0,30}, reversal=0, reward={}}, [1018501] = {name="开关", type=12, ext={1018601,1018701,1018801}, group_id=0, is_walk=0, res_1={1,1091}, res_2={1,1092}, offset={0,15}, reversal=0, reward={}}, [1018601] = {name="升降台", type=13, ext={1}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={0,15}, reversal=0, reward={}}, [1018701] = {name="升降台", type=13, ext={1}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={0,15}, reversal=0, reward={}}, [1018801] = {name="升降台", type=13, ext={1}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={0,15}, reversal=0, reward={}}, [1021201] = {name="告示牌", type=5, ext={1002}, group_id=0, is_walk=0, res_1={1,1011}, res_2={}, offset={0,30}, reversal=0, reward={}}, [1021301] = {name="传送门", type=8, ext={1}, group_id=0, is_walk=0, res_1={1,1021}, res_2={}, offset={0,60}, reversal=0, reward={}}, [1021501] = {name="神秘老者", type=10, ext={{1002,500}}, group_id=0, is_walk=0, res_1={1,1181}, res_2={}, offset={0,45}, reversal=0, reward={}}, [1021601] = {name="随机奖励", type=6, ext={}, group_id=0, is_walk=0, res_1={1,1151}, res_2={}, offset={0,45}, reversal=0, reward={}}, [1024101] = {name="随机奖励", type=6, ext={}, group_id=1, is_walk=0, res_1={1,1151}, res_2={}, offset={0,45}, reversal=0, reward={}}, [1024102] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=1, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [1024103] = {name="复活十字架", type=16, ext={{'revive',70,100}}, group_id=1, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [1024104] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=1, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [1024201] = {name="随机奖励", type=6, ext={}, group_id=2, is_walk=0, res_1={1,1151}, res_2={}, offset={0,45}, reversal=0, reward={}}, [1024202] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=2, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [1024203] = {name="复活十字架", type=16, ext={{'revive',70,100}}, group_id=2, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [1024204] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=2, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [1024301] = {name="随机奖励", type=6, ext={}, group_id=3, is_walk=0, res_1={1,1151}, res_2={}, offset={0,45}, reversal=0, reward={}}, [1024302] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=3, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [1024303] = {name="复活十字架", type=16, ext={{'revive',70,100}}, group_id=3, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [1024304] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=3, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [1024401] = {name="随机奖励", type=6, ext={}, group_id=4, is_walk=0, res_1={1,1151}, res_2={}, offset={0,45}, reversal=0, reward={}}, [1024402] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=4, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [1024403] = {name="复活十字架", type=16, ext={{'revive',70,100}}, group_id=4, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [1024404] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=4, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [1024405] = {name="遗物", type=15, ext={101,102,103}, group_id=4, is_walk=0, res_1={1,1161}, res_2={}, offset={0,45}, reversal=0, reward={}}, [1025101] = {name="怪物", type=1, ext={{'group',10101},{'strength',1000}}, group_id=0, is_walk=0, res_1={1,1111}, res_2={}, offset={0,35}, reversal=0, reward={}}, [1025201] = {name="精英怪物", type=1, ext={{'group',10101},{'strength',1500}}, group_id=0, is_walk=0, res_1={1,1121}, res_2={}, offset={0,35}, reversal=0, reward={}}, [1025301] = {name="首领怪物", type=1, ext={{'group',40101},{'strength',1150}}, group_id=0, is_walk=0, res_1={2,[[E27615]]}, res_2={}, offset={0,35}, reversal=0, reward={}}, [1025501] = {name="怪物", type=1, ext={{'group',20101},{'strength',900}}, group_id=0, is_walk=0, res_1={1,1111}, res_2={}, offset={0,35}, reversal=0, reward={}}, [1025601] = {name="精英怪物", type=1, ext={{'group',20101},{'strength',1200}}, group_id=0, is_walk=0, res_1={1,1121}, res_2={}, offset={0,35}, reversal=0, reward={}}, [1025701] = {name="首领怪物", type=1, ext={{'group',30101},{'strength',1300}}, group_id=0, is_walk=0, res_1={2,[[E27615]]}, res_2={}, offset={0,35}, reversal=0, reward={{25,1200},{1,960000}}}, [1028101] = {name="木锤", type=6, ext={}, group_id=0, is_walk=0, res_1={1,1055}, res_2={}, offset={0,30}, reversal=0, reward={}}, [1028201] = {name="障碍", type=11, ext={{300001,1}}, group_id=0, is_walk=0, res_1={1,1051}, res_2={}, offset={0,30}, reversal=0, reward={}}, [1028501] = {name="开关", type=12, ext={1028601,1028701,1028801}, group_id=0, is_walk=0, res_1={1,1091}, res_2={1,1092}, offset={0,15}, reversal=0, reward={}}, [1028601] = {name="升降台", type=13, ext={1}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={0,15}, reversal=0, reward={}}, [1028701] = {name="升降台", type=13, ext={1}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={0,15}, reversal=0, reward={}}, [1028801] = {name="升降台", type=13, ext={1}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={0,15}, reversal=0, reward={}}, [2011201] = {name="告示牌", type=5, ext={2001}, group_id=0, is_walk=0, res_1={1,1011}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2011301] = {name="传送门", type=8, ext={2}, group_id=0, is_walk=0, res_1={1,1021}, res_2={}, offset={0,60}, reversal=0, reward={}}, [2011501] = {name="神秘老者", type=10, ext={{2001,500}}, group_id=0, is_walk=0, res_1={1,1181}, res_2={}, offset={0,45}, reversal=0, reward={}}, [2011601] = {name="随机奖励", type=6, ext={}, group_id=0, is_walk=0, res_1={1,1151}, res_2={}, offset={0,45}, reversal=0, reward={}}, [2014101] = {name="随机奖励", type=6, ext={}, group_id=1, is_walk=0, res_1={1,1151}, res_2={}, offset={0,45}, reversal=0, reward={}}, [2014102] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=1, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [2014103] = {name="复活十字架", type=16, ext={{'revive',70,100}}, group_id=1, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2014104] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=1, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2014201] = {name="随机奖励", type=6, ext={}, group_id=2, is_walk=0, res_1={1,1151}, res_2={}, offset={0,45}, reversal=0, reward={}}, [2014202] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=2, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [2014203] = {name="复活十字架", type=16, ext={{'revive',70,100}}, group_id=2, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2014204] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=2, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2014301] = {name="随机奖励", type=6, ext={}, group_id=3, is_walk=0, res_1={1,1151}, res_2={}, offset={0,45}, reversal=0, reward={}}, [2014302] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=3, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [2014303] = {name="复活十字架", type=16, ext={{'revive',70,100}}, group_id=3, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2014304] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=3, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2014401] = {name="随机奖励", type=6, ext={}, group_id=4, is_walk=0, res_1={1,1151}, res_2={}, offset={0,45}, reversal=0, reward={}}, [2014402] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=4, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [2014403] = {name="复活十字架", type=16, ext={{'revive',70,100}}, group_id=4, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2014404] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=4, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2014405] = {name="遗物", type=15, ext={101,102,103}, group_id=4, is_walk=0, res_1={1,1161}, res_2={}, offset={0,45}, reversal=0, reward={}}, [2015101] = {name="怪物", type=1, ext={{'group',10201},{'strength',1000}}, group_id=0, is_walk=0, res_1={1,1111}, res_2={}, offset={0,35}, reversal=0, reward={}}, [2015201] = {name="精英怪物", type=1, ext={{'group',10201},{'strength',1250}}, group_id=0, is_walk=0, res_1={1,1121}, res_2={}, offset={0,35}, reversal=0, reward={}}, [2015301] = {name="首领怪物", type=1, ext={{'group',40201},{'strength',900}}, group_id=0, is_walk=0, res_1={2,[[E27615]]}, res_2={}, offset={0,35}, reversal=0, reward={}}, [2015501] = {name="怪物", type=1, ext={{'group',20201},{'strength',800}}, group_id=0, is_walk=0, res_1={1,1111}, res_2={}, offset={0,35}, reversal=0, reward={}}, [2015601] = {name="精英怪物", type=1, ext={{'group',20201},{'strength',1100}}, group_id=0, is_walk=0, res_1={1,1121}, res_2={}, offset={0,35}, reversal=0, reward={}}, [2015701] = {name="首领怪物", type=1, ext={{'group',30201},{'strength',1300}}, group_id=0, is_walk=0, res_1={2,[[E27615]]}, res_2={}, offset={0,35}, reversal=0, reward={{25,1200},{1,960000}}}, [2018101] = {name="木锤", type=6, ext={}, group_id=0, is_walk=0, res_1={1,1055}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2018201] = {name="障碍", type=11, ext={{300001,1}}, group_id=0, is_walk=0, res_1={1,1051}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2018501] = {name="开关", type=12, ext={1018601,1018701,1018801}, group_id=0, is_walk=0, res_1={1,1091}, res_2={1,1092}, offset={0,15}, reversal=0, reward={}}, [2018601] = {name="升降台", type=13, ext={1}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={0,15}, reversal=0, reward={}}, [2018701] = {name="升降台", type=13, ext={1}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={0,15}, reversal=0, reward={}}, [2018801] = {name="升降台", type=13, ext={1}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={0,15}, reversal=0, reward={}}, [2021201] = {name="告示牌", type=5, ext={2002}, group_id=0, is_walk=0, res_1={1,1011}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2021301] = {name="传送门", type=8, ext={1}, group_id=0, is_walk=0, res_1={1,1021}, res_2={}, offset={0,60}, reversal=0, reward={}}, [2021501] = {name="神秘老者