---------------------------------------------------- -- 此文件由数据工具生成 -- 星命配置数据--star_divination_data.xml -------------------------------------- Config = Config or {} Config.StarDivinationData = Config.StarDivinationData or {} -- -------------------divination_const_start------------------- Config.StarDivinationData.data_divination_const_length = 11 Config.StarDivinationData.data_divination_const = { ["divine_cost"] = {code="divine_cost", val={17,500}, desc=[[单次占卜消耗星魂数量]]}, ["divine_cost10"] = {code="divine_cost10", val={17,4888}, desc=[[10次占卜消耗星魂数量]]}, ["divine_change"] = {code="divine_change", val={15,50}, desc=[[单次观星]]}, ["divine_change10"] = {code="divine_change10", val={15,488}, desc=[[十连观星]]}, ["divine_times"] = {code="divine_times", val=9999, desc=[[每日钻石可兑换抽取次数]]}, ["divine_free"] = {code="divine_free", val=1, desc=[[每日星魂单抽免费次数]]}, ["divine_buy"] = {code="divine_buy", val={18,100}, desc=[[钻石单抽购买获得的星灵积分数量]]}, ["divine_buy10"] = {code="divine_buy10", val={18,1000}, desc=[[钻石10连抽购买获得的星灵积分数量]]}, ["up_item"] = {code="up_item", val=10301, desc=[[星命精华]]}, ["exchange_item"] = {code="exchange_item", val=18, desc=[[星灵积分]]}, ["divine_open"] = {code="divine_open", val={{'open_day',3},{'lev',42}}, desc=[[开服第3天且等级达到42级开启观星]]} } Config.StarDivinationData.data_divination_const_fun = function(key) local data=Config.StarDivinationData.data_divination_const[key] if DATA_DEBUG and data == nil then print('(Config.StarDivinationData.data_divination_const['..key..'])not found') return end return data end -- -------------------divination_const_end--------------------- -- -------------------divination_flash_name_start------------------- Config.StarDivinationData.data_divination_flash_name_length = 12 Config.StarDivinationData.data_divination_flash_name = { [1] = {star_name="白羊", id=1}, [2] = {star_name="金牛", id=2}, [3] = {star_name="双子", id=3}, [4] = {star_name="巨蟹", id=4}, [5] = {star_name="狮子", id=5}, [6] = {star_name="处女", id=6}, [7] = {star_name="天秤", id=7}, [8] = {star_name="天蝎", id=8}, [9] = {star_name="射手", id=9}, [10] = {star_name="摩羯", id=10}, [11] = {star_name="水瓶", id=11}, [12] = {star_name="双鱼", id=12} } Config.StarDivinationData.data_divination_flash_name_fun = function(key) local data=Config.StarDivinationData.data_divination_flash_name[key] if DATA_DEBUG and data == nil then print('(Config.StarDivinationData.data_divination_flash_name['..key..'])not found') return end return data end -- -------------------divination_flash_name_end--------------------- -- -------------------divination_flash_start------------------- Config.StarDivinationData.data_divination_flash_length = 20 Config.StarDivinationData.data_divination_flash = { [1] = {count=1, expend={{15,20}}}, [2] = {count=2, expend={{15,20}}}, [3] = {count=3, expend={{15,20}}}, [4] = {count=4, expend={{15,30}}}, [5] = {count=5, expend={{15,30}}}, [6] = {count=6, expend={{15,30}}}, [7] = {count=7, expend={{15,40}}}, [8] = {count=8, expend={{15,40}}}, [9] = {count=9, expend={{15,40}}}, [10] = {count=10, expend={{15,50}}}, [11] = {count=11, expend={{15,50}}}, [12] = {count=12, expend={{15,50}}}, [13] = {count=13, expend={{15,50}}}, [14] = {count=14, expend={{15,50}}}, [15] = {count=15, expend={{15,80}}}, [16] = {count=16, expend={{15,80}}}, [17] = {count=17, expend={{15,80}}}, [18] = {count=18, expend={{15,80}}}, [19] = {count=19, expend={{15,80}}}, [20] = {count=20, expend={{15,80}}} } Config.StarDivinationData.data_divination_flash_fun = function(key) local data=Config.StarDivinationData.data_divination_flash[key] if DATA_DEBUG and data == nil then print('(Config.StarDivinationData.data_divination_flash['..key..'])not found') return end return data end -- -------------------divination_flash_end--------------------- -- -------------------explain_start------------------- Config.StarDivinationData.data_explain_length = 3 Config.StarDivinationData.data_explain = { [1] = {id=1, title="观星规则", desc="1.观星可获得命格和星命升级材料,但只能获得已解锁的命格种类\n2.可通过挑战星命塔来解锁新的命格类型\n3.命格的品质由低到高分为:绿、蓝、紫、橙、红5种\n4.当前点亮的宝石颜色决定下一次抽取到的命格品质\n5.当前运势可提高获得对应类型命格的概率,可消耗少量钻石进行刷新"}, [2] = {id=2, title="观星掉落", desc="应国家有关法律规定,对游戏内容观星物品产出概率进行公布,这些“概率”均是在大样本(大量用户)下的统计数值,与单个玩家的少量测试数据之间可能存在一定差异,