", type=10, ext={{2002,500}}, group_id=0, is_walk=0, res_1={1,1181}, res_2={}, offset={0,45}, reversal=0, reward={}}, [2021601] = {name="随机奖励", type=6, ext={}, group_id=0, is_walk=0, res_1={1,1151}, res_2={}, offset={0,45}, reversal=0, reward={}}, [2024101] = {name="随机奖励", type=6, ext={}, group_id=1, is_walk=0, res_1={1,1151}, res_2={}, offset={0,45}, reversal=0, reward={}}, [2024102] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=1, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [2024103] = {name="复活十字架", type=16, ext={{'revive',70,100}}, group_id=1, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2024104] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=1, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2024201] = {name="随机奖励", type=6, ext={}, group_id=2, is_walk=0, res_1={1,1151}, res_2={}, offset={0,45}, reversal=0, reward={}}, [2024202] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=2, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [2024203] = {name="复活十字架", type=16, ext={{'revive',70,100}}, group_id=2, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2024204] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=2, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2024301] = {name="随机奖励", type=6, ext={}, group_id=3, is_walk=0, res_1={1,1151}, res_2={}, offset={0,45}, reversal=0, reward={}}, [2024302] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=3, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [2024303] = {name="复活十字架", type=16, ext={{'revive',70,100}}, group_id=3, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2024304] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=3, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2024401] = {name="随机奖励", type=6, ext={}, group_id=4, is_walk=0, res_1={1,1151}, res_2={}, offset={0,45}, reversal=0, reward={}}, [2024402] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=4, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [2024403] = {name="复活十字架", type=16, ext={{'revive',70,100}}, group_id=4, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2024404] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=4, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2024405] = {name="遗物", type=15, ext={101,102,103}, group_id=4, is_walk=0, res_1={1,1161}, res_2={}, offset={0,45}, reversal=0, reward={}}, [2025101] = {name="怪物", type=1, ext={{'group',10201},{'strength',1000}}, group_id=0, is_walk=0, res_1={1,1111}, res_2={}, offset={0,35}, reversal=0, reward={}}, [2025201] = {name="精英怪物", type=1, ext={{'group',10201},{'strength',1250}}, group_id=0, is_walk=0, res_1={1,1121}, res_2={}, offset={0,35}, reversal=0, reward={}}, [2025301] = {name="首领怪物", type=1, ext={{'group',40201},{'strength',900}}, group_id=0, is_walk=0, res_1={2,[[E27615]]}, res_2={}, offset={0,35}, reversal=0, reward={}}, [2025501] = {name="怪物", type=1, ext={{'group',20201},{'strength',900}}, group_id=0, is_walk=0, res_1={1,1111}, res_2={}, offset={0,35}, reversal=0, reward={}}, [2025601] = {name="精英怪物", type=1, ext={{'group',20201},{'strength',1200}}, group_id=0, is_walk=0, res_1={1,1121}, res_2={}, offset={0,35}, reversal=0, reward={}}, [2025701] = {name="首领怪物", type=1, ext={{'group',30201},{'strength',1300}}, group_id=0, is_walk=0, res_1={2,[[E27615]]}, res_2={}, offset={0,35}, reversal=0, reward={{25,1200},{1,960000}}}, [2028101] = {name="木锤", type=6, ext={}, group_id=0, is_walk=0, res_1={1,1055}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2028201] = {name="障碍", type=11, ext={{300001,1}}, group_id=0, is_walk=0, res_1={1,1051}, res_2={}, offset={0,30}, reversal=0, reward={}}, [2028501] = {name="开关", type=12, ext={1028601,1028701,1028801}, group_id=0, is_walk=0, res_1={1,1091}, res_2={1,1092}, offset={0,15}, reversal=0, reward={}}, [2028601] = {name="升降台", type=13, ext={1}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={0,15}, reversal=0, reward={}}, [2028701] = {name="升降台", type=13, ext={1}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={0,15}, reversal=0, reward={}}, [2028801] = {name="升降台", type=13, ext={1}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={0,15}, reversal=0, reward={}}, [3011201] = {name="告示牌", type=5, ext={3001}, group_id=0, is_walk=0, res_1={1,1011}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3011301] = {name="传送门", type=8, ext={2}, group_id=0, is_walk=0, res_1={1,1021}, res_2={}, offset={0,60}, reversal=0, reward={}}, [3011501] = {name="神秘老者", type=10, ext={{3001,100}}, group_id=0, is_walk=0, res_1={1,1181}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3011601] = {name="随机奖励", type=6, ext={}, group_id=0, is_walk=0, res_1={1,1151}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3014101] = {name="随机奖励", type=6, ext={}, group_id=1, is_walk=0, res_1={1,1151}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3014102] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=1, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [3014103] = {name="复活祭坛", type=16, ext={{'revive',70,100}}, group_id=1, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3014104] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=1, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3014201] = {name="随机奖励", type=6, ext={}, group_id=2, is_walk=0, res_1={1,1151}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3014202] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=2, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [3014203] = {name="复活祭坛", type=16, ext={{'revive',70,100}}, group_id=2, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3014204] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=2, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3014301] = {name="随机奖励", type=6, ext={}, group_id=3, is_walk=0, res_1={1,1151}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3014302] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=3, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [3014303] = {name="复活祭坛", type=16, ext={{'revive',70,100}}, group_id=3, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3014304] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=3, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3014401] = {name="随机奖励", type=6, ext={}, group_id=4, is_walk=0, res_1={1,1151}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3014402] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=4, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [3014403] = {name="复活祭坛", type=16, ext={{'revive',70,100}}, group_id=4, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3014404] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=4, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3014405] = {name="遗物", type=15, ext={101,102,103}, group_id=4, is_walk=0, res_1={1,1161}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3015101] = {name="怪物", type=1, ext={{'group',10301},{'strength',1000}}, group_id=0, is_walk=0, res_1={1,1111}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3015201] = {name="精英怪物", type=1, ext={{'group',10301},{'strength',1250}}, group_id=0, is_walk=0, res_1={1,1121}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3015301] = {name="首领怪物", type=1, ext={{'group',40301},{'strength',900}}, group_id=0, is_walk=0, res_1={2,[[E27615]]}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3015501] = {name="怪物", type=1, ext={{'group',20301},{'strength',1000}}, group_id=0, is_walk=0, res_1={1,1111}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3015601] = {name="精英怪物", type=1, ext={{'group',20301},{'strength',1200}}, group_id=0, is_walk=0, res_1={1,1121}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3015701] = {name="首领怪物", type=1, ext={{'group',30301},{'strength',1350}}, group_id=0, is_walk=0, res_1={2,[[E27615]]}, res_2={}, offset={0,30}, reversal=0, reward={{25,1200},{1,960000}}}, [3018101] = {name="木锤", type=6, ext={}, group_id=0, is_walk=0, res_1={1,1055}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3018201] = {name="障碍", type=11, ext={{300001,1}}, group_id=0, is_walk=0, res_1={1,1051}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3018501] = {name="开关", type=12, ext={1018601,1018701,1018801}, group_id=0, is_walk=0, res_1={1,1091}, res_2={1,1092}, offset={0,15}, reversal=0, reward={}}, [3018601] = {name="升降台", type=13, ext={1}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={0,15}, reversal=0, reward={}}, [3018701] = {name="升降台", type=13, ext={1}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={0,15}, reversal=0, reward={}}, [3018801] = {name="升降台", type=13, ext={1}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={0,15}, reversal=0, reward={}}, [3021201] = {name="告示牌", type=5, ext={3002}, group_id=0, is_walk=0, res_1={1,1011}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3021301] = {name="传送门", type=8, ext={1}, group_id=0, is_walk=0, res_1={1,1021}, res_2={}, offset={0,60}, reversal=0, reward={}}, [3021501] = {name="神秘老者", type=10, ext={{3002,100}}, group_id=0, is_walk=0, res_1={1,1181}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3021601] = {name="随机奖励", type=6, ext={}, group_id=0, is_walk=0, res_1={1,1151}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3024101] = {name="随机奖励", type=6, ext={}, group_id=1, is_walk=0, res_1={1,1151}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3024102] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=1, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [3024103] = {name="复活祭坛", type=16, ext={{'revive',70,100}}, group_id=1, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3024104] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=1, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3024201] = {name="随机奖励", type=6, ext={}, group_id=2, is_walk=0, res_1={1,1151}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3024202] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=2, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [3024203] = {name="复活祭坛", type=16, ext={{'revive',70,100}}, group_id=2, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3024204] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=2, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3024301] = {name="随机奖励", type=6, ext={}, group_id=3, is_walk=0, res_1={1,1151}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3024302] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=3, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [3024303] = {name="复活祭坛", type=16, ext={{'revive',70,100}}, group_id=3, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3024304] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=3, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3024401] = {name="随机奖励", type=6, ext={}, group_id=4, is_walk=0, res_1={1,1151}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3024402] = {name="回复泉水", type=7, ext={{'all_add_hp',30}}, group_id=4, is_walk=0, res_1={1,1081}, res_2={}, offset={0,45}, reversal=0, reward={}}, [3024403] = {name="复活祭坛", type=16, ext={{'revive',70,100}}, group_id=4, is_walk=0, res_1={1,1041}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3024404] = {name="英雄雇佣", type=9, ext={{'power',{{950,1050},{900,1100},{800,1200}}},{'num',4}}, group_id=4, is_walk=0, res_1={1,1031}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3024405] = {name="遗物", type=15, ext={101,102,103}, group_id=4, is_walk=0, res_1={1,1161}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3025101] = {name="怪物", type=1, ext={{'group',10301},{'strength',1000}}, group_id=0, is_walk=0, res_1={1,1111}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3025201] = {name="精英怪物", type=1, ext={{'group',10301},{'strength',1250}}, group_id=0, is_walk=0, res_1={1,1121}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3025301] = {name="首领怪物", type=1, ext={{'group',40301},{'strength',900}}, group_id=0, is_walk=0, res_1={2,[[E27615]]}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3025501] = {name="怪物", type=1, ext={{'group',20301},{'strength',1000}}, group_id=0, is_walk=0, res_1={1,1111}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3025601] = {name="精英怪物", type=1, ext={{'group',20301},{'strength',1200}}, group_id=0, is_walk=0, res_1={1,1121}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3025701] = {name="首领怪物", type=1, ext={{'group',30301},{'strength',1350}}, group_id=0, is_walk=0, res_1={2,[[E27615]]}, res_2={}, offset={0,30}, reversal=0, reward={{25,1200},{1,960000}}}, [3028101] = {name="木锤", type=6, ext={}, group_id=0, is_walk=0, res_1={1,1055}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3028201] = {name="障碍", type=11, ext={{300001,1}}, group_id=0, is_walk=0, res_1={1,1051}, res_2={}, offset={0,30}, reversal=0, reward={}}, [3028501] = {name="开关", type=12, ext={1018601,1018701,1018801}, group_id=0, is_walk=0, res_1={1,1091}, res_2={1,1092}, offset={0,15}, reversal=0, reward={}}, [3028601] = {name="升降台", type=13, ext={1}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={0,15}, reversal=0, reward={}}, [3028701] = {name="升降台", type=13, ext={1}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={0,15}, reversal=0, reward={}}, [3028801] = {name="升降台", type=13, ext={1}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={0,15}, reversal=0, reward={}}, [4011201] = {name="告示牌", type=5, ext={4001}, group_id=0, is_walk=0, res_1={1,1011}, res_2={}, offset={0,30}, reversal=0, reward={}}, [4011301] = {name="传送门", type=8, ext={2}, group_id=0, is_walk=0, res_1={1,1021}, res_2={}, offset={0,60}, reversal=0, reward={}}, [4011501] = {name="神秘老者", type=10, ext={{4001,100}}, group_id=0, is_walk=0, res_1={1,1181}, res_2={}, offset={0,30}, reversal=0, reward={}}, [4011601] = {name="随机奖励", type=6, ext={}, group_id=0, is_walk=0, res_1={1,1151}, res_2={}, offset={0,30}, reversal=0, reward={}}, [4015101] = {name="怪物", type=1, ext={{'group',10401},{'strength',1000}}, group_id=0, is_walk=0, res_1={1,1111}, res_2={}, offset={0,30}, reversal=0, reward={}}, [4015201] = {name="精英怪物", type=1, ext={{'group',10401},{'strength',1250}}, group_id=0, is_walk=0, res_1={1,1121}, res_2={}, offset={0,30}, reversal=0, reward={}}, [4015301] = {name="首领怪物", type=1, ext={{'group',40401},{'strength',900}}, group_id=0, is_walk=0, res_1={2,[[E27615]]}, res_2={}, offset={0,30}, reversal=0, reward={}}, [4015501] = {name="怪物", type=1, ext={{'group',20401},{'strength',1000}}, group_id=0, is_walk=0, res_1={1,1111}, res_2={}, offset={0,30}, reversal=0, reward={}}, [4015601] = {name="精英怪物", type=1, ext={{'group',20401},{'strength',1200}}, group_id=0, is_walk=0, res_1={1,1121}, res_2={}, offset={0,30}, reversal=0, reward={}}, [4015701] = {name="首领怪物", type=1, ext={{'group',30401},{'strength',1300}}, group_id=0, is_walk=0, res_1={2,[[E27615]]}, res_2={}, offset={0,30}, reversal=0, reward={{25,1200},{1,960000}}}, [4018101] = {name="木锤", type=6, ext={}, group_id=0, is_walk=0, res_1={1,1055}, res_2={}, offset={0,30}, reversal=0, reward={}}, [4018201] = {name="障碍", type=11, ext={{300001,1}}, group_id=0, is_walk=0, res_1={1,1051}, res_2={}, offset={0,30}, reversal=0, reward={}}, [4018501] = {name="开关", type=12, ext={1018601,1018701,1018801}, group_id=0, is_walk=0, res_1={1,1091}, res_2={1,1092}, offset={0,15}, reversal=0, reward={}}, [4018601] = {name="升降台", type=13, ext={1}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={0,15}, reversal=0, reward={}}, [4018701] = {name="升降台", type=13, ext={1}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={0,15}, reversal=0, reward={}}, [4018801] = {name="升降台", type=13, ext={1}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={0,15}, reversal=0, reward={}}, [4021201] = {name="告示牌", type=5, ext={4002}, group_id=0, is_walk=0, res_1={1,1011}, res_2={}, offset={0,30}, reversal=0, reward={}}, [4021301] = {name="传送门", type=8, ext={1}, group_id=0, is_walk=0, res_1={1,1021}, res_2={}, offset={0,60}, reversal=0, reward={}}, [4021501] = {name="神秘老者", type=10, ext={{4002,100}}, group_id=0, is_walk=0, res_1={1,1181}, res_2={}, offset={0,30}, reversal=0, reward={}}, [4021601] = {name="随机奖励", type=6, ext={}, group_id=0, is_walk=0, res_1={1,1151}, res_2={}, offset={0,30}, reversal=0, reward={}}, [4025101] = {name="怪物", type=1, ext={{'group',10401},{'strength',1000}}, group_id=0, is_walk=0, res_1={1,1111}, res_2={}, offset={0,30}, reversal=0, reward={}}, [4025201] = {name="精英怪物", type=1, ext={{'group',10401},{'strength',1250}}, group_id=0, is_walk=0, res_1={1,1121}, res_2={}, offset={0,30}, reversal=0, reward={}}, [4025301] = {name="首领怪物", type=1, ext={{'group',40401},{'strength',900}}, group_id=0, is_walk=0, res_1={2,[[E27615]]}, res_2={}, offset={0,30}, reversal=0, reward={}}, [4025501] = {name="怪物", type=1, ext={{'group',20401},{'strength',1000}}, group_id=0, is_walk=0, res_1={1,1111}, res_2={}, offset={0,30}, reversal=0, reward={}}, [4025601] = {name="精英怪物", type=1, ext={{'group',20401},{'strength',1200}}, group_id=0, is_walk=0, res_1={1,1121}, res_2={}, offset={0,30}, reversal=0, reward={}}, [4025701] = {name="首领怪物", type=1, ext={{'group',30401},{'strength',1300}}, group_id=0, is_walk=0, res_1={2,[[E27615]]}, res_2={}, offset={0,30}, reversal=0, reward={{25,1200},{1,960000}}}, [4028101] = {name="木锤", type=6, ext={}, group_id=0, is_walk=0, res_1={1,1055}, res_2={}, offset={0,30}, reversal=0, reward={}}, [4028201] = {name="障碍", type=11, ext={{300001,1}}, group_id=0, is_walk=0, res_1={1,1051}, res_2={}, offset={0,30}, reversal=0, reward={}}, [4028501] = {name="开关", type=12, ext={1018601,1018701,1018801}, group_id=0, is_walk=0, res_1={1,1091}, res_2={1,1092}, offset={0,15}, reversal=0, reward={}}, [4028601] = {name="升降台", type=13, ext={1}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={0,15}, reversal=0, reward={}}, [4028701] = {name="升降台", type=13, ext={1}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={0,15}, reversal=0, reward={}}, [4028801] = {name="升降台", type=13, ext={1}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={0,15}, reversal=0, reward={}}, [5011201] = {name="告示牌", type=5, ext={5001}, group_id=0, is_walk=0, res_1={1,1011}, res_2={}, offset={0,30}, reversal=0, reward={}}, [5011301] = {name="传送门", type=8, ext={2}, group_id=0, is_walk=0, res_1={1,1021}, res_2={}, offset={0,60}, reversal=0, reward={}}, [5011501] = {name="神秘老者", type=10, ext={{5001,100}}, group_id=0, is_walk=0, res_1={1,1181}, res_2={}, offset={0,30}, reversal=0, reward={}}, [5011601] = {name="随机奖励", type=6, ext={}, group_id=0, is_walk=0, res_1={1,1151}, res_2={}, offset={0,30}, reversal=0, reward={}}, [5015101] = {name="怪物", type=1, ext={}, group_id=0, is_walk=0, res_1={1,1111}, res_2={}, offset={0,30}, reversal=0, reward={}}, [5015201] = {name="精英怪物", type=1, ext={}, group_id=0, is_walk=0, res_1={1,1121}, res_2={}, offset={0,30}, reversal=0, reward={}}, [5015301] = {name="首领怪物", type=1, ext={}, group_id=0, is_walk=0, res_1={2,[[E27615]]}, res_2={}, offset={0,30}, reversal=0, reward={}}, [5015501] = {name="怪物", type=1, ext={{'group',20501},{'strength',1000}}, group_id=0, is_walk=0, res_1={1,1111}, res_2={}, offset={0,30}, reversal=0, reward={}}, [5015601] = {name="精英怪物", type=1, ext={{'group',20501},{'strength',1200}}, group_id=0, is_walk=0, res_1={1,1121}, res_2={}, offset={0,30}, reversal=0, reward={}}, [5015701] = {name="首领怪物", type=1, ext={{'group',30501},{'strength',1300}}, group_id=0, is_walk=0, res_1={2,[[E27615]]}, res_2={}, offset={0,30}, reversal=0, reward={{25,1200},{1,960000}}}, [5018101] = {name="木锤", type=6, ext={}, group_id=0, is_walk=0, res_1={1,1055}, res_2={}, offset={0,30}, reversal=0, reward={}}, [5018201] = {name="障碍", type=11, ext={{300001,1}}, group_id=0, is_walk=0, res_1={1,1051}, res_2={}, offset={0,30}, reversal=0, reward={}}, [5018501] = {name="开关", type=12, ext={1018601,1018701,1018801}, group_id=0, is_walk=0, res_1={1,1091}, res_2={1,1092}, offset={0,15}, reversal=0, reward={}}, [5018601] = {name="升降台", type=13, ext={1}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={0,15}, reversal=0, reward={}}, [5018701] = {name="升降台", type=13, ext={1}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={0,15}, reversal=0, reward={}}, [5018801] = {name="升降台", type=13, ext={1}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={0,15}, reversal=0, reward={}}, [5021201] = {name="告示牌", type=5, ext={5002}, group_id=0, is_walk=0, res_1={1,1011}, res_2={}, offset={0,30}, reversal=0, reward={}}, [5021301] = {name="传送门", type=8, ext={1}, group_id=0, is_walk=0, res_1={1,1021}, res_2={}, offset={0,60}, reversal=0, reward={}}, [5021501] = {name="神秘老者", type=10, ext={{5002,100}}, group_id=0, is_walk=0, res_1={1,1181}, res_2={}, offset={0,30}, reversal=0, reward={}}, [5021601] = {name="随机奖励", type=6, ext={}, group_id=0, is_walk=0, res_1={1,1151}, res_2={}, offset={0,30}, reversal=0, reward={}}, [5025101] = {name="怪物", type=1, ext={}, group_id=0, is_walk=0, res_1={1,1111}, res_2={}, offset={0,30}, reversal=0, reward={}}, [5025201] = {name="精英怪物", type=1, ext={}, group_id=0, is_walk=0, res_1={1,1121}, res_2={}, offset={0,30}, reversal=0, reward={}}, [5025301] = {name="首领怪物", type=1, ext={}, group_id=0, is_walk=0, res_1={2,[[E27615]]}, res_2={}, offset={0,30}, reversal=0, reward={}}, [5025501] = {name="怪物", type=1, ext={{'group',20501},{'strength',1000}}, group_id=0, is_walk=0, res_1={1,1111}, res_2={}, offset={0,30}, reversal=0, reward={}}, [5025601] = {name="精英怪物", type=1, ext={{'group',20501},{'strength',1200}}, group_id=0, is_walk=0, res_1={1,1121}, res_2={}, offset={0,30}, reversal=0, reward={}}, [5025701] = {name="首领怪物", type=1, ext={{'group',30501},{'strength',1300}}, group_id=0, is_walk=0, res_1={2,[[E27615]]}, res_2={}, offset={0,30}, reversal=0, reward={{25,1200},{1,960000}}}, [5028101] = {name="木锤", type=6, ext={}, group_id=0, is_walk=0, res_1={1,1055}, res_2={}, offset={0,30}, reversal=0, reward={}}, [5028201] = {name="障碍", type=11, ext={{300001,1}}, group_id=0, is_walk=0, res_1={1,1051}, res_2={}, offset={0,30}, reversal=0, reward={}}, [5028501] = {name="开关", type=12, ext={1018601,1018701,1018801}, group_id=0, is_walk=0, res_1={1,1091}, res_2={1,1092}, offset={0,15}, reversal=0, reward={}}, [5028601] = {name="升降台", type=13, ext={1}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={0,15}, reversal=0, reward={}}, [5028701] = {name="升降台", type=13, ext={1}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={0,15}, reversal=0, reward={}}, [5028801] = {name="升降台", type=13, ext={1}, group_id=0, is_walk=1, res_1={}, res_2={}, offset={0,15}, reversal=0, reward={}} } Config.SecretDunData.data_evt_info_fun = function(key) local data=Config.SecretDunData.data_evt_info[key] if DATA_DEBUG and data == nil then print('(Config.SecretDunData.data_evt_info['..key..'])not found') return end return data end -- -------------------evt_info_end--------------------- -- -------------------dialogue_start------------------- Config.SecretDunData.data_dialogue_length = 10 Config.SecretDunData.data_dialogue = { [1001] = {dialogue={{[[神秘老者]],0,0,[[gandaofu]],[[世界上有五大本源元素,分别为水、火、风、光、暗。]],20,250,90},{[[神秘老者]],0,0,[[gandaofu]],[[五大元素相生相克,由此衍生出了世间的万物。]],20,250,90},{[[神秘老者]],0,0,[[gandaofu]],[[传说中最初的神也诞生于五大元素之中。]],20,250,90}}, answer={{1}}}, [1002] = {dialogue={{[[神秘老者]],0,0,[[gandaofu]],[[在世界最初形成的时候,世界上只有一片大陆,四周被大海所环绕。]],20,250,90},{[[神秘老者]],0,0,[[gandaofu]],[[但是曾经存在于大陆的神之间,发生了一场战争。]],20,250,90},{[[神秘老者]],0,0,[[gandaofu]],[[元素之力冲撞产生的元素乱流,使得大陆四分五裂,也逐渐产生出独立于冒险大陆的时间与空间。]],20,250,90},{[[神秘老者]],0,0,[[gandaofu]],[[我们现在所处的这个时空即是其中之一。]],20,250,90}}, answer={{1}}}, [2001] = {dialogue={{[[神秘老者]],0,0,[[gandaofu]],[[冒险大陆的西南方因为常年有火山喷发,被称为炼狱之地。]],20,250,90},{[[神秘老者]],0,0,[[gandaofu]],[[近来在大陆上肆虐的恶魔,便与这里突然诞生的迷雾有关。]],20,250,90}}, answer={{1}}}, [2002] = {dialogue={{[[神秘老者]],0,0,[[gandaofu]],[[据说身处于迷雾中的生物,将会逐渐丧失理智,成为只有杀戮意识的怪物。]],20,250,90},{[[神秘老者]],0,0,[[gandaofu]],[[而这迷雾,来自于一场恶魔的祭典。]],20,250,90},{[[神秘老者]],0,0,[[gandaofu]],[[虽然祭典最终被伟大的先知所阻止,但迷雾依旧没有散去,炼狱之地也因此成了真正毫无生机的地方。]],20,250,90}}, answer={{1}}}, [3001] = {dialogue={{[[神秘老者]],0,0,[[gandaofu]],[[矮人族是大陆上最擅长锻造的种族。]],20,250,90},{[[神秘老者]],0,0,[[gandaofu]],[[矮人族的祖先居住在矿脉丰富的阿斯加德,也由此锻炼出了高超的锻造技艺。]],20,250,90},{[[神秘老者]],0,0,[[gandaofu]],[[而矮人族最大的成就,莫过于传说中的五大神器。]],20,250,90}}, answer={{1}}}, [3002] = {dialogue={{[[神秘老者]],0,0,[[gandaofu]],[[矮人族曾出现过一个锻造天才——伊瓦第。]],20,250,90},{[[神秘老者]],0,0,[[gandaofu]],[[他掌握了被后世称为“元素锻造法”的锻造技巧,据说可以在锻造武器的过程中将元素之力融入其中。]],20,250,90},{[[神秘老者]],0,0,[[gandaofu]],[[伊瓦第耗尽心血,利用五大元素锻造出了斧、拳、枪、弓、锤五大神器。]],20,250,90}}, answer={{1}}}, [4001] = {dialogue={{[[神秘老者]],0,0,[[gandaofu]],[[先知与祭司,是冒险大陆上最为崇高的职业。]],20,250,90},{[[神秘老者]],0,0,[[gandaofu]],[[他们都是天生拥有着些许神魂之力的人,也因此,他们注定拥有与平凡人类不同的一生。]],20,250,90},{[[神秘老者]],0,0,[[gandaofu]],[[而其中最受万物敬仰的,当数伟大先知。]],20,250,90}}, answer={{1}}}, [4002] = {dialogue={{[[神秘老者]],0,0,[[gandaofu]],[[传说中伟大先知是最接近于神的人类,拥有着预知未来的能力。]],20,250,90},{[[神秘老者]],0,0,[[gandaofu]],[[也因此,伟大先知虔诚地信仰着光,甘愿为光奉献出自己的生命。]],20,250,90},{[[神秘老者]],0,0,[[gandaofu]],[[而现在,这道光也将交由你们去传承。]],20,250,90}}, answer={{1}}}, [5001] = {dialogue={{[[神秘老者]],0,0,[[gandaofu]],[[光与暗本是一体两面,有光出现的地方,角落里必定隐藏着暗。]],20,250,90},{[[神秘老者]],0,0,[[gandaofu]],[[即使是神,也会拥有着暗的一面。]],20,250,90},{[[神秘老者]],0,0,[[gandaofu]],[[强大如原初那位创造万物的伟大的神,也无法逃离心中的暗面。]],20,250,90}}, answer={{1}}}, [5002] = {dialogue={{[[神秘老者]],0,0,[[gandaofu]],[[无人知晓黑暗之主从何而生,但连伟大先知亦无法消灭的生命,必定不是普通的存在。]],20,250,90},{[[神秘老者]],0,0,[[gandaofu]],[[如果真的像伟大先知的预言一般,需要凝聚元素之心,方可驱逐黑暗。]],20,250,90},{[[神秘老者]],0,0,[[gandaofu]],[[那拯救大陆的路,可还长着呢……]],20,250,90}}, answer={{1}}} } Config.SecretDunData.data_dialogue_fun = function(key) local data=Config.SecretDunData.data_dialogue[key] if DATA_DEBUG and data == nil then print('(Config.SecretDunData.data_dialogue['..key..'])not found') return end return data end -- -------------------dialogue_end--------------------- -- -------------------drama_start------------------- Config.SecretDunData.data_drama_length = 5 Config.SecretDunData.data_drama = { [1] = {dialogue={{[[魂·酒神]],0,0,[[jiushen]],[[哟,最近来的人类可真不少~]],300,200,65},{[[魂·酒神]],0,0,[[jiushen]],[[想过来喝一杯酒么?我在这个空间的最深处等着你,不过在这之前,你要打败外面那些碍事的家伙。]],300,200,65},{[[魂·酒神]],0,0,[[jiushen]],[[一路上会有很多好东西,顺手拿走我也是不介意的哦~]],300,200,65},{[[魂·酒神]],0,0,[[jiushen]],[[还有,可千万别迷路了哟~]],300,200,65}}}, [2] = {dialogue={{[[魂·洛基]],0,0,[[luoji]],[[没想到居然有人类敢闯入这个地方,想尝尝被烧成灰烬的滋味?]],300,250,65},{[[魂·洛基]],0,0,[[luoji]],[[不过就算你这样求我,也得你有足够的实力来到我面前啊~]],300,250,65}}}, [3] = {dialogue={{[[魂·芬尼尔]],0,0,[[fennier]],[[你和我之间,到底谁会是猎物呢?]],0,150,80},{[[魂·芬尼尔]],0,0,[[fennier]],[[真叫本王期待啊,人类!我已经很久没有尝过美味了。]],0,150,80}}}, [4] = {dialogue={{[[魂·神灵大祭司]],0,0,[[shenlingdajisi]],[[终于等到你了,冒险者。]],250,150,80},{[[魂·神灵大祭司]],0,0,[[shenlingdajisi]],[[如果你是预言中的驱逐黑暗之人,请你以真正的实力将我击败!]],250,150,80}}}, [5] = {dialogue={{[[魂·尼德霍格]],0,0,[[nidehuoge]],[[嘿嘿嘿,看来我当年带给你们的绝望还不够刻骨铭心啊。]],0,150,80},{[[魂·尼德霍格]],0,0,[[nidehuoge]],[[想再体验一次绝望的滋味么?渺小的人类。]],0,150,80}}} } Config.SecretDunData.data_drama_fun = function(key) local data=Config.SecretDunData.data_drama[key] if DATA_DEBUG and data == nil then print('(Config.SecretDunData.data_drama['..key..'])not found') return end return data end -- -------------------drama_end--------------------- -- -------------------board_start------------------- Config.SecretDunData.data_board_length = 14 Config.SecretDunData.data_board = { [1001] = {id=1001, btn_str="", res_id="board_img_1", title="告示牌", desc_1="位面之中矗立的木板,上面似乎记载着什么", desc_2="世界本源有五,分别为水、火、风、光、暗五大元素。\n水主生长,能够滋润万物,是万物生存必不可少的元素之一。\n但波涛汹涌之时,水也会湮灭万物。凝结为冰,冰将使万物无法动弹。\n所以,即使心如止水的生命也总会有惊涛骇浪的一面。"}, [1002] = {id=1002, btn_str="", res_id="board_img_1", title="告示牌", desc_1="位面之中矗立的木板,上面似乎记载着什么", desc_2="波塞冬本可以继续生活在阿斯加德之中,但他厌倦了所谓的“神的法则”的束缚。\n他只想寻找一个能够随性生活的地方,于是极北之海开始有了“海神”的存在。\n当波塞冬心情平和时,海面风平浪静,但波塞冬一旦动怒,极北之海也将掀起惊天巨浪,吞没一切。"}, [1003] = {id=1003, btn_str="转动", res_id="board_img_8", title="升降开关", desc_1="路上放着一个奇怪的机关,触发后会发生什么呢?", desc_2=""}, [1004] = {id=1004, btn_str="破坏", res_id="board_img_6", title="可破坏障碍", desc_1="沉重的障碍挡住了前进的道路,里面似乎藏有物品,看来可以拿什么破坏它......", desc_2=""}, [2001] = {id=2001, btn_str="", res_id="board_img_1", title="告示牌", desc_1="位面之中矗立的木板,上面似乎记载着什么", desc_2="世界本源有五,分别为水、火、风、光、暗五大元素。\n火主消亡,炼狱之火足以将世间万物梵为灰烬。\n但看似无尽的消亡中也将孕育出新的希望,所以菲尼克斯浴火后的新生更为强大,普罗米修斯盗取的火种延续了人类的生命。"}, [2002] = {id=2002, btn_str="", res_id="board_img_1", title="告示牌", desc_1="位面之中矗立的木板,上面似乎记载着什么", desc_2="普罗米修斯以自身为形象创造出了最初的人类,他坚信智慧将会令人类拥有无限的可能。\n但如今的人类却仍旧无法凭借自己的能力生存,于是普罗米修斯为人类盗取火种。\n人类也由此学会了用火,真正拥有了生存的基础,以及文明发展的根本。"}, [9901] = {id=9901, btn_str="复活", res_id="board_img_4", title="复活十字架", desc_1="蕴含神灵之力的十字架,虔诚的信仰可以沟通到神灵的伟力,其中似乎蕴含着永生的力量。", desc_2="可以随机复活一位已阵亡的英雄并回复其
70%
的生命值,若当前无阵亡英雄则回复生命值最低的一位英雄
100%
的生命。"}, [9951] = {id=9951, btn_str="浸泡", res_id="board_img_7", title="回复泉水", desc_1="蕴含生命气息的泉水,即使相隔甚远依然能够感受到泉水所散发出的磅礴生机。", desc_2="浸泡泉水可使所有存活的英雄恢复
30%
的生命值,泉水仅可使用一次。"}, [3001] = {id=3001, btn_str="", res_id="board_img_1", title="告示牌", desc_1="位面之中矗立的木板,上面似乎记载着什么", desc_2="世界本源有五,分别为水、火、风、光、暗五大元素。\n风主传承,无数的生命借由风飞向远方,传播到另一片沃土之上。\n但当怨恨的种子在人心中生根发芽之时,风将会成为无形的利刃,隐匿于暗处,收割生命。"}, [3002] = {id=3002, btn_str="", res_id="board_img_1", title="告示牌", desc_1="位面之中矗立的木板,上面似乎记载着什么", desc_2="亡灵收割者的称呼来自于他只将亡灵作为唯一的猎杀目标。\n怨恨会使人变得强大,在一切因亡灵侵袭而化为乌有之后,他的变化完美地验证着这句话。\n没有人知道他的力量从何而来,但复仇,已经成为了他活下去的唯一动力。"}, [4001] = {id=4001, btn_str="", res_id="board_img_1", title="告示牌", desc_1="位面之中矗立的木板,上面似乎记载着什么", desc_2="世界本源有五,分别为水、火、风、光、暗五大元素。\n光主创造,万物向往着无尽的光,追寻着属于自己的方向。\n于是伟大先知集齐五大神器,建立先知殿,守卫冒险大陆的和平。在永夜降临之时又不惜献祭自己的生命,封印恶魔,留下预言。"}, [4002] = {id=4002, btn_str="", res_id="board_img_1", title="告示牌", desc_1="位面之中矗立的木板,上面似乎记载着什么", desc_2="伟大先知虔诚地信仰着光,他坚信着光与暗存在都有其意义,但光永远比暗更胜一筹。\n于是他游历大陆,在先知能力的指引下终于寻得了五大神器,建立起以守卫大陆稳定为宗旨的先知殿。\n但他的心中隐隐不安,因为预言中大陆将会面临着灭亡的危机。\n“永夜将至,唯有异界之人,凝聚元素之心,方能驱逐黑暗,令希望重燃……”"}, [5001] = {id=5001, btn_str="", res_id="board_img_1", title="告示牌", desc_1="位面之中矗立的木板,上面似乎记载着什么", desc_2="世界本源有五,分别为水、火、风、光、暗五大元素。\n暗主毁灭,诅咒在空间之中蔓延开来。\n在漫无边际的黑暗之中,万物的意志将会被不断侵蚀、腐化,直至成为行尸走肉的恶魔。\n冒险大陆的“永夜”也由此而来。"}, [5002] = {id=5002, btn_str="", res_id="board_img_1", title="告示牌", desc_1="位面之中矗立的木板,上面似乎记载着什么", desc_2="黑暗之主隐藏于大陆的角落,开启“永夜祭典”,企图让世界陷入无尽的黑暗之中。\n但大陆西南方久久不散的迷雾引起了先知殿的怀疑,永夜祭典因为伟大先知的到来而中断。\n但人类的力量无法令黑暗之主消亡,伟大先知无奈之下以生命为代价,借助五大神器的力量构筑封印结界,将黑暗之主封印。"} } Config.SecretDunData.data_board_fun = function(key) local data=Config.SecretDunData.data_board[key] if DATA_DEBUG and data == nil then print('(Config.SecretDunData.data_board['..key..'])not found') return end return data end -- -------------------board_end--------------------- -- -------------------buff_start------------------- Config.SecretDunData.data_buff_length = 336 Config.SecretDunData.data_buff = { [10001] = {buff_id=10001, name="所向披靡", desc="所有英雄攻击+5%", quality=1, range={}, res_id="buff_icon_7"}, [10101] = {buff_id=10101, name="所向披靡", desc="所有水系英雄攻击+7%", quality=1, range={{'camp_type',1}}, res_id="buff_icon_7"}, [10201] = {buff_id=10201, name="所向披靡", desc="所有火系英雄攻击+7%", quality=1, range={{'camp_type',2}}, res_id="buff_icon_7"}, [10301] = {buff_id=10301, name="所向披靡", desc="所有风系英雄攻击+7%", quality=1, range={{'camp_type',3}}, res_id="buff_icon_7"}, [10401] = {buff_id=10401, name="所向披靡", desc="所有光系英雄攻击+7%", quality=1, range={{'camp_type',4}}, res_id="buff_icon_7"}, [10501] = {buff_id=10501, name="所向披靡", desc="所有暗系英雄攻击+7%", quality=1, range={{'camp_type',5}}, res_id="buff_icon_7"}, [11201] = {buff_id=11201, name="所向披靡", desc="所有法师英雄攻击+7%", quality=1, range={{'career_type',2}}, res_id="buff_icon_7"}, [11301] = {buff_id=11301, name="所向披靡", desc="所有战士英雄攻击+7%", quality=1, range={{'career_type',3}}, res_id="buff_icon_7"}, [11401] = {buff_id=11401, name="所向披靡", desc="所有坦克英雄攻击+7%", quality=1, range={{'career_type',4}}, res_id="buff_icon_7"}, [11501] = {buff_id=11501, name="所向披靡", desc="所有辅助英雄攻击+7%", quality=1, range={{'career_type',5}}, res_id="buff_icon_7"}, [10002] = {buff_id=10002, name="超凡伤害", desc="全体英雄伤害+5%", quality=1, range={}, res_id="buff_icon_7"}, [10102] = {buff_id=10102, name="超凡伤害", desc="所有水系英雄伤害+7%", quality=1, range={{'camp_type',1}}, res_id="buff_icon_7"}, [10202] = {buff_id=10202, name="超凡伤害", desc="所有火系英雄伤害+7%", quality=1, range={{'camp_type',2}}, res_id="buff_icon_7"}, [10302] = {buff_id=10302, name="超凡伤害", desc="所有风系英雄伤害+7%", quality=1, range={{'camp_type',3}}, res_id="buff_icon_7"}, [10402] = {buff_id=10402, name="超凡伤害", desc="所有光系英雄伤害+7%", quality=1, range={{'camp_type',4}}, res_id="buff_icon_7"}, [10502] = {buff_id=10502, name="超凡伤害", desc="所有暗系英雄伤害+7%", quality=1, range={{'camp_type',5}}, res_id="buff_icon_7"}, [11202] = {buff_id=11202, name="超凡伤害", desc="所有法师英雄伤害+7%", quality=1, range={{'career_type',2}}, res_id="buff_icon_7"}, [11302] = {buff_id=11302, name="超凡伤害", desc="所有战士英雄伤害+7%", quality=1, range={{'career_type',3}}, res_id="buff_icon_7"}, [11402] = {buff_id=11402, name="超凡伤害", desc="所有坦克英雄伤害+7%", quality=1, range={{'career_type',4}}, res_id="buff_icon_7"}, [11502] = {buff_id=11502, name="超凡伤害", desc="所有辅助英雄伤害+7%", quality=1, range={{'career_type',5}}, res_id="buff_icon_7"}, [10003] = {buff_id=10003, name="千军辟易", desc="全体英雄物理伤害+6%", quality=1, range={}, res_id="buff_icon_7"}, [10103] = {buff_id=10103, name="千军辟易", desc="所有水系英雄物理伤害+9%", quality=1, range={{'camp_type',1}}, res_id="buff_icon_7"}, [10203] = {buff_id=10203, name="千军辟易", desc="所有火系英雄物理伤害+9%", quality=1, range={{'camp_type',2}}, res_id="buff_icon_7"}, [10303] = {buff_id=10303, name="千军辟易", desc="所有风系英雄物理伤害+9%", quality=1, range={{'camp_type',3}}, res_id="buff_icon_7"}, [10403] = {buff_id=10403, name="千军辟易", desc="所有光系英雄物理伤害+9%", quality=1, range={{'camp_type',4}}, res_id="buff_icon_7"}, [10503] = {buff_id=10503, name="千军辟易", desc="所有暗系英雄物理伤害+9%", quality=1, range={{'camp_type',5}}, res_id="buff_icon_7"}, [11303] = {buff_id=11303, name="千军辟易", desc="所有战士英雄物理伤害+9%", quality=1, range={{'career_type',3}}, res_id="buff_icon_7"}, [11403] = {buff_id=11403, name="千军辟易", desc="所有坦克英雄物理伤害+9%", quality=1, range={{'career_type',4}}, res_id="buff_icon_7"}, [11503] = {buff_id=11503, name="千军辟易", desc="所有辅助英雄物理伤害+9%", quality=1, range={{'career_type',5}}, res_id="buff_icon_7"}, [10004] = {buff_id=10004, name="魔力熔炉", desc="全体英雄魔法伤害+6%", quality=1, range={}, res_id="buff_icon_7"}, [10104] = {buff_id=10104, name="魔力熔炉", desc="所有水系英雄魔法伤害+9%", quality=1, range={{'camp_type',1}}, res_id="buff_icon_7"}, [10204] = {buff_id=10204, name="魔力熔炉", desc="所有火系英雄魔法伤害+9%", quality=1, range={{'camp_type',2}}, res_id="buff_icon_7"}, [10304] = {buff_id=10304, name="魔力熔炉", desc="所有风系英雄魔法伤害+9%", quality=1, range={{'camp_type',3}}, res_id="buff_icon_7"}, [10404] = {buff_id=10404, name="魔力熔炉", desc="所有光系英雄魔法伤害+9%", quality=1, range={{'camp_type',4}}, res_id="buff_icon_7"}, [10504] = {buff_id=10504, name="魔力熔炉", desc="所有暗系英雄魔法伤害+9%", quality=1, range={{'camp_type',5}}, res_id="buff_icon_7"}, [11204] = {buff_id=11204, name="魔力熔炉", desc="所有法师英雄魔法伤害+9%", quality=1, range={{'career_type',2}}, res_id="buff_icon_7"}, [11404] = {buff_id=11404, name="魔力熔炉", desc="所有坦克英雄魔法伤害+9%", quality=1, range={{'career_type',4}}, res_id="buff_icon_7"}, [11504] = {buff_id=11504, name="魔力熔炉", desc="所有辅助英雄魔法伤害+9%", quality=1, range={{'career_type',5}}, res_id="buff_icon_7"}, [10005] = {buff_id=10005, name="暴君降临", desc="全体英雄暴击率+5%", quality=1, range={}, res_id="buff_icon_7"}, [10105] = {buff_id=10105, name="暴君降临", desc="所有水系英雄暴击率+7%", quality=1, range={{'camp_type',1}}, res_id="buff_icon_7"}, [10205] = {buff_id=10205, name="暴君降临", desc="所有火系英雄暴击率+7%", quality=1, range={{'camp_type',2}}, res_id="buff_icon_7"}, [10305] = {buff_id=10305, name="暴君降临", desc="所有风系英雄暴击率+7%", quality=1, range={{'camp_type',3}}, res_id="buff_icon_7"}, [10405] = {buff_id=10405, name="暴君降临", desc="所有光系英雄暴击率+7%", quality=1, range={{'camp_type',4}}, res_id="buff_icon_7"}, [10505] = {buff_id=10505, name="暴君降临", desc="所有暗系英雄暴击率+7%", quality=1, range={{'camp_type',5}}, res_id="buff_icon_7"}, [11205] = {buff_id=11205, name="暴君降临", desc="所有法师英雄暴击率+7%", quality=1, range={{'career_type',2}}, res_id="buff_icon_7"}, [11305] = {buff_id=11305, name="暴君降临", desc="所有战士英雄暴击率+7%", quality=1, range={{'career_type',3}}, res_id="buff_icon_7"}, [11405] = {buff_id=11405, name="暴君降临", desc="所有坦克英雄暴击率+7%", quality=1, range={{'career_type',4}}, res_id="buff_icon_7"}, [11505] = {buff_id=11505, name="暴君降临", desc="所有辅助英雄暴击率+7%", quality=1, range={{'career_type',5}}, res_id="buff_icon_7"}, [10006] = {buff_id=10006, name="怒发冲冠", desc="全体英雄暴击伤害+8%", quality=1, range={}, res_id="buff_icon_7"}, [10106] = {buff_id=10106, name="怒发冲冠", desc="所有水系英雄暴击伤害+11%", quality=1, range={{'camp_type',1}}, res_id="buff_icon_7"}, [10206] = {buff_id=10206, name="怒发冲冠", desc="所有火系英雄暴击伤害+11%", quality=1, range={{'camp_type',2}}, res_id="buff_icon_7"}, [10306] = {buff_id=10306, name="怒发冲冠", desc="所有风系英雄暴击伤害+11%", quality=1, range={{'camp_type',3}}, res_id="buff_icon_7"}, [10406] = {buff_id=10406, name="怒发冲冠", desc="所有光系英雄暴击伤害+11%", quality=1, range={{'camp_type',4}}, res_id="buff_icon_7"}, [10506] = {buff_id=10506, name="怒发冲冠", desc="所有暗系英雄暴击伤害+11%", quality=1, range={{'camp_type',5}}, res_id="buff_icon_7"}, [11206] = {buff_id=11206, name="怒发冲冠", desc="所有法师英雄暴击伤害+11%", quality=1, range={{'career_type',2}}, res_id="buff_icon_7"}, [11306] = {buff_id=11306, name="怒发冲冠", desc="所有战士英雄暴击伤害+11%", quality=1, range={{'career_type',3}}, res_id="buff_icon_7"}, [11406] = {buff_id=11406, name="怒发冲冠", desc="所有坦克英雄暴击伤害+11%", quality=1, range={{'career_type',4}}, res_id="buff_icon_7"}, [11506] = {buff_id=11506, name="怒发冲冠", desc="所有辅助英雄暴击伤害+11%", quality=1, range={{'career_type',5}}, res_id="buff_icon_7"}, [10007] = {buff_id=10007, name="瞬身之术", desc="全体英雄闪躲+3%", quality=1, range={}, res_id="buff_icon_4"}, [10107] = {buff_id=10107, name="瞬身之术", desc="所有水系英雄闪躲+4%", quality=1, range={{'camp_type',1}}, res_id="buff_icon_4"}, [10207] = {buff_id=10207, name="瞬身之术", desc="所有火系英雄闪躲+4%", quality=1, range={{'camp_type',2}}, res_id="buff_icon_4"}, [10307] = {buff_id=10307, name="瞬身之术", desc="所有风系英雄闪躲+4%", quality=1, range={{'camp_type',3}}, res_id="buff_icon_4"}, [10407] = {buff_id=10407, name="瞬身之术", desc="所有光系英雄闪躲+4%", quality=1, range={{'camp_type',4}}, res_id="buff_icon_4"}, [10507] = {buff_id=10507, name="瞬身之术", desc="所有暗系英雄闪躲+4%", quality=1, range={{'camp_type',5}}, res_id="buff_icon_4"}, [11207] = {buff_id=11207, name="瞬身之术", desc="所有法师英雄闪躲+4%", quality=1, range={{'career_type',2}}, res_id="buff_icon_4"}, [11307] = {buff_id=11307, name="瞬身之术", desc="所有战士英雄闪躲+4%", quality=1, range={{'career_type',3}}, res_id="buff_icon_4"}, [11407] = {buff_id=11407, name="瞬身之术", desc="所有坦克英雄闪躲+4%", quality=1, range={{'career_type',4}}, res_id="buff_icon_4"}, [11507] = {buff_id=11507, name="瞬身之术", desc="所有辅助英雄闪躲+4%", quality=1, range={{'career_type',5}}, res_id="buff_icon_4"}, [10008] = {buff_id=10008, name="坚如磐石", desc="全体英雄免伤+5%", quality=1, range={}, res_id="buff_icon_1"}, [10108] = {buff_id=10108, name="坚如磐石", desc="所有水系英雄免伤+7%", quality=1, range={{'camp_type',1}}, res_id="buff_icon_1"}, [10208] = {buff_id=10208, name="坚如磐石", desc="所有火系英雄免伤+7%", quality=1, range={{'camp_type',2}}, res_id="buff_icon_1"}, [10308] = {buff_id=10308, name="坚如磐石", desc="所有风系英雄免伤+7%", quality=1, range={{'camp_type',3}}, res_id="buff_icon_1"}, [10408] = {buff_id=10408, name="坚如磐石", desc="所有光系英雄免伤+7%", quality=1, range={{'camp_type',4}}, res_id="buff_icon_1"}, [10508] = {buff_id=10508, name="坚如磐石", desc="所有暗系英雄免伤+7%", quality=1, range={{'camp_type',5}}, res_id="buff_icon_1"}, [11208] = {buff_id=11208, name="坚如磐石", desc="所有法师英雄免伤+7%", quality=1, range={{'career_type',2}}, res_id="buff_icon_1"}, [11308] = {buff_id=11308, name="坚如磐石", desc="所有战士英雄免伤+7%", quality=1, range={{'career_type',3}}, res_id="buff_icon_1"}, [11408] = {buff_id=11408, name="坚如磐石", desc="所有坦克英雄免伤+7%", quality=1, range={{'career_type',4}}, res_id="buff_icon_1"}, [11508] = {buff_id=11508, name="坚如磐石", desc="所有辅助英雄免伤+7%", quality=1, range={{'career_type',5}}, res_id="buff_icon_1"}, [10009] = {buff_id=10009, name="风驰电掣", desc="全体英雄速度+3%", quality=1, range={}, res_id="buff_icon_5"}, [10109] = {buff_id=10109, name="风驰电掣", desc="所有水系英雄速度+4%", quality=1, range={{'camp_type',1}}, res_id="buff_icon_5"}, [10209] = {buff_id=10209, name="风驰电掣", desc="所有火系英雄速度+4%", quality=1, range={{'camp_type',2}}, res_id="buff_icon_5"}, [10309] = {buff_id=10309, name="风驰电掣", desc="所有风系英雄速度+4%", quality=1, range={{'camp_type',3}}, res_id="buff_icon_5"}, [10409] = {buff_id=10409, name="风驰电掣", desc="所有光系英雄速度+4%", quality=1, range={{'camp_type',4}}, res_id="buff_icon_5"}, [10509] = {buff_id=10509, name="风驰电掣", desc="所有暗系英雄速度+4%", quality=1, range={{'camp_type',5}}, res_id="buff_icon_5"}, [11209] = {buff_id=11209, name="风驰电掣", desc="所有法师英雄速度+4%", quality=1, range={{'career_type',2}}, res_id="buff_icon_5"}, [11309] = {buff_id=11309, name="风驰电掣", desc="所有战士英雄速度+4%", quality=1, range={{'career_type',3}}, res_id="buff_icon_5"}, [11409] = {buff_id=11409, name="风驰电掣", desc="所有坦克英雄速度+4%", quality=1, range={{'career_type',4}}, res_id="buff_icon_5"}, [11509] = {buff_id=11509, name="风驰电掣", desc="所有辅助英雄速度+4%", quality=1, range={{'career_type',5}}, res_id="buff_icon_5"}, [10010] = {buff_id=10010, name="涂毒", desc="伤害时20%概率附带持续1回合的每回合损失5%生命值的【中毒】效果(若存在同系列技能则取效果更高者)", quality=1, range={}, res_id="buff_icon_9"}, [10011] = {buff_id=10011, name="伤害加深", desc="伤害时10%概率对受击单位附带持续2回合的20%【伤害加深】效果(若存在同系列技能则取效果更高者)", quality=1, range={}, res_id="buff_icon_9"}, [10012] = {buff_id=10012, name="受创急疗", desc="受到暴击时回复自身生命值上限5%的生命值,1回合只能触发1次(若存在同系列技能则取效果更高者)", quality=1, range={}, res_id="buff_icon_9"}, [10013] = {buff_id=10013, name="格挡盾", desc="每回合开始时20%概率给自身附带持续2回合的【格挡盾】,冷却2回合(若存在同系列技能则取效果更高者)", quality=1, range={}, res_id="buff_icon_9"}, [10014] = {buff_id=10014, name="自我修复", desc="每回合开始时60%概率回复自身5%生命值(若存在同系列技能则取效果更高者)", quality=1, range={}, res_id="buff_icon_9"}, [11315] = {buff_id=11315, name="奥技暴追", desc="所有战士英雄使用物理攻击造成暴击时,50%概率再进行1次普攻(若存在同系列技能则取效果更高者)", quality=1, range={{'career_type',3}}, res_id="buff_icon_9"}, [11316] = {buff_id=11316, name="奥技物连", desc="所有战士英雄物攻时有25%概率触发连击,再次释放技能,伤害、控制率为原来50%(若存在同系列技能则取效果更高者)", quality=1, range={{'career_type',3}}, res_id="buff_icon_9"}, [11317] = {buff_id=11317, name="奥技穿透", desc="所有战士英雄伤害结果忽视目标13%防御(若存在同系列技能则取效果更高者)", quality=1, range={{'career_type',3}}, res_id="buff_icon_9"}, [11218] = {buff_id=11218, name="奥技法连", desc="所有法师英雄法攻时有25%概率触发连击,再次释放技能,伤害、控制率为原来50%(若存在同系列技能则取效果更高者)", quality=1, range={{'career_type',2}}, res_id="buff_icon_9"}, [11219] = {buff_id=11219, name="奥技挑衅", desc="所有法师英雄攻击时,有5%概率强制令目标对自己进行普攻,持续1回合(若存在同系列技能则取效果更高者)", quality=1, range={{'career_type',2}}, res_id="buff_icon_9"}, [11220] = {buff_id=11220, name="奥技波动", desc="所有法师英雄造成魔法伤害时,最终伤害结果会在99-138%之间随机波动(若存在同系列技能则取效果更高者)", quality=1, range={{'career_type',2}}, res_id="buff_icon_9"}, [11421] = {buff_id=11421, name="奥技再生", desc="所有坦克英雄回合开始时恢复自身生命值上限2.5%的生命值(若存在同系列技能则取效果更高者)", quality=1, range={{'career_type',4}}, res_id="buff_icon_9"}, [11422] = {buff_id=11422, name="奥技保命", desc="所有坦克英雄死亡时有15%概率复活,复活时恢复少量生命值(若存在同系列技能则取效果更高者)", quality=1, range={{'career_type',4}}, res_id="buff_icon_9"}, [11423] = {buff_id=11423, name="奥技神佑", desc="所有坦克英雄死亡时有10%概率复活,复活后恢复30%生命值(若存在同系列技能则取效果更高者)", quality=1, range={{'career_type',4}}, res_id="buff_icon_9"}, [11521] = {buff_id=11521, name="奥技再生", desc="所有辅助英雄回合开始时恢复自身生命值上限2.5%的生命值(若存在同系列技能则取效果更高者)", quality=1, range={{'career_type',5}}, res_id="buff_icon_9"}, [11522] = {buff_id=11522, name="奥技保命", desc="所有辅助英雄死亡时有15%概率复活,复活时恢复少量生命值(若存在同系列技能则取效果更高者)", quality=1, range={{'career_type',5}}, res_id="buff_icon_9"}, [11523] = {buff_id=11523, name="奥技神佑", desc="所有辅助英雄死亡时有10%概率复活,复活后恢复30%生命值(若存在同系列技能则取效果更高者)", quality=1, range={{'career_type',5}}, res_id="buff_icon_9"}, [10024] = {buff_id=10024, name="奥技禁疗", desc="攻击时有20%概率使目标治疗、被治疗效果降低10%,持续两回合", quality=1, range={}, res_id="buff_icon_9"}, [10025] = {buff_id=10025, name="奥技净化", desc="回合开始时,有38%概率清除自身所有负面状态", quality=1, range={}, res_id="buff_icon_9"}, [20001] = {buff_id=20001, name="所向披靡", desc="全体英雄攻击+7%", quality=2, range={}, res_id="buff_icon_7"}, [20101] = {buff_id=20101, name="所向披靡", desc="所有水系英雄攻击+10%", quality=2, range={{'camp_type',1}}, res_id="buff_icon_7"}, [20201] = {buff_id=20201, name="所向披靡", desc="所有火系英雄攻击+10%", quality=2, range={{'camp_type',2}}, res_id="buff_icon_7"}, [20301] = {buff_id=20301, name="所向披靡", desc="所有风系英雄攻击+10%", quality=2, range={{'camp_type',3}}, res_id="buff_icon_7"}, [20401] = {buff_id=20401, name="所向披靡", desc="所有光系英雄攻击+10%", quality=2, range={{'camp_type',4}}, res_id="buff_icon_7"}, [20501] = {buff_id=20501, name="所向披靡", desc="所有暗系英雄攻击+10%", quality=2, range={{'camp_type',5}}, res_id="buff_icon_7"}, [21201] = {buff_id=21201, name="所向披靡", desc="所有法师英雄攻击+10%", quality=2, range={{'career_type',2}}, res_id="buff_icon_7"}, [21301] = {buff_id=21301, name="所向披靡", desc="所有战士英雄攻击+10%", quality=2, range={{'career_type',3}}, res_id="buff_icon_7"}, [21401] = {buff_id=21401, name="所向披靡", desc="所有坦克英雄攻击+10%", quality=2, range={{'career_type',4}}, res_id="buff_icon_7"}, [21501] = {buff_id=21501, name="所向披靡", desc="所有辅助英雄攻击+10%", quality=2, range={{'career_type',5}}, res_id="buff_icon_7"}, [20002] = {buff_id=20002, name="超凡伤害", desc="全体英雄伤害+7%", quality=2, range={}, res_id="buff_icon_7"}, [20102] = {buff_id=20102, name="超凡伤害", desc="所有水系英雄伤害+10%", quality=2, range={{'camp_type',1}}, res_id="buff_icon_7"}, [20202] = {buff_id=20202, name="超凡伤害", desc="所有火系英雄伤害+10%", quality=2, range={{'camp_type',2}}, res_id="buff_icon_7"}, [20302] = {buff_id=20302, name="超凡伤害", desc="所有风系英雄伤害+10%", quality=2, range={{'camp_type',3}}, res_id="buff_icon_7"}, [20402] = {buff_id=20402, name="超凡伤害", desc="所有光系英雄伤害+10%", quality=2, range={{'camp_type',4}}, res_id="buff_icon_7"}, [20502] = {buff_id=20502, name="超凡伤害", desc="所有暗系英雄伤害+10%", quality=2, range={{'camp_type',5}}, res_id="buff_icon_7"}, [21202] = {buff_id=21202, name="超凡伤害", desc="所有法师英雄伤害+10%", quality=2, range={{'career_type',2}}, res_id="buff_icon_7"}, [21302] = {buff_id=21302, name="超凡伤害", desc="所有战士英雄伤害+10%", quality=2, range={{'career_type',3}}, res_id="buff_icon_7"}, [21402] = {buff_id=21402, name="超凡伤害", desc="所有坦克英雄伤害+10%", quality=2, range={{'career_type',4}}, res_id="buff_icon_7"}, [21502] = {buff_id=21502, name="超凡伤害", desc="所有辅助英雄伤害+10%", quality=2, range={{'career_type',5}}, res_id="buff_icon_7"}, [20003] = {buff_id=20003, name="千军辟易", desc="全体英雄物理伤害+9%", quality=2, range={}, res_id="buff_icon_7"}, [20103] = {buff_id=20103, name="千军辟易", desc="所有水系英雄物理伤害+13%", quality=2, range={{'camp_type',1}}, res_id="buff_icon_7"}, [20203] = {buff_id=20203, name="千军辟易", desc="所有火系英雄物理伤害+13%", quality=2, range={{'camp_type',2}}, res_id="buff_icon_7"}, [20303] = {buff_id=20303, name="千军辟易", desc="所有风系英雄物理伤害+13%", quality=2, range={{'camp_type',3}}, res_id="buff_icon_7"}, [20403] = {buff_id=20403, name="千军辟易", desc="所有光系英雄物理伤害+13%", quality=2, range={{'camp_type',4}}, res_id="buff_icon_7"}, [20503] = {buff_id=20503, name="千军辟易", desc="所有暗系英雄物理伤害+13%", quality=2, range={{'camp_type',5}}, res_id="buff_icon_7"}, [21303] = {buff_id=21303, name="千军辟易", desc="所有战士英雄物理伤害+13%", quality=2, range={{'career_type',3}}, res_id="buff_icon_7"}, [21403] = {buff_id=21403, name="千军辟易", desc="所有坦克英雄物理伤害+13%", quality=2, range={{'career_type',4}}, res_id="buff_icon_7"}, [21503] = {buff_id=21503, name="千军辟易", desc="所有辅助英雄物理伤害+13%", quality=2, range={{'career_type',5}}, res_id="buff_icon_7"}, [20004] = {buff_id=20004, name="魔力熔炉", desc="全体英雄魔法伤害+9%", quality=2, range={}, res_id="buff_icon_7"}, [20104] = {buff_id=20104, name="魔力熔炉", desc="所有水系英雄魔法伤害+13%", quality=2, range={{'camp_type',1}}, res_id="buff_icon_7"}, [20204] = {buff_id=20204, name="魔力熔炉", desc="所有火系英雄魔法伤害+13%", quality=2, range={{'camp_type',2}}, res_id="buff_icon_7"}, [20304] = {buff_id=20304, name="魔力熔炉", desc="所有风系英雄魔法伤害+13%", quality=2, range={{'camp_type',3}}, res_id="buff_icon_7"}, [20404] = {buff_id=20404, name="魔力熔炉", desc="所有光系英雄魔法伤害+13%", quality=2, range={{'camp_type',4}}, res_id="buff_icon_7"}, [20504] = {buff_id=20504, name="魔力熔炉", desc="所有暗系英雄魔法伤害+13%", quality=2, range={{'camp_type',5}}, res_id="buff_icon_7"}, [21204] = {buff_id=21204, name="魔力熔炉", desc="所有法师英雄魔法伤害+13%", quality=2, range={{'career_type',2}}, res_id="buff_icon_7"}, [21404] = {buff_id=21404, name="魔力熔炉", desc="所有坦克英雄魔法伤害+13%", quality=2, range={{'career_type',4}}, res_id="buff_icon_7"}, [21504] = {buff_id=21504, name="魔力熔炉", desc="所有辅助英雄魔法伤害+13%", quality=2, range={{'career_type',5}}, res_id="buff_icon_7"}, [20005] = {buff_id=20005, name="暴君降临", desc="全体英雄暴击率+7%", quality=2, range={}, res_id="buff_icon_7"}, [20105] = {buff_id=20105, name="暴君降临", desc="所有水系英雄暴击率+10%", quality=2, range={{'camp_type',1}}, res_id="buff_icon_7"}, [20205] = {buff_id=20205, name="暴君降临", desc="所有火系英雄暴击率+10%", quality=2, range={{'camp_type',2}}, res_id="buff_icon_7"}, [20305] = {buff_id=20305, name="暴君降临", desc="所有风系英雄暴击率+10%", quality=2, range={{'camp_type',3}}, res_id="buff_icon_7"}, [20405] = {buff_id=20405, name="暴君降临", desc="所有光系英雄暴击率+10%", quality=2, range={{'camp_type',4}}, res_id="buff_icon_7"}, [20505] = {buff_id=20505, name="暴君降临", desc="所有暗系英雄暴击率+10%", quality=2, range={{'camp_type',5}}, res_id="buff_icon_7"}, [21205] = {buff_id=21205, name="暴君降临", desc="所有法师英雄暴击率+10%", quality=2, range={{'career_type',2}}, res_id="buff_icon_7"}, [21305] = {buff_id=21305, name="暴君降临", desc="所有战士英雄暴击率+10%", quality=2, range={{'career_type',3}}, res_id="buff_icon_7"}, [21405] = {buff_id=21405, name="暴君降临", desc="所有坦克英雄暴击率+10%", quality=2, range={{'career_type',4}}, res_id="buff_icon_7"}, [21505] = {buff_id=21505, name="暴君降临", desc="所有辅助英雄暴击率+10%", quality=2, range={{'career_type',5}}, res_id="buff_icon_7"}, [20006] = {buff_id=20006, name="怒发冲冠", desc="全体英雄暴击伤害+12%", quality=2, range={}, res_id="buff_icon_7"}, [20106] = {buff_id=20106, name="怒发冲冠", desc="所有水系英雄暴击伤害+17%", quality=2, range={{'camp_type',1}}, res_id="buff_icon_7"}, [20206] = {buff_id=20206, name="怒发冲冠", desc="所有火系英雄暴击伤害+17%", quality=2, range={{'camp_type',2}}, res_id="buff_icon_7"}, [20306] = {buff_id=20306, name="怒发冲冠", desc="所有风系英雄暴击伤害+17%", quality=2, range={{'camp_type',3}}, res_id="buff_icon_7"}, [20406] = {buff_id=20406, name="怒发冲冠", desc="所有光系英雄暴击伤害+17%", quality=2, range={{'camp_type',4}}, res_id="buff_icon_7"}, [20506] = {buff_id=20506, name="怒发冲冠", desc="所有暗系英雄暴击伤害+17%", quality=2, range={{'camp_type',5}}, res_id="buff_icon_7"}, [21206] = {buff_id=21206, name="怒发冲冠", desc="所有法师英雄暴击伤害+17%", quality=2, range={{'career_type',2}}, res_id="buff_icon_7"}, [21306] = {buff_id=21306, name="怒发冲冠", desc="所有战士英雄暴击伤害+17%", quality=2, range={{'career_type',3}}, res_id="buff_icon_7"}, [21406] = {buff_id=21406, name="怒发冲冠", desc="所有坦克英雄暴击伤害+17%", quality=2, range={{'career_type',4}}, res_id="buff_icon_7"}, [21506] = {buff_id=21506, name="怒发冲冠", desc="所有辅助英雄暴击伤害+17%", quality=2, range={{'career_type',5}}, res_id="buff_icon_7"}, [20007] = {buff_id=20007, name="瞬身之术", desc="全体英雄闪躲+6%", quality=2, range={}, res_id="buff_icon_4"}, [20107] = {buff_id=20107, name="瞬身之术", desc="所有水系英雄闪躲+9%", quality=2, range={{'camp_type',1}}, res_id="buff_icon_4"}, [20207] = {buff_id=20207, name="瞬身之术", desc="所有火系英雄闪躲+9%", quality=2, range={{'camp_type',2}}, res_id="buff_icon_4"}, [20307] = {buff_id=20307, name="瞬身之术", desc="所有风系英雄闪躲+9%", quality=2, range={{'camp_type',3}}, res_id="buff_icon_4"}, [20407] = {buff_id=20407, name="瞬身之术", desc="所有光系英雄闪躲+9%", quality=2, range={{'camp_type',4}}, res_id="buff_icon_4"}, [20507] = {buff_id=20507, name="瞬身之术", desc="所有暗系英雄闪躲+9%", quality=2, range={{'camp_type',5}}, res_id="buff_icon_4"}, [21207] = {buff_id=21207, name="瞬身之术", desc="所有法师英雄闪躲+9%", quality=2, range={{'career_type',2}}, res_id="buff_icon_4"}, [21307] = {buff_id=21307, name="瞬身之术", desc="所有战士英雄闪躲+9%", quality=2, range={{'career_type',3}}, 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desc="所有法师英雄免伤+10%", quality=2, range={{'career_type',2}}, res_id="buff_icon_1"}, [21308] = {buff_id=21308, name="坚如磐石", desc="所有战士英雄免伤+10%", quality=2, range={{'career_type',3}}, res_id="buff_icon_1"}, [21408] = {buff_id=21408, name="坚如磐石", desc="所有坦克英雄免伤+10%", quality=2, range={{'career_type',4}}, res_id="buff_icon_1"}, [21508] = {buff_id=21508, name="坚如磐石", desc="所有辅助英雄免伤+10%", quality=2, range={{'career_type',5}}, res_id="buff_icon_1"}, [20009] = {buff_id=20009, name="风驰电掣", desc="全体英雄速度+6%", quality=2, range={}, res_id="buff_icon_5"}, [20109] = {buff_id=20109, name="风驰电掣", desc="所有水系英雄速度+9%", quality=2, range={{'camp_type',1}}, res_id="buff_icon_5"}, [20209] = {buff_id=20209, name="风驰电掣", desc="所有火系英雄速度+9%", quality=2, range={{'camp_type',2}}, res_id="buff_icon_5"}, [20309] = {buff_id=20309, name="风驰电掣", desc="所有风系英雄速度+9%", quality=2, range={{'camp_type',3}}, res_id="buff_icon_5"}, [20409] = {buff_id=20409, name="风驰电掣", desc="所有光系英雄速度+9%", quality=2, range={{'camp_type',4}}, 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desc="所有法师英雄攻击时,有10%概率强制令目标对自己进行普攻,持续1回合(若存在同系列技能则取效果更高者)", quality=2, range={{'career_type',2}}, res_id="buff_icon_9"}, [21220] = {buff_id=21220, name="奥技波动", desc="所有法师英雄造成魔法伤害时,最终伤害结果会在104-144%之间随机波动(若存在同系列技能则取效果更高者)", quality=2, range={{'career_type',2}}, res_id="buff_icon_9"}, [21421] = {buff_id=21421, name="奥技再生", desc="所有坦克英雄回合开始时恢复自身生命值上限5%的生命值(若存在同系列技能则取效果更高者)", quality=2, range={{'career_type',4}}, res_id="buff_icon_9"}, [21422] = {buff_id=21422, name="奥技保命", desc="所有坦克英雄死亡时有45%概率复活,复活时恢复少量生命值(若存在同系列技能则取效果更高者)", quality=2, range={{'career_type',4}}, res_id="buff_icon_9"}, [21423] = {buff_id=21423, name="奥技神佑", desc="所有坦克英雄死亡时有15%概率复活,复活后恢复40%生命值(若存在同系列技能则取效果更高者)", quality=2, range={{'career_type',4}}, res_id="buff_icon_9"}, [21521] = {buff_id=21521, name="奥技再生", desc="所有辅助英雄回合开始时恢复自身生命值上限5%的生命值(若存在同系列技能则取效果更高者)", quality=2, range={{'career_type',5}}, res_id="buff_icon_9"}, [21522] = {buff_id=21522, name="奥技保命", desc="所有辅助英雄死亡时有45%概率复活,复活时恢复少量生命值(若存在同系列技能则取效果更高者)", quality=2, range={{'career_type',5}}, res_id="buff_icon_9"}, [21523] = {buff_id=21523, name="奥技神佑", desc="所有辅助英雄死亡时有15%概率复活,复活后恢复40%生命值(若存在同系列技能则取效果更高者)", quality=2, range={{'career_type',5}}, res_id="buff_icon_9"}, [20024] = {buff_id=20024, name="奥技禁疗", desc="攻击时有25%概率使目标治疗、被治疗效果降低19%,持续两回合", quality=2, range={}, res_id="buff_icon_9"}, [20025] = {buff_id=20025, name="奥技净化", desc="回合开始时,有57%概率清除自身所有负面状态", quality=2, range={}, res_id="buff_icon_9"}, [30001] = {buff_id=30001, name="所向披靡", desc="全体英雄攻击+10%", quality=3, range={}, res_id="buff_icon_7"}, [30101] = {buff_id=30101, name="所向披靡", desc="所有水系英雄攻击+14%", quality=3, range={{'camp_type',1}}, res_id="buff_icon_7"}, [30201] = {buff_id=30201, name="所向披靡", desc="所有火系英雄攻击+14%", quality=3, range={{'camp_type',2}}, res_id="buff_icon_7"}, [30301] = {buff_id=30301, name="所向披靡", desc="所有风系英雄攻击+14%", quality=3, range={{'camp_type',3}}, res_id="buff_icon_7"}, [30401] = {buff_id=30401, name="所向披靡", desc="所有光系英雄攻击+14%", quality=3, range={{'camp_type',4}}, res_id="buff_icon_7"}, [30501] = {buff_id=30501, name="所向披靡", desc="所有暗系英雄攻击+14%", quality=3, range={{'camp_type',5}}, res_id="buff_icon_7"}, [31201] = {buff_id=31201, name="所向披靡", desc="所有法师英雄攻击+14%", quality=3, range={{'career_type',2}}, res_id="buff_icon_7"}, [31301] = {buff_id=31301, name="所向披靡", desc="所有战士英雄攻击+14%", quality=3, range={{'career_type',3}}, res_id="buff_icon_7"}, [31401] = {buff_id=31401, name="所向披靡", desc="所有坦克英雄攻击+14%", quality=3, range={{'career_type',4}}, res_id="buff_icon_7"}, [31501] = {buff_id=31501, name="所向披靡", desc="所有辅助英雄攻击+14%", quality=3, range={{'career_type',5}}, res_id="buff_icon_7"}, [30002] = {buff_id=30002, name="超凡伤害", desc="全体英雄伤害+10%", quality=3, range={}, res_id="buff_icon_7"}, [30102] = {buff_id=30102, name="超凡伤害", desc="所有水系英雄伤害+14%", quality=3, range={{'camp_type',1}}, res_id="buff_icon_7"}, [30202] = {buff_id=30202, name="超凡伤害", desc="所有火系英雄伤害+14%", quality=3, range={{'camp_type',2}}, res_id="buff_icon_7"}, [30302] = {buff_id=30302, name="超凡伤害", desc="所有风系英雄伤害+14%", quality=3, range={{'camp_type',3}}, res_id="buff_icon_7"}, [30402] = {buff_id=30402, name="超凡伤害", desc="所有光系英雄伤害+14%", quality=3, range={{'camp_type',4}}, res_id="buff_icon_7"}, [30502] = {buff_id=30502, name="超凡伤害", desc="所有暗系英雄伤害+14%", quality=3, range={{'camp_type',5}}, res_id="buff_icon_7"}, [31202] = {buff_id=31202, name="超凡伤害", desc="所有法师英雄伤害+14%", quality=3, range={{'career_type',2}}, res_id="buff_icon_7"}, [31302] = {buff_id=31302, name="超凡伤害", desc="所有战士英雄伤害+14%", quality=3, range={{'career_type',3}}, res_id="buff_icon_7"}, [31402] = {buff_id=31402, name="超凡伤害", desc="所有坦克英雄伤害+14%", quality=3, range={{'career_type',4}}, res_id="buff_icon_7"}, [31502] = {buff_id=31502, name="超凡伤害", desc="所有辅助英雄伤害+14%", quality=3, range={{'career_type',5}}, res_id="buff_icon_7"}, [30003] = {buff_id=30003, name="千军辟易", desc="全体英雄物理伤害+12%", quality=3, range={}, res_id="buff_icon_7"}, [30103] = {buff_id=30103, name="千军辟易", desc="所有水系英雄物理伤害+17%", quality=3, range={{'camp_type',1}}, res_id="buff_icon_7"}, [30203] = {buff_id=30203, name="千军辟易", desc="所有火系英雄物理伤害+17%", quality=3, range={{'camp_type',2}}, res_id="buff_icon_7"}, [30303] = {buff_id=30303, name="千军辟易", desc="所有风系英雄物理伤害+17%", quality=3, range={{'camp_type',3}}, res_id="buff_icon_7"}, [30403] = {buff_id=30403, name="千军辟易", desc="所有光系英雄物理伤害+17%", quality=3, range={{'camp_type',4}}, res_id="buff_icon_7"}, [30503] = {buff_id=30503, name="千军辟易", desc="所有暗系英雄物理伤害+17%", quality=3, range={{'camp_type',5}}, res_id="buff_icon_7"}, [31303] = {buff_id=31303, name="千军辟易", desc="所有战士英雄物理伤害+17%", quality=3, range={{'career_type',3}}, res_id="buff_icon_7"}, [31403] = {buff_id=31403, name="千军辟易", desc="所有坦克英雄物理伤害+17%", quality=3, range={{'career_type',4}}, res_id="buff_icon_7"}, [31503] = {buff_id=31503, name="千军辟易", desc="所有辅助英雄物理伤害+17%", quality=3, range={{'career_type',5}}, res_id="buff_icon_7"}, [30004] = {buff_id=30004, name="魔力熔炉", desc="全体英雄魔法伤害+12%", quality=3, range={}, 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[30005] = {buff_id=30005, name="暴君降临", desc="全体英雄暴击率+10%", quality=3, range={}, res_id="buff_icon_7"}, [30105] = {buff_id=30105, name="暴君降临", desc="所有水系英雄暴击率+14%", quality=3, range={{'camp_type',1}}, res_id="buff_icon_7"}, [30205] = {buff_id=30205, name="暴君降临", desc="所有火系英雄暴击率+14%", quality=3, range={{'camp_type',2}}, res_id="buff_icon_7"}, [30305] = {buff_id=30305, name="暴君降临", desc="所有风系英雄暴击率+14%", quality=3, range={{'camp_type',3}}, res_id="buff_icon_7"}, [30405] = {buff_id=30405, name="暴君降临", desc="所有光系英雄暴击率+14%", quality=3, range={{'camp_type',4}}, res_id="buff_icon_7"}, [30505] = {buff_id=30505, name="暴君降临", desc="所有暗系英雄暴击率+14%", quality=3, range={{'camp_type',5}}, res_id="buff_icon_7"}, [31205] = {buff_id=31205, name="暴君降临", desc="所有法师英雄暴击率+14%", quality=3, range={{'career_type',2}}, res_id="buff_icon_7"}, [31305] = {buff_id=31305, name="暴君降临", desc="所有战士英雄暴击率+14%", quality=3, range={{'career_type',3}}, res_id="buff_icon_7"}, [31405] = {buff_id=31405, name="暴君降临", desc="所有坦克英雄暴击率+14%", quality=3, range={{'career_type',4}}, res_id="buff_icon_7"}, [31505] = {buff_id=31505, name="暴君降临", desc="所有辅助英雄暴击率+14%", quality=3, range={{'career_type',5}}, res_id="buff_icon_7"}, [30006] = {buff_id=30006, name="怒发冲冠", desc="全体英雄暴击伤害+16%", quality=3, range={}, res_id="buff_icon_7"}, [30106] = {buff_id=30106, name="怒发冲冠", desc="所有水系英雄暴击伤害+23%", quality=3, range={{'camp_type',1}}, res_id="buff_icon_7"}, [30206] = {buff_id=30206, name="怒发冲冠", desc="所有火系英雄暴击伤害+23%", quality=3, range={{'camp_type',2}}, res_id="buff_icon_7"}, [30306] = {buff_id=30306, name="怒发冲冠", desc="所有风系英雄暴击伤害+23%", quality=3, range={{'camp_type',3}}, res_id="buff_icon_7"}, [30406] = {buff_id=30406, name="怒发冲冠", desc="所有光系英雄暴击伤害+23%", quality=3, range={{'camp_type',4}}, res_id="buff_icon_7"}, [30506] = {buff_id=30506, name="怒发冲冠", desc="所有暗系英雄暴击伤害+23%", quality=3, range={{'camp_type',5}}, res_id="buff_icon_7"}, [31206] = {buff_id=31206, name="怒发冲冠", desc="所有法师英雄暴击伤害+23%", quality=3, range={{'career_type',2}}, res_id="buff_icon_7"}, [31306] = {buff_id=31306, name="怒发冲冠", desc="所有战士英雄暴击伤害+23%", quality=3, range={{'career_type',3}}, res_id="buff_icon_7"}, [31406] = {buff_id=31406, name="怒发冲冠", desc="所有坦克英雄暴击伤害+23%", quality=3, range={{'career_type',4}}, res_id="buff_icon_7"}, [31506] = {buff_id=31506, name="怒发冲冠", desc="所有辅助英雄暴击伤害+23%", quality=3, range={{'career_type',5}}, res_id="buff_icon_7"}, [30007] = {buff_id=30007, name="瞬身之术", desc="全体英雄闪躲+9%", quality=3, range={}, res_id="buff_icon_4"}, [30107] = {buff_id=30107, name="瞬身之术", desc="所有水系英雄闪躲+13%", quality=3, range={{'camp_type',1}}, res_id="buff_icon_4"}, [30207] = {buff_id=30207, name="瞬身之术", desc="所有火系英雄闪躲+13%", quality=3, range={{'camp_type',2}}, res_id="buff_icon_4"}, [30307] = {buff_id=30307, name="瞬身之术", desc="所有风系英雄闪躲+13%", quality=3, range={{'camp_type',3}}, res_id="buff_icon_4"}, [30407] = {buff_id=30407, name="瞬身之术", desc="所有光系英雄闪躲+13%", quality=3, range={{'camp_type',4}}, res_id="buff_icon_4"}, [30507] = {buff_id=30507, name="瞬身之术", desc="所有暗系英雄闪躲+13%", quality=3, range={{'camp_type',5}}, res_id="buff_icon_4"}, [31207] = {buff_id=31207, name="瞬身之术", desc="所有法师英雄闪躲+13%", quality=3, range={{'career_type',2}}, res_id="buff_icon_4"}, [31307] = {buff_id=31307, name="瞬身之术", desc="所有战士英雄闪躲+13%", quality=3, range={{'career_type',3}}, res_id="buff_icon_4"}, [31407] = {buff_id=31407, name="瞬身之术", desc="所有坦克英雄闪躲+13%", quality=3, range={{'career_type',4}}, res_id="buff_icon_4"}, [31507] = {buff_id=31507, name="瞬身之术", desc="所有辅助英雄闪躲+13%", quality=3, range={{'career_type',5}}, res_id="buff_icon_4"}, [30008] = {buff_id=30008, name="坚如磐石", desc="全体英雄免伤+10%", quality=3, range={}, res_id="buff_icon_1"}, [30108] = {buff_id=30108, name="坚如磐石", desc="所有水系英雄免伤+14%", quality=3, range={{'camp_type',1}}, res_id="buff_icon_1"}, [30208] = {buff_id=30208, name="坚如磐石", desc="所有火系英雄免伤+14%", quality=3, range={{'camp_type',2}}, res_id="buff_icon_1"}, [30308] = {buff_id=30308, name="坚如磐石", desc="所有风系英雄免伤+14%", quality=3, range={{'camp_type',3}}, res_id="buff_icon_1"}, [30408] = {buff_id=30408, name="坚如磐石", desc="所有光系英雄免伤+14%", quality=3, range={{'camp_type',4}}, res_id="buff_icon_1"}, [30508] = {buff_id=30508, name="坚如磐石", desc="所有暗系英雄免伤+14%", quality=3, range={{'camp_type',5}}, res_id="buff_icon_1"}, [31208] = {buff_id=31208, name="坚如磐石", desc="所有法师英雄免伤+14%", quality=3, range={{'career_type',2}}, res_id="buff_icon_1"}, [31308] = {buff_id=31308, name="坚如磐石", desc="所有战士英雄免伤+14%", quality=3, range={{'career_type',3}}, res_id="buff_icon_1"}, [31408] = {buff_id=31408, name="坚如磐石", desc="所有坦克英雄免伤+14%", quality=3, range={{'career_type',4}}, res_id="buff_icon_1"}, [31508] = {buff_id=31508, name="坚如磐石", desc="所有辅助英雄免伤+14%", quality=3, range={{'career_type',5}}, res_id="buff_icon_1"}, [30009] = {buff_id=30009, name="风驰电掣", desc="全体英雄速度+9%", quality=3, range={}, res_id="buff_icon_5"}, [30109] = {buff_id=30109, name="风驰电掣", desc="所有水系英雄速度+13%", quality=3, range={{'camp_type',1}}, res_id="buff_icon_5"}, [30209] = {buff_id=30209, name="风驰电掣", desc="所有火系英雄速度+13%", quality=3, range={{'camp_type',2}}, res_id="buff_icon_5"}, [30309] = {buff_id=30309, name="风驰电掣", desc="所有风系英雄速度+13%", quality=3, range={{'camp_type',3}}, res_id="buff_icon_5"}, [30409] = {buff_id=30409, name="风驰电掣", desc="所有光系英雄速度+13%", quality=3, range={{'camp_type',4}}, res_id="buff_icon_5"}, [30509] = {buff_id=30509, name="风驰电掣", desc="所有暗系英雄速度+13%", quality=3, range={{'camp_type',5}}, res_id="buff_icon_5"}, [31209] = {buff_id=31209, name="风驰电掣", desc="所有法师英雄速度+13%", quality=3, range={{'career_type',2}}, res_id="buff_icon_5"}, [31309] = {buff_id=31309, name="风驰电掣", desc="所有战士英雄速度+13%", quality=3, range={{'career_type',3}}, res_id="buff_icon_5"}, [31409] = {buff_id=31409, name="风驰电掣", desc="所有坦克英雄速度+13%", quality=3, range={{'career_type',4}}, res_id="buff_icon_5"}, [31509] = {buff_id=31509, name="风驰电掣", desc="所有辅助英雄速度+13%", quality=3, range={{'career_type',5}}, res_id="buff_icon_5"}, [30010] = {buff_id=30010, name="涂毒", desc="伤害时50%概率附带持续1回合的【中毒】效果,每回合损失5%生命值(若存在同系列技能则取效果更高者)", quality=3, range={}, res_id="buff_icon_9"}, [30011] = {buff_id=30011, name="伤害加深", desc="伤害时30%概率对受击单位附带持续2回合的20%【伤害加深】效果(若存在同系列技能则取效果更高者)", quality=3, range={}, res_id="buff_icon_9"}, [30012] = {buff_id=30012, name="受创急疗", desc="受到暴击时回复自身生命值上限15%的生命值,1回合只能触发1次(若存在同系列技能则取效果更高者)", quality=3, range={}, res_id="buff_icon_9"}, [30013] = {buff_id=30013, name="格挡盾", desc="每回合开始时40%概率给自身附带持续2回合的【格挡盾】,冷却2回合(若存在同系列技能则取效果更高者)", quality=3, range={}, res_id="buff_icon_9"}, [30014] = {buff_id=30014, name="自我修复", desc="每回合开始时60%概率回复自身15%生命值(若存在同系列技能则取效果更高者)", quality=3, range={}, res_id="buff_icon_9"}, [31315] = {buff_id=31315, name="奥技暴追", desc="所有战士英雄使用物理攻击造成暴击时,100%概率再进行1次普攻(若存在同系列技能则取效果更高者)", quality=3, range={{'career_type',3}}, res_id="buff_icon_9"}, [31316] = {buff_id=31316, name="奥技物连", desc="所有战士英雄物攻时有50%概率触发连击,再次释放技能,伤害、控制率为原来50%(若存在同系列技能则取效果更高者)", quality=3, range={{'career_type',3}}, res_id="buff_icon_9"}, [31317] = {buff_id=31317, name="奥技穿透", desc="所有战士英雄伤害结果忽视目标38%防御(若存在同系列技能则取效果更高者)", quality=3, range={{'career_type',3}}, res_id="buff_icon_9"}, [31218] = {buff_id=31218, name="奥技法连", desc="所有法师英雄法攻时有50%概率触发连击,再次释放技能,伤害、控制率为原来50%(若存在同系列技能则取效果更高者)", quality=3, range={{'career_type',2}}, res_id="buff_icon_9"}, [31219] = {buff_id=31219, name="奥技挑衅", desc="所有法师英雄攻击时,有15%概率强制令目标对自己进行普攻,持续1回合(若存在同系列技能则取效果更高者)", quality=3, range={{'career_type',2}}, res_id="buff_icon_9"}, [31220] = {buff_id=31220, name="奥技波动", desc="所有法师英雄造成魔法伤害时,最终伤害结果会在110-150%之间随机波动(若存在同系列技能则取效果更高者)", quality=3, range={{'career_type',2}}, res_id="buff_icon_9"}, [31421] = {buff_id=31421, name="奥技再生", desc="所有坦克英雄回合开始时恢复自身生命值上限7.5%的生命值(若存在同系列技能则取效果更高者)", quality=3, range={{'career_type',4}}, res_id="buff_icon_9"}, [31422] = {buff_id=31422, name="奥技保命", desc="所有坦克英雄死亡时有75%概率复活,复活时恢复少量生命值(若存在同系列技能则取效果更高者)", quality=3, range={{'career_type',4}}, res_id="buff_icon_9"}, [31423] = {buff_id=31423, name="奥技神佑", desc="所有坦克英雄死亡时有20%概率复活,复活后恢复50%生命值(若存在同系列技能则取效果更高者)", quality=3, range={{'career_type',4}}, res_id="buff_icon_9"}, [31521] = {buff_id=31521, name="奥技再生", desc="所有辅助英雄回合开始时恢复自身生命值上限7.5%的生命值(若存在同系列技能则取效果更高者)", quality=3, range={{'career_type',5}}, res_id="buff_icon_9"}, [31522] = {buff_id=31522, name="奥技保命", desc="所有辅助英雄死亡时有75%概率复活,复活时恢复少量生命值(若存在同系列技能则取效果更高者)", quality=3, range={{'career_type',5}}, res_id="buff_icon_9"}, [31523] = {buff_id=31523, name="奥技神佑", desc="所有辅助英雄死亡时有20%概率复活,复活后恢复50%生命值(若存在同系列技能则取效果更高者)", quality=3, range={{'career_type',5}}, res_id="buff_icon_9"}, [30024] = {buff_id=30024, name="奥技禁疗", desc="攻击时有30%概率使目标治疗、被治疗效果降低32%,持续两回合", quality=3, range={}, res_id="buff_icon_9"}, [30025] = {buff_id=30025, name="奥技净化", desc="回合开始时,有75%概率清除自身所有负面状态", quality=3, range={}, res_id="buff_icon_9"}, [32001] = {buff_id=32001, name="强化-盛怒巨浪", desc="波塞冬的【盛怒巨浪】变为攻击敌方全体单位,且伤害提升20%", quality=3, range={{'partner',10505}}, res_id="buff_icon_10"}, [32002] = {buff_id=32002, name="强化-冰雪女王", desc="提升冰雪女王15%控制率和10%的速度", quality=3, range={{'partner',10502}}, res_id="buff_icon_10"}, [32003] = {buff_id=32003, name="强化-武神剑制", desc="瓦尔基里的【武神剑制】变为攻击敌方全体单位,且触发【灼烧】时额外增加1层", quality=3, range={{'partner',20508}}, res_id="buff_icon_10"}, [32004] = {buff_id=32004, name="强化-赤炎漩涡", desc="普罗米修斯的【赤炎漩涡】变为攻击敌方全体单位,且100%触发【伤害加深】", quality=3, range={{'partner',20507}}, res_id="buff_icon_10"}, [32005] = {buff_id=32005, name="强化-狂乱突袭", desc="斯芬克斯的【狂乱突袭】攻击单位+1,且触发【沉默】概率提升20%", quality=3, range={{'partner',30508}}, res_id="buff_icon_10"}, [32006] = {buff_id=32006, name="强化-风暴剑舞", desc="芬尼尔【风暴剑舞】溅射的单位增加2个,且溅射伤害提升20%", quality=3, range={{'partner',30509}}, res_id="buff_icon_10"}, [32007] = {buff_id=32007, name="强化-魔力音符", desc="维纳斯【魔力音符】攻击单位+1,且伤害提升30%", quality=3, range={{'partner',40509}}, res_id="buff_icon_10"}, [32008] = {buff_id=32008, name="强化-神灵大祭司", desc="提升神灵大祭司30%治疗量", quality=3, range={{'partner',40507}}, res_id="buff_icon_10"}, [32009] = {buff_id=32009, name="强化-黑暗之主", desc="黑暗之主的【涅影暴斩】技能变为攻击敌方全体单位,且100%触发【流血】", quality=3, range={{'partner',50504}}, res_id="buff_icon_10"}, [32010] = {buff_id=32010, name="强化-海拉", desc="提升海拉30%物理伤害", quality=3, range={{'partner',50508}}, res_id="buff_icon_10"}, [99991] = {buff_id=99991, name="攻击加成", desc="攻击+1000%", quality=1, range={}, res_id="buff_icon_1"}, [99992] = {buff_id=99992, name="伤害加成", desc="伤害+1000%", quality=1, range={}, res_id="buff_icon_1"}, [99993] = {buff_id=99993, name="暴击率加成", desc="暴击率+1000%", quality=1, range={}, res_id="buff_icon_1"}, [99994] = {buff_id=99994, name="闪躲加成", desc="闪躲+1000%", quality=1, range={}, res_id="buff_icon_1"}, [99995] = {buff_id=99995, name="免伤加成", desc="免伤+1000%", quality=1, range={}, res_id="buff_icon_1"} } Config.SecretDunData.data_buff_fun = function(key) local data=Config.SecretDunData.data_buff[key] if DATA_DEBUG and data == nil then print('(Config.SecretDunData.data_buff['..key..'])not found') return end return data end -- -------------------buff_end---------------